Road and Horse Network

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====Roads====
While there are no explicitly-written design guidelines for road geometry and material, it is agreed upon that all roads need to be both passable and comfortable for horse traffic. This means the roads are at least three blocks wide with four blocks of clearance above. ''_edo'' and ''_Shako'' both build roads four blocks wide and use grass paths and spruce slabs as surface materials.
====Sign Posts====
Directional signage, placed at each intersection of two thoroughfares, consists of dark oak signs stacked vertically, with lime-colored text, placed on a lime concrete block surrounded by a dark oak plank base. Each sign provides directions to towns and bases along the route using arrows, text, and a number representing the number of kilometers (to the nearest 1/10) to the destination.
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====Kilometer markers====
Kilometer markers, or "slab signs," are placed every 1/10-kilometer (100 blocks) along every RHN road and at each road's beginning and end points. They consist of a dark oak slab with a dark oak sign with white text. The four lines of text on each sign are as follows: ROAD NAME; NAME SUFFIX (i.e. ROAD, AVENUE, etc); - DISTANCE - (i.e. - 1.7 -, - 2.4 -, or - begin -); RHN.
[[File:RHN Eagle Road Documentation Spreadsheet.png|thumb|Documentation spreadsheet for Eagle Road, showing the road's coordinates set, the length algorithm, and a map.]]
[[File:RHN Eagle Road Documentation Spreadsheet.png|thumb|Documentation spreadsheet for Eagle Road, showing the road's coordinates set, the length algorithm, and a map.]]



Revision as of 10:15, 19 December 2020

Road & Horse Network
Survival 4
RHN logo.png
RHN Logo
Project
TypeServer-wide Project
World(s)Survival 4 (Husky)
Leader(s)20.png _edo
RHN roads map as of 12 December 2020. (by _Shako)

The Road & Horse Network (RHN) is a group project focused on building and maintaining a network of roads across the Survival 4 Multiplayer worlds of the Dogcraft Server. The current network is mostly around the larger Husky spawn area, but ever expanding. The roads are a good way to travel around by horse, donkey, mule, foot or pig to visit all the connected cities, towns and player bases.

The RHN can be seen as the younger, smaller, and less organized nephew of the other travel networks: SRN (Survival Railway Network) and NTN (Nether Transport Network).

History

The project was first imagined as a semi-serious suggestion by 20.png _edo (who also founded the SRN and the NTN) to add another discussion channel on the Discord SRN/NTN server, to talk about the planning and building of a road network that would go alongside the Survival Railway Network. Two roads, present-day Takeshi Road and Gaia Road, had already been built and there was potential for more. The suggestion was kindly dismissed, so instead, on July 14th, 2020, _edo started a new Discord server solely for the creation of a roads network, 3.5 months after the start of the Husky world.

Since then, the RHN has steadily grown. As of December 2020, the RHN Discord server has 49 members, 10 of whom have actually built parts of the network, and the network of roads reaches up to 5k blocks away from spawn. Notably, 20.png _Shako built a large section of the newer roads (Stone Exchange Road, Eagle Road, Lotus Isthmus Road, Flower Hills Road) and upgraded many of the older roads.

Builders

These players, often locals who have their residencies close to the roads, have built the RHN (as of 12 December 2020, in alphabetical order):

20.png _edo 20.png _Shako 20.png ArchitectEagle 20.png expedtadam 20.png FangsofAmber 20.png IhopEnchiladas 20.png Kinda_lost 20.png LoLoBooM4k 20.png Montenator 20.png StenLLuk

What is built

The built projects consist not only of public roads, but also many bridges, signposts, close to a dozen public horse stables and shelters. In Spawn Town is the RHN Centre (view in map) which alongside public stables and shelter also has general info about the RHN, a shop selling everything needed for horse riding, a horse testing range, and more.

The RHN facilitates everything needed to make it easy and enjoyable for everyone to travel by horse (and also by donkey, mule, foot or pig).

Media

Gallery

Video

How to participate

The RHN is an active, ongoing project. Everyone can help with building and maintaining the network! The best way is to join the RHN Discord server. Ask any of the above players in game for an invite, or search/ask for a public link on any of the other Dogcraft related Discord servers.

Design Guidelines

RHN

Roads

While there are no explicitly-written design guidelines for road geometry and material, it is agreed upon that all roads need to be both passable and comfortable for horse traffic. This means the roads are at least three blocks wide with four blocks of clearance above. _edo and _Shako both build roads four blocks wide and use grass paths and spruce slabs as surface materials.

RHN public stables & shelter along Prosperity Road (by edo).png

Shelter

... (soon).

RHN

Sign Posts

Directional signage, placed at each intersection of two thoroughfares, consists of dark oak signs stacked vertically, with lime-colored text, placed on a lime concrete block surrounded by a dark oak plank base. Each sign provides directions to towns and bases along the route using arrows, text, and a number representing the number of kilometers (to the nearest 1/10) to the destination.

(image needed)

Kilometer markers

Kilometer markers, or "slab signs," are placed every 1/10-kilometer (100 blocks) along every RHN road and at each road's beginning and end points. They consist of a dark oak slab with a dark oak sign with white text. The four lines of text on each sign are as follows: ROAD NAME; NAME SUFFIX (i.e. ROAD, AVENUE, etc); - DISTANCE - (i.e. - 1.7 -, - 2.4 -, or - begin -); RHN.


Documentation spreadsheet for Eagle Road, showing the road's coordinates set, the length algorithm, and a map.

Road Documentation

The entire RHN system is documented on maps produced regularly by _Shako.

Road distances are measured by _Shako using a Microsoft Excel spreadsheet in which the coordinates of each vertex (or other change of direction) in a road's geometry are entered and a Pythagorean Theorem algorithm outputs the length of each segment and the cumulative distance for all of the entered segments. Every road has its own spreadsheet.

This page was last modified on 19 December 2020, at 10:15. (8 months ago)
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