Survival 3

From Dogcraft Wiki

imported>DarparnioxDC
(continued)
imported>DarparnioxDC
No edit summary
Line 11: Line 11:


== Early Issues ==
== Early Issues ==
Lag etc, high players numbers
The downtime while the server was updated and worlds switched was short, only around three hours. The average player count rose dramatically to around 60, for weeks, detrimental to ticks-per-second rate and general server performance. An opening livestream by [[ReNDoG]] was conducted on the 21หขแต— and introduced new players to the server. The End dimension was accidentally left open on launch, and players managed to collect elytra before it was closed. Plugins had issues. Teleport points using /home were disabled for a time due to bugs. The payment plugin gave random positive or negative amounts of [[Dogcraft Dollars|dcd]] every hour and balances needed to be reset after the issues were fixed.
ย 
Several measure were taken to improve server playability. The End was given a border at 12,500 blocks in each direction in order to limit file size, and server render distance was dropped to four chunks among other less obvious changes. Gradually, player numbers dropped and these limitations were able to be relaxed.


== Getting Around ==
== Getting Around ==
Line 18: Line 20:


{{Navbox Worlds}}{{Navbox Survival 3}}[[Category:Worlds]]
{{Navbox Worlds}}{{Navbox Survival 3}}[[Category:Worlds]]
__NOEDITSECTION__

Revision as of 12:35, 3 May 2019

Template:Server world infoboxSurvival 3 is the third major Survival Multiplayer world on the Dogcraft server, succeeding the Survival 2 world. It was released on the 20th of October, 2018 and updated the server to version 1.13: The Update Aquatic. Alongside the release of the new world, all previous survival worlds were discontinued as a result of the update process.

Announcement and Update

After the release of the major minecraft 1.13 update in July 2018, speculation about the update of the server the newer version had been rife in the community. Although no information from staff was given, the common thought was that the current Survival 2 would be updated to 1.13, as it was much younger than the Survival 1 server when it was succeeded.

On the 15แต—สฐ of October, it was announced that all worlds except for Creative would be deleted and that a new survival world would be created on the 20แต—สฐ. Balances would be reset, but not claimblock amounts or farm passes and no world download was provided. Soon after, it was announced that Spawn for this new world had already been built and preview shots were shared across the week.

The announcement sent the community into a spin of shock, confusion and grief. Several players lashed out to begin with, and moderators had a tough task to contain panic. The edge was taken off the hard reset by enabling the use of the mod world downloader on the server to create files of existing builds, and the seed was released.

Over the week leading to the update, players gradually adjusted to the news and began to create plans for the new world. Some players found they didn't have the appetite for the server after these events, but many continued on.

Early Issues

The downtime while the server was updated and worlds switched was short, only around three hours. The average player count rose dramatically to around 60, for weeks, detrimental to ticks-per-second rate and general server performance. An opening livestream by ReNDoG was conducted on the 21หขแต— and introduced new players to the server. The End dimension was accidentally left open on launch, and players managed to collect elytra before it was closed. Plugins had issues. Teleport points using /home were disabled for a time due to bugs. The payment plugin gave random positive or negative amounts of dcd every hour and balances needed to be reset after the issues were fixed.

Several measure were taken to improve server playability. The End was given a border at 12,500 blocks in each direction in order to limit file size, and server render distance was dropped to four chunks among other less obvious changes. Gradually, player numbers dropped and these limitations were able to be relaxed.

Getting Around

  • Survival Railway Network
  • Nether Transport Network
This page was last modified on 3 May 2019, at 12:35. (16 months ago)