Dogcraft Wiki
Dogcraft 10 Year Anniversary Showcase
From Dogcraft Wiki
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|title=Survival 2 - Settlement <br>Boom | |||
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[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months. | |||
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During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals. | |||
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The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]]. | |||
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|title=3. City of Havana | |||
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|image=2018-10-18 21.39.39-edit3-cropped.jpg | |||
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The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&index=3 base tour video] with [[ReNDoG]]. | |||
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|title=4. Akkara City | |||
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|image=Akkara Temples.png | |||
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Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video. | |||
|link=Akkara City}} | |||
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'''Coming soon''': Check back on September | '''Coming soon''': Check back on September 24<sup>th</sup> for the next batch of featured articles! | ||
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<br/>{{Navbox Wiki}} __NOTOC__ <TemplateStyles src="10years/styles.css"/> [[Category:Wiki events]] | <br/>{{Navbox Wiki}} __NOTOC__ <TemplateStyles src="10years/styles.css"/> [[Category:Wiki events]] | ||
Revision as of 21:03, 22 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think best tell the story of the server over the past 10 years. In addition to this showcase, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail.
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
Survival 2 - Settlement
Boom
Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
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