Happy Villagers Inc. 2074
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{{Infobox Build | {{Infobox Build | ||
|title = {{{{{|safesubst:}}}ROOTPAGENAME}} | |title = {{{{{|safesubst:}}}ROOTPAGENAME}} | ||
|image = | |image = HVI´s Monolith.png | ||
|world = Survival 6 | |world = Survival 6 | ||
| | |subworld=Sheltie|builders =Dudelmaster | ||
|builders = | |contributors =DerZaron, Hesch1602 | ||
|contributors = | |||
|status = {{Active}} | |status = {{Active}} | ||
|completed = | |completed = | ||
|xcoord = | |xcoord =43 | ||
|ycoord = | |ycoord =90 | ||
|zcoord = | |zcoord =-3700 | ||
|dimension = Overworld | |dimension = Overworld | ||
}} | }} | ||
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==About== | ==About== | ||
More than just a name dripping with sarcasm, Happy Villagers Inc. (HVI) thrives on cultivating a cheerful, pastoral image. Lush commercials depict smiling families frolicking in virtual meadows, while their logo, a downwards arrow in a vibrant orange, conveys a sense of progress and optimism. In reality, HVI is | More than just a name dripping with sarcasm, Happy Villagers Inc. (HVI) thrives on cultivating a cheerful, pastoral image. Lush commercials depict smiling families frolicking in virtual meadows, while their logo, a downwards arrow in a vibrant orange, conveys a sense of progress and optimism. In reality, HVI is helping the comunity with several problems. | ||
==History== | ==History== | ||
HVI has moved its location to [[Lumina Zenith]]. | HVI has moved its location to [[Lumina Zenith]]. | ||
Early Days (2020s-2050s): | === Early Days (2020s-2050s): === | ||
* The Startup was trading goods well known in the minecraft community. Look up [[Happy Villagers Inc]]. | |||
* The Startup was trading goods well known in the minecraft community. Look up [[Happy Villagers Inc]]. | |||
* HVI expands and specializes in virtual reality entertainment. Their flagship product, "Elysium," quickly gains popularity for its immersive and idyllic landscapes. | * HVI expands and specializes in virtual reality entertainment. Their flagship product, "Elysium," quickly gains popularity for its immersive and idyllic landscapes. | ||
* The company expands, offering educational and even therapeutic VR experiences, establishing itself as a leader in the field. | * The company expands, offering educational and even therapeutic [[wikipedia:Virtual_reality|VR]] experiences, establishing itself as a leader in the field. | ||
* Rumors emerge about HVI's data collection practices, but their cheerful image and positive social impact mask any concerns. | * Rumors emerge about HVI's data collection practices, but their cheerful image and positive social impact mask any concerns. | ||
Shifting Focus (2050s-2070s): | === Shifting Focus (2050s-2070s): === | ||
* Neural implant technology explodes, and HVI pioneers its integration into [[wikipedia:Virtual_reality|VR]], creating a truly connected and experiential platform. | |||
* Neural implant technology explodes, and HVI pioneers its integration into VR, creating a truly connected and experiential platform. | |||
* The company acquires numerous bioengineering firms, gaining control over body modification and consciousness uploading technology. | * The company acquires numerous bioengineering firms, gaining control over body modification and consciousness uploading technology. | ||
* HVI launches Elysium 2.0, blurring the lines between VR and reality. Players experience emotions, engage in simulated economies, and even trade virtual goods for real-world benefits. | * HVI launches Elysium 2.0, blurring the lines between VR and reality. Players experience emotions, engage in simulated economies, and even trade virtual goods for real-world benefits. | ||
* Critics accuse HVI of manipulating emotions and behavior through subliminal messaging within Elysium, but the company denies all allegations. | * Critics accuse HVI of manipulating emotions and behavior through subliminal messaging within Elysium, but the company denies all allegations. | ||
Corporate Colossus (2070s-Present): | === Corporate Colossus (2070s-Present): === | ||
* HVI becomes a megacorporation, controlling essential neural implants and the vast majority of [[wikipedia:Virtual_reality|VR]] infrastructure. | |||
* HVI becomes a megacorporation, controlling essential neural implants and the vast majority of VR infrastructure. | * The (black) market for bodies and consciousness uploads thrives, fueled by HVI's technology and the desire for physical enhancements or escape from harsh realities. | ||
