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{{Box2 | {{Box2 | ||
|title=Survival 3 - Evolution <br>& Diversification | |title=Survival 3 - Evolution <br>& Diversification | ||
|color=# | |color=#7adcff | ||
|content= | |content= | ||
[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server. | [[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server. | ||
<br> | <br> | ||
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, | Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the [[Survival Railway Network]], [[Nether Transport Network]], and [[Grand Map]] were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]]. | ||
<br> | <br> | ||
Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged. | Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged. | ||
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{{Box2/Page_card | {{Box2/Page_card | ||
|title=5. Dogcraft Spleef League | |title=5. Dogcraft Spleef League | ||
|color=# | |color=#7adcff | ||
|image=2019-04-14 07.56.16.png | |image=2019-04-14 07.56.16.png | ||
|content= | |content= | ||
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{{Box2/Page_card | {{Box2/Page_card | ||
|title=6. The Home Tree | |title=6. The Home Tree | ||
|color=# | |color=#7adcff | ||
|image=Home Tree overview.png | |image=Home Tree overview.png | ||
|content= | |content= | ||
The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay. | The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay and other biomes. | ||
|link=The Home Tree}} | |link=The Home Tree}} | ||
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|title=Survival 4 - Amplification | |||
|color=#ff9332 | |||
|content= | |||
In April 2020, the Dogcraft server moved server hosts from rented hardware to dedicated hardware at the premises of {{rank|Admin}} staff. This brought with it marked increase in performance and the beginning of [[Survival 4]], another fresh start. However, the hype of a new world and world events of the time would cause a marked increase player number upon launch and therefore huge strain on the server. The decision was made to implement a second parallel survival world 11 days after launch, Beagle, which successfully combatted these performance issues. | |||
<br> | |||
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live [[Events#Events_held_on_Survival_4|events]], in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the [[Events Team]] during Survival 3, who continued and expanded their work significantly in Survival 4. | |||
<br> | |||
Transport networks, now a staple of the server, expanded to new heights in terms of scale even in the face dual worlds, due to ever-increasing resources and new initiatives. Creation and success of new networks was also present, which brought new infrastructure, and before the end of the world had inspired more in the form of future plans. | |||
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|title=7. Dogcraft Hunger Games | |||
|color=#ff9332 | |||
|image=Hungergamesscreenie.jpg | |||
|content= | |||
The Dogcraft Hunger Games were held in August 2020 to great success, being conducted in a custom arena in survival, but based off a popular minigame found on specialised minigame servers. This event, a one-off, live event is one of the best representations of the style of the time. | |||
|link=Dogcraft Hunger Games}} | |||
{{Box2/Page_card | |||
|title=8. Road and Horse Network | |||
|color=#ff9332 | |||
|image=RHN public stables & shelter along Prosperity Road (by edo).png | |||
|content= | |||
The Road and Horse Network (RHN) was the first fresh and major edition to the transport network scene in years. By bringing structure to paths, a common sight on the server in any case, the RHN found success as an effective transport network with a low barrier to entry. | |||
|link=Road and Horse Network}} | |||
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<br/>{{Navbox Wiki}} __NOTOC__ <TemplateStyles src="10years/styles.css"/> [[Category:Wiki events]] | <br/>{{Navbox Wiki}} __NOTOC__ <TemplateStyles src="10years/styles.css"/> [[Category:Wiki events]] | ||
Revision as of 23:14, 23 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, weโve curated a list of the 10 articles we think tell the story of the server over the past 10 years.
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer
Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
Survival 2 - Settlement
Boom
Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
Survival 3 - Evolution
& Diversification
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, community projects such as the Survival Railway Network, Nether Transport Network, and Grand Map were hosted in the Spawn admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the DC Courtroom.
Survival 4 - Amplification
In many ways, Survival 4 continued the trends of Survival 3 but with increased volume and scale. The events scene was particularly lively during 2020 and beyond, with a notable run of well-attended live events, in part so successful due to the aforementioned increased playerbase. These were bolstered by the reformation of the Events Team during Survival 3, who continued and expanded their work significantly in Survival 4.