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[[File:Events.png|thumb|134x134px]]
[[File:Anniversary Cog.svg|thumb|134x134px]]
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28<sup>th</sup> of September, 2025. Β 
The '''[[Dogcraft Server]]''' is turning 10 years old on the 28<sup>th</sup> of September, 2025. Β 


To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. Β 
To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. Β 


In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail<div style="display:none;">
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail<div style="display:none;">
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<div style="display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;">
<div style="display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;">
{{Box2/Page_card
{{Box2/Page_card
|title=Spawn City
|title=1. Spawn City
|color=#dca101
|color=#dca101
|image=2019-01-27 20.05.49.png
|image=2019-01-27 20.05.49.png
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{{Box2/Page_card
{{Box2/Page_card
|title=Lackria
|title=2. Lackria
|color=#dca101
|color=#dca101
|image=Lackria Overhead 2.png
|image=Lackria Overhead 2.png
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<div class="vdesktop"><div style="width: 50%;"><div style="width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;"></div></div><div style="width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;"></div><div style="width: 50%;margin-left: 50%;"><div style="width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;"></div></div></div>
<div class="vdesktop"><div style="width: 50%;"><div style="width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-bottom: -10px;border-radius: 0px 0px 0px 10px;"></div></div><div style="width: 50%;margin: 0 auto;height: 10px;background: darkgray;border-radius: 0px 5px 0px 5px;"></div><div style="width: 50%;margin-left: 50%;"><div style="width: 10px;height: 40px;background: darkgray;margin: 0 auto;margin-top: -10px;border-radius: 0px 10px 0px 0px;"></div></div></div>
<div class="vmobile"><div style="width:10px; height:40px; background:darkgray; margin:0 auto;"></div></div>
<div class="vmobile"><div style="width:10px; height:40px; background:darkgray; margin:0 auto;"></div></div>
<div class="flex-mobile-wrap" style="display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0; display:none; ">
<div class="flex-mobile-wrap" style="display:flex; flex-direction:row-reverse; gap:1rem; margin-top:0;">
Β 
{{Box2
{{Box2
|title=Survival 1 - Pioneer <br/>Beginnings
|title=Survival 2 - Settlement <br>Boom
|color=#4dbc59
|color=#4dbc59
|content=
|content=
The official Dogcraft server was launched on the 28th of September, 2015 to a group of whitelisted β€˜pioneers’, and later opened to the public in November of that year.
[[Survival 2]] was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months.
<br>
<br>
The very early Dogcraft community was a mix of tightknit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was sometimes little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.
<br>
<br>
In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.
The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by [[ReNDoG]]. This phenomenon has been posthumously referred to as the [[Townpocalypse]].
Β 
|styles=margin-top:0;}}
|styles=margin-top:0;}}
<div style="display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;">
<div style="display:flex; min-width:50%; flex-direction:column; gap:1rem; justify-content:center;">
{{Box2/Page_card
{{Box2/Page_card
|title=Spawn City
|title=3. City of Havana
|color=#4dbc59
|color=#4dbc59
|image=2019-01-27 20.05.49.png
|image=2018-10-18 21.39.39-edit3-cropped.jpg
|content=
|content=
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.
The City of Havana was conceptualised with the purpose of housing the [[Survival Railway Network]]'s [[Grand Central Station (Survival 2)|Grand Central Station]]. However it, morphed quickly into a city project with a set of specific building guidelines revolving around creating buildings with public purpose and a structurally cohesive urban setting. The city was featured on a [https://www.youtube.com/watch?v=JvI97e8Pc9A&list=PL6_PcQuFcLhtcysYKQBZxwgZCzRMAHFLZ&index=3 base tour video] with [[ReNDoG]].
|link=Spawn (Survival 1)}}
|link=City of Havana}}


{{Box2/Page_card
{{Box2/Page_card
|title=Lackria
|title=4. Akkara City
|color=#4dbc59
|color=#4dbc59
|image=Lackria Overhead 2.png
|image=Akkara Temples.png
|content=
|content=
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.
Akkara City was a large scale plot based city with an emphasis on creating an aesthetically cohesive setting. Taking experience from [[Lackria]], the city was more tightly guided and pre-planned with specific guidelines for different districts. [[ReNDoG]] livestreamed a portion of the city's 12-hour [[Akkara City Opening Day|opening event]], and this exposure amplified the cultural effect of the then-recent base tour video.
|link=Lackria}}
|link=Akkara City}}
</div>
</div>
</div>
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|content=
|content=
<center style="font-size:32px">{{fa|hourglass-half|color=darkgray}}</center>
<center style="font-size:32px">{{fa|hourglass-half|color=darkgray}}</center>
'''Coming soon''': Check back on September 22<sup>nd</sup> for the next batch of featured articles!
'''Coming soon''': Check back on September 24<sup>th</sup> for the next batch of featured articles!
|border=darkgray
|border=darkgray
|style=margin-top:0;
|style=margin-top:0;

Revision as of 14:34, 22 September 2025

Anniversary Cog.svg

The Dogcraft Server is turning 10 years old on the 28th of September, 2025.

To mark the occasion, we're holding events all around the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years.

In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail

Curated articles

As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!

Survival 1 - Pioneer
Beginnings

The official Dogcraft Server was launched on the 28th of September, 2015 to a group of whitelisted [Pioneer]s, and later opened to the public in November of that year.


The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.

In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.

Survival 2 - Settlement
Boom

Survival 2 was launched in the second half of 2017, and was open concurrently with Survival 1, though almost all players switched active on the newer world. The world was relatively short-lived - just 14 months.


During this period, the elements of organised player communities began to crystallise. This was a natural progression as similarly interested players become more familiar, but was also fueled by the rise of Discord as a communication platform, which allowed more organisation and regulation within a player group to accomplish increasingly specific goals.

The biggest rise in prominence was that of public settlements, which developed from the conditions described earlier, and exploded once spotlight was put on them by ReNDoG. This phenomenon has been posthumously referred to as the Townpocalypse.



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This page was last modified on 22 September 2025, at 14:34. (2 months ago)