Nitro UHC

From Dogcraft Wiki

imported>Mrs Diss
(corrected the time for pvp and hostile mob spawns beginning)
imported>Darparniox
No edit summary
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|style="background-color: #cce2ef;" |19<sup>th</sup> June, 2019
|style="background-color: #cce2ef;" |19<sup>th</sup> June, 2019
|}
|}
==Loot Table==
===BAT===
<ul>
<li>
Material: 'OBSIDIAN'
Amount: 2
DropChance: 50
</li>
<li>
Material: 'LEATHER'
Amount: 2
DropChance: 100
</li>
<li>
Material: 'PAPER'
Amount: 1
DropChance: 50
</li>
<li>
Material: 'DIAMOND'
Amount: 1
DropChance: 25
</li>
</ul>
===BLAZE===
<ul>
<li>
Material: 'GOLD_INGOT'
Amount: 2
DropChance: 100
</li>
<li>
Material: 'DIAMOND'
Amount: 1
DropChance: 50
</li>
</ul>
===CAVE_SPIDER===
<ul>
<li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li>
<li>
  Material: 'STRING'
  Amount: 2
  DropChance: 100
</li>
<li>
  Material: 'WEB'
  Amount: 1
  DropChance: 50
</li>
<li>
  Material: 'ENDER_PEARL'
  Amount: 1
  DropChance: 25
</li>
<li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 25
</li>
<li>
  Material: 'POTION'
  Amount: 1
  DropChance: 10
  CustomName: 'Potion of Regeneration'
  PotionEffect: 'REGENERATION'
  EffectDuration: 120
  EffectLevel: 1
</li>
</ul>
===CHICKEN===
<ul>
<li>
  Material: 'ARROW'
  Amount: 4
  DropChance: 100
</li>
<li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li>
<li>
  Material: 'PAPER'
  Amount: 1
  DropChance: 50
</li>
<li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li>
<li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===COD===
<ul>
<li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li>
<li>
  Material: 'IRON_INGOT'
  Amount: 1
  DropChance: 75
</li>
<li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 25
</li>
<li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===COW===
<ul>
<li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'PAPER'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'APPLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li>
</ul>
===CREEPER===
<ul> <li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'GOLDEN_APPLE'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'LAVA_BUCKET'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 10
  CustomName: 'Potion of Regeneration'
  PotionEffect: 'REGENERATION'
  EffectDuration: 1
  EffectLevel: 120
</li>
</ul>
===DOLPHIN===
<ul> <li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'DIAMOND'
  Amount: 3
  DropChance: 75
</li><li>
  Material: 'TRIDENT'
  Amount: 1
  DropChance: 75
  Enchantment: 'loyalty'
  EnchantLevel: 0
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 75
</li>
</ul>
===DONKEY===
<ul> <li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'IRON_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===DROWNED===
<ul> <li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 50
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 75
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 50
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50 
</li>
</ul>
===ELDER_GUARDIAN===
<ul> <li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 4
  DropChance: 100
</li>
</ul>
===ENDER_DRAGON===
<ul> <li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 4
  DropChance: 100
</li>
</ul>
===ENDERMAN===
<ul> <li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 50
</li><li>
  Material: 'SPECTRAL_ARROW'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'OBSIDIAN'
  Amount: 3
  DropChance: 100
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 10
  CustomName: 'Strength Potion'
  PotionEffect: 'INCREASE_DAMAGE'
  EffectDuration: 180
  EffectLevel: 1
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 10
  CustomName: 'Potion of Invisibility'
  PotionEffect: 'INVISIBILITY'
  EffectDuration: 180
  EffectLevel: 1
</li>
</ul>
===ENDERMITE===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 100
</li><li>
  Material: 'OBSIDIAN'
  Amount: 3
  DropChance: 100
</li>
</ul>
===EVOKER===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 5
  DropChance: 100
</li>
</ul>
===GHAST===
<ul> <li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 1
  DropChance: 10
</li>
</ul>
===GUARDIAN===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 100