* The black market for bodies and consciousness uploads thrives, fueled by HVI's technology and the desire for physical enhancements or escape from harsh realities. | * Whispers circulate about HVI's experiments with [[wikipedia:Artificial_intelligence|AI]] and merging minds with machines, raising concerns about their ultimate goals. | ||
* Whispers circulate about HVI's experiments with AI and merging minds with machines, raising concerns about their ultimate goals. | * Rumors of a [https://de.wikipedia.org/wiki/Star_Wars:_Rebellion Rebellion] ... | ||
* Rumors of a Rebellion ... | |||
==== Elysium 2.0 ==== | ==== Elysium 2.0 ==== | ||
it's a meticulously crafted world with its own internal systems, societies, and even economies. Here's a glimpse intns:o how it function. | |||
===== Difference Elysium and Elysium2.0 ===== | ===== Difference Elysium and Elysium2.0 ===== | ||
* Elysium: Primarily marketed as a VR escape with idyllic landscapes and simulated societies. Focused on individual experiences and entertainment. | * Elysium: Primarily marketed as a [[wikipedia:Virtual_reality|VR]] escape with idyllic landscapes and simulated societies. Focused on individual experiences and entertainment. | ||
* Elysium 2.0: A full-fledged virtual world with economies, social structures, and even physical sensations. Integrates with real-world aspects, aiming to blur the lines between virtual and physical existence. | * Elysium 2.0: A full-fledged virtual world with economies, social structures, and even physical sensations. Integrates with real-world aspects, aiming to blur the lines between virtual and physical existence. | ||
===== Structure and Design: ===== | |||
Structure and Design: | |||
* Layered Reality: Elysium exists on multiple levels. The base layer is a vast digital landscape, meticulously designed with diverse biomes, bustling cities, and even historical recreations. | * Layered Reality: Elysium exists on multiple levels. The base layer is a vast digital landscape, meticulously designed with diverse biomes, bustling cities, and even historical recreations. | ||
* Dynamic Ecosystems: These landscapes aren't static. Weather patterns, day/night cycles, and even natural disasters create a dynamic environment, fostering a sense of immersion and engagement. | * Dynamic Ecosystems: These landscapes aren't static. Weather patterns, day/night cycles, and even natural disasters create a dynamic environment, fostering a sense of immersion and engagement. | ||
* Simulated Societies: HVI carefully cultivates various societies within Elysium, ranging from idyllic villages to bustling metropolises. Each has its own laws, customs, and social hierarchies, mimicking real-world dynamics. | * Simulated Societies: HVI carefully cultivates various societies within Elysium, ranging from idyllic villages to bustling metropolises. Each has its own laws, customs, and social hierarchies, mimicking real-world dynamics. | ||
Player Interaction and Integration: | ===== Player Interaction and Integration: ===== | ||
* [[wikipedia:Avatar_(computing)|Avatar Creation]]: Players create personalized avatars using a robust customization system, choosing appearances, skills, and even social backgrounds. These avatars become their virtual identities within Elysium. | |||
* Avatar Creation: Players create personalized avatars using a robust customization system, choosing appearances, skills, and even social backgrounds. These avatars become their virtual identities within Elysium. | |||
* Experience and Growth: Players can level up their skills, acquire virtual goods, and participate in various activities like crafting, trading, or even completing quests. This sense of progression provides long-term engagement. | * Experience and Growth: Players can level up their skills, acquire virtual goods, and participate in various activities like crafting, trading, or even completing quests. This sense of progression provides long-term engagement. | ||
* Neural Link Integration: Advanced neural links create a deeper connection to Elysium. Players experience emotions, physical sensations, and even taste simulated food, blurring the lines between virtual and real worlds. | * Neural Link Integration: Advanced neural links create a deeper connection to Elysium. Players experience emotions, physical sensations, and even taste simulated food, blurring the lines between virtual and real worlds. | ||
* It may or may not collect Data of users. All users accepted Cookies. | * It may or may not collect Data of users. All users accepted [[wikipedia:HTTP_cookie|Cookies]]. | ||
