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To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. | To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. | ||
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail<div style="display:none;"> | |||
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=== Curated articles === | === Curated articles === | ||
As we get closer to the 28<sup>th</sup>, every second day, two more of our curated articles will be revealed and featured, so check back regularly! | |||
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The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted | The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted {{Rank|Pioneer}}s, and later opened to the public in November of that year. | ||
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The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication. | The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication. | ||
Revision as of 20:43, 20 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025.
To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years.
In addition, launching shortly will be an Interactive Timeline that will allow anyone to explore the server's history in more detail
Curated articles
As we get closer to the 28th, every second day, two more of our curated articles will be revealed and featured, so check back regularly!
Survival 1 - Pioneer
Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
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