</li>
</ul>
===HORSE===
<ul> <li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'GOLDEN_APPLE'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 10
  CustomName: 'Speed Potion'
  PotionEffect: 'SPEED'
  EffectDuration: 180
  EffectLevel: 1
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li>
</ul>
===HUSK===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 100
</li><li>
  Material: 'DIAMOND'
  Amount: 3
  DropChance: 25
</li><li>
  Material: 'MILK_BUCKET'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li>
</ul>
===ILLUSIONER===
<ul> <li>
  Material: 'POTION'
  Amount: 1
  DropChance: 10
  CustomName: 'Invisibility Potion'
  PotionEffect: 'INVISIBILITY'
  EffectDuration: 180
  EffectLevel: 1
</li>
</ul>
===IRON_GOLEM===
<ul> <li>
  Material: 'IRON_BLOCK'
  Amount: 10
  DropChance: 100
</li>
</ul>
===LLAMA===
<ul> <li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'DIAMOND'
  Amount: 3
  DropChance: 25
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li>
</ul>
===MAGMA_CUBE===
<ul> <li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'OBSIDIAN'
  Amount: 3
  DropChance: 100
</li>
</ul>
===MULE===
<ul> <li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===MUSHROOM_COW===
<ul> <li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'GOLD_INGOT'
  Amount: 3
  DropChance: 50
</li>
</ul>
===OCELOT===
<ul> <li>
  Material: 'DIAMOND'
  Amount: 3
  DropChance: 75
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 50
  CustomName: 'Speed Potion'
  PotionEffect: 'SPEED'
  EffectDuration: 180
  EffectLevel: 1
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===PARROT===
<ul> <li>
  Material: 'GOLDEN_APPLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 3
  DropChance: 25
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 25
  PotionEffect: 'SPEED'
  EffectDuration: 180
  EffectLevel: 1
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===PHANTOM===
<ul> <li>
  Material: 'ELYTRA'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'FIREWORK_ROCKET'
  Amount: 16
  DropChance: 50
</li><li>
  Material: 'OBSIDIAN'
  Amount: 3
  DropChance: 75
</li><li>
  Material: 'GOLDEN_APPLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 50
  CustomName: 'Health Potion'
  PotionEffect: 'HEAL'
  EffectDuration: 0
  EffectLevel: 1
</li>
</ul>
===PIG===
<ul> <li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'BUCKET'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'PAPER'
  Amount: 1
  DropChance: 50
</li>
</ul>
===PIG_ZOMBIE===
<ul> <li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 25
</li>
</ul>
===PLAYER===
<ul> <li>
  Material: 'PLAYER_HEAD'
  Amount: 1
  DropChance: 100
</li>
</ul>
===POLAR_BEAR===
<ul> <li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 50
</li>
</ul>
===PUFFERFISH===
<ul> <li>
  Material: 'SPLASH_POTION'
  Amount: 1
  DropChance: 50
  CustomName: 'Splash potion of poison'
  PotionEffect: 'POISON'
  EffectDuration: 10
  EffectLevel: 2
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===RABBIT===
<ul> <li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 25
  CustomName: 'Speed Potion'
  PotionEffect: 'SPEED'
  EffectDuration: 180
  EffectLevel: 1
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li>
</ul>
===SALMON===
<ul> <li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'IRON_INGOT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===SHEEP===
<ul> <li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'STRING'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li>
</ul>
===SHULKER===
<ul> <li>
  Material: 'DIAMOND_BLOCK'
  Amount: 1
  DropChance: 100
</li>
</ul>
===SILVERFISH===
<ul> <li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'IRON_INGOT'
  Amount: 2
  DropChance: 100
</li>
</ul>
===SKELETON===
<ul> <li>
  Material: 'BOW'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'ARROW'
  Amount: 4
  DropChance: 100
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 50
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 25
  CustomName: 'Regeneration'
  PotionEffect: 'REGENERATION'
  EffectDuration: 45
  EffectLevel: 1
</li>
</ul>
===SKELETON_HORSE===
<ul> <li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 2
  DropChance: 25
</li><li>
  Material: 'DIAMOND'
