Connected Seas Coalition
From Dogcraft Wiki
Connected Seas Coalition | |
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Project | |
Type | Overworld Boat Transport |
World(s) | Akita Corgi Labrador Shepherd Sheltie Retriever |
Leader(s) | XPModder - Captain |
Contributors | Montenator - Master Navigator H_Di_Chemici - Master Navigator |
Origination
The Connected Seas Coalition (CSC) was the brainchild of L1GHTN1NG_STR1KE and Pigeon_Confirmed, the Knights of Calafort Ăr during Survival 4. Inspired by the Survival Railway Network, the knights aimed to reintroduce ocean travel as a viable transport option for players. The basic premise of the network is to provide infrastructure that facilitates water travel using boats. Ports link location by water, with lodestones and compasses used to navigate. Planned canals can be used for areas not easily traversed by natural water features.
History
Survival 4
The conceptualisation of the CSC was fleshed out during 2020, in the Survival 4 period, although no known construction was completed. Several projects began basic construction such as the Great Turnabout Canal, and several isolated ports were constructed such as the one at M-Bay built by Montenator and the port at Oak Town Station built by Skelleton123. With no large central ports constructed at Spawn, however, a network was never established on either Husky or Beagle. Towards the end of Survival 4, a consultation via a community survey was carried out prior in order to ascertain a more certain direction for the upcoming Survival 5 world. This allowed the community to give feedback on various plans for the CSC and how it should operate.
Survival 5
Progress would be very slow for the CSC during the first few months of Survival 5. The first major activity would be the construction of an extension to Akita South Station which featured a port. This extension, built by Montenator, featured an experimental feature for the network, featuring the use of lodestone compasses to point players in the right direction when in open ocean. This negated the need for any additional infrastructure, such as buoys, to be built alongside the ports themselves, at least within the Spawn Sea, allowing for a quicker expansion of the network on Akita. The lodestone system would prove to be less effective when navigating inland bodies of water, where there were more obstructions, therefore clearer signage and canals would need to be used alongside the lodestones in order for players to effectively navigate the lakes and rivers of the continents.
By August 2022, it became clear that for the CSC to be successful it would need a presence at each of the worlds spawn areas, a central location where the network could sprawl out of. Montenator would begin a design for a port at Akita Spawn in the hope of establishing a few boat connections between it and the port at South Station. After coming up with a design, Montenator consulted L1GHTN1NG_STR1KE and the pair worked together to come up with necessary things the port would need to contain, such as a donations and information area for the CSC, beds and other amenities, as well as the main port area. The port was completed in August 2022, by L1GHTN1NG_STR1KE and Montenator, and the first ceremonial voyage was between it and the port of South Station.
Since then several more ports have been built on Akita, such as the one at North Station by darparniox, and several more in the south such as Lushbank Port and Flowercliffe Port, both builds by Montenator. L1GHTN1NG_STRIKE would concentrate his efforts into establishing a CSC presence on Corgi, starting with the construction of Westfire Port to serve as the gateway to the west of Corgi.
In December 2022, Montenator would officially become the first person to hold the role of Master Navigator, becoming the Master Navigator for Akita. The role designates its holder as the go to person for CSC related activities in that specific world, being responsible for the construction of new ports, and aiding other players wanting to build ports of their own. The eventual goal is to have a player hold the role for each world, with L1GHTN1NG_STR1KE serving as the overall leader of the project.
Survival 6
At the end of Survival 5 L1GHTN1NG_STR1KE announced that he would be stepping down from the position of Captain and that Montenator would be taking on this position with the start of Survival 6. Additionally, as Survival 6 was suspected to become a big season for the CSC, the new season would start with 4 brand new Master Navigators: Elasmotherium1, H_Di_Chemici, ItsDaCreeper and XPModder.
On Survival 6 the CSC had a strong start with Montenator quickly building the Retriever Spawn Port at the start of the season and soon hosting the first opening of the transport networks on the new season by opening the spawn port. After this progress on the CSC slowed down a bit as the Master Navigators were all busy with their own projects and the next ports that were built were located at SRN rail stations. With H_Di_Chemici, Montenator and XPModder being part of both the CSC and SRN teams this would mark the start of many SRN rail stations getting integrated with CSC ports into either a single build or multiple builds close to each other.
During Feburary 2024 changes in the SRN leadership lead to Montenator stepping down from his position as CSC Captain as he now had taken leadership of the SRN. With this a new leader for the CSC was needed and after some consideration XPModder stepped up and became Captain of the CSC. With this NeroTheImmortal was also brought on board as a new Master Navigator. Unfortunately Elasmotherium1 ended up also stepping down from his position of Master Navigator at the end of feburary.
Progress was slow in the month of March with only the occasional port integrated into a SRN station being opened together with the station. On a positive note however, many players seemed inspired by the CSC in travelling by boat, as at many occasions players started bringing boats to RHN and SRN events and proceeded to attempt to travel both networks with a boat with varying success.
