Slioch Croft

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{{Infobox base
{{Infobox base
|title        = {{ROOTPAGENAME}}
|title        = {{ROOTPAGENAME}}
|image        = Dogcraft_Red_Cog_Logo.png
|image        = Slioch Croft Overview Feb-2021.png
|caption      = Slioch Croft
|caption      = Slioch Croft in Feb 2021
|world        = Survival 4
|world        = Survival 4
|sur4subworld = Beagle
|subworld = Beagle
|builders    = {{Player|Donmn}}
|builders    = {{Player|Donmn}}
|founded      = August 2020
|founded      = August 2020
Line 11: Line 11:
|zcoord      =  
|zcoord      =  
|dimension    = Overworld
|dimension    = Overworld
|status      = {{Active}}
|status      = {{Defunct}}
|railway      =  
|railway      =  
|nether      =  
|nether      =  
}}
}}


'''{{ROOTPAGENAME}}''' is the base of {{Player|Donmn}} on the Beagle [[Survival 4]] world of the [[Dogcraft Server]] founded in Aug-2020
'''{{ROOTPAGENAME}}''' was the base of {{Player|Donmn}} on the Beagle [[Survival 4]] world of the [[Dogcraft Server]] and was founded in August 2020.


==About==
==About==
Slioch Croft is the homestead residence for me, {{Player|Donmn}}. It features a relatively low profile on the surface: a small log cabin and some simple farms but opens up underground with extensive mining, farming, storage and trading areas.  It is named after a beautiful mountain in the Scottish Highlands. Recently it came under attack by a large dragon following a rash attempt by locals to steal one of its eggs.  
Slioch Croft was the homestead of {{Player|Donmn}}. It featured a relatively low profile on the surface: a small log cabin and some simple farms, but opened up underground with extensive mining, farming, storage and trading areas. It was named after a beautiful mountain in the Scottish Highlands. Further into the bases construction, Slioch Croft came under attack by a large dragon, following a rash attempt by locals to steal one of its eggs.


==History==
==History==


===A simple start===
===A simple start===
Following a rather frantic first few days on Beagle (including my first death to a trident wielding drowned, 15 blocks out of Camp Beagle), I eventually discovered the beautiful cove that was to become Slioch Croft.  Previously unknown to the Beagle population, it was tranquil place where the bees roamed freely, the turtles and dolphins played and pirate treasure was unlooted.  The log cabin went up first (my goto Keralis design), followed by crops and a bit of mining.
Following a rather frantic first few days on Beagle (including my first death to a trident wielding drowned, 15 blocks out of Camp Beagle), ''Donmn'' eventually discovered a cove that was to become Slioch Croft.  Previously unknown to the Beagle population, it was a tranquil place where the bees roamed freely, the turtles and dolphins played and pirate treasure was unlooted.  The log cabin, a design by {{Player|Keralis}}, went up first, followed by crops and a bit of mining.


===Home sweet home===
===Home sweet home===
My needs are simple but over time the area has grown into a productive plot where the emphasis is function over beauty.  A simple 9x9 crop field built on the first day still provides all the wheat, carrots and potatoes for the croft.  Small enclosures for sheep, cows, chickens and rabbits ensure you always feel you are on a farm. A small turtle aquarium provides turtle eggs.  Chance discoveries from around Beagle and the Mall see all tree types and chorus growing around and about.  The first automated farm was a pumpkin and melon farm recently joined by wool and honey equivalents.  Underground, following some significant mining activities, a villager trading hall, iron farm, kelp farm, mob farm, storage room have been setup around a lucky slime chunk.  A cave spider spawner is the only spawner that has been discovered which has been turned into a grinder for string and wither roses.
While ''Donmn'''s needs were simple, over time the area grew into a productive plot which emphasised function over beauty.  A simple 9x9 crop field built on the first day still provided all the wheat, carrots and potatoes for the croft.  Small enclosures for sheep, cows, chickens and rabbits ensured a farm-like feeling. A small turtle aquarium supplied turtle eggs.  Chance discoveries from around Beagle and the Mall provided all tree types and chorus plants which growing around and about.  The first automated farm was a pumpkin and melon farm, followed later by wool and honey equivalents.  Underground, following some significant mining activities, a villager trading hall, iron farm, kelp farm, mob farm, storage room were set up around a lucky slime chunk.  A cave spider spawner was turned into a grinder for string and wither roses.