  Amount: 3
  DropChance: 25
</li><li>
  Material: 'GOLDEN_APPLE'
  Amount: 2
  DropChance: 50
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 50
  CustomName: 'Speed Potion'
  PotionEffect: 'SPEED'
  EffectDuration: 180
  EffectLevel: 1
</li>
</ul>
===SLIME===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 25
</li>
</ul>
===SNOWMAN===
<ul> <li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 75
</li>
</ul>
===SPIDER===
<ul> <li>
  Material: 'STRING'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'GOLD_INGOT'
  Amount: 3
  DropChance: 100
</li><li>
  Material: 'COBWEB'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 25
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 25
  CustomName: 'Health Potion'
  PotionEffect: 'HEAL'
  EffectDuration: 0
  EffectLevel: 1
</li>
</ul>
===SQUID===
<ul> <li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'ARROW'
  Amount: 8
  DropChance: 100
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 75
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'LEATHER'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'GOLDEN_CARROT'
  Amount: 1
  DropChance: 75
</li>
</ul>
===STRAY===
<ul> <li>
  Material: 'GOLDEN_APPLE'
  Amount: 1
  DropChance: 75
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li>
</ul>
===TROPICAL_FISH===
<ul> <li>
  Material: 'GOLDEN_APPLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 100
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 75
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li>
</ul>
===TURTLE===
<ul> <li>
  Material: 'TURTLE_HELMET'
  Amount: 1
  DropChance: 25
  Enchantment: 'protection'
  EnchantLevel: 4
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 50
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 75
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li>
</ul>
===VEX===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 100
</li>
</ul>
===VILLAGER===
<ul> <li>
  Material: 'BOOK'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'BUCKET'
  Amount: 2
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 75
</li><li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 15
</li>
</ul>
===VINDICATOR===
<ul> <li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 1
  DropChance: 100
</li>
</ul>
===WITCH===
<ul> <li>
  Material: 'LAPIS_LAZULI'
  Amount: 16
  DropChance: 100
</li><li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'ENDER_PEARL'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 5
  DropChance: 25
</li><li>
  Material: 'GOLDEN_APPLE'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 25
  CustomName: 'Health Potion'
  PotionEffect: 'HEAL'
  EffectDuration: 1
  EffectLevel: 2
</li>
</ul>
===WITHER===
<ul> <li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 1
  DropChance: 100
</li>
</ul>
===WITHER_SKELETON===
<ul> <li>
  Material: 'ENCHANTED_GOLDEN_APPLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 100
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 100
</li>
</ul>
===WOLF===
<ul> <li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 75
</li><li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 50
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 1
  DropChance: 50
</li>
</ul>
===ZOMBIE===
<ul> <li>
  Material: 'GOLD_INGOT'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'OBSIDIAN'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'APPLE'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'IRON_INGOT'
  Amount: 3
  DropChance: 100
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 50
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 25
  CustomName: 'Health potion'
  PotionEffect: 'HEAL'
  EffectDuration: 0
  EffectLevel: 1
</li><li>
  Material: 'LAPIS_LAZULI'
  Amount: 8
  DropChance: 25
</li>
</ul>
===ZOMBIE_HORSE===
<ul> <li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 25
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 100
</li><li>
  Material: 'POTION'
  Amount: 1
  DropChance: 50
  CustomName: 'Speed Potion'
  PotionEffect: 'SPEED'
  EffectDuration: 180
  EffectLevel: 1
</li>
</ul>
===ZOMBIE_VILLAGER===
<ul> <li>
  Material: 'ENCHANTING_TABLE'
  Amount: 1
  DropChance: 50
</li><li>
  Material: 'DIAMOND'
  Amount: 2
  DropChance: 100
</li>
</ul>


