Ingrid Islands

From Dogcraft Wiki

(Updated information in several sections of article)
Tag: Visual edit
(status/tense)
Tag: Fixing tenses
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|zcoord      =3265  
|zcoord      =3265  
|dimension    = Overworld
|dimension    = Overworld
|status      = {{Active}}
|status      = {{Defunct}}
|railway      =  
|railway      =  
|nether      =Connected to the South NTN tunnel around the 3000-mark.  
|nether      =Connected to the South NTN tunnel around the 3000-mark.  
}}
}}


'''{{ROOTPAGENAME}}''' is the base of {{Player|Minda905}} on the [[Survival 4]] world of the [[Dogcraft Server]].
'''{{ROOTPAGENAME}}''' was the base of {{Player|Minda905}} on the [[Survival 4]] world of the [[Dogcraft Server]].


==About==
==About==
Located in the sea approx. 3200 blocks south of Husky Spawn lies the Ingrid Isles, founded by ''Minda905'' shortly after her joining Dogcraft in August of 2020. It's consisting of six islands that were terraformed around an originally small landmass, and has historically inspired buildings and vessels scattered around.
Located in the sea approx. 3200 blocks south of Husky Spawn lay the Ingrid Isles, founded by ''Minda905'' shortly after her joining Dogcraft in August of 2020. They consisted of six islands that were terraformed around an originally small landmass, and had historically inspired buildings and vessels scattered around.




Its main feature is a villa overlooking a small harbour, inspired by a real house built in 1902, but dressed up in a Tudor-look. The central staircase in its tower reaches all the way down to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.
Its main feature was a villa overlooking a small harbour, inspired by a real house built in 1902, but dressed up in a Tudor-look. The central staircase in its tower reached all the way down to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.




The entire base with its six islands lies within an area spanning 256x256 blocks, all visible on four maps.
The entire base with its six islands lay within an area spanning 256x256 blocks, all visible on four maps.


==Building development history==
==Building development history==
After unsuccessful attempts traveling around to find a suitable base location in the north of Husky Minda scouted a tiny island south of spawn on the Dynmap, voyaged to its location and set base. Following a few nights spent in the mines and a makeshift hut, the villa was the first build to be constructed, followed by a bridge (later re-worked into the western pier of the harbour) leading out to a ship docking at its edge.
After unsuccessful attempts traveling around to find a suitable base location in the north of Husky, Minda scouted a tiny island south of spawn on the Dynmap, voyaged to its location and set base. Following a few nights spent in the mines and a makeshift hut, the villa was the first build to be constructed, followed by a bridge (later re-worked into the western pier of the harbour) leading out to a ship docking at its edge.




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The base has been organically developed since the beginning and new additions have been put in place as needs for farmable resources or ideas for structures came about. To begin with, only the main island was to be expanded, but as the base grew, more space was needed and new islands were planned.
The base was organically developed since the beginning and new additions have been put in place as needs for farmable resources or ideas for structures came about. To begin with, only the main island was to be expanded, but as the base grew, more space was needed and new islands were planned.
==Style and block palette==
==Style and block palette==
The architectural style is realistic and historically inspired, not necessarily adhering to any specific era but blending elements together to form a unique look.
The architectural style was realistic and historically inspired, not necessarily adhering to any specific era but blending elements together to form a unique look.




Materials most used in the exteriors consists of grey toned blocks such as varieties of stone, andesite, concrete powder and clay, along with lighter tones of diorite, calcite and white concrete. Prominent attributes such as house corners, roof trimmings and the like features in oak, spruce, and dark oak materials, while prismarines, warped planks, terracotta, acacia, grassblocks, bricks and granite have been used to add some colour, especially for roofs and other details.
Materials most used in the exteriors consisted of grey toned blocks such as varieties of stone, andesite, concrete powder and clay, along with lighter tones of diorite, calcite and white concrete. Prominent attributes such as house corners, roof trimmings and the like featureed in oak, spruce, and dark oak materials, while prismarines, warped planks, terracotta, acacia, grassblocks, bricks and granite were used to add some colour, especially for roofs and other details.




The earlier structures feature no to some block variation, but as the season went on Minda grew more confident as a builder and started to make use of block gradients, visible in some of the later builds such as Fort Boyard and the Inn.
The earlier structures featured no to some block variation, but as the season went on Minda grew more confident as a builder and started to make use of block gradients, visible in some of the later builds such as Fort Boyard and the Inn.