==Gallery==
==Gallery==
<gallery>
<gallery>
[[File:Slioch Croft Overview Feb-2021.png|alt=Slioch Croft Overview Feb-2021|thumb|Slioch Croft Overview Feb-2021]]
File:Slioch Croft Overview Feb-2021.png|Slioch Croft in Feb 2021
File:Slioch Crofts Storage Room.png|alt=Slioch Crofts Storage Room|Slioch Crofts Storage Room - Donmn own design
File:Slioch Croft Arrow Of Mystery.png|alt=Slioch Crofts Arrow Of Mystery|Slioch Crofts Arrow Of Mystery - Every base should have one!
File:Slioch Croft Honey Farm.png|alt=Slioch Crofts Honey Farm|Slioch Crofts Honey Farm
File:Slioch Crofts Iron Farm.png|alt=Slioch Crofts Iron Farm|Slioch Crofts Iron Farm
File:Slioch Crofts Kelp Farm.png|alt=Slioch Crofts Kelp Farm|Slioch Crofts Kelp Farm - CubFan tutorial
File:Slioch Crofts Mob Farm.png|alt=Slioch Crofts Mob Farm|Slioch Crofts Mob Farm - Water flusher with a few creeper/spider only levels
File:Slioch Crofts Trading Hall And Breeder.png|alt=Slioch Crofts Trading Hall And Breeder|Slioch Crofts Trading Hall, Breeder and Zombifier
File:Slioch Crofts Silo Storage.png|alt=Slioch Crofts Silo Storage|Slioch Crofts Silo Storage
</gallery>
</gallery>




==The Dragon==
==The Dragon==
In Dec 2020, in the midst of a COVID lockdown, I made the decision to start an Omega challenge and the Dragon project was born.  Fascinated by 3D modelling I started down the road of learning how to get a 3D model into Minecraft.  I started with a DAZ3D dragon model, then with the help of Worldedit, Binvox, Litematica, hours of browsing Reddit and YouTube, a large stone dragon loomed out of my creative world.  Unfortunately despite its size, roughly 256x256x170, the models wings were too thin to voxelise and had to be filled in by eye.  With a basic body and wings in place, I started the process of transposing it to Beagle, block by block.  I mean how hard could it be?
{{Infobox Build
|title        = Slioch Dragon
|image        = Dragon Build - Feb 2021.png
|caption      = Dragon Build - Feb 2021
|world        = [[Survival 4]]
|subworld = Beagle
|builders    = {{Player|Donmn}}
|contributors =
|status      = {{Defunct}}
|completed    =
|xcoord      =
|ycoord      =
|zcoord      =
|dimension    = Overworld
}}
===The Build===
In December 2020, in the midst of a COVID lockdown, ''Donmn'' made the decision to start an Omega challenge and the Dragon project was born. Fascinated by 3D modelling, they began to learn how to get a 3D model into Minecraft. The start was made with a DAZ3D dragon model and with the help of WorldEdit, BinVox, Litematica and hours spent on Reddit and Youtube, a large stone dragon loomed over their creative world. Unfortunately, despite its size (roughly 256x256x170), the model's wings were too thing to voxelise and had to be filled in by eye. With a basic body and wings in place, ''Donmn'' started transposing the build to Beagle, block by block.  
 
The sheer size of the structure, the resources required and the challenges provided by playing in survival made this undertaking and overwhelming task, which was elevated by the decision to change it from a simple sculpture to trying to make it look alive. But eventually, following long resource gathering sessions and working out the best techniques for building the dragon in survival, the beast started to take shape. In February 2021 the main body of the dragon was completed in netherrack, with a pair of fully textured wings done as well.


