Ingrid Islands

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==About==
==About==
Ingrid Islands is the homestead of ''Minda905'', founded in August 2020 and located in the sea southwest of the SRN [[Alpine Station]] on Husky, or about 3200 blocks south of spawn. The base is accessible via connection to the NTN south tunnel.
Located in the sea approx. 3200 blocks south of Husky Spawn is an island-style base with historically inspired buildings and vessels scattered around, founded by ''Minda'' shortly after her joining Dogcraft in August of 2020.




What started out as a tiny piece of land has over time been terraformed into a larger island with smaller surrounding ones. The main island holds the central harbour to the south overlooked by Villa Ingrid, and the villager trading hall on the eastern pier. On the north/northeast side of the island you’ll find the guest houses and plantations, as well as a view of the lighthouse. Continuing around west lies the greenhouse, the harbourside beach and further out in the sea you can view Fort Boyard.
Its main feature is a villa overlooking a small harbour, inspired by a real house built in 1902, but dressed up in a Tudor-look. The central staircase in its tower reaches all the way down to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.


The tower stairwell of the villa stretches all the way down to bedrock, connecting to several rooms, utilities, farms, and even some secret passages and rooms.


The entire base with its six islands lies within an area spanning 256x256 blocks, all visible on four maps.


The entire base lies within an area spanning 256x257 blocks, all visible on four maps.
== Building development history ==
After unsuccessful attempts traveling around to find a suitable base location in the north of Husky ''Minda'' scouted a tiny island south of spawn on the Dynmap, voyaged to its location and set base. Following a few nights spent in the mines and a makeshift hut, the villa was the first build to be constructed, followed by a bridge (later re-worked into the western pier of the harbour) leading out to a ship docking at its edge.


==Lore==
Ingrid Island was founded a long time ago, after a storm had shipwrecked the original settlers upon its shores. The small island was bursting with a remarkable amount of wildlife and greenery for its small size, and its location close to the trading routes made it even more attractive. The settlers quickly got to building the Villa, laid the foundations for the central harbour and started to farm the land for resources. However, they were soon faced with the matter of needing more land - and decided to expand into the ground below the villa to preserve as much as they could of the original nature and wildlife; with a stairwell leading all the way down to bedrock, sprouting corridors, rooms and farms from its sides.


Over time Ingrid Island expanded and gained a reputation as a popular hub for sailing traders and travellers on the deep seas of Husky.
Due to lack of space for buildings above sea-level, a decision was made to expand underground and terraform the islands in parallel. The underground host farms and storages with a couple of special themed rooms, while the builds above ground are mostly decor.
 
 
The base has been organically developed since the beginning and new additions have been put in place as needs for farmable resources or ideas for structures came about.
 
==Style and block palette==
The architectural style is realistic and historically inspired, not necessarily adhering to any specific era but blending elements together to form a unique look.
 
 
Materials most used in the exteriors consists of grey toned blocks such as varieties of stone, andesite, concrete powder, and clay along with lighter tones of diorite, calcite, and white concrete. Prominent attributes such as house corners, roof trimmings and the like features in oak, spruce, and dark oak materials while prismarines, warped planks, terracotta, acacia, grassblocks, bricks and granite have been used to add some colour, especially for roofs and other details.
 
 
The earlier structures feature no to some block variation, but as the season went on ''Minda'' grew more confident as a builder and started to make use of block gradients, visible in some of the later builds such as Fort Boyard and the Inn.
 
 
For interiors - specifically under the villa -, ''Minda'' decided to variate each room and to not follow a certain style or block palette to help herself discover more possibilities and develop her building skills. However, valved and/or colourful patterned ceilings as well as chequered floors are recurrent throughout.
 