For interiors - specifically under the villa -, Minda decided to variate each room and to not follow a certain style or block palette. This was an active decision to help her discover and develop her building- and decorating skills. However, valved and/or colourful patterned ceilings as well as chequered floors are recurrent throughout.
For interiors - specifically under the villa -, Minda decided to variate each room and to not follow a certain style or block palette. This was an active decision to help her discover and develop her building and decorating skills. However, valved and/or colourful patterned ceilings as well as chequered floors are recurrent throughout.


==Points of interest==
==Points of interest==
[[File:Lighthouse view 2021-03-14 22.42.10.png|thumb|A scenic view of the lighthouse on March 14th, 2021.]]
[[File:Lighthouse view 2021-03-14 22.42.10.png|thumb|A scenic view of the lighthouse on March 14<sup>th</sup>, 2021.]]
Ingrid Islands has over time become a highly developed base holding many points of interest, among them a lighthouse, harbour trading office, greenhouse, several cottages, a chapel, Ingrids inn, the harbour and the many vessels around the islands, the pavillion, loggery, memory hall, a hidden helper-office, and a secret axolotl cave.
Ingrid Islands had over time become a highly developed base holding many points of interest, among them a lighthouse, harbour trading office, greenhouse, several cottages, a chapel, Ingrids inn, the harbour and the many vessels around the islands, the pavillion, loggery, memory hall, a hidden helper-office, and a secret axolotl cave.




While these builds certainly are unique and special in their own way, the few more notable attractions are as follows -
While these builds certainly are unique and special in their own way, the few more notable attractions were as follows -


===''Villa Ingrid''===
===''Villa Ingrid''===
[[File:Kitchen 2021-01-14 00.31.01.png|thumb|Minda standing by the edge of the dining table inside Villa Ingrid on Jan. 14th, 2021.]]
[[File:Kitchen 2021-01-14 00.31.01.png|thumb|Minda standing by the edge of the dining table inside Villa Ingrid on Jan. 14<sup>th</sup>, 2021.]]
At the heart of the base is Villa Ingrid, overlooking the harbour and serving as Mindas home on the Survival 4 world of Husky. The house is inspired by a real-life building constructed in 1902 but dressed up in a Tudor-look, the main materials used are stone varieties, oak, spruce and white concrete.
At the heart of the base was Villa Ingrid, overlooking the harbour and serving as Mindas home on the Survival 4 world of Husky. The house was inspired by a real-life building constructed in 1902 but dressed up in a Tudor-look, the main materials used were stone varieties, oak, spruce and white concrete.


The central tower on the front side holds a staircase reaching all the way to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.
The central tower on the front side held a staircase reaching all the way to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.




There is no large storage room in a “traditional” sense where all things are kept together in one spot in this base. Items are rather spread out into smaller storage rooms and units – farmable items are usually kept by their respective farms, food items, brewing supplies and mob-drops in the kitchen, stone and colour blocks have a dedicated hall, while the main storage room is kept in the attic beside the bed corner and enchanting setup. This is a result of the organic development of the base but also a choice made to make the space feel more like an actual “lived in” home/place rather than “just a base”, or in other words, a decorative yet functional space.
There was no large storage room in a “traditional” sense where all things are kept together in one spot in this base. Rather, items were spread out into smaller storage rooms and units – farmable items were usually kept by their respective farms, food items, brewing supplies and mob-drops in the kitchen, stone and colour blocks had a dedicated hall, while the main storage room was kept in the attic beside the bed corner and enchanting setup. This was a result of the organic development of the base but also a choice made to make the space feel more like an actual “lived in” home/place rather than “just a base”, or in other words, a decorative yet functional space.


===''Music Hall''===
===''Music Hall''===
[[File:Bach 2021-06-04 23.49.13.png|thumb|The Music Hall with its organ center piece.]]
[[File:Bach 2021-06-04 23.49.13.png|thumb|The Music Hall with its organ center piece.]]
One of the special themed rooms under the Villa is the Music Hall, serving as the central hub for Minda's project of creating various [[Mindas Musical Contraptions|Musical Contraptions]] around the server.
One of the special themed rooms under the Villa was the Music Hall, serving as the central hub for Minda's project of creating various [[Mindas Musical Contraptions|Musical Contraptions]] around the server.