{{Navbox Worlds}}
{{Navbox Worlds}}
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__NOEDITSECTION__
[[Category:Minigames]]
[[Category:Minigames]]

Revision as of 05:06, 7 September 2019

Nitro UHC gameplay

Nitro UHC, or Nitro Ultra-Hardcore is a minigame on the Dogcraft.net server based on the widely popular Ultra-Hardcore game mode in which players must fight in a battle royale to be the last man standing, while natural regeneration is disabled. Nitro changes the UHC formula by increasing the game speed significantly, specifically by making animals and monsters drop minerals and materials one would usually gather underground.

Format

Nitro UHC games last twenty minutes, after which all remaining players are teleported into a death-match style final arena. Before then, players have a chance to gather materials, primarily by slaying monsters and fighting other players. PvP is enabled after five minutes and monsters begin spawning after five and a half minutes, meaning players are encouraged to be quick in gathering gear, else be overwhelmed by other players and monsters.

Information about the game you are currently playing is displayed on the right hand side of your screen, including your current position, kills and the game timer. There are currently two servers available for players to join, which can be accessed from a lobby. To join, type /servers and select Nitro UHC from the hub. This will place you into the Nitro UHC Lobby. From there, you can type /servers again to be able to select either Nitro UHC server 1 or 2.

History

Nitro UHC was originally a regular Ultra Hardcore gamemode available on the Dogcraft server, however ReNDoG suggested adjusting the game to make it faster and more exciting and the Nitro variant of UHC was subsequently born. For a while, Nitro UHC was one of only two servers on Dogcraft that were hosted on a separate server on the network, the other being Bedwars. Unlike Bedwars, however, Nitro UHC proved to be incredibly popular and became the game of choice for ReNDoG when he pays a visit to the server, usually on stream.

In the transition from the Survival 2 world to the Survival 3 world and the update to Minecraft 1.13: The Update Aquatic, Nitro UHC was removed as an available gamemode. However, a new version of the popular mode was developed for the new version of Minecraft. The new update adjusted game balancing, added new final arenas and Phantom mobs that dropped elytra. The new update also introduced a UHC lobby, where players can join two UHC servers allowing for two games to run simultaneously. After much testing on secondary servers and through various livestreams, the new version debuted officially in a livestream by ReNDoG on the 2nd of June, 2019 and has been met with positive reception.

Final Arenas

The Dogcraft Build Team designed the final arenas for the Nitro UHC game.

The Villa by OldManLP85

The Villa by OldManLP85

This map was originally going to have a fully functioning mansion as well, but last minute this was decided against, to allow more open game play. The map includes an apple orchard, a vineyard, a campfire and a fountain. The fountain has been known to trap many people, leading to their untimely deaths.

Pirate Cove by OldManLP85

Pirate Cove by OldManLP85

4 Seasons by _gewoon_iemand_

This map originated as the home of the pirates. Seen here is the pirates cabins, treasure rooms, and even a skull cave. The lore of the build is that one day, whilst the pirates were out, a group of non-pirates came to raid their camp, midst raid the pirates returned via their ghostly portal. Side note, fire tick is on, if you are up the crows nest thinking you're safe - think again!

4 Seasons by _gewoon_iemand_

Centered around a giant tree, this arena is split into the 4 seasons, spring, autumn, winter and summer. Be sure to check out some of the houses, they create great cover whilst regenerating health.

4 Elements by Roseredtiger

4 Elements by Roseredtiger

Combining the 4 elements that are earth, wind, fire and water, this map allows more many hiding places, but in doing so, allows players to get trapped in the valleys below.

Treehouse by KimandJax

Treehouse by KimandJax

This exceptional masterpiece forces the players to be both cunning and use their parkour skills. Pressure plates light up lamps, alerting other players to where you are. Unfortunately, although this arena was beautiful some players complained that it didn't give very interesting matches and so it was discontinued from the map rotation. The map is available now for download via the planetminecraft service.

