Spawn (Survival 1)
From Dogcraft Wiki
Template:Infobox City TemplateSurvival 1 Spawn (frequently mentioned with the suffix 'City' or 'Town') was the starting point for all Dogcraft Survival worlds and features many of the earliest builds in the server's history. It features arguably the largest city on any of the Survival worlds.
Player Spawn
The spawn point of the world is located in a replica of Silkworm Gang Island, a major feature of ReNDoG's Season 3 of Survival posted to youtube which occurred in a similar era to the opening of the Dogcraft server.
Upon dropping from the Island's fort, players must walk through the adjoining underwater tunnel, also built by ReNDoG, before reaching a rules room. Players may then enter the city component of Spawn.
History
Pioneer Roots
The server Pioneers created the first waves of buildings and roads/basic layout in October 2015. Most builds were made along a central street, including a enchanting facility and central nether portal, the MoleMart, and a 'recycling' facility. At the end of the street, an unfinished welcome centre with accompanying shop built by MasterMind_DC. Perhaps most significantly, public vegetable farms were built along a branching road heading west.
Public Expansion
Upon public launch of Dogcraft in November 2015, Spawn City developed very quickly. Buildings and houses of players appeared daily and roads were extended to match as needed. Many major buildings in the city today started here. _edo constructed a public tree farm alongside his distinctive sandstone builds on the central waterfront. Drakfluga created a large castle near the western shoreline. Mr_Dawgie built a newbie town in the western desert. Further in a similar direction, asgogg created a large town build that eventually met the city outskirts. The pubic food farms were expanded and Scooberson's Banner Gallery was built next to them. EwanWatson and Lord_Faldin were among the more prominent early builders in the east of the city. jjminedogs and Venturian77's base was the main feature in the south of the city. Demand for a shopping district was fulfilled when a river near the centre of the city was filled to create new land, but was unregulated (and eventually replaced by the mall in the months following).
Early 2016
The new year continued the run of high activity at Spawn. A short lived discussion on naming the city ensued, with no particular title gaining any traction, with the exception of the name 'Hoofstad', the dutch word for capital. Some relics of this name still remain in the copies of the city today. Blued0g expanded significantly during this time, building a large castle and molehill, in addition to a mini-town called The Oasis in the southwest of the city. A proposal to fit the city with walls was pushed by _edo, but was not especially supported, and only one small exemplar section completed. jjminedogs gradually acquired a very large amount of the land and builds in the southern area of spawn, on the east side of player spawnpoint. The distinctive prismarine topped towers on the desert edge were built around this time. darparniox expanded to have a majority share of the northern area of the city.
In March of the year, LAK3RS and Mr_Dawgie were given parcel of land in the central city and set about building a 1:2 scale replica of the Grannydog Monument, from the same ReNDoG survival series as Silkworm Gang Island. In the same period, _edo had theorized the beginning of a railway network, and approached Mr_Dawgie about using the monument as a central station, resulting in the newly formed SRN's Spawn Station. Increasingly, small and quickly abandoned builds and shops made up for the slowing activity from established players. By this time, uncomplicated and medium or larger spaces of land were almost impossible to find without travelling to the outskirts of the city.