At the end of march 2024 XPModder as Captain of the CSC, decided on a standard design for buoys to be used at the coast of and in large bodies of water to help players navigate. The design chosen is built largely out of bamboo planks and features colored concrete blocks to indicate cardinal direction (light blue: north, green: east, yellow: south, red: west), CSC banners as well as signs, which contain the names and direction of nearby ports and points of interest. Alongside the buoy design, XPModder also introduced the concept of signposts to the CSC with a standard design for signposts to be placed on the shore of rivers to help players navigate in river systems. The large benefit from signposts over buoys, which could also be used in rivers, is that the signposts are smaller and easier to build (as they are built on land rather then in the water) and take up effectively no space in the actual river. This allows signposts to be used even at very small rivers that could be largely or entirely blocked by a buoy otherwise.
Design Guidelines
PortsPorts are the building blocks that make up the network as a whole. They are generally built at prominent public locations, such as towns, stations and personal bases but can also be built in scenic areas or as standalone points of interest. Ports serve as an easy way for players to access basic utilities such as beds and ender chests, while also serving as gateways to other parts of the network. Ports are encouraged to be built in any style the player wishes, so long as they tick all the basic functional requirements of a CSC Port. Required Features
Optional FeaturesThe following features aren't a requirement for CSC Ports, but will help take your port the next nautical mile!
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CanalsCanals are an important part of CSC infrastructure. They can be a useful way to connect two bodies of water together, allowing easy passage of boats or can also be used to navigate the interiors of continents more effectively, preventing users getting lost in small winding rivers and lakes. You are also encouraged to get creative with canal designs. You can build them atop viaducts to navigate over large valleys, or create decorated canal tunnels to navigate tricky terrain. You can also create ladders out of canals using bubble columns in order to navigate rough terrain. Several things are worth considering when building canals:
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BuoysBuoys are a useful accompaniment to lodestone compasses when there are several obstructions in between the player and the destination or within a large body of water. Buoys contain colored blocks indicating the compass direction and signs indicating the direction to go to nearby ports or other points of interest. Buoys act as waypoints on a journey. The colored concrete indicates the compass direction as follows:
This coloring scheme is also used by the NTN and the SRN to color code their tunnels and rail lines respectively Buoys follow a standardised design, which consists of the following:
When writing the signs on a buoy, care should be taken about the amount of space used for one entry. Ideally each port or point of interest should not take up more then 1 line on the sign, to allow as many destinations as possible to be marked on one buoy. Buoys should be placed occasionally within large bodies of water in sensible locations where players travelling by boat are most likely to find them, but should never prevent a player from going in a certain direction. Additionally buoys can be placed at the mouth of rivers, though singposts are also an option in those locations. The mouth of each river should ideally have either a buoy or a signpost, but building both a buoy and a signpost at the same location should be avoided as it is unneccesary and can lead to confusion. |
SignpostsSignposts are effectively an alternative to Buoys for the use at the shore or especially in rivers, where buoys can be rather large and can take up a lot of the available waterway. Signposts use a simple standardised design and are placed on the shore of rivers, especially at river junctions. The signs located on the signposts are used to indicate in which direction nearby ports or other points of interest are. They provide an immense help for navigating large river systems, where even lodestone compasses can fail the traveller.Signposts consist mainly of the following:
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GlaciductsWhen terrain is too extreme for standard canals, glaciducts may be built for boat ways to pass over the top of large valleys or steep terrain. No regulations have been established for glaciduct designs. This section will be updated when there is. |
List of Ports
The following is a list of operational CSC ports on the Survival 5 world, as well as who they were built by.