== Points of interest ==
[[File:Lighthouse view 2021-03-14 22.42.10.png|thumb|A scenic view of the lighthouse on March 14th, 2021.]]
Ingrid Islands has over time become a highly developed base holding many points of interest, among them, a -
<br />
<br />


==Style==
* lighthouse,
The style is largely historically inspired (not necessarily medieval) – the builder herself having a liking of architecture from the turn of the 19th-20th century. The main house on the island - Villa Ingrid - is a take on a castle-like Swedish house built in 1902, but with a tudor look to it.
* harbour trading office,
* greenhouse,
* several cottages,
* a chapel,
* inn,
* memory hall,
* hidden helper-office, and
* a secret axolotl cave.


The main materials used in the builds consist mostly of grey toned blocks such as the different varieties of stone but also white concrete and clay. Prominent details feature oak, spruce and dark oak materials. For a splash of colour, cyan, green and orange blocks such as varieties of prismarine, warped planks, terracotta and acacia have been used, specially for roofs, with the addition of crimson and quartz for transportation vessels.
<br />


===Villa Ingrid Interiors===
While these builds certainly are unique and special in their own way, a few more notable attractions are as follows -
[[File:Kitchen 2021-01-14 00.31.01.png|left|thumb|Minda in the betweens of the map-, diningroom and kitchen of Villa Ingrid]]
The first floor of the villa features a checkered plank floor of oak and birch as well as a chiselled quartz ceiling with oak logs throughout the entry-, map room, kitchen/dining and living room with a semi-open floor plan. The interior has been designed to give a feel of a decorative yet functional space – the kitchen being dedicated storage for food items and mob drops for example.
[[File:2021-01-17 00.22.31.png|thumb|Attic storage in Villa Ingrid, Jan 17th 2021]]


=== Villa Ingrid ===
[[File:Kitchen 2021-01-14 00.31.01.png|thumb|Minda standing by the edge of the dining table inside Villa Ingrid on Jan. 14th, 2021.]]
At the heart of the base is Villa Ingrid, overlooking the harbour and serving as ''Mindas'' home on the Survival 4 world of Husky. The house is inspired by a real-life building constructed in 1902 but dressed up in a Tudor-look, the main materials used are stone varieties, oak, and spruce.


The attic features a stripped dark-oak floor laid out in a fish-bone pattern. Here you’ll find the main storage room as well as a bedroom and enchanting setup. The ceiling-walls are decorated with several prizes, gifts and memorabilia items which Minda has collected over her time on the server, and you can find them throughout the entire base. The stairwell leads up into an open tower for easy access with elytra, but also stretches all the way down to bedrock.
The central tower on the front side holds a staircase reaching all the way to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.




The rooms, farms and utilities connected to the stairwell all feature unique block pallets and designs, with special care for ceilings and floors, and in some cases for the wallpapers as well. This design choice was intentional, mainly to set the rooms apart, but it was also a way for Minda to develop her building and decoration skills.
There is no large storage room in a “traditional” sense where all things are kept together in one spot in this base. Items are rather spread out into smaller storage rooms and units – farmable items are usually kept by their respective farms, food items, brewing supplies and mob-drops in the kitchen, stone and colour blocks have a dedicated hall, while the main storage room is kept in the attic beside the bed corner and enchanting setup. This is a result of the organic development of the base but also a choice made to make the space feel more like an actual “lived in” home/place rather than “just a base”, or in other words, a decorative yet functional space.
<br />


==Farms & other features==
=== Music Hall ===
Below ground are several farms, utilities, rooms and storages connected to and accessible via the tower stairwell. These include:
[[File:Bach 2021-06-04 23.49.13.png|thumb|The Music Hall with its organ center piece.]]
<br />
One of the special themed rooms under the Villa is the Music Hall, serving as the central hub for ''Mindas'' project of creating various [[Mindas Musical Contraptions|Musical Contraptions]] around the server.