WorldDownloads.png
Treehouse by KimandJax Download 19th June, 2019

Loot Table

BAT

  • Material: 'OBSIDIAN' Amount: 2 DropChance: 50
  • Material: 'LEATHER' Amount: 2 DropChance: 100
  • Material: 'PAPER' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 25

BLAZE

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'DIAMOND' Amount: 1 DropChance: 50

CAVE_SPIDER

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'STRING' Amount: 2 DropChance: 100
  • Material: 'WEB' Amount: 1 DropChance: 50
  • Material: 'ENDER_PEARL' Amount: 1 DropChance: 25
  • Material: 'DIAMOND' Amount: 2 DropChance: 25
  • Material: 'POTION' Amount: 1 DropChance: 10 CustomName: 'Potion of Regeneration' PotionEffect: 'REGENERATION' EffectDuration: 120 EffectLevel: 1

CHICKEN

  • Material: 'ARROW' Amount: 4 DropChance: 100
  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'PAPER' Amount: 1 DropChance: 50
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'LEATHER' Amount: 1 DropChance: 100

COD

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'IRON_INGOT' Amount: 1 DropChance: 75
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 25
  • Material: 'LEATHER' Amount: 1 DropChance: 100

COW

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'PAPER' Amount: 1 DropChance: 50
  • Material: 'APPLE' Amount: 1 DropChance: 50
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50

CREEPER

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'GOLDEN_APPLE' Amount: 1 DropChance: 100
  • Material: 'ENDER_PEARL' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 50
  • Material: 'LAVA_BUCKET' Amount: 1 DropChance: 50
  • Material: 'POTION' Amount: 1 DropChance: 10 CustomName: 'Potion of Regeneration' PotionEffect: 'REGENERATION' EffectDuration: 1 EffectLevel: 120

DOLPHIN

  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 25
  • Material: 'DIAMOND' Amount: 3 DropChance: 75
  • Material: 'TRIDENT' Amount: 1 DropChance: 75 Enchantment: 'loyalty' EnchantLevel: 0
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 75

DONKEY

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'IRON_INGOT' Amount: 2 DropChance: 100
  • Material: 'LEATHER' Amount: 1 DropChance: 100

DROWNED

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 50
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 75
  • Material: 'DIAMOND' Amount: 2 DropChance: 50
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50

ELDER_GUARDIAN

  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 4 DropChance: 100

ENDER_DRAGON

  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 4 DropChance: 100

ENDERMAN

  • Material: 'DIAMOND' Amount: 2 DropChance: 100
  • Material: 'ENDER_PEARL' Amount: 2 DropChance: 100
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 50
  • Material: 'SPECTRAL_ARROW' Amount: 1 DropChance: 25
  • Material: 'OBSIDIAN' Amount: 3 DropChance: 100
  • Material: 'POTION' Amount: 1 DropChance: 10 CustomName: 'Strength Potion' PotionEffect: 'INCREASE_DAMAGE' EffectDuration: 180 EffectLevel: 1
  • Material: 'POTION' Amount: 1 DropChance: 10 CustomName: 'Potion of Invisibility' PotionEffect: 'INVISIBILITY' EffectDuration: 180 EffectLevel: 1

ENDERMITE

  • Material: 'IRON_INGOT' Amount: 3 DropChance: 100
  • Material: 'OBSIDIAN' Amount: 3 DropChance: 100

EVOKER

  • Material: 'IRON_INGOT' Amount: 5 DropChance: 100

GHAST

  • Material: 'DIAMOND' Amount: 2 DropChance: 100
  • Material: 'ENDER_PEARL' Amount: 2 DropChance: 100
  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 1 DropChance: 10

GUARDIAN

  • Material: 'IRON_INGOT' Amount: 3 DropChance: 100

HORSE

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'GOLDEN_APPLE' Amount: 1 DropChance: 25
  • Material: 'POTION' Amount: 1 DropChance: 10 CustomName: 'Speed Potion' PotionEffect: 'SPEED' EffectDuration: 180 EffectLevel: 1
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50

HUSK

  • Material: 'IRON_INGOT' Amount: 3 DropChance: 100
  • Material: 'DIAMOND' Amount: 3 DropChance: 25
  • Material: 'MILK_BUCKET' Amount: 1 DropChance: 100
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50

ILLUSIONER

  • Material: 'POTION' Amount: 1 DropChance: 10 CustomName: 'Invisibility Potion' PotionEffect: 'INVISIBILITY' EffectDuration: 180 EffectLevel: 1

