Townpocalypse

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''See also: [[List of Dogcraft Settlements#Survival 2|List of Dogcraft Settlements § Survival 2]]''
''See also: [[List of Dogcraft Settlements#Survival 2|List of Dogcraft Settlements § Survival 2]]''


The effect of the ''Townpocalypse'' was the creation of countless numbers of towns. The size and quality of these towns varied considerably between them. Some were only small, more acting like a base than a town while others had more public faces, inviting players from across the server, while others grew larger and more expansive, most notably that of [[Hydropolis]]. Towns that have been documented include:
Durig the Townpocalypse, the number of towns on Survival 2 skyrocketed. A lot of people either worked on, planned, or opened towns across the server. Some where more base sized, while others grew bigger, assembling larger communities around them. The active towns always fluctuated, as new ones opened, at the hight of the period, every few weeks, while some towns went inactive after a breif time of being open, and some simply never left the planning stage. Something that all of the Townpocalypse towns had in common was their wast differences from one another. Some towns were small, maintained by a small  focused community while others had multiple leaders, and teams to help build the town to a certain stage before ever being opened. {{Navbox Survival 2}}
[[File:Hydropolis Donut.png|thumb|220x220px|The complete [[Hydropolis]] city.]]
* [[Hydropolis]]
* [[Littlecliff]]
* [[City of Seven (Survival 2)|City of Seven]]
* Nerg Village
* [[Pineapple's Mountain Outpost]][[File:City of seven-0.png|thumb|220x220px|An overhead view of the [[City of Seven (Survival 2)|City of Seven]], showing the pointed roofs of the town.]]
* Randompolis
* [[Saharia]]
* Futuria
* Nickadia
* Turtle Cove
* Tyrantia
{{Navbox Survival 2}}
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[[Category:Events]]
[[Category:Events]]

Revision as of 16:52, 6 June 2019

Template:Infobox server eventThe Townpocalypse was an notable event that took place during the summer of 2018 on the Survival 2 world in which many new players created public settlements across the world, inviting players to their towns and cities.

Phrase

The term "Townpocalypse" is a portmanteau of the words "Town" and "Apocalypse". The word was coined by players in the Survival Railway Network community though found widespread use across the server to describe the rampant amount of settlement construction that took place across the Summer of 2018.

Though the word has negative connotations with the word "apocalypse", few would argue that the rampant expansion of towns had any sort of negative effect on the server, despite the questionable quality of some player settlements.

Cause

Though no definitive reason can explain the sudden influx of players wishing to create towns and cities, there have been plausible theories and explanations as to why so many players were interested in doing so at once. Primarily, players attribute the huge popularity of the Havana Base Tour, uploaded by ReNDoG on the 23rd of April, 2019. Many players were attracted to the server after watching the tour, with some joining the city itself while others opted to start out on their own and found their own town.

Itinerary for the Akkara City Opening Day event.

In addition to the Havana Base Tour, another event which took place just a week later would further boost player interest in settlements as the Akkara City Opening Day event took place on the 28th of April, and was live-streamed by ReNDoG who toured the town and played rounds of Nitro UHC on the server. These two events both worked to drive player interest dramatically leading to the effects of the Townpocalypse.

Effect

See also: List of Dogcraft Settlements § Survival 2

Durig the Townpocalypse, the number of towns on Survival 2 skyrocketed. A lot of people either worked on, planned, or opened towns across the server. Some where more base sized, while others grew bigger, assembling larger communities around them. The active towns always fluctuated, as new ones opened, at the hight of the period, every few weeks, while some towns went inactive after a breif time of being open, and some simply never left the planning stage. Something that all of the Townpocalypse towns had in common was their wast differences from one another. Some towns were small, maintained by a small focused community while others had multiple leaders, and teams to help build the town to a certain stage before ever being opened.

This page was last modified on 6 June 2019, at 16:52. (22 months ago)