*'''Bulk storage for stone and colour blocks''' - Featuring a prismarine ceiling with dark oak cornices and a checkered floor of polished andesite and smoothstone. In here you will also find Minda’s small mob head collection displayed on the wall.<br />
*'''Flowerfarm''' - This room has a blue concrete/lapis lazuli ceiling framed with spruce logs. It was first intended to become a storage room but then got used for housing smaller farms which in the end were replaced by the flowerfarm, a design of Minda’s own making.<br />


*'''Smelter setup''' - A setup with 32 furnaces, merging designs by ''Minestop'' and ''Mumbo Jumbo''. The room “behind the scenes” features a quartz floor and a valved red ceiling with dark oak details.<br />
Through a dark grey corridor which displays a list of finished music contraptions we’re led into an octagonal hall with a grand organ as a centrepiece, which, when you reach in a tune the noteblocks, will play an excerpt of Badinerie by J.S. Bach, installed underneath the floorboards.
*'''Kelp farm''' - In close proximity to the smelter setup lies the kelp farm, another self designed contraption, built with the intent of supplying the smelter with fuel. This room is undecorated.<br />
*'''Netherportal''' - Displaying a small crimson nether landscape behind it, the portal leads into a circular nether hub with dark gray walls and a quartz ceiling, from which a chandelier hangs down over the portal. In here you will also find a basalt generator, as well as connections to the south NTN tunnel and Pinksville.<br />
*'''Combined sugarcane and bamboo farm''' - Through windows in the wall you can see the eight modules of ''TangoTek’s'' sugarcane farm stacked on top of each other. As you lift your gaze you can spot the green glazed terracotta ceiling.<br />
*'''Manual concrete converter''' - After a design by ''CubFan135''<br />
*'''Fern and grass farm''' - After a design by ''Etho''<br />
*[[File:2021-06-04 23.50.42.png|thumb|The wool farm corridor viewed from the entrance]]'''Pumpkin and melon farm''' - After a design by ''ilmango'', connected to an automatic sorting system. Once the chests are filled the overflow will be converted into bonemeal. When the storage is entirely filled the entire contraption will turn off and a redstone lamp will be lit.  The room features a checkered plank floor of dark oak and spruce, the walls are lined with composters, light gray stained glass with stripped warped hyphae behind it, and spruce log pillars, holding up the dark oak ceiling.<br />
*[[File:Bach 2021-06-04 23.49.13.png|thumb|The octagonal music hall]]'''Wool farm''' - A contraption of Minda’s own making, featured in a long corridor with oak floor and a red wol/crimson nylium carpet and a valved ceiling made of red bricks.<br />
*'''Music hall''' - Serving as a central hub for the project [[Mindas Musical Contraptions]] is the Music Hall. Through a dark gray corridor - which displays a list of finished music contraptions - we’re led into an octagonal hall, with provided audience seating and a grand organ at the back. Four tall basalt pillars stretch up into the yellow terracotta and dark prismarine ceiling from where a white stained glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced by placing a noteblock on top of them.  By stretching in and tuning the noteblocks, or pressing the buttons on the back of the organ - you can listen to an excerpt from J.S. Bach’s Badinerie.  To the left of the hall is another short corridor leading into a room lined with colourful autumn trees and a glass floor through which you can see another noteblock contraption. This one plays an original tune by Minda called “Höstregn” (Autumn Rains). It was made to be an interactive experience, letting the player take control over the performance by choosing the parts that will be played each loop by using four levers.<br /> [[File:2021-05-27 22.15.30.png|left|thumb|Spider spawner room]]


*'''Cave spider spawner''' - Through a tunnel lined with coral blocks and oak framing you can take a 20 second ride in a minecart to arrive at the cave spider spawner. The room carries on the coral block walls and is edged by stripped acacia logs with dark oak details, carrying an orange ceiling adorned by a glass chandelier. The spawner was a late find and is used mostly for the mob drops rather than xp.[[File:2021-06-12 16.07.32.png|thumb|The crop farm with it's staircase plantation]]<br />
Four tall basalt pillars stretch up into the decorative yellow terracotta and dark prismarine ceiling from where a white stained-glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced when placing a noteblock on top of them.


