Spawn (Survival 2)
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|world    = [[Survival 2]] | |world    = [[Survival 2]] | ||
|mayors   = Headmod Team & [[ReNDoG]]({{Player|renthedog}} | |mayors   = Headmod Team & [[ReNDoG]]({{Player|renthedog}}) | ||
|contributors = A buildteam led by head moderator {{Player|Rustbite}} consisting of both staff and non staff players | |contributors = A buildteam led by head moderator {{Player|Rustbite}} consisting of both staff and non staff players | ||
|founded   = 2<sup>nd</sup> September, 2017 | |founded   = 2<sup>nd</sup> September, 2017 | ||
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'''Spawn''' on the [[Survival 2]] world was the point of origin for all players joining the world, and the center of the World Border. It featured a three kingdoms built in different styles and a castle to mark the gateway to the world. Dotted around these areas were groups of purchasable plots for players to build in. The plots were a one time permanent purchase using /buyspawnplot. The area could be accessed using the [[Commands Guide|command]] /spawn in game, which teleported the player to the [[rules]] room windmill at Spawn. | '''Spawn''' on the [[Survival 2]] world was the point of origin for all players joining the world, and the center of the World Border. It featured a three kingdoms built in different styles and a castle to mark the gateway to the world. Dotted around these areas were groups of purchasable plots for players to build in. The plots were a one time permanent purchase using /buyspawnplot. The area could be accessed using the [[Commands Guide|command]] /spawn in game, which teleported the player to the [[rules]] room windmill at Spawn. | ||
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== Layout and Builds == | |||
The large Spawn area was split into themed districts with plots of differing colours at each. | |||
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=== Dwarven Kingdom === | |||
The Dwarven area of Spawn was the biggest out of the three and featured one of the most notable builds of Spawn, the formidable Spawn Castle in the centre. The main building style here can be described as medieval and rustic. | |||
[[File:Dwarven mines.png|left|thumb|220x220px|''Dwarven mines - the gateway to other underground areas'']] | |||
This area featured two sets of player plots - yellow and brown. These plots proved to be the most popular, because of their proximity to the spawnpoint windmill. | |||
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Several lore-driven hidden builds were built in the Dwarven Kingdom. The Dwarven Mines, an elaborate ravine, led to both the Crystal Caves and Thief's Guild. The Caves connected the area to the Elven Kigdom trough an underground passage. The original proposal for the Thief's Guilds would have had it use admin shops to sell players unobtainable items for very large sums of [[Dogcraft Dollars|dcd]], although this was later scrapped. | |||
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=== Elven Kingdom === | |||
[[File:Elven.png|thumb|220x220px|''Centrepiece of the Elven area'']] | |||
An area further south of spawn castle was the Elven Kingdom. It was the smallest out of the three sections of spawn. The main build in it was a fantasy style basin with waterfalls and greenery, and a bridge through the middle. The basin had a tunnel connection to the Crystal Caves and therefore the Dwarven Kingdom. A small set of cyan plots were nearby. | |||
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=== Human Kingdom === | |||
The Human area was located near the south-eastern boundary of the castle wall, and was split into two main sections. The first was a large garden, featuring a hedge maze and a biodome, among other natural attractions. The other area was centred around a large jousting arena and housed the largest number of plots, which were pink. | |||
[[File:Pink plots.png|thumb|220x220px|''Wide view of the Human area and its pink plots'']] | |||
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=== Miscellaneous Builds === | |||
Located to the east of the castle was the [[Cyberdog Events Committee|Events Committee]] Headquarters for Survival 2. Although initially intended to be a place where the events of the world could be document, it wasn't utilised after the world launched. | |||
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The only public farm on the world was the Spawn wheat farm. Although located in the Dwarven area, the wheat field took on a well-known life of its own as the saviour to many new players, but also somewhat infamously as the leading cause of many moderator warnings. | |||
[[File:Events hq 2.png|thumb|237x237px|''Events Committee HQ'']] | |||
The server nether hub was accessible from Spawn, in the form of an impressive diamond shaped room with lava ceiling. | |||
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[[Spawn Station (Survival 2)|Spawn Station]] was a railway station intended to help players to find a place in the wild, or explore the world. It was operated by the [[Survival Railway Network|SRN]]. | |||
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A [[Scooberson Hidey Holes|Scooberson Hidey Hole]] was also hidden underground in the Dwarven Area. |
Revision as of 03:31, 8 September 2019
Spawn | |
---|---|
Survival 2 | |
Settlement | |
World | Survival 2 |
Founded | 2nd September, 2017 |
Mayor(s) | Headmod Team & ReNDoG( renthedog) |
Contributors | A buildteam led by head moderator Rustbite consisting of both staff and non staff players |
Location | X= -1975 Y= 64 Z= 2380 |
Transport | SRN Spawn Station Nether Hub Room / NTN Spawn Station |
Spawn on the Survival 2 world was the point of origin for all players joining the world, and the center of the World Border. It featured a three kingdoms built in different styles and a castle to mark the gateway to the world. Dotted around these areas were groups of purchasable plots for players to build in. The plots were a one time permanent purchase using /buyspawnplot. The area could be accessed using the command /spawn in game, which teleported the player to the rules room windmill at Spawn.
Layout and Builds
The large Spawn area was split into themed districts with plots of differing colours at each.
Dwarven Kingdom
The Dwarven area of Spawn was the biggest out of the three and featured one of the most notable builds of Spawn, the formidable Spawn Castle in the centre. The main building style here can be described as medieval and rustic.
This area featured two sets of player plots - yellow and brown. These plots proved to be the most popular, because of their proximity to the spawnpoint windmill.
Several lore-driven hidden builds were built in the Dwarven Kingdom. The Dwarven Mines, an elaborate ravine, led to both the Crystal Caves and Thief's Guild. The Caves connected the area to the Elven Kigdom trough an underground passage. The original proposal for the Thief's Guilds would have had it use admin shops to sell players unobtainable items for very large sums of dcd, although this was later scrapped.
Elven Kingdom
An area further south of spawn castle was the Elven Kingdom. It was the smallest out of the three sections of spawn. The main build in it was a fantasy style basin with waterfalls and greenery, and a bridge through the middle. The basin had a tunnel connection to the Crystal Caves and therefore the Dwarven Kingdom. A small set of cyan plots were nearby.
Human Kingdom
The Human area was located near the south-eastern boundary of the castle wall, and was split into two main sections. The first was a large garden, featuring a hedge maze and a biodome, among other natural attractions. The other area was centred around a large jousting arena and housed the largest number of plots, which were pink.
Miscellaneous Builds
Located to the east of the castle was the Events Committee Headquarters for Survival 2. Although initially intended to be a place where the events of the world could be document, it wasn't utilised after the world launched.
The only public farm on the world was the Spawn wheat farm. Although located in the Dwarven area, the wheat field took on a well-known life of its own as the saviour to many new players, but also somewhat infamously as the leading cause of many moderator warnings.
The server nether hub was accessible from Spawn, in the form of an impressive diamond shaped room with lava ceiling.
Spawn Station was a railway station intended to help players to find a place in the wild, or explore the world. It was operated by the SRN.
A Scooberson Hidey Hole was also hidden underground in the Dwarven Area.