Through a dark grey corridor – which displays a list of finished music contraptions – we’re led into an octagonal hall with a grand organ as a centrepiece, which, when you reach in a tune the noteblocks, will play an excerpt of Badinerie by J.S. Bach, installed underneath the floorboards.
A dark grey corridor – which displayed a list of finished music contraptions – led into an octagonal hall with a grand organ as a centrepiece, which, when tuning the noteblocks, would play an excerpt of Badinerie by J.S. Bach, installed underneath the floorboards.


Four tall basalt pillars stretch up into the decorative yellow terracotta and dark prismarine ceiling from where a white stained-glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced when placing a noteblock on top of them.
Four tall basalt pillars stretched up into the decorative yellow terracotta and dark prismarine ceiling from where a white stained-glass chandelier was hanging. Deocrative miniblocks were placed around the walls to represent the 16 available sounds that could be produced when placing a noteblock on top of them.




Via a stair on the left side of the hall we’re led into a room lined with colourful autumn trees (built in collaboration with {{Player|Chriizsich}} as a favour after working on [[dc:wiki/Mindas_Musical_Contraptions#Theme_from_How_to_Train_Your_Dragon|How to Train Your Dragon]] together) and a display of a noteblock contraption under a glass floor. This contraption plays an original tune composed by ''Minda'' called Höstregn (Autumn Rains), and was made to give players an interactive experience, letting them take control over the performance by choosing the parts that will be played each loop with the use of four levers, one for each instrument.
A stair on the left side of the hall led into a room lined with colourful autumn trees (built in collaboration with {{Player|Chriizsich}} as a favour after working on [[dc:wiki/Mindas_Musical_Contraptions#Theme_from_How_to_Train_Your_Dragon|How to Train Your Dragon]] together) and a display of a noteblock contraption under a glass floor. This contraption played an original tune composed by ''Minda'' called Höstregn (Autumn Rains), and was made to give players an interactive experience, letting them take control over the performance by choosing the parts that would be played each loop with the use of four levers, one for each instrument.


To the right of the main hall lies the noteblock basics room. In here you can learn about the mechanics and how to get started on creating noteblock machines.
To the right of the main hall lay the noteblock basics room. In here you could learn about the mechanics and how to get started on creating noteblock machines.


===''Fort Boyard''===
===''Fort Boyard''===
[[File:2021-07-09 18.12.02.png|thumb|View of Fort Boyard from the western side of Ingrid Islands on July 7th 2021.]]
[[File:2021-07-09 18.12.02.png|thumb|View of Fort Boyard from the western side of Ingrid Islands on July 7<sup>th</sup> 2021.]]
The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.
The seafort located southwest of the main island - Fort Boyard - lay upon a fully terraformed island made of basalt. The structure was oblong and rounded in shape with an open center, had a bridge across the top and a circular tower on the south end. In there you would find the minigame “Dunk”, in which two players, armed with bows and arrows, could compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that made up the parkour course on the walls.




On occasion ''Minda'' has invited friends and cyberdogs to come hang out and play the game at her base. During one of these instances, involving {{Player|PerskyPuff}}, the fort was nicknamed “The Ooval”, as a reference to its oblong shape. This amused ''Minda'' and ''Persky'' very much at the time and had them both bursting into uncontrollable laughs and giggles.
On occasion ''Minda'' invited friends and cyberdogs to come hang out and play the game at her base. During one of these instances, involving {{Player|PerskyPuff}}, the fort was nicknamed “The Ooval”, as a reference to its oblong shape. This amused ''Minda'' and ''Persky'' very much at the time and had them both bursting into uncontrollable laughs and giggles.


===''The Ingrid Island Fleet''===
===''The Ingrid Island Fleet''===
Imagining Ingrid Islands to be a well-known travel and trade spot for seafarers and voyagers Minda wanted to expand on the nautical theme and form a fleet to scatter around the base. The vessels mainly feature in colourful attires of dark prismarine, dark oak, crimson planks, warped stems, white wool, quartz, and mushroom stem. All of them are listed in the harbour ledger.
Imagining Ingrid Islands to be a well-known travel and trade spot for seafarers and voyagers, Minda wanted to expand on the nautical theme and form a fleet to scatter around the base. The vessels mainly featured colourful attires of dark prismarine, dark oak, crimson planks, warped stems, white wool, quartz, and mushroom stem. All of them were listed in the harbour ledger.
<br />
<br />