*[[File:Mushroom farm 2021-01-10 19.42.46.png|left|thumb|The Mushroom Cellar]]'''Crop farm, including netherwart and cocoa beans''' - A half-manual farm for all crops. Six sets of stairs with four levels of 4x4 farmland plots are fenced off with trap door railings and pillars of jungle logs. At the top are pools of water connected to sticky pistons, all controlled by a central lever in the front for easy harvest. The crops get flushed into a hopper line below the stairs and then get transported into a filtered sorting system.  The room is walled with bricks and granite,and the ceiling is made of warped wart blocks held up by the jungle log pillars and decorative dark oak arches. Two bonemeal converters are also accessible to convert excess produce.<br />
*'''Mushroom farm''' - Almost at the bottom of the stairwell you’ll find the mushroom farm, a design inspired by Xisuma’s creation in Hermitcraft Season 7. Big and small mushrooms are growing in spruce pallet collars on the floors, filled with mycelium and lined with spruce trapdoors. The stone floor is covered in moss and grass, thriving in the damp cellar climate, with vines climbing the short end walls of the room. The growing modules can be sighted through glass walls on the long ends, capped off by a valved light gray terracotta ceiling with spruce roof beams.<br /> [[File:Lighthouse view 2021-03-14 22.42.10.png|thumb|View of the lighthouse]]
*'''Vine farm''' - In a room with a high leafed ceiling are all the three varieties of vines growing in four tall oak log frames, edged by walls with balconies for easier harvesting access.


Via a stair on the left side of the hall we’re led into a room lined with colourful autumn trees (built in collaboration with {{Player|Chriizsich}} as a favour after working on How to Train Your Dragon together) and a display of a noteblock contraption under a glass floor. This contraption plays an original tune composed by ''Minda'' called Höstregn (Autumn Rains), and was made to give players an interactive experience, letting them take control over the performance by choosing the parts that will be played each loop with the use of four levers, one for each instrument.


Other farms and utilities accessible on other parts of the islands are:
=== Fort Boyard ===
<br />
[[File:2021-07-09 18.12.02.png|thumb|View of Fort Boyard from the western side of Ingrid Islands on July 7th 2021.]]
The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.


*Cactus farm (under lighthouse)
*Eggfarm (under the first guesthouse)
*Honeyfarm, manual (greenhouse)
*Villager trading hall (on the east pier)
*[[File:Trading Hall 2021-03-19 22.35.31.png|thumb|The Villager Trading Hall on the eastern pier of Ingrid Islands]]Sweet berry plantation (on the northeastern slope of the island)


On occasion ''Minda'' has invited friends and cyberdogs to come hang out and play the game at her base. During one of these instances, involving {{Player|PerskyPuff}}, the fort was nicknamed “The Ooval”, as a reference to its oblong shape. This amused ''Minda'' and ''Persky'' very much at the time and had them both bursting into uncontrollable laughs and giggles.


Yet another larger flowerfarm, a skelleton spawner, a creeperfarm and a treefarm has been made to serve Ingrid Island with resources, but have been built in other parts of the world away from the base.
=== The Ingrid Island Fleet ===
Imagining Ingrid Islands to be a well-known travel and trade spot for seafarers and voyagers ''Minda'' wanted to expand on the nautical theme and form a fleet - scattered around the base the vessels mainly feature in colourful attires of dark prismarine, dark oak, crimson planks, warped stems, white wool, quartz, and mushroom stem. All of them are listed in the harbour trading office ledger.
<br />
<br />


===Transportation vessels===
* Moonriver
Ingrid Island, being a hub for sailing merchants and travellers, has several ships and boats of different sizes and services registered in its logbooks.
** Modelled after a Minecraft shipwreck and was among one of the first structures to be built at the base.
* Charlies Canoe Service
** Named after ''Minda's'' first pet dog on the server.
* Hajanga
* Jolly Bear
** Built in secret by ''Chriizsich'' as a birthdaypresent.
* M/S Cinnamon
** The flagship of the Ingrid Island Fleet, constructed after a tutorial by ''Lord Dakr'' and named after the cinnamon bun miniblock of ''Minda's'' own design.
* Silmarillion
* Joy
* Coloratura