IRON_GOLEM

  • Material: 'IRON_BLOCK' Amount: 10 DropChance: 100

LLAMA

  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'DIAMOND' Amount: 3 DropChance: 25
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75

MAGMA_CUBE

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'ENDER_PEARL' Amount: 2 DropChance: 100
  • Material: 'OBSIDIAN' Amount: 3 DropChance: 100

MULE

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'LEATHER' Amount: 1 DropChance: 100

MUSHROOM_COW

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'GOLD_INGOT' Amount: 3 DropChance: 50

OCELOT

  • Material: 'DIAMOND' Amount: 3 DropChance: 75
  • Material: 'POTION' Amount: 1 DropChance: 50 CustomName: 'Speed Potion' PotionEffect: 'SPEED' EffectDuration: 180 EffectLevel: 1
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50
  • Material: 'LEATHER' Amount: 1 DropChance: 100

PARROT

  • Material: 'GOLDEN_APPLE' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 3 DropChance: 25
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 25 PotionEffect: 'SPEED' EffectDuration: 180 EffectLevel: 1
  • Material: 'LEATHER' Amount: 1 DropChance: 100

PHANTOM

  • Material: 'ELYTRA' Amount: 1 DropChance: 25
  • Material: 'FIREWORK_ROCKET' Amount: 16 DropChance: 50
  • Material: 'OBSIDIAN' Amount: 3 DropChance: 75
  • Material: 'GOLDEN_APPLE' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 50
  • Material: 'POTION' Amount: 1 DropChance: 50 CustomName: 'Health Potion' PotionEffect: 'HEAL' EffectDuration: 0 EffectLevel: 1

PIG

  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'BUCKET' Amount: 1 DropChance: 50
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'PAPER' Amount: 1 DropChance: 50

PIG_ZOMBIE

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 25

PLAYER

  • Material: 'PLAYER_HEAD' Amount: 1 DropChance: 100

POLAR_BEAR

  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 1 DropChance: 25
  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 50

PUFFERFISH

  • Material: 'SPLASH_POTION' Amount: 1 DropChance: 50 CustomName: 'Splash potion of poison' PotionEffect: 'POISON' EffectDuration: 10 EffectLevel: 2
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50
  • Material: 'LEATHER' Amount: 1 DropChance: 100

RABBIT

  • Material: 'DIAMOND' Amount: 1 DropChance: 25
  • Material: 'POTION' Amount: 1 DropChance: 25 CustomName: 'Speed Potion' PotionEffect: 'SPEED' EffectDuration: 180 EffectLevel: 1
  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75

SALMON

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'IRON_INGOT' Amount: 1 DropChance: 75
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 25
  • Material: 'LEATHER' Amount: 1 DropChance: 100

SHEEP

  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75
  • Material: 'STRING' Amount: 1 DropChance: 50
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'LEATHER' Amount: 1 DropChance: 100

SHULKER

  • Material: 'DIAMOND_BLOCK' Amount: 1 DropChance: 100

SILVERFISH

  • Material: 'DIAMOND' Amount: 1 DropChance: 100
  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'IRON_INGOT' Amount: 2 DropChance: 100

SKELETON

  • Material: 'BOW' Amount: 1 DropChance: 50
  • Material: 'ARROW' Amount: 4 DropChance: 100
  • Material: 'DIAMOND' Amount: 2 DropChance: 50
  • Material: 'ENDER_PEARL' Amount: 1 DropChance: 25
  • Material: 'POTION' Amount: 1 DropChance: 25 CustomName: 'Regeneration' PotionEffect: 'REGENERATION' EffectDuration: 45 EffectLevel: 1

SKELETON_HORSE

  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 50
  • Material: 'ENDER_PEARL' Amount: 2 DropChance: 25
  • Material: 'DIAMOND' Amount: 3 DropChance: 25
  • Material: 'GOLDEN_APPLE' Amount: 2 DropChance: 50
  • Material: 'POTION' Amount: 1 DropChance: 50 CustomName: 'Speed Potion' PotionEffect: 'SPEED' EffectDuration: 180 EffectLevel: 1