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*Charlies Island Canoe Service - Named after Minda's first pet dog on the server.
*Charlies Island Canoe Service - Named after Minda's first pet dog on the server.
*Hajanga
*Hajanga
*Jolly Bear - Built in secret by {{Player|Chriizsich}} as a birthdaypresent.
*Jolly Bear - Built in secret by {{Player|Chriizsich}} as a birthday present.
*M/S Cinnamon - The flagship of the Ingrid Island Fleet, constructed after a tutorial by ''Lord Dakr'' and named after the cinnamon bun miniblock of Minda's own design.
*M/S Cinnamon - The flagship of the Ingrid Island Fleet, constructed after a tutorial by ''Lord Dakr'' and named after the cinnamon bun miniblock of Minda's own design.
*Silmarillion - The loggery's cargo ship, with {{Player|PerskyPuff}} appointed as Captain.
*Silmarillion - The loggery's cargo ship, with {{Player|PerskyPuff}} appointed as Captain.
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Yet another transportation vessel, but of the aviator kind, can be sighted from the east shores of the island; a white airplane tailed with a banner, which was a birthday gift built for Minda by {{Player|N1cM4tth3w63}}.
Yet another transportation vessel, but of the aviator kind, could be sighted from the east shores of the island; a white airplane tailed with a banner, which was a birthday gift built for Minda by {{Player|N1cM4tth3w63}}.


==Farms and utilities==
==Farms and utilities==
While the exterior of the base is mostly reserved for decoration purposes the inner workings and underground is where most of the farms and utilities are situated. Being somewhat interested in redstone made Minda variate between making own designs, outright following tutorials or adapting them to fit her needs. In attempts to reduce item overflow and lag, several of the farms are togglable, half-manual or installed with automatic “turn-off” systems based on comparator outputs from the storage points.
While the exterior of the base was mostly reserved for decoration purposes, the inner workings and underground was where most of the farms and utilities were situated. Being somewhat interested in redstone made Minda variate between making own designs, outright following tutorials or adapting them to fit her needs. In attempts to reduce item overflow and lag, several of the farms were togglable, half-manual or installed with automatic “turn-off” systems based on comparator outputs from the storage points.


The following farms and utilities can be found at Ingrid Islands:
The following farms and utilities could be found at Ingrid Islands:
<br />
<br />


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Yet another larger flowerfarm, a skelleton spawner, a creeperfarm and a second treefarm has been made to serve Ingrid Island with resources but have been built in other parts of the world away from the base.
Yet another larger flowerfarm, a skeleton spawner, a creeperfarm and a second treefarm were made to serve Ingrid Island with resources but were built in other parts of the world away from the base.