Currently docked or sailing in/out are:
<br />


*'''Moonriver''' - A merchant vessel modeled after the standard minecraft shipwreck featuring materials such as dark prismarine, warped hyphae, crimson planks and dark oak.
Yet another transportation vessel, but of the aviator kind, can be sighted from the east shores of the island; a white airplane tailed with a banner, which was a birthday gift built for ''Minda'' by {{Player|N1cM4tth3w63}}.
*'''Charlie’s Canoe Service''' - A local service offering rentals of colorful sturdy canoes, named after Minda’s first pet dog on the server, Charlie.
*'''Hajanga''' - A smaller private sailing vessel made mainly of oak
*'''Jolly Bear''' - Sailing boat that came bearing birthday gifts for Minda, built by {{Player|Chriizsich}}. The addition was very appreciated and was left to sail into the harbour.
*'''M/S Cinnamon''' - A larger merchant’s ship featuring the same materials as Moonriver, originally designed by ''Lord Dakr.''


== Farms and utilities ==
While the exterior of the base is mostly reserved for decoration purposes the inner workings and underground is where most of the farms and utilities are situated. Being somewhat interested in redstone made ''Minda'' variate between making own designs, outright following tutorials or adapting them to fit her needs. In attempts to reduce item overflow and lag, several of the farms are togglable, half-manual or installed with automatic “turn-off” systems based on comparator outputs from the storage points.


Yet another transportation vessel, but of the aviator kind, can be sighted from the east shores; a white airplane tailed with a banner, a birthday gift built by {{Player|N1cM4tth3w63}}. This gift was also highly appreciated and to keep it safe it was moved about 10 blocks west into the claim, which also renders it visible in the maps overlooking the base.
The following farms and utilities can be found at Ingrid Islands:
<br />
<br />
[[File:2021-07-09 18.12.02.png|thumb|A view of Fort Boyard from the eastern side of Ingrid Island, framed by the great custom oak tree and the greenhouse.]]


===Fort Boyard===
* Flowerfarm
The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.
* Smelter setup
<br />
* Kelp farm
<br />
* Basalt farm (in the netherportal hub)
* Concrete converter
* Sugarcane & Bamboo farm
* Honey farm
* Sweet berry farm
* Egg collector
* Fern/grass/glowberry farm
* Pumpkin & Melon farm
* Wool farm
* Cave spider spawner
* Crop farm, including netherwart and cocoa beans
* Mushroom farm
* Vine farm
* Cactus farm
* Tree farm
* Moss and azalea farm
* Dripstone
* Several bonemeal outputs and converters
 
 
Yet another larger flowerfarm, a skelleton spawner, a creeperfarm and a second treefarm has been made to serve Ingrid Island with resources but have been built in other parts of the world away from the base.


==Gallery==
==Gallery==
Line 137: Line 170:


==Notes==
==Notes==
All (or most) of ''Minda's'' pet’s and vessels have names related to music.
Ingrid Islands was featured in the [https://youtu.be/-nC9hKHBZlE?list=UUY_fngPiWqnTutlZA1_cWbg 1 year anniversary stream] on April 10th 2021.
Ingrid Islands was featured in the [https://youtu.be/-nC9hKHBZlE?list=UUY_fngPiWqnTutlZA1_cWbg 1 year anniversary stream] on April 10th 2021.
<br />{{Navbox Survival 4}}

Revision as of 14:25, 29 December 2021

Ingrid Islands
Survival 4 Husky
Ingrid Island 2021-07-28 11.08.57.png
Ingrid Island viewed from the western pier on July 28th 2021.
Base
WorldSurvival 4 (Husky)
Builder(s)Minda905
FoundedAugust 2020
LocationX= -818
Y= 68
Z= 3265
TransportConnected to the South NTN tunnel around the 3000-mark.

