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Darparniox/10years
From Dogcraft Wiki
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years.
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer
Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
Survival 2 - Settlement
Boom
Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
Survival 3 - Evolution
& Diversification
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the Survival Railway Network, Nether Transport Network, and Grand Map were hosted in the Spawn admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the DC Courtroom.
Survival 4 - Amplification
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live events, in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the Events Team during Survival 3, who continued and expanded their work significantly in Survival 4.
Survival 5 - Fragmentation
Due to the increased playerbase experienced through the previous Survival 4 worlds, the decision was made to increase the number of worlds for Survival 5 to four. Partially, this was in anticipation of a continuing increase.
However, the server player numbers stayed steady, and four worlds proved to be surplus to needs. Players bases were stretched further apart than ever before. The four spawn locations saw only modest building activity surrounding them.
Some public projects faced headwinds because of reduced world continuity and identity. These groups in many cases needed to work harder to connect the physical space or create vibrant areas.
Leon
The Regency of Leon was a large scale city project, some thing about it
Leon, perhaps indirectly, in many ways represents a culmination of settlement evolution on the Dogcraft Server. Governance featured advance planning, building guidelines and approval, and delegation techniques, which ensured an intentionally built city on a huge scale.
Survival 6
In the lead-up to Survival 6, it was announced by ReNDoG that the server would become 18+ at the launch of new worlds later in 2023. This proved to be controversial but was deemed necessary to ensure player safety. The server was also to move back to hosting only two Survival worlds.
Despite the loss of some community members due to the new age minimum and fewer settlements present, the prominent institutions of Dogcraft have remained. This is a testament to the ability of Dogcraft to foster and support a resilient, long-tenured playerbase over the last 10 years.
Retriever Spawn City
Retriever’s Spawn City has been, perhaps somewhat surprisingly, the biggest settlement near spawn since the original Survival 1 city.
This can surely be partially attributed to the favourable terrain early presense of transport facilities to serve as a starting point, and the 2024 build competition held there. However these are not all unique. The vacuum created by fewer player settlements could be.a major contributing factor. Those who want to build a public building have fewer options that previously.
A result of
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