Akita
Picture | Name of port | Coordinates | Builder(s) |
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picture not provided yet | Spawn Port (Akita) | coordinates needs to be added | Montenator and L1GHTN1NG_STR1KE |
picture not provided yet | South Station Port | coordinates needs to be added | Montenator |
picture not provided yet | North Station Port | coordinates needs to be added | darparniox |
picture not provided yet | Electric Grove Port | coordinates needs to be added | NeoFiore |
picture not provided yet | Flowercliffe Port | coordinates needs to be added | Montenator |
Lushbank Port | coordinates needs to be added | Montenator | |
picture not provided yet | Fenswick Port | coordinates needs to be added | Aero_M |
picture not provided yet | Pavilion Port | coordinates needs to be added | Montenator |
picture not provided yet | Lovehølm Port | coordinates needs to be added | ToBeFranky |
picture not provided yet | Reservoir Port | coordinates needs to be added | eybwam |
picture not provided yet | Port Pillager Puff | coordinates needs to be added | NeoFiore |
picture not provided yet | Port of Peninsula Bay | coordinates needs to be added | mrkalaspuff |
picture not provided yet | The Platform | coordinates needs to be added | Montenator |
picture not provided yet | MOTTO Port | coordinates needs to be added | StenLluk & Ze_Tais |
picture not provided yet | Fox Publishing House | coordinates needs to be added | Artic_2446 |
picture not provided yet | Tropical Port | coordinates needs to be added | Montenator |
picture not provided yet | Ravenhold Port | coordinates needs to be added | AllikatUK |
Corgi
Picture | Name of port | Coordinates | Builder(s) |
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picture not provided yet | Westfire Port | coordinates needs to be added | L1GHTN1NG_STR1KE |
picture not provided yet | Site 0 Port | coordinates needs to be added | Orphelia4 |
picture not provided yet | Templar Port | coordinates needs to be added | H_Di_Chemici |
picture not provided yet | Qo'nos Port | coordinates needs to be added | AllikatUK |
picture not provided yet | Eventide Port | coordinates needs to be added | SummerFlower1234 and endorwitch |
picture not provided yet | Marsh Mechanics Harbour | coordinates needs to be added | CanadianSteampk and minedog2003 |
picture not provided yet | Threebridge Docks | coordinates needs to be added | Xambaka |
picture not provided yet | Port of Last Call | coordinates needs to be added | H_Di_Chemici & Xambaka |
picture not provided yet | Polar Port | coordinates needs to be added | H_Di_Chemici |
picture not provided yet | Fairytale Port | coordinates needs to be added | Xambaka |
Labrador
Picture | Name of port | Coordinates | Builder(s) |
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picture not provided yet | Spawn Port (Labrador) | coordinates needs to be added | XPModder |
picture not provided yet | Dry River Port | coordinates needs to be added | XPModder |
picture not provided yet | Coruscant Space Port | coordinates needs to be added | Dudelmaster |
picture not provided yet | Coral Sands Heights Port | coordinates needs to be added | DwinMouse |
picture not provided yet | Creeperville Port | coordinates needs to be added | ItsDaCreeper |
picture not provided yet | CRN HQ Port | coordinates needs to be added | XPModder |
picture not provided yet | BudgĂŠt Port | coordinates needs to be added | XPModder & H_Di_Chemici |
Shepherd
Picture | Name of port | Coordinates | Builder(s) |
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picture not provided yet | West Station Port | coordinates needs to be added | Skelleton123 |
picture not provided yet | RHN HQ Port | coordinates needs to be added | _Shako and starr274 |
picture not provided yet | Prism Castle Port | coordinates needs to be added | Elasmotherium1 |
picture not provided yet | Port Expo-Arkparis | coordinates needs to be added | Arkhangellsk |
picture not provided yet | Kirwick Port | coordinates needs to be added | Slomo_1994 |
picture not provided yet | Bedford Port | coordinates needs to be added | PeakMars and AdamB4255 |
picture not provided yet | Port Allay Bay | coordinates needs to be added | AllikatUK |
picture not provided yet | TridentStadium Port | coordinates needs to be added | phofers |
picture not provided yet | Sleepy Thorns Port | coordinates needs to be added | Elasmotherium1 |
picture not provided yet | Cape Turtle Port | coordinates needs to be added | AllikatUK |
picture not provided yet | Two Lakes Port | coordinates needs to be added | Slomo_1994 |
Sheltie
Picture | Name of Port | Coordinates | Builder |
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picture not provided yet | Spawn Port (Sheltie) | X: 271, Z: -66 | Montenator, XPModder & Xambaka |
picture not provided yet | West Station Port (Sheltie) | X: -1119, Z: -395 | Skelleton123 |
picture not provided yet | East Station Port (Sheltie) | X: 1460, Z: -307 | XPModder |
picture not provided yet | Waters Edge Port | X: 2296, Z: -121 | XPModder |
picture not provided yet | Canal Port | X: 428, Z: 681 | H_Di_Chemici |
picture not provided yet | Cape Di Chemici Port | X: 3875, Z: 2036 | H_Di_Chemici |
picture not provided yet | Operation Point Port | X: 4216, Z: 2296 | Xambaka |
Retriever
Picture | Name of Port | Coordinates | Builder |
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picture not provided yet | Spawn Port (Retriever) | X: -230, Z: 39 | Montenator, H_Di_Chemici |
picture not provided yet | North Station Port (Retriever) | X: -318, Z: -827 | darparniox |
picture not provided yet | Lighthouse Port | X: -1453, Z: 0 | Minda905 |
picture not provided yet | Rougemount Port | X: 600, Z: 2920 | Montenator |
picture not provided yet | Red King's Rest Port | X: -787, Z: 2910 | _Maddy_monster_ & tijnybricks |
picture not provided yet | Termite Port | X: -708, Z: -1749 | NeroTheImmortal |
picture not provided yet | Deepskulk Port | coordinates needs to be added | ItsDaCreeper |
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