==Gallery==
==Gallery==
<gallery mode="packed">
<gallery mode="packed">
File:Ingrid Island 2020-09-24 21.26.40.png|The humble beginnings of Ingrid Island on Sept 24th 2020.
File:Ingrid Island 2020-09-24 21.26.40.png|The humble beginnings of Ingrid Island on Sept 24<sup>th</sup> 2020.
File:Ingrid Island 2020-10-19 20.33.52.png|The terraforming process has begun and the first iteration of the western pier is being laid out, Oct 19th 2020.
File:Ingrid Island 2020-10-19 20.33.52.png|The terraforming process has begun and the first iteration of the western pier is being laid out, Oct 19<sup>th</sup> 2020.
File:Terraforming 2020-11-22 10.48.11.png|Terraforming progress on the north side of the island on Nov 22nd 2020.
File:Terraforming 2020-11-22 10.48.11.png|Terraforming progress on the north side of the island on Nov 22<sup>nd</sup> 2020.
File:Harbour 2020-11-28 20.42.39.png|Harbour progress on Nov 28th 2021.
File:Harbour 2020-11-28 20.42.39.png|Harbour progress on Nov 28<sup>th</sup> 2021.
File:Trading Hall 2020-12-10 18.29.32.png|Trading Hall and terraforming progress on the east side of Ingrid Island Harbour, Dec 10th 2020.
File:Trading Hall 2020-12-10 18.29.32.png|Trading Hall and terraforming progress on the east side of Ingrid Island Harbour, Dec 10<sup>th</sup> 2020.
File:Terraforming 2021-01-10 21.43.53.png|Terraforming progress of the east shore on Jan 10th 2021.
File:Terraforming 2021-01-10 21.43.53.png|Terraforming progress of the east shore on Jan 10<sup>th</sup> 2021.
File:2021-01-15 23.51.53.png|The guest houses behind Villa Ingrid, Jan 15th 2021.
File:2021-01-15 23.51.53.png|The guest houses behind Villa Ingrid, Jan 15<sup>th</sup> 2021.
File:2021-01-15 23.52.11.png|Outdoor seating in the garden between Villa Ingrid and the guest houses
File:2021-01-15 23.52.11.png|Outdoor seating in the garden between Villa Ingrid and the guest houses
File:Greenhouse view 2021-01-17 15.42.35.png|The greenhouse glimmering in the sunset on the east side of Ingrid Island, Jan 17th 2021.
File:Greenhouse view 2021-01-17 15.42.35.png|The greenhouse glimmering in the sunset on the east side of Ingrid Island, Jan 17<sup>th</sup> 2021.
File:Ingrid Island 2021-01-21 12.06.41.png|View over Ingrid Island Harbour on Jan 21st 2021
File:Ingrid Island 2021-01-21 12.06.41.png|View over Ingrid Island Harbour on Jan 21<sup>st</sup> 2021
File:Harbour 2021-03-11 00.18.43.png|Ingrid Island on Mar 11th 2021
File:Harbour 2021-03-11 00.18.43.png|Ingrid Island on Mar 11<sup>th</sup> 2021
File:Trading Hall back 2021-03-19 22.29.21.png|A view of the eastern side cliffs behind the trading hall, with custom trees made by {{Player|Chriizsich}}. Mar 13th 2021.
File:Trading Hall back 2021-03-19 22.29.21.png|A view of the eastern side cliffs behind the trading hall, with custom trees made by {{Player|Chriizsich}}. Mar 13<sup>th</sup> 2021.
File:West 2021-03-11 00.16.58.png|Ingrid Island viewed from the lighthouse on Mar 11th 2021.
File:West 2021-03-11 00.16.58.png|Ingrid Island viewed from the lighthouse on Mar 11<sup>th</sup> 2021.
File:Ingrid Island 2021-05-19 23.10.46.png|View over the harbour and Fort Boyard from the roof of the villager trading hall, May 19th 2021
File:Ingrid Island 2021-05-19 23.10.46.png|View over the harbour and Fort Boyard from the roof of the villager trading hall, May 19<sup>th</sup> 2021
File:Fort Boyard 2021-06-13 23.29.05.png|Fort Boyard viewed from the bottom of the sea, towering over the surface on the handbuilt basalt cliffs, Jun 13th 2021.
File:Fort Boyard 2021-06-13 23.29.05.png|Fort Boyard viewed from the bottom of the sea, towering over the surface on the handbuilt basalt cliffs, Jun 13<sup>th</sup> 2021.
File:Garden 2021-06-25 16.31.39.png|Scenic view of the back garden, Jun 25th 2021.
File:Garden 2021-06-25 16.31.39.png|Scenic view of the back garden, Jun 25<sup>th</sup> 2021.
File:Lighthouse 2021-01-19 00.19.59.png|Scenic view of the lighthouse at dawn
File:Lighthouse 2021-01-19 00.19.59.png|Scenic view of the lighthouse at dawn
File:Airplane 2021-05-17 21.30.52.png|The airplane built by {{Player|N1cM4tth3w63}}
File:Airplane 2021-05-17 21.30.52.png|The airplane built by {{Player|N1cM4tth3w63}}
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All (or most) of Minda's pet’s and vessels have names related to music.
All (or most) of Minda's pet’s and vessels have names related to music.


Ingrid Islands was featured in the [https://youtu.be/-nC9hKHBZlE?list=UUY_fngPiWqnTutlZA1_cWbg 1 year anniversary stream] on April 10th 2021.
Ingrid Islands was featured in the [https://youtu.be/-nC9hKHBZlE?list=UUY_fngPiWqnTutlZA1_cWbg 1 year anniversary stream] on April 10<sup>th</sup> 2021.
<br />{{Navbox Survival 4}}
-----
{{Navbox Survival 4}}

Revision as of 16:37, 16 March 2022

Ingrid Islands
Survival 4 Husky
Ingrid Island 2021-07-28 11.08.57.png
Ingrid Island viewed from the western pier on July 28th 2021.
Base
WorldSurvival 4 (Husky)
Builder(s)20.png Minda905
FoundedAugust 2020
LocationX= -818
Y= 68
Z= 3265
TransportConnected to the South NTN tunnel around the 3000-mark.

