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In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new world | In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new Minecraft world combined with real-world events of the time would cause a marked increase player number upon launch, and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues. | ||
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In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4. | In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4. | ||
Revision as of 11:24, 24 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, weโve curated a list of the 10 articles we think tell the story of the server over the past 10 years.
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer
Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
Survival 2 - Settlement
Boom
Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
Survival 3 - Evolution
& Diversification
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the Survival Railway Network, Nether Transport Network, and Grand Map were hosted in the Spawn admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the DC Courtroom.
Survival 4 - Amplification
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live events, in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the Events Team during Survival 3, who continued and expanded their work significantly in Survival 4.
Survival 5 - Fragmentation
Community elements still there, just with less world continuity to support a thriving world. Factors outside of dc control didn't help.
Leon was a settlement endgame of sorts - a culmination of the size, control, and delegation/group build lessons learnt in previous dc worlds.
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