Nova
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|sur4subworld =Beagle | |sur4subworld =Beagle | ||
|builders ={{Player|Nonium}} | |builders ={{Player|Nonium}} | ||
|status = | |status =Completed | ||
|railway=}} | |railway=}} | ||
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==History== | ==History== | ||
Established on the launch day of [[Beagle]], under the rough project guide of "Ice Oriental Fantasy", Nova was to be a large base built entirely within and around an Ice Spikes biome. Notably whilst no single building was planned prior to the citing of the land where Nova would sit, a palette was devised which helped to highlight the builds against the natural tones of the biome itself. One of undoubtedly Nova's most prominent features is the large central basin. | Established on the launch day of [[Beagle]], under the rough project guide of "Ice Oriental Fantasy", Nova was to be a large base built entirely within and around an Ice Spikes biome. Notably whilst no single building was planned prior to the citing of the land where Nova would sit, a palette was devised which helped to highlight the builds against the natural tones of the biome itself. One of undoubtedly Nova's most prominent features is the large central basin. | ||
The basin was dug out then partially flooded, with the top layer of water replaced with ice to give an almost natural caldera feeling. However, the basin was dug into an ocean and thus due to the large amount of material that was removed meant that the ocean was now higher than the basin floor itself. Thus a solution was devised, the creation of an artificial icy wave. | The basin was dug out then partially flooded, with the top layer of water replaced with ice to give an almost natural caldera feeling. However, the basin was dug into an ocean and thus due to the large amount of material that was removed meant that the ocean was now higher than the basin floor itself. Thus a solution was devised, the creation of an artificial icy wave. | ||
The wave was created as a barrier between the ocean and the basin floor, and to this day serves a very useful purpose as being one of the few spannable spots in the basin thus constantly filling it with hostile mobs. | The wave was created as a barrier between the ocean and the basin floor, and to this day serves a very useful purpose as being one of the few spannable spots in the basin thus constantly filling it with hostile mobs. | ||
The coming weeks saw the construction of a Sushi Bar and Sugar Cane Tower around the basin and behind the glacial wall saw the addition of a small canteen and Sushi Bar, complete with Iron Golem security. | The coming weeks saw the construction of a Sushi Bar and Sugar Cane Tower around the basin and behind the glacial wall saw the addition of a small canteen and Sushi Bar, complete with Iron Golem security. | ||
Future development would see the addition of a harbour, hot springs, Shinto styled temple, 30m high Oni statue as well as a large building meant to resemble that of the bathhouse from Hayao Miyazaki's 2001 film, Spirited Away. With the interiors of each building being decorated, and many more small details discoverable whilst exploring the base. | Future development would see the addition of a harbour, hot springs, Shinto styled temple, 30m high Oni statue as well as a large building meant to resemble that of the bathhouse from Hayao Miyazaki's 2001 film, Spirited Away. With the interiors of each building being decorated, and many more small details discoverable whilst exploring the base. | ||
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==Trivia== | ==Trivia== | ||
*The ravine underneath the basin was colonised by {{Player|SummerFlower1234}} | |||
*Whilst constantly snooping {{Player|_Brin}} did provide many good ideas, and overall planning advice | |||
*A lot of the style and designs for the buildings were inspired by pop culture media such as Ghost Of Tsushima, a game set on Tsushima island during the first Mongol invasion of Japan or as said before Hayao Miyazaki's 2001 film, Spirited Away. In fact one of the houses within the base is a near copy of the lead playable characters in game home | |||
*{{Player|TheWhiteTigerNL}} was given the very important job of running the kingdoms only ice cream store | |||
*Although primarily an atheistic base, there is however a gunpowder farm and many of the conveniences one should require to run an inter-server empire | |||
{{Navbox Survival 4}} | {{Navbox Survival 4}} |
Revision as of 21:29, 30 November 2021
Nova | |
---|---|
Survival 4 Beagle | |
Base | |
World | Survival 4 (Beagle) |
Builder(s) | Nonium |
Nova is the icy home of Nonium on the Survival 4 world of the Dogcraft Server.
Pending SRN connection easiest way to visit is via - /phome Nova
History
Established on the launch day of Beagle, under the rough project guide of "Ice Oriental Fantasy", Nova was to be a large base built entirely within and around an Ice Spikes biome. Notably whilst no single building was planned prior to the citing of the land where Nova would sit, a palette was devised which helped to highlight the builds against the natural tones of the biome itself. One of undoubtedly Nova's most prominent features is the large central basin.
The basin was dug out then partially flooded, with the top layer of water replaced with ice to give an almost natural caldera feeling. However, the basin was dug into an ocean and thus due to the large amount of material that was removed meant that the ocean was now higher than the basin floor itself. Thus a solution was devised, the creation of an artificial icy wave.
The wave was created as a barrier between the ocean and the basin floor, and to this day serves a very useful purpose as being one of the few spannable spots in the basin thus constantly filling it with hostile mobs.
The coming weeks saw the construction of a Sushi Bar and Sugar Cane Tower around the basin and behind the glacial wall saw the addition of a small canteen and Sushi Bar, complete with Iron Golem security.
Future development would see the addition of a harbour, hot springs, Shinto styled temple, 30m high Oni statue as well as a large building meant to resemble that of the bathhouse from Hayao Miyazaki's 2001 film, Spirited Away. With the interiors of each building being decorated, and many more small details discoverable whilst exploring the base.
Gallery
Trivia
- The ravine underneath the basin was colonised by SummerFlower1234
- Whilst constantly snooping _Brin did provide many good ideas, and overall planning advice
- A lot of the style and designs for the buildings were inspired by pop culture media such as Ghost Of Tsushima, a game set on Tsushima island during the first Mongol invasion of Japan or as said before Hayao Miyazaki's 2001 film, Spirited Away. In fact one of the houses within the base is a near copy of the lead playable characters in game home
- TheWhiteTigerNL was given the very important job of running the kingdoms only ice cream store
- Although primarily an atheistic base, there is however a gunpowder farm and many of the conveniences one should require to run an inter-server empireSurvival 4
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