Ingrid Islands was the base of 20.png Minda905 on the Survival 4 world of the Dogcraft Server.

About

Located in the sea approx. 3200 blocks south of Husky Spawn lay the Ingrid Isles, founded by Minda905 shortly after her joining Dogcraft in August of 2020. They consisted of six islands that were terraformed around an originally small landmass, and had historically inspired buildings and vessels scattered around.


Its main feature was a villa overlooking a small harbour, inspired by a real house built in 1902, but dressed up in a Tudor-look. The central staircase in its tower reached all the way down to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.


The entire base with its six islands lay within an area spanning 256x256 blocks, all visible on four maps.

Building development history

After unsuccessful attempts traveling around to find a suitable base location in the north of Husky, Minda scouted a tiny island south of spawn on the Dynmap, voyaged to its location and set base. Following a few nights spent in the mines and a makeshift hut, the villa was the first build to be constructed, followed by a bridge (later re-worked into the western pier of the harbour) leading out to a ship docking at its edge.


Due to lack of space for buildings above sea-level, a decision was made to expand underground and terraform the island in parallel. The underground host farms and storages with a couple of special themed rooms, while the builds above ground are mostly decor.


The base was organically developed since the beginning and new additions have been put in place as needs for farmable resources or ideas for structures came about. To begin with, only the main island was to be expanded, but as the base grew, more space was needed and new islands were planned.

Style and block palette

The architectural style was realistic and historically inspired, not necessarily adhering to any specific era but blending elements together to form a unique look.


Materials most used in the exteriors consisted of grey toned blocks such as varieties of stone, andesite, concrete powder and clay, along with lighter tones of diorite, calcite and white concrete. Prominent attributes such as house corners, roof trimmings and the like featureed in oak, spruce, and dark oak materials, while prismarines, warped planks, terracotta, acacia, grassblocks, bricks and granite were used to add some colour, especially for roofs and other details.


The earlier structures featured no to some block variation, but as the season went on Minda grew more confident as a builder and started to make use of block gradients, visible in some of the later builds such as Fort Boyard and the Inn.


For interiors - specifically under the villa -, Minda decided to variate each room and to not follow a certain style or block palette. This was an active decision to help her discover and develop her building and decorating skills. However, valved and/or colourful patterned ceilings as well as chequered floors are recurrent throughout.

Points of interest

A scenic view of the lighthouse on March 14th, 2021.

Ingrid Islands had over time become a highly developed base holding many points of interest, among them a lighthouse, harbour trading office, greenhouse, several cottages, a chapel, Ingrids inn, the harbour and the many vessels around the islands, the pavillion, loggery, memory hall, a hidden helper-office, and a secret axolotl cave.


While these builds certainly are unique and special in their own way, the few more notable attractions were as follows -

Villa Ingrid

Minda standing by the edge of the dining table inside Villa Ingrid on Jan. 14th, 2021.

At the heart of the base was Villa Ingrid, overlooking the harbour and serving as Mindas home on the Survival 4 world of Husky. The house was inspired by a real-life building constructed in 1902 but dressed up in a Tudor-look, the main materials used were stone varieties, oak, spruce and white concrete.

The central tower on the front side held a staircase reaching all the way to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.


There was no large storage room in a “traditional” sense where all things are kept together in one spot in this base. Rather, items were spread out into smaller storage rooms and units – farmable items were usually kept by their respective farms, food items, brewing supplies and mob-drops in the kitchen, stone and colour blocks had a dedicated hall, while the main storage room was kept in the attic beside the bed corner and enchanting setup. This was a result of the organic development of the base but also a choice made to make the space feel more like an actual “lived in” home/place rather than “just a base”, or in other words, a decorative yet functional space.

Music Hall

The Music Hall with its organ center piece.

One of the special themed rooms under the Villa was the Music Hall, serving as the central hub for Minda's project of creating various Musical Contraptions around the server.


A dark grey corridor – which displayed a list of finished music contraptions – led into an octagonal hall with a grand organ as a centrepiece, which, when tuning the noteblocks, would play an excerpt of Badinerie by J.S. Bach, installed underneath the floorboards.

