.Path Network Group

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|contributors =  
|contributors =  
|world        = [[Survival 4]]
|world        = [[Survival 4]]
|status      = {{Active}}
|status      = {{Defunct}}
|sur4subworld=Beagle}}
|sur4subworld=Beagle}}


The '''Path Network Group,''' or PNG as it's more commonly known, was a group on the Beagle world of [[Survival 4]]. The aim of the group was to provide high quality roads for use on horseback or on foot. The Path Network Group exclusively operated on Beagle while road transport on Husky was managed by the [[Road and Horse Network]]. The Path Network Group was officially created on the 20<sup>th</sup> June 2020 by {{Player|TheLemonCrafter}}.
The '''Path Network Group,''' or PNG as it was more commonly known, was a group on the Beagle world of [[Survival 4]]. The aim of the group was to provide high quality roads for use on horseback or on foot. The Path Network Group exclusively operated on Beagle while road transport on Husky was managed by the [[Road and Horse Network]]. The Path Network Group was officially created on the 20<sup>th</sup> June 2020 by {{Player|TheLemonCrafter}}.


==Management==
==Management==
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==Network Design==
==Network Design==
PNG-style roads differ to the RHN-style roads in lots of different ways. While RHN roads were generally more streamlined and standardized, PNG roads were more heavily detailed and landscaped, and tend to meander more than RHN roads. PNG roads have different styles of detailing dependent on which biome they were running through. For example, the jungle stretch of the Alina Road takes the style of a jungle boardwalk that snakes through the canopy, while further along the road in the taiga biome, the sides of the roads were decorated with ferns and berry bushes to fit the theme of the landscape.
PNG-style roads differed to the RHN-style roads in lots of different ways. While RHN roads were generally more streamlined and standardized, PNG roads were more heavily detailed and landscaped, and tended to meander more than RHN roads. PNG roads had different styles of detailing dependent on which biome they were running through. For example, the jungle stretch of the Alina Road took the style of a jungle boardwalk that snaked through the canopy, while further along the road in the taiga biome, the sides of the roads were decorated with ferns and berry bushes to fit the theme of the landscape.




The PNG also had many shelters along its roads. These shelters can vary in size, from small hovels in the ground to grand structures like the shelter at the end of the Spirit of the Forest Bridge.
The PNG also had many shelters along its roads. These shelters varied in size, from small hovels in the ground to grand structures like the shelter at the end of the Spirit of the Forest Bridge.


==Notable Projects==
==Notable Projects==


====='''Beagle Spawn Development'''=====
====='''Beagle Spawn Development'''=====
When the events team announced the [[Battle of the Spawns]] event in May 2021, members of the PNG noticed how many players flocked to the Husky Spawn area to build, due to it already having decent infrastructure to expand upon. Beagle Spawn Town however, lacked any basic infrastructure and as a result few players were building there. The project leads of the PNG approached the Server {{Rank|HeadMod}}s asking for permission to develop the infrastructure of the roads around beagle spawn. The permission was granted, and a layout was plotted for roads in the area. A central boulevard would be located between {{Player|Broga_}}’s build and {{Player|dmgdog}}'s NTN HQ and would stretch westwards to the edge of the Spawn Town area, crossing the Beagle North Line at one point. A circumference road would also be built by ''_Shako'' that curved around {{Player|EddyTeach}}’s observatory, past {{Player|_Blue_Max_}}’s rocket and connecting to an existing spawn road at {{Player|behid}}’s house. A central road that went from north to south was built by ''Montenator'', along which many players built their entries. By the end of the month, Beagle spawn had seen an explosion of builds pop up along the roads, successfully developing Beagle Spawn and putting it on the map as a major point of interest on Beagle.
When the events team announced the [[Battle of the Spawns]] event in May 2021, members of the PNG noticed how many players flocked to the Husky Spawn area to build, due to it already having had decent infrastructure to expand upon. Beagle Spawn Town however, lacked any basic infrastructure and as a result few players were building there. The project leads of the PNG approached the Server {{Rank|HeadMod}}s asking for permission to develop the infrastructure of the roads around beagle spawn. The permission was granted, and a layout was plotted for roads in the area. A central boulevard would be located between {{Player|Broga_}}’s build and {{Player|dmgdog}}'s NTN HQ and would stretch westwards to the edge of the Spawn Town area, crossing the Beagle North Line at one point. A circumference road would also be built by ''_Shako'' that curved around {{Player|EddyTeach}}’s observatory, past {{Player|_Blue_Max_}}’s rocket and connecting to an existing spawn road at {{Player|behid}}’s house. A central road that went from north to south was built by ''Montenator'', along which many players built their entries. By the end of the month, Beagle spawn had seen an explosion of builds pop up along the roads, successfully developing Beagle Spawn and putting it on the map as a major point of interest on Beagle.




