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[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months. | [[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months. | ||
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<div class="vmobile"><div style="width:10px; height:40px; background:darkgray; margin:0 auto;"></div></div> | <div class="vmobile"><div style="width:10px; height:40px; background:darkgray; margin:0 auto;"></div></div> | ||
<div class="phonefullscreen" style="margin-bottom:.5rem; width:50%;"><div class="path-start"><div></div></div></div> | |||
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{{Box2 | |||
|title=Survival 3 - Evolution <br>& Diversification | |||
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[[Survival 3]] was heralded by an abrupt hard reset of the economy, and removal of previous worlds, the first instance of it's kind on the Dogcraft Server. | |||
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Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, two community projects, the [[Survival Railway Network]] and [[Grand Map]], were hosted in the [[Spawn (Survival 3)|Spawn]] admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the [[DC Courtroom]]. | |||
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Also a popular phenomenon in Survival 3 was the proliferation of shared bases between groups of a handful of players. These had quite possibly quietly existed in the past, but several of these bases were on a scale seldom seen previously and difficult to achieve without more than a few members. Those bases achieved a level of renown that others had not, and display the deepening ties of players as the server aged. | |||
}} | |||
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|title=5. Dogcraft Spleef League | |||
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|image=2019-04-14 07.56.16.png | |||
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The Dogcraft Spleef league was a sports league hosted by many locations on the server. Initially conceptualised and contested by teams from existing settlements and organisations, the league evolved to more of a free-for-all system as the world matured. This concept and subsequent arc is a good example of the progression of community projects during Survival 3. | |||
|link=Dogcraft Spleef League}} | |||
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|title=6. The Home Tree | |||
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|image=Home Tree overview.png | |||
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The Home Tree was the probably the most well-known and most extensive of the large-scale group base wave of the world. Based around a giant custom tree with a myriad of farms inside, the base had it's own railway connection and expanded into the surrounding bay. | |||
|link=The Home Tree}} | |||
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<div class="vdesktop"><div style="width: 50%;"><div style="width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;"></div></div><div style="width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;"></div><div style="width: 50%;margin-left: 50%;"><div style="width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;"></div></div></div> | |||
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<div class="phonefullscreen" style="width: 50%; margin-right:50%;>{{meta notice | <div class="phonefullscreen" style="width: 50%; margin-right:50%;>{{meta notice | ||
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Survival 4 | |||
<br/>{{Navbox Wiki}} __NOTOC__ <TemplateStyles src="10years/styles.css"/> [[Category:Wiki events]] | <br/>{{Navbox Wiki}} __NOTOC__ <TemplateStyles src="10years/styles.css"/> [[Category:Wiki events]] | ||
Revision as of 19:34, 23 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, weโve curated a list of the 10 articles we think tell the story of the server over the past 10 years.
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer
Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
Survival 2 - Settlement
Boom
Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched and were active on the newer world. The world was relatively short-lived - just 14 months.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
Survival 3 - Evolution
& Diversification
Public 'community' projects continued to evolve, expand, and gain legitimacy. For example, two community projects, the Survival Railway Network and Grand Map, were hosted in the Spawn admin claim itself. Earlier, the most prominent public communities had been base around a settlement, in Survival 3, those settlement communities continued to intertwine and diversify. New groups formed around those diversifications. A few organisations began to develop which were founded on the basis of events on the server, becoming sort of meta-projects, such as the DC Courtroom.