Oh Boy! What an undertaking.  Just it’s sheer size, the resources required and challenges provided by survival made it overwhelming at first which was then compounded by a decision to change it from a simple sculpture to trying to make it look alive…  However, following some long resource gathering and working out some techniques to build it in survival, the beast started to take shape. In Feb 2021 the main body of the Dragon was completed in Netherrack with a pair of fully textured wings.  
The next steps were the full texturing of the body, which included a lighter belly, some claws, texturing the skin and tackling the head (teeth, eyes, fire). This process was followed by terraforming around the structure to fit it into the landscape and drafting a story around the dragons power and destructive might.  


The next steps are to fully texture the body.  A lighter belly, some claws, texturing the skin and tackling the head (teeth, eyes, fire etc).  After that, building it into the landscape with a story around it of destruction and power…  Watch this space!
====Build Gallery====
<gallery>
File:Dragon Build - Left Foot started.png|alt=Dragon build - Left foot|Dragon build - First block placements - Left foot
File:Dragon Build - Head and Arms.png|alt=Dragon build - Head and arms|Dragon build - Head and arms in place
File:Dragon Build - Leg build.png|alt=Dragon build - Keep on placing|Dragon build - Keep on placing, Keep on placing...
File:Dragon Build - Tail connects.png|alt=Dragon build - Tail added|Dragon build - Tail added
File:Dragon Build - Torso connects.png|alt=Dragon build - Torso connects|Dragon build - Torso connects
File:Dragon Build - Left wing.png|alt=Dragon build - Left wing|Dragon build - Left wing completed
File:Dragon Build - Basic shape complete.png|alt=Dragon build - Basic shape|Dragon build - Basic shape in place
</gallery>
<br />
<br />
===How to build your dragon...===
A few have asked how this came together so here is a quick guide to building something from a 3D model:
WARNING: You cannot run any of the mods below on the client that connects to Dogcraft!
*Step 1: Export model as an obj from 3D tool such as Daz3D
*Step 2: Scale and convert obj model to MC WorldEdit schematic (such as BinVox)
*Step 3: Import Schematic to Fabric server running MC with WorldEdit mod and Litematica mod
*Step 4: Tidy up imported model and fill in any missing bits
*Step 5: Identify areas and mask off using different materials
*Step 6: Paint model with final materials
*Step 7: Use Litematica mod to capture final model and then present in layers
*Step 8: With Litematica running on left and Dogcraft on right, place blocks for each layer
<br />
====How to gallery====
<gallery>
File:DragonBuildTutDaz3DSubDragon.png|alt=Step 1 - Export to obj|Step 1 - Export to obj
File:DragonBuildTutBinvoxDragon.png|alt=Step 2 - Create schematic from obj|Step 2 - Create schematic from obj
File:DragonBuildTutFixIt.png|alt=Step 3/4 - Import, tidy up and fill gaps|Step 3/4 - Import, tidy up and fill gaps
File:DragonBuildWoolSections.png|alt=Step 5 - Section off and mask with wool|Step 5 - Section off and mask with wool
File:DragonBuildPainting.png|alt=Step 6 - Paint with materials|Step 6 - Paint with materials
File:DragonBuildTutSideBySideBlockPlacement.png|alt=Step 7/8 - Layer in Litematica, place blocks in Dogcraft|Step 7/8 - Layer in Litematica, place blocks in Dogcraft
</gallery>
-----
{{Navbox Survival 4}}

Latest revision as of 20:46, 13 February 2024

Slioch Croft
Survival 4 Beagle
Slioch Croft Overview Feb-2021.png
Slioch Croft in Feb 2021
Base
WorldSurvival 4 (Beagle)
Builder(s)20.png Donmn
FoundedAugust 2020
Map
  Click for full map
  
  https://map.dogcraft.net/maps/beagle/tiles/1/xExpression error: Unexpected / operator./zExpression error: Unexpected / operator..png
  <div id="marker-wrapper" style="

left: calc( Expression error: Unexpected < operator.% - 30px); top: calc( Expression error: Unexpected < operator.% - 70px); >

    

Slioch Croft was the base of 20.png Donmn on the Beagle Survival 4 world of the Dogcraft Server and was founded in August 2020.