SLIME

  • Material: 'IRON_INGOT' Amount: 1 DropChance: 75
  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 25

SNOWMAN

  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 75

SPIDER

  • Material: 'STRING' Amount: 2 DropChance: 100
  • Material: 'GOLD_INGOT' Amount: 3 DropChance: 100
  • Material: 'COBWEB' Amount: 1 DropChance: 50
  • Material: 'ENDER_PEARL' Amount: 1 DropChance: 25
  • Material: 'DIAMOND' Amount: 2 DropChance: 25
  • Material: 'POTION' Amount: 1 DropChance: 25 CustomName: 'Health Potion' PotionEffect: 'HEAL' EffectDuration: 0 EffectLevel: 1

SQUID

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'ARROW' Amount: 8 DropChance: 100
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 75
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 100
  • Material: 'LEATHER' Amount: 1 DropChance: 100
  • Material: 'GOLDEN_CARROT' Amount: 1 DropChance: 75

STRAY

  • Material: 'GOLDEN_APPLE' Amount: 1 DropChance: 75
  • Material: 'DIAMOND' Amount: 1 DropChance: 100
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50

TROPICAL_FISH

  • Material: 'GOLDEN_APPLE' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 100
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 75
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50

TURTLE

  • Material: 'TURTLE_HELMET' Amount: 1 DropChance: 25 Enchantment: 'protection' EnchantLevel: 4
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 50
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 75
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50

VEX

  • Material: 'IRON_INGOT' Amount: 3 DropChance: 100

VILLAGER

  • Material: 'BOOK' Amount: 2 DropChance: 100
  • Material: 'BUCKET' Amount: 2 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 25
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 75
  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 15

VINDICATOR

  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 1 DropChance: 100

WITCH

  • Material: 'LAPIS_LAZULI' Amount: 16 DropChance: 100
  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 50
  • Material: 'ENDER_PEARL' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 5 DropChance: 25
  • Material: 'GOLDEN_APPLE' Amount: 2 DropChance: 100
  • Material: 'POTION' Amount: 1 DropChance: 25 CustomName: 'Health Potion' PotionEffect: 'HEAL' EffectDuration: 1 EffectLevel: 2

WITHER

  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 1 DropChance: 100

WITHER_SKELETON

  • Material: 'ENCHANTED_GOLDEN_APPLE' Amount: 1 DropChance: 50
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 100
  • Material: 'DIAMOND' Amount: 2 DropChance: 100

WOLF

  • Material: 'IRON_INGOT' Amount: 3 DropChance: 75
  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 50
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 50
  • Material: 'DIAMOND' Amount: 1 DropChance: 50

ZOMBIE

  • Material: 'GOLD_INGOT' Amount: 2 DropChance: 100
  • Material: 'OBSIDIAN' Amount: 1 DropChance: 50
  • Material: 'APPLE' Amount: 2 DropChance: 100
  • Material: 'IRON_INGOT' Amount: 3 DropChance: 100
  • Material: 'DIAMOND' Amount: 2 DropChance: 50
  • Material: 'POTION' Amount: 1 DropChance: 25 CustomName: 'Health potion' PotionEffect: 'HEAL' EffectDuration: 0 EffectLevel: 1
  • Material: 'LAPIS_LAZULI' Amount: 8 DropChance: 25

ZOMBIE_HORSE

  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 25
  • Material: 'DIAMOND' Amount: 2 DropChance: 100
  • Material: 'POTION' Amount: 1 DropChance: 50 CustomName: 'Speed Potion' PotionEffect: 'SPEED' EffectDuration: 180 EffectLevel: 1

ZOMBIE_VILLAGER

  • Material: 'ENCHANTING_TABLE' Amount: 1 DropChance: 50
  • Material: 'DIAMOND' Amount: 2 DropChance: 100
This page was last modified on 7 September 2019, at 05:06. (3 years ago)
Background Takeshi by Edo