The roads aren’t the only contribution of the PNG to the Beagle Spawn Town, the PNG HQ is also located at the top of the area, close to [[Camp Beagle]]. The building was designed by ''TheLemonCrafter'', {{Player|cheesyfrys}}, and {{Player|CrunchyCrackr}}, and stretches high into the sky. The building was a modern style skyscraper featuring a spacious lobby area. The HQ was one of the tallest builds in Spawn Town and can be seen from anywhere in the vicinity.
The roads were not the only contribution of the PNG to the Beagle Spawn Town, the PNG HQ was also located at the top of the area, close to [[Camp Beagle]]. The building was designed by ''TheLemonCrafter'', {{Player|cheesyfrys}}, and {{Player|CrunchyCrackr}}, and reached high into the sky. The building was a modern style skyscraper featuring a spacious lobby area. The HQ was one of the tallest builds in Spawn Town and could be seen from anywhere in the vicinity.
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====='''Alina Road'''=====
====='''Alina Road'''=====
Alina Road was by far the largest project undertaken by the PNG. It was for the most part finished, bar a few stretches. The goal of the project was to create a road connecting the City of [[City of Alina|Alina]] to Beagle Spawn. The PNG officially began construction on the project on the 20<sup>th</sup> of October 2020. To this day, it is one of the most diverse and exciting roads the PNG has built.
Alina Road was by far the largest project undertaken by the PNG. It was for the most part finished, bar a few stretches. The goal of the project was to create a road connecting the City of [[City of Alina|Alina]] to Beagle Spawn. The PNG officially began construction on the project on the 20<sup>th</sup> of October 2020. During its time, it was one of the most diverse and exciting roads the PNG had built.




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'''SosigRam’s Base'''
'''SosigRam’s Base'''


Nestled into the jungle to the east of Beagle Spawn, {{Player|SosigRam}} has created a futuristic base similar in style to {{Player|Xisuma}}'s base on Season 7 of Hermitcraft. The Alina Road changes from the jungle boardwalk to a sleek quartz viaduct, which cuts through the base. The floor was made of yellow stained glass, providing good views to the undergrowth below.
Nestled into the jungle to the east of Beagle Spawn, {{Player|SosigRam}} created a futuristic base similar in style to {{Player|Xisuma}}'s base on Season 7 of Hermitcraft. The Alina Road changed from the jungle boardwalk to a sleek quartz viaduct, which cut through the base. The floor was made of yellow stained glass, providing good views to the undergrowth below.




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'''Spirit of the Forest Bridge'''
'''Spirit of the Forest Bridge'''


Built mainly by {{Player|ashapink}}, {{Player|Sizzy1}}, and {{Player|ZBK42}}, this viaduct ran through a portion of the taiga biome further east of the Clifton Bridge. It had a rustic design and contains a large rest stop at its eastern end. Watch your step while on this rickety bridge, but the views of the surrounding biome are well worth the risk!
Built mainly by {{Player|ashapink}}, {{Player|Sizzy1}}, and {{Player|ZBK42}}, this viaduct ran through a portion of the taiga biome further east of the Clifton Bridge. It had a rustic design and contained a large rest stop at its eastern end. Watch your step while on this rickety bridge, but the views of the surrounding biome were well worth the risk!