About

Slioch Croft was the homestead of 20.png Donmn. It featured a relatively low profile on the surface: a small log cabin and some simple farms, but opened up underground with extensive mining, farming, storage and trading areas. It was named after a beautiful mountain in the Scottish Highlands. Further into the bases construction, Slioch Croft came under attack by a large dragon, following a rash attempt by locals to steal one of its eggs.

History

A simple start

Following a rather frantic first few days on Beagle (including my first death to a trident wielding drowned, 15 blocks out of Camp Beagle), Donmn eventually discovered a cove that was to become Slioch Croft.  Previously unknown to the Beagle population, it was a tranquil place where the bees roamed freely, the turtles and dolphins played and pirate treasure was unlooted.  The log cabin, a design by 20.png Keralis, went up first, followed by crops and a bit of mining.

Home sweet home

While Donmn's needs were simple, over time the area grew into a productive plot which emphasised function over beauty.  A simple 9x9 crop field built on the first day still provided all the wheat, carrots and potatoes for the croft.  Small enclosures for sheep, cows, chickens and rabbits ensured a farm-like feeling. A small turtle aquarium supplied turtle eggs.  Chance discoveries from around Beagle and the Mall provided all tree types and chorus plants which growing around and about.  The first automated farm was a pumpkin and melon farm, followed later by wool and honey equivalents.  Underground, following some significant mining activities, a villager trading hall, iron farm, kelp farm, mob farm, storage room were set up around a lucky slime chunk.  A cave spider spawner was turned into a grinder for string and wither roses.

Gallery


The Dragon

Slioch Dragon
Survival 4 Beagle
Dragon Build - Feb 2021.png
Dragon Build - Feb 2021
Build
WorldSurvival 4 (Beagle)
Builder(s)20.png Donmn
Map
  Click for full map
  
  https://map.dogcraft.net/maps/beagle/tiles/1/xExpression error: Unexpected / operator./zExpression error: Unexpected / operator..png
  <div id="marker-wrapper" style="

left: calc( Expression error: Unexpected < operator.% - 30px); top: calc( Expression error: Unexpected < operator.% - 70px); >

    

The Build

In December 2020, in the midst of a COVID lockdown, Donmn made the decision to start an Omega challenge and the Dragon project was born. Fascinated by 3D modelling, they began to learn how to get a 3D model into Minecraft. The start was made with a DAZ3D dragon model and with the help of WorldEdit, BinVox, Litematica and hours spent on Reddit and Youtube, a large stone dragon loomed over their creative world. Unfortunately, despite its size (roughly 256x256x170), the model's wings were too thing to voxelise and had to be filled in by eye. With a basic body and wings in place, Donmn started transposing the build to Beagle, block by block.

The sheer size of the structure, the resources required and the challenges provided by playing in survival made this undertaking and overwhelming task, which was elevated by the decision to change it from a simple sculpture to trying to make it look alive. But eventually, following long resource gathering sessions and working out the best techniques for building the dragon in survival, the beast started to take shape. In February 2021 the main body of the dragon was completed in netherrack, with a pair of fully textured wings done as well.

The next steps were the full texturing of the body, which included a lighter belly, some claws, texturing the skin and tackling the head (teeth, eyes, fire). This process was followed by terraforming around the structure to fit it into the landscape and drafting a story around the dragons power and destructive might.

Build Gallery


How to build your dragon...

A few have asked how this came together so here is a quick guide to building something from a 3D model:

WARNING: You cannot run any of the mods below on the client that connects to Dogcraft!

  • Step 1: Export model as an obj from 3D tool such as Daz3D
  • Step 2: Scale and convert obj model to MC WorldEdit schematic (such as BinVox)
  • Step 3: Import Schematic to Fabric server running MC with WorldEdit mod and Litematica mod
  • Step 4: Tidy up imported model and fill in any missing bits
  • Step 5: Identify areas and mask off using different materials
  • Step 6: Paint model with final materials
  • Step 7: Use Litematica mod to capture final model and then present in layers
  • Step 8: With Litematica running on left and Dogcraft on right, place blocks for each layer


How to gallery