Ingrid Islands is the base of 20.png Minda905 on the Survival 4 world of the Dogcraft Server.

About

Located in the sea approx. 3200 blocks south of Husky Spawn is an island-style base with historically inspired buildings and vessels scattered around, founded by Minda shortly after her joining Dogcraft in August of 2020.


Its main feature is a villa overlooking a small harbour, inspired by a real house built in 1902, but dressed up in a Tudor-look. The central staircase in its tower reaches all the way down to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.


The entire base with its six islands lies within an area spanning 256x256 blocks, all visible on four maps.

Building development history

After unsuccessful attempts traveling around to find a suitable base location in the north of Husky Minda scouted a tiny island south of spawn on the Dynmap, voyaged to its location and set base. Following a few nights spent in the mines and a makeshift hut, the villa was the first build to be constructed, followed by a bridge (later re-worked into the western pier of the harbour) leading out to a ship docking at its edge.


Due to lack of space for buildings above sea-level, a decision was made to expand underground and terraform the islands in parallel. The underground host farms and storages with a couple of special themed rooms, while the builds above ground are mostly decor.


The base has been organically developed since the beginning and new additions have been put in place as needs for farmable resources or ideas for structures came about.

Style and block palette

The architectural style is realistic and historically inspired, not necessarily adhering to any specific era but blending elements together to form a unique look.


Materials most used in the exteriors consists of grey toned blocks such as varieties of stone, andesite, concrete powder, and clay along with lighter tones of diorite, calcite, and white concrete. Prominent attributes such as house corners, roof trimmings and the like features in oak, spruce, and dark oak materials while prismarines, warped planks, terracotta, acacia, grassblocks, bricks and granite have been used to add some colour, especially for roofs and other details.


The earlier structures feature no to some block variation, but as the season went on Minda grew more confident as a builder and started to make use of block gradients, visible in some of the later builds such as Fort Boyard and the Inn.


For interiors - specifically under the villa -, Minda decided to variate each room and to not follow a certain style or block palette to help herself discover more possibilities and develop her building skills. However, valved and/or colourful patterned ceilings as well as chequered floors are recurrent throughout.

Points of interest

A scenic view of the lighthouse on March 14th, 2021.

Ingrid Islands has over time become a highly developed base holding many points of interest, among them, a -

  • lighthouse,
  • harbour trading office,
  • greenhouse,
  • several cottages,
  • a chapel,
  • inn,
  • memory hall,
  • hidden helper-office, and
  • a secret axolotl cave.


While these builds certainly are unique and special in their own way, a few more notable attractions are as follows -

Villa Ingrid

Minda standing by the edge of the dining table inside Villa Ingrid on Jan. 14th, 2021.

At the heart of the base is Villa Ingrid, overlooking the harbour and serving as Mindas home on the Survival 4 world of Husky. The house is inspired by a real-life building constructed in 1902 but dressed up in a Tudor-look, the main materials used are stone varieties, oak, and spruce.

The central tower on the front side holds a staircase reaching all the way to bedrock, sprouting several corridors and rooms leading to storage, farms, and themed rooms.


There is no large storage room in a “traditional” sense where all things are kept together in one spot in this base. Items are rather spread out into smaller storage rooms and units – farmable items are usually kept by their respective farms, food items, brewing supplies and mob-drops in the kitchen, stone and colour blocks have a dedicated hall, while the main storage room is kept in the attic beside the bed corner and enchanting setup. This is a result of the organic development of the base but also a choice made to make the space feel more like an actual “lived in” home/place rather than “just a base”, or in other words, a decorative yet functional space.

Music Hall

The Music Hall with its organ center piece.