'''Point Cadwell/ Ormund Bridge'''
'''Point Cadwell/ Ormund Bridge'''


Continuing through the forest you will catch sight of the small seaside settlement of [[Point Cadwell]], built predominantly by {{Player|jazzyamx}} and {{Player|ZBK42}}. The Ormund Bridge was half-finished, but still serves its job of allowing the player to cross the coastal waters of the area, into the main town. The Benbow Inn was located nearby which served as another rest stop for weary travelers.
Continuing through the forest you would catch sight of the small seaside settlement of [[Point Cadwell]], built predominantly by {{Player|jazzyamx}} and {{Player|ZBK42}}. The Ormund Bridge was half-finished, but still served its job of allowing the player to cross the coastal waters of the area, into the main town. The Benbow Inn was located nearby which served as another rest stop for weary travelers.




'''Port Slomo'''
'''Port Slomo'''


As you journey out of Point Cadwell, you will approach the small coastal settlement of Port Slomo, {{Player|Slomo_1994}}’s base on Beagle. The Alina Road winded through the streets of the town and over the Beagle East Line. Players might just catch a glimpse of the City of Alina if they cast their gaze eastwards over the sea.
As you journeyed out of Point Cadwell, you would approach the small coastal settlement of Port Slomo, {{Player|Slomo_1994}}’s base on Beagle. The Alina Road winded through the streets of the town and over the Beagle East Line. Players might just catch a glimpse of the City of Alina if they cast their gaze eastwards over the sea.




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====='''Northern Roads'''=====
====='''Northern Roads'''=====
The Northern Roads lead out of Beagle Spawn from a junction at the Beagle [[Starter Supply Depot|SSD]]. These roads were not as detailed as the Alina Road. Although many smaller roads connect to other players' bases, notable destinations along this road included the [[North Station (Survival 4/ Beagle)|Beagle North Station]], Ye Towne (the base of ''TheLemonCrafter'' and ''CrunchyCrackr,'' among others), and the base of {{Player|Lendog1888}} and ''ashapink''.
The Northern Roads led out of Beagle Spawn from a junction at the Beagle [[Starter Supply Depot|SSD]]. These roads were not as detailed as the Alina Road. Although many smaller roads connected to other players' bases, notable destinations along this road included the [[North Station (Survival 4/ Beagle)|Beagle North Station]], Ye Towne (the base of ''TheLemonCrafter'' and ''CrunchyCrackr,'' among others), and the base of {{Player|Lendog1888}} and ''ashapink''.


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====='''Southern Roads'''=====
====='''Southern Roads'''=====
The main road leading south out of Beagle Spawn started at the southwest end of Beagle Spawn City and ended in a plains biome roughly 1750 blocks from spawn. The first section of the Main Southern Road was laid out and constructed by {{Player|Montenator}} in a primarily simplistic form and later a further section was added by {{Player|CaveCreeper1024}} in a more rustic form. Notable destinations along this road are several small towns and collections of players and connection road leading to [[South Station (Survival 4/ Beagle)|Beagle South Station]].   
The main road leading south out of Beagle Spawn started at the southwest end of Beagle Spawn City and ended in a plains biome roughly 1750 blocks from spawn. The first section of the Main Southern Road was laid out and constructed by {{Player|Montenator}} in a primarily simplistic form and later a further section was added by {{Player|CaveCreeper1024}} in a more rustic form. Notable destinations along this road were several small towns and collections of players and connection road leading to [[South Station (Survival 4/ Beagle)|Beagle South Station]].   


==Helpers==
==Helpers==
Alongside the three project leads, many other players have also aided in the construction of roads for the PNG. These players are listed below:
Alongside the three project leads, many other players also aided in the construction of roads for the PNG. These players are listed below:


{{Player|ashapink}}, {{Player|cheesyfrys}}, {{Player|CrunchyCrackr}}, {{Player|GullibleGeckbro}}, {{Player|jazzyamx}}, {{Player|Sizzy1}} , {{Player|skye}}, {{Player|SosigRam}}, {{Player|ZBK42}}, and {{Player|CaveCreeper1024}}
{{Player|ashapink}}, {{Player|cheesyfrys}}, {{Player|CrunchyCrackr}}, {{Player|GullibleGeckbro}}, {{Player|jazzyamx}}, {{Player|Sizzy1}} , {{Player|skye}}, {{Player|SosigRam}}, {{Player|ZBK42}}, and {{Player|CaveCreeper1024}}
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==Additional Information==
==Additional Information==
The PNG aims to expand in the future. If you are interested in helping out, contact one of the Project Leads or join the Path Network Group's official Discord server, which can be found through the Dogcraft Directory.
While there are no current plans to bring back the PNG for [[Survival 5]] the discord remains open. If you are interested in possibly helping out in the future, contact one of the Project Leads or join the Path Network Group's official Discord server, which can be found through the Dogcraft Directory.
 
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{{Navbox Survival 4}}
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[[Category:Projects]]
[[Category:Projects]]
[[Category:Survival 4]]
[[Category:Survival 4]]

Revision as of 16:58, 22 March 2022

.Path Network Group
Survival 4
PNGHQ (1).png
The Path Network Group HQ at Beagle Spawn
Project
TypeServer-wide Project
World(s)Survival 4
Leader(s)20.png TheLemonCrafter

20.png _Shako

20.png Montenator

The Path Network Group, or PNG as it was more commonly known, was a group on the Beagle world of Survival 4. The aim of the group was to provide high quality roads for use on horseback or on foot. The Path Network Group exclusively operated on Beagle while road transport on Husky was managed by the Road and Horse Network. The Path Network Group was officially created on the 20th June 2020 by 20.png TheLemonCrafter.

Management

The project was overseen by the original creator of the PNG, TheLemonCrafter. From June 2020 until March 2021, TheLemonCrafter managed the operations of the PNG by himself. In March of 2021, two players who had previous experience with building the RHN on Husky, 20.png _Shako and 20.png Montenator, were approached to aid in the expansion of the PNG. So, on the 21st of March 2021, _Shako and Montentator joined TheLemonCrafter in overseeing the progress of the PNG. Player 20.png _edo also served a more behind-the-scenes consultant role to the PNG, and also provided the group with a link to the RHN on Husky.

Network Design

PNG-style roads differed to the RHN-style roads in lots of different ways. While RHN roads were generally more streamlined and standardized, PNG roads were more heavily detailed and landscaped, and tended to meander more than RHN roads. PNG roads had different styles of detailing dependent on which biome they were running through. For example, the jungle stretch of the Alina Road took the style of a jungle boardwalk that snaked through the canopy, while further along the road in the taiga biome, the sides of the roads were decorated with ferns and berry bushes to fit the theme of the landscape.


The PNG also had many shelters along its roads. These shelters varied in size, from small hovels in the ground to grand structures like the shelter at the end of the Spirit of the Forest Bridge.

Notable Projects

Beagle Spawn Development

When the events team announced the Battle of the Spawns event in May 2021, members of the PNG noticed how many players flocked to the Husky Spawn area to build, due to it already having had decent infrastructure to expand upon. Beagle Spawn Town however, lacked any basic infrastructure and as a result few players were building there. The project leads of the PNG approached the Server [HeadMod]s asking for permission to develop the infrastructure of the roads around beagle spawn. The permission was granted, and a layout was plotted for roads in the area. A central boulevard would be located between 20.png Broga_’s build and 20.png dmgdog's NTN HQ and would stretch westwards to the edge of the Spawn Town area, crossing the Beagle North Line at one point. A circumference road would also be built by _Shako that curved around 20.png EddyTeach’s observatory, past 20.png _Blue_Max_’s rocket and connecting to an existing spawn road at 20.png behid’s house. A central road that went from north to south was built by Montenator, along which many players built their entries. By the end of the month, Beagle spawn had seen an explosion of builds pop up along the roads, successfully developing Beagle Spawn and putting it on the map as a major point of interest on Beagle.