* Marketplace: Players can trade virtual goods and even influence aspects of the world, creating a complex in-game economy. | * Marketplace: Players can trade virtual goods and even influence aspects of the world, creating a complex in-game economy. | ||
* Glitchwalkers exploit hidden pathways of the World. Legal lawsuits are in action. | * Glitchwalkers exploit hidden pathways of the World. Legal lawsuits are in action. | ||
== Sustainable Efforts == | == Sustainable Efforts == | ||
* Project Evergreen: Planting trees in deserted areas across the globe. | ===== Environmental Campaigns: ===== | ||
* [https://treefoundation.org/2021/04/30/planting-trees-an-easy-way-to-help-the-environment/ Project Evergreen]: Planting trees in deserted areas across the globe. | |||
* Clean Cloud Initiative: carbon-neutral Data-Centers. | * Clean Cloud Initiative: carbon-neutral Data-Centers. | ||
* Second Life Bio-Project: Body modification as a way to recycle less desirable bodies. | * Second Life Bio-Project: Body modification as a way to recycle [[wikipedia:Squidward_Tentacles|less desirable bodies]]. | ||
===== Social & Ethical Campaigns: ===== | |||
* The Empathy Network: Utilizing Elysium to promote global understanding. | * The Empathy Network: Utilizing Elysium to promote global understanding. | ||
* Escape to Opportunity: Highlighting the freedom and empowerment offered in Elysium. | * Escape to Opportunity: Highlighting the freedom and empowerment offered in Elysium. | ||
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== Career == | == Career == | ||
===== Technological Innovation: ===== | |||
* Shape the future: Be at the forefront of cutting-edge VR, bioengineering, and AI technology, shaping the way people interact with the world. | * Shape the future: Be at the forefront of cutting-edge VR, bioengineering, and AI technology, shaping the way people interact with the world. | ||
* Challenge yourself intellectually: Work on groundbreaking projects with brilliant minds, constantly pushing the boundaries of what's possible. | * Challenge yourself intellectually: Work on groundbreaking projects with brilliant minds, constantly pushing the boundaries of what's possible. | ||
* Leave a legacy: Contribute to advancements that will impact millions and redefine the concept of reality itself. | * Leave a legacy: Contribute to advancements that will impact millions and redefine the concept of reality itself. | ||
Personal Advancement: | ===== Personal Advancement: ===== | ||
* Unparalleled career growth: Rise through the ranks in a dynamic and rapidly evolving company, with opportunities for rapid promotion and leadership roles. | * Unparalleled career growth: Rise through the ranks in a dynamic and rapidly evolving company, with opportunities for rapid promotion and leadership roles. | ||
* Competitive compensation and benefits: Enjoy premium wages, comprehensive healthcare, and access to advanced bio-modifications unavailable elsewhere. | * Competitive compensation and benefits: Enjoy premium wages, comprehensive healthcare, and access to advanced bio-modifications unavailable elsewhere. | ||
* Endless learning and development: Access cutting-edge training programs, personalized mentoring, and the chance to continuously upskill in various fields. | * Endless learning and development: Access cutting-edge training programs, personalized mentoring, and the chance to continuously upskill in various fields. | ||
Impact and Purpose: | ===== Impact and Purpose: ===== | ||
* Build a better future: Contribute to a company striving to create a more connected, harmonious, and prosperous society through technology. | * Build a better future: Contribute to a company striving to create a more connected, harmonious, and prosperous society through technology. | ||
* Solve real-world problems: Be part of initiatives addressing climate change, resource scarcity, and social inequality through innovative solutions. | * Solve real-world problems: Be part of initiatives addressing climate change, resource scarcity, and social inequality through innovative solutions. | ||
Line 101: | Line 90: | ||
==Gallery== | ==Gallery== | ||
{{Navbox Survival 6}} | {{Navbox Survival 6}} |
Latest revision as of 20:52, 8 March 2024
Happy Villagers Inc. 2074 | |
---|---|
Survival 6 Sheltie | |
Build | |
World | Survival 6 (Sheltie) |
Builder(s) | Dudelmaster |
Contributors | DerZaron, Hesch1602 |
Location | X= 43 Y= 90 Z= -3700 |
Happy Villagers Inc. 2074 is a build on the Survival 6 world of the Dogcraft Server.