One of the special themed rooms under the Villa is the Music Hall, serving as the central hub for Mindas project of creating various Musical Contraptions around the server.


Through a dark grey corridor – which displays a list of finished music contraptions – we’re led into an octagonal hall with a grand organ as a centrepiece, which, when you reach in a tune the noteblocks, will play an excerpt of Badinerie by J.S. Bach, installed underneath the floorboards.

Four tall basalt pillars stretch up into the decorative yellow terracotta and dark prismarine ceiling from where a white stained-glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced when placing a noteblock on top of them.


Via a stair on the left side of the hall we’re led into a room lined with colourful autumn trees (built in collaboration with 20.png Chriizsich as a favour after working on How to Train Your Dragon together) and a display of a noteblock contraption under a glass floor. This contraption plays an original tune composed by Minda called Höstregn (Autumn Rains), and was made to give players an interactive experience, letting them take control over the performance by choosing the parts that will be played each loop with the use of four levers, one for each instrument.

Fort Boyard

View of Fort Boyard from the western side of Ingrid Islands on July 7th 2021.

The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.


On occasion Minda has invited friends and cyberdogs to come hang out and play the game at her base. During one of these instances, involving 20.png PerskyPuff, the fort was nicknamed “The Ooval”, as a reference to its oblong shape. This amused Minda and Persky very much at the time and had them both bursting into uncontrollable laughs and giggles.

The Ingrid Island Fleet

Imagining Ingrid Islands to be a well-known travel and trade spot for seafarers and voyagers Minda wanted to expand on the nautical theme and form a fleet - scattered around the base the vessels mainly feature in colourful attires of dark prismarine, dark oak, crimson planks, warped stems, white wool, quartz, and mushroom stem. All of them are listed in the harbour trading office ledger.

  • Moonriver
    • Modelled after a Minecraft shipwreck and was among one of the first structures to be built at the base.
  • Charlies Canoe Service
    • Named after Minda's first pet dog on the server.
  • Hajanga
  • Jolly Bear
    • Built in secret by Chriizsich as a birthdaypresent.
  • M/S Cinnamon
    • The flagship of the Ingrid Island Fleet, constructed after a tutorial by Lord Dakr and named after the cinnamon bun miniblock of Minda's own design.
  • Silmarillion
  • Joy
  • Coloratura


Yet another transportation vessel, but of the aviator kind, can be sighted from the east shores of the island; a white airplane tailed with a banner, which was a birthday gift built for Minda by 20.png N1cM4tth3w63.

Farms and utilities

While the exterior of the base is mostly reserved for decoration purposes the inner workings and underground is where most of the farms and utilities are situated. Being somewhat interested in redstone made Minda variate between making own designs, outright following tutorials or adapting them to fit her needs. In attempts to reduce item overflow and lag, several of the farms are togglable, half-manual or installed with automatic “turn-off” systems based on comparator outputs from the storage points.

The following farms and utilities can be found at Ingrid Islands:

  • Flowerfarm
  • Smelter setup
  • Kelp farm
  • Basalt farm (in the netherportal hub)
  • Concrete converter
  • Sugarcane & Bamboo farm
  • Honey farm
  • Sweet berry farm
  • Egg collector
  • Fern/grass/glowberry farm
  • Pumpkin & Melon farm
  • Wool farm
  • Cave spider spawner
  • Crop farm, including netherwart and cocoa beans
  • Mushroom farm
  • Vine farm
  • Cactus farm
  • Tree farm
  • Moss and azalea farm
  • Dripstone
  • Several bonemeal outputs and converters


Yet another larger flowerfarm, a skelleton spawner, a creeperfarm and a second treefarm has been made to serve Ingrid Island with resources but have been built in other parts of the world away from the base.

Gallery


Notes

All (or most) of Minda's pet’s and vessels have names related to music.

Ingrid Islands was featured in the 1 year anniversary stream on April 10th 2021.


This page was last modified on 29 December 2021, at 14:25. (2 months ago)