The roads were not the only contribution of the PNG to the Beagle Spawn Town, the PNG HQ was also located at the top of the area, close to Camp Beagle. The building was designed by TheLemonCrafter, 20.png cheesyfrys, and 20.png CrunchyCrackr, and reached high into the sky. The building was a modern style skyscraper featuring a spacious lobby area. The HQ was one of the tallest builds in Spawn Town and could be seen from anywhere in the vicinity.

Alina Road

Alina Road was by far the largest project undertaken by the PNG. It was for the most part finished, bar a few stretches. The goal of the project was to create a road connecting the City of Alina to Beagle Spawn. The PNG officially began construction on the project on the 20th of October 2020. During its time, it was one of the most diverse and exciting roads the PNG had built.


Points of Interest:


SosigRam’s Base

Nestled into the jungle to the east of Beagle Spawn, 20.png SosigRam created a futuristic base similar in style to 20.png Xisuma's base on Season 7 of Hermitcraft. The Alina Road changed from the jungle boardwalk to a sleek quartz viaduct, which cut through the base. The floor was made of yellow stained glass, providing good views to the undergrowth below.


Clifton Bridge

Clifton Bridge was located in the mountains just outside the jungle, nearby East Station. The bridge had a grand design, with two sandstone towers supporting a large suspension bridge over the valley below. The bridge was constructed by TheLemonCrafter, with help from cheesyfrys and CrunchyCrackr.


Spirit of the Forest Bridge

Built mainly by 20.png ashapink, 20.png Sizzy1, and 20.png ZBK42, this viaduct ran through a portion of the taiga biome further east of the Clifton Bridge. It had a rustic design and contained a large rest stop at its eastern end. Watch your step while on this rickety bridge, but the views of the surrounding biome were well worth the risk!


Point Cadwell/ Ormund Bridge

Continuing through the forest you would catch sight of the small seaside settlement of Point Cadwell, built predominantly by 20.png jazzyamx and 20.png ZBK42. The Ormund Bridge was half-finished, but still served its job of allowing the player to cross the coastal waters of the area, into the main town. The Benbow Inn was located nearby which served as another rest stop for weary travelers.


Port Slomo

As you journeyed out of Point Cadwell, you would approach the small coastal settlement of Port Slomo, 20.png Slomo_1994’s base on Beagle. The Alina Road winded through the streets of the town and over the Beagle East Line. Players might just catch a glimpse of the City of Alina if they cast their gaze eastwards over the sea.


Alina Swamplands

The last portion of the road took the player across the canopy of a roofed forest before descending into marshlands surrounding the City of Alina. The road was in the style of a rickety boardwalk along the swamp. A small junction took the player either onwards into the city or towards a small swamp house built by 20.png expedtadam.

Northern Roads

The Northern Roads led out of Beagle Spawn from a junction at the Beagle SSD. These roads were not as detailed as the Alina Road. Although many smaller roads connected to other players' bases, notable destinations along this road included the Beagle North Station, Ye Towne (the base of TheLemonCrafter and CrunchyCrackr, among others), and the base of 20.png Lendog1888 and ashapink.


Southern Roads

The main road leading south out of Beagle Spawn started at the southwest end of Beagle Spawn City and ended in a plains biome roughly 1750 blocks from spawn. The first section of the Main Southern Road was laid out and constructed by 20.png Montenator in a primarily simplistic form and later a further section was added by 20.png CaveCreeper1024 in a more rustic form. Notable destinations along this road were several small towns and collections of players and connection road leading to Beagle South Station.

Helpers

Alongside the three project leads, many other players also aided in the construction of roads for the PNG. These players are listed below:

20.png ashapink, 20.png cheesyfrys, 20.png CrunchyCrackr, 20.png GullibleGeckbro, 20.png jazzyamx, 20.png Sizzy1 , 20.png skye, 20.png SosigRam, 20.png ZBK42, and 20.png CaveCreeper1024


Additional Information

While there are no current plans to bring back the PNG for Survival 5 the discord remains open. If you are interested in possibly helping out in the future, contact one of the Project Leads or join the Path Network Group's official Discord server, which can be found through the Dogcraft Directory.


Gallery

This page was last modified on 22 March 2022, at 16:58. (9 months ago)