Connected Seas Coalition
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==== Labrador ==== | ==== Labrador ==== | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" | |||
!Picture | |||
!Name of port | |||
!Coordinates | |||
!Builder(s) | |||
|- | |||
|''picture not provided yet'' | |||
|[[Spawn Port (Labrador)]] | |||
|''coordinates needs to be added'' | |||
|{{Player|XPModder}} | |||
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* [[Dry River Port]] - Built by {{Player|XPModder}} | * [[Dry River Port]] - Built by {{Player|XPModder}} | ||
* [[Jedi Temple|Coruscant Space Port]] - Built by {{Player|Dudelmaster}} | * [[Jedi Temple|Coruscant Space Port]] - Built by {{Player|Dudelmaster}} |
Revision as of 16:38, 20 December 2023
Connected Seas Coalition | |
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Project | |
Type | Overworld Boat Transport |
World(s) | Akita Corgi Labrador Shepherd |
Leader(s) | Montenator - Captain |
Contributors | XPModder - Master Navigator Elasmotherium1 - Master Navigator |
Origination
The Connected Seas Coalition (CSC) was the brainchild of L1GHTN1NG_STR1KE and Pigeon_Confirmed, the Knights of Calafort Úr during Survival 4. Inspired by the Survival Railway Network, the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.
History
Survival 4
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at M-Bay built by Montenator and the port at Oak Town Station built by Skelleton123. With no large central ports constructed at Spawn, however, a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming Survival 5 world. This allowed the community to give feedback on various plans for the CSC and how it should operate.
Survival 5
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by Montenator, featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents.
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. Montenator would begin a design for a port at Akita Spawn in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, Montenator consulted L1GHTN1NG_STR1KE and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by L1GHTN1NG_STR1KE and Montenator, and the first ceremonial voyage was between it and the port of South Station.
Since then several more ports have been built on Akita, such as the one at North Station by darparniox, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by Montenator. L1GHTN1NG_STRIKE would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of Westfire Port to serve as the gateway to the west of Corgi.
In December 2022, Montenator would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with L1GHTN1NG_STR1KE serving as the overall leader of the project.
Design Guidelines
PortsPorts are the building blocks that make up the network as a whole. They are generally built at prominent public locations, such as towns, stations and personal bases but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are encouraged to be built in any style the player wishes, so long as they tick all the basic functional requirements of a CSC Port. Required Features
Optional FeaturesThe following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!
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CanalsCanals are an important part of CSC infrastructure. They can be a useful way to connect two bodies of water together, allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, preventing users getting lost in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop viaducts to navigate over large valleys, or create decorated canal tunnels to navigate tricky terrain. You can also create ladders out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:
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BuoysBuoys are a useful accompaniment to lodestone compasses when there are several obstructions in between the player and the destination. Buoys act as waypoints on a journey.
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GlaciductsWhen terrain is too extreme for standard canals, glaciducts made be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is. |
List of Ports
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.
Akita
Picture | Name of port | Coordinates | Builder(s) |
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picture not provided yet | Spawn Port (Akita) | coordinates needs to be added | Montenator and L1GHTN1NG_STR1KE |
picture not provided yet | South Station Port | coordinates needs to be added | Montenator |
picture not provided yet | North Station Port | coordinates needs to be added | darparniox |
picture not provided yet | Electric Grove Port | coordinates needs to be added | NeoFiore |
picture not provided yet | Flowercliffe Port | coordinates needs to be added | Montenator |
Lushbank Port | coordinates needs to be added | Montenator | |
picture not provided yet | Fenswick Port | coordinates needs to be added | Aero_M |
picture not provided yet | Pavilion Port | coordinates needs to be added | Montenator |
picture not provided yet | Lovehølm Port | coordinates needs to be added | ToBeFranky |
picture not provided yet | Reservoir Port | coordinates needs to be added | eybwam |
picture not provided yet | Port Pillager Puff | coordinates needs to be added | NeoFiore |
picture not provided yet | Port of Peninsula Bay | coordinates needs to be added | mrkalaspuff |
picture not provided yet | The Platform | coordinates needs to be added | Montenator |
picture not provided yet | MOTTO Port | coordinates needs to be added | StenLluk & Ze_Tais |
picture not provided yet | Fox Publishing House | coordinates needs to be added | Artic_2446 |
picture not provided yet | Tropical Port | coordinates needs to be added | Montenator |
picture not provided yet | Ravenhold Port | coordinates needs to be added | AllikatUK |
Corgi
Picture | Name of port | Coordinates | Builder(s) |
---|---|---|---|
picture not provided yet | Westfire Port | coordinates needs to be added | L1GHTN1NG_STR1KE |
picture not provided yet | Site 0 Port | coordinates needs to be added | Orphelia4 |
picture not provided yet | Templar Port | coordinates needs to be added | H_Di_Chemici |
picture not provided yet | Qo'nos Port | coordinates needs to be added | AllikatUK |
picture not provided yet | Eventide Port | coordinates needs to be added | SummerFlower1234 and endorwitch |
picture not provided yet | Marsh Mechanics Harbour | coordinates needs to be added | CanadianSteampk and minedog2003 |
picture not provided yet | Threebridge Docks | coordinates needs to be added | Xambaka |
picture not provided yet | Port of Last Call | coordinates needs to be added | H_Di_Chemici & Xambaka |
picture not provided yet | Polar Port | coordinates needs to be added | H_Di_Chemici |
picture not provided yet | Fairytale Port | coordinates needs to be added | Xambaka |
Labrador
Picture | Name of port | Coordinates | Builder(s) |
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picture not provided yet | Spawn Port (Labrador) | coordinates needs to be added | XPModder |
- Dry River Port - Built by XPModder
- Coruscant Space Port - Built by Dudelmaster
- Coral Sands Heights Port - Built by DwinMouse
- Creeperville Port - Built by ItsDaCreeper
- CRN HQ Port - Built by XPModder
- Budgét Port - Built by XPModder & H_Di_Chemici
Shepherd
- West Station Port - Built by Skelleton123
- RHN HQ Port - Built by _Shako and starr274
- Prism Castle Port - Built by Elasmotherium1
- Port Expo-Arkparis - Built by Arkhangellsk
- Kirwick Port - Built by Slomo_1994
- Bedford Port - Built by PeakMars and AdamB4255
- Port Allay Bay - Built by AllikatUK
- TridentStadium Port - Built by phofers
- Sleepy Thorns Port - Built by Elasmotherium1
- Cape Turtle Port - Built by AllikatUK
- Two Lakes Port - Built by Slomo_1994Survival 5
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