About
More than just a name dripping with sarcasm, Happy Villagers Inc. (HVI) thrives on cultivating a cheerful, pastoral image. Lush commercials depict smiling families frolicking in virtual meadows, while their logo, a downwards arrow in a vibrant orange, conveys a sense of progress and optimism. In reality, HVI is helping the comunity with several problems.
History
HVI has moved its location to Lumina Zenith.
Early Days (2020s-2050s):
- The Startup was trading goods well known in the minecraft community. Look up Happy Villagers Inc.
- HVI expands and specializes in virtual reality entertainment. Their flagship product, "Elysium," quickly gains popularity for its immersive and idyllic landscapes.
- The company expands, offering educational and even therapeutic VR experiences, establishing itself as a leader in the field.
- Rumors emerge about HVI's data collection practices, but their cheerful image and positive social impact mask any concerns.
Shifting Focus (2050s-2070s):
- Neural implant technology explodes, and HVI pioneers its integration into VR, creating a truly connected and experiential platform.
- The company acquires numerous bioengineering firms, gaining control over body modification and consciousness uploading technology.
- HVI launches Elysium 2.0, blurring the lines between VR and reality. Players experience emotions, engage in simulated economies, and even trade virtual goods for real-world benefits.
- Critics accuse HVI of manipulating emotions and behavior through subliminal messaging within Elysium, but the company denies all allegations.
Corporate Colossus (2070s-Present):
- HVI becomes a megacorporation, controlling essential neural implants and the vast majority of VR infrastructure.
- The (black) market for bodies and consciousness uploads thrives, fueled by HVI's technology and the desire for physical enhancements or escape from harsh realities.
- Whispers circulate about HVI's experiments with AI and merging minds with machines, raising concerns about their ultimate goals.
- Rumors of a Rebellion ...
Elysium 2.0
it's a meticulously crafted world with its own internal systems, societies, and even economies. Here's a glimpse intns:o how it function.
Difference Elysium and Elysium2.0
- Elysium: Primarily marketed as a VR escape with idyllic landscapes and simulated societies. Focused on individual experiences and entertainment.
- Elysium 2.0: A full-fledged virtual world with economies, social structures, and even physical sensations. Integrates with real-world aspects, aiming to blur the lines between virtual and physical existence.
Structure and Design:
- Layered Reality: Elysium exists on multiple levels. The base layer is a vast digital landscape, meticulously designed with diverse biomes, bustling cities, and even historical recreations.
- Dynamic Ecosystems: These landscapes aren't static. Weather patterns, day/night cycles, and even natural disasters create a dynamic environment, fostering a sense of immersion and engagement.
- Simulated Societies: HVI carefully cultivates various societies within Elysium, ranging from idyllic villages to bustling metropolises. Each has its own laws, customs, and social hierarchies, mimicking real-world dynamics.
Player Interaction and Integration:
- Avatar Creation: Players create personalized avatars using a robust customization system, choosing appearances, skills, and even social backgrounds. These avatars become their virtual identities within Elysium.
- Experience and Growth: Players can level up their skills, acquire virtual goods, and participate in various activities like crafting, trading, or even completing quests. This sense of progression provides long-term engagement.
- Neural Link Integration: Advanced neural links create a deeper connection to Elysium. Players experience emotions, physical sensations, and even taste simulated food, blurring the lines between virtual and real worlds.
- It may or may not collect Data of users. All users accepted Cookies.
- Marketplace: Players can trade virtual goods and even influence aspects of the world, creating a complex in-game economy.
- Glitchwalkers exploit hidden pathways of the World. Legal lawsuits are in action.
Sustainable Efforts
Environmental Campaigns:
- Project Evergreen: Planting trees in deserted areas across the globe.
- Clean Cloud Initiative: carbon-neutral Data-Centers.
- Second Life Bio-Project: Body modification as a way to recycle less desirable bodies.
Social & Ethical Campaigns:
- The Empathy