Four tall basalt pillars stretched up into the decorative yellow terracotta and dark prismarine ceiling from where a white stained-glass chandelier was hanging. Deocrative miniblocks were placed around the walls to represent the 16 available sounds that could be produced when placing a noteblock on top of them.


A stair on the left side of the hall led into a room lined with colourful autumn trees (built in collaboration with 20.png Chriizsich as a favour after working on How to Train Your Dragon together) and a display of a noteblock contraption under a glass floor. This contraption played an original tune composed by Minda called Höstregn (Autumn Rains), and was made to give players an interactive experience, letting them take control over the performance by choosing the parts that would be played each loop with the use of four levers, one for each instrument.

To the right of the main hall lay the noteblock basics room. In here you could learn about the mechanics and how to get started on creating noteblock machines.

Fort Boyard

View of Fort Boyard from the western side of Ingrid Islands on July 7th 2021.

The seafort located southwest of the main island - Fort Boyard - lay upon a fully terraformed island made of basalt. The structure was oblong and rounded in shape with an open center, had a bridge across the top and a circular tower on the south end. In there you would find the minigame “Dunk”, in which two players, armed with bows and arrows, could compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that made up the parkour course on the walls.


On occasion Minda invited friends and cyberdogs to come hang out and play the game at her base. During one of these instances, involving 20.png PerskyPuff, the fort was nicknamed “The Ooval”, as a reference to its oblong shape. This amused Minda and Persky very much at the time and had them both bursting into uncontrollable laughs and giggles.

The Ingrid Island Fleet

Imagining Ingrid Islands to be a well-known travel and trade spot for seafarers and voyagers, Minda wanted to expand on the nautical theme and form a fleet to scatter around the base. The vessels mainly featured colourful attires of dark prismarine, dark oak, crimson planks, warped stems, white wool, quartz, and mushroom stem. All of them were listed in the harbour ledger.

  • Moonriver - Modelled after a Minecraft shipwreck and one of the first structures to be built at the base.
  • Charlies Island Canoe Service - Named after Minda's first pet dog on the server.
  • Hajanga
  • Jolly Bear - Built in secret by 20.png Chriizsich as a birthday present.
  • M/S Cinnamon - The flagship of the Ingrid Island Fleet, constructed after a tutorial by Lord Dakr and named after the cinnamon bun miniblock of Minda's own design.
  • Silmarillion - The loggery's cargo ship, with 20.png PerskyPuff appointed as Captain.
  • Meja - Another sailing ship built after a tutorial by Lord Dakr.
  • Joy, Coloratura and Lovis - All variants on Jolly Bear, dedicated to Minda's siblings.


Yet another transportation vessel, but of the aviator kind, could be sighted from the east shores of the island; a white airplane tailed with a banner, which was a birthday gift built for Minda by 20.png N1cM4tth3w63.

Farms and utilities

While the exterior of the base was mostly reserved for decoration purposes, the inner workings and underground was where most of the farms and utilities were situated. Being somewhat interested in redstone made Minda variate between making own designs, outright following tutorials or adapting them to fit her needs. In attempts to reduce item overflow and lag, several of the farms were togglable, half-manual or installed with automatic “turn-off” systems based on comparator outputs from the storage points.

The following farms and utilities could be found at Ingrid Islands:

  • Flowerfarm
  • Smelter setup
  • Kelp farm
  • Basalt farm (in the netherportal hub)
  • Concrete converter
  • Sugarcane & Bamboo farm
  • Honey farm
  • Sweet berry farm
  • Egg collector
  • Fern/grass/glowberry farm
  • Pumpkin & Melon farm
  • Wool farm
  • Cave spider spawner
  • Crop farm, including netherwart and cocoa beans
  • Mushroom farm
  • Vine farm
  • Cactus farm
  • Tree farm
  • Moss and azalea farm
  • Dripstone
  • Several bonemeal outputs and converters


Yet another larger flowerfarm, a skeleton spawner, a creeperfarm and a second treefarm were made to serve Ingrid Island with resources but were built in other parts of the world away from the base.

Gallery


Notes

All (or most) of Minda's pet’s and vessels have names related to music.

Ingrid Islands was featured in the 1 year anniversary stream on April 10th 2021.


This page was last modified on 16 March 2022, at 16:37. (2 months ago)