Townpocalypse

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''See also: [[List of Dogcraft Settlements#Survival 2|List of Dogcraft Settlements § Survival 2]]''
''See also: [[List of Dogcraft Settlements#Survival 2|List of Dogcraft Settlements § Survival 2]]''


Durig the Townpocalypse, the number of towns on Survival 2 skyrocketed. A lot of people either worked on, planned, or opened towns across the server. Some where more base sized, while others grew bigger, assembling larger communities around them. The active towns always fluctuated, as new ones opened, at the hight of the period, every few weeks, while some towns went inactive after a breif time of being open, and some simply never left the planning stage. Something that all of the Townpocalypse towns had in common was their wast differences from one another. Some towns were small, maintained by a small  focused community while others had multiple leaders, and teams to help build the town to a certain stage before ever being opened. {{Navbox Survival 2}}
During the ''Townpocalypse'', the number of towns built on [[Survival 2]] skyrocketed. Many people began to work on, planned, or opened towns across the server. Some towns were smaller in scope, acting more as public bases, while others grew bigger, assembling larger communities around them. The activity in these towns always fluctuated and the quality varied, though new towns were constantly filling the void as others grew inactive.
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Some players felt mixed opinions regarding these towns, finding the prospect of "''yet another''" town opening uninteresting, while others were excited by the variety and buzz around the new developments. Often times new towns featured smaller, more focused communities while others had multiple leaders. The developments during the period would lead to an influx of new builders joining the server and it could be argued further helped cement Dogcraft as a server attractive for large-scale builders. {{Navbox Survival 2}} __NOTOC__
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[[Category:Events]]
[[Category:Events]]

Revision as of 18:09, 6 June 2019

Template:Infobox server eventThe Townpocalypse was an notable event that took place during the summer of 2018 on the Survival 2 world in which many new players created public settlements across the world, inviting players to their towns and cities.

Phrase

The term "Townpocalypse" is a portmanteau of the words "Town" and "Apocalypse". The word was coined by players in the Survival Railway Network community though found widespread use across the server to describe the rampant amount of settlement construction that took place across the Summer of 2018.

Though the word has negative connotations with the word "apocalypse", few would argue that the rampant expansion of towns had any sort of negative effect on the server, despite the questionable quality of some player settlements.

Cause

Though no definitive reason can explain the sudden influx of players wishing to create towns and cities, there have been plausible theories and explanations as to why so many players were interested in doing so at once. Primarily, players attribute the huge popularity of the Havana Base Tour, uploaded by ReNDoG on the 23rd of April, 2019. Many players were attracted to the server after watching the tour, with some joining the city itself while others opted to start out on their own and found their own town.

Itinerary for the Akkara City Opening Day event.

In addition to the Havana Base Tour, another event which took place just a week later would further boost player interest in settlements as the Akkara City Opening Day event took place on the 28th of April, and was live-streamed by ReNDoG who toured the town and played rounds of Nitro UHC on the server. These two events both worked to drive player interest dramatically leading to the effects of the Townpocalypse.

Effect

See also: List of Dogcraft Settlements § Survival 2

During the Townpocalypse, the number of towns built on Survival 2 skyrocketed. Many people began to work on, planned, or opened towns across the server. Some towns were smaller in scope, acting more as public bases, while others grew bigger, assembling larger communities around them. The activity in these towns always fluctuated and the quality varied, though new towns were constantly filling the void as others grew inactive.

Some players felt mixed opinions regarding these towns, finding the prospect of "yet another" town opening uninteresting, while others were excited by the variety and buzz around the new developments. Often times new towns featured smaller, more focused communities while others had multiple leaders. The developments during the period would lead to an influx of new builders joining the server and it could be argued further helped cement Dogcraft as a server attractive for large-scale builders.

This page was last modified on 6 June 2019, at 18:09. (22 months ago)
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