Dogcraft Wiki
Dogcraft 10 Year Anniversary Showcase
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[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months. | [[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months. | ||
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The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it | The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&index=3 base tour video] with [[ReNDoG]]. | ||
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The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the | The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3. | ||
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Revision as of 11:02, 25 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, weβve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
1. Spawn City
Spawn City, a short walk from the worldβs spawn location, was the centrepiece of Survival 1βs spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.
2. Lackria
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.
Survival 2 - Settlement
Boom
Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were exclusively active on the newer world. The world was relatively short-lived - just 14 months.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
3. City of Havana
The City of Havana was conceptualised with the purpose of housing the Survival Railway Network's Grand Central Station. However, it morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose in a structurally cohesive urban setting. The city was featured on a base tour video with ReNDoG.
4. Akkara City
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from Lackria, the city was more tightly guided and pre-planned with specific guidelines for different districts. ReNDoG livestreamed a portion of the city's 12-hour opening event, and this exposure amplified the cultural effect of the then-recent base tour video.
Survival 3 - Evolution
& Diversification
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the Survival Railway Network, Nether Transport Network, and Grand Map were hosted in the Spawn admin claim itself. Earlier, the most prominent public communities had been based around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the DC Courtroom.
5. Dogcraft Spleef League
The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the evolution of community projects during Survival 3.
6. The Home Tree
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes.
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