Dogcraft Wiki

Dogcraft 10 Year Anniversary Showcase

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Revision as of 20:48, 26 September 2025 by Xpmodder (talk | contribs)
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Dogcraft.net#interactiveTimelineDogcraft Dollars#interactiveTimelineSurvival#interactiveTimelineSurvival Railway Network#interactiveTimelineLackria#interactiveTimelineMall (Survival 1)#interactiveTimelineCyberdog News Network#interactiveTimelineWanigoora (Survival 2)#interactiveTimelineSurvival 2#interactiveTimelineDogcraft Wiki#interactiveTimelineGreat Survival Map#interactiveTimelineOuranos#interactiveTimelineMall (Survival 3)#interactiveTimelineNitro UHC#interactiveTimelineHide N' Seek#interactiveTimelineErebus#interactiveTimelineRoad and Horse Network#interactiveTimelineGaia#interactiveTimelinePlaying on Bedrock#interactiveTimelineBattle of the Spawns#interactiveTimelineNTN Tower Build Contest 2021#interactiveTimelineCommunity Rail Network#interactiveTimelineLeon#interactiveTimelineTransport Triathlon#interactiveTimelineCapture The Flag#interactiveTimelinePuppy Park#interactiveTimelineSurvival 6#interactiveTimelineCity of Tattington#interactiveTimelineCanine Kingdom#interactiveTimelineBeetRoot Army#interactiveTimelineJungle Town#interactiveTimelinePride Gardens Event#interactiveTimelineDogcraft Wiki:Dogcraft 10 Year Anniversary Showcase#interactiveTimelineInteractive-Timeline.png
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September 2025: The Dogcraft Server celebrates its 10 year anniversary


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The Dogcraft Server is turning 10 years old on the 28th of September, 2025.

To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.

Curated articles

As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!

Interactive Timeline

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Explore the Dogcraft Server's history!

Explore Timeline

Survival 1 - Pioneer Beginnings

The official Dogcraft Server was launched on the 28th of September, 2015 to a group of whitelisted [Pioneer]s, and later opened to the public in November of that year.


The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.

In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.

1. Spawn City

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Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.

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2. Lackria

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Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.

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Survival 2 - Settlement
Boom


Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.

During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.

The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by ReNDoG. This phenomenon has been posthumously referred to as the Townpocalypse.

3. City of Havana

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The City of Havana was conceptualised with the purpose of housing the Survival Railway Network's Grand Central Station. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a base tour video with ReNDoG.

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4. Akkara City

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Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from Lackria, the city was more tightly guided and pre-planned with specific guidelines for different districts. ReNDoG livestreamed a portion of the city's 12-hour opening event, and this exposure amplified the cultural effect of the then-recent base tour video.

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Survival 3 - Evolution
& Diversification

Survival 3 was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server.


Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the Survival Railway Network, Nether Transport Network, and Grand Map were hosted in the Spawn admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the DC Courtroom.

Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged.

5. Dogcraft Spleef League

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The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.

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6. The Home Tree

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The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.

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This page was last modified on 26 September 2025, at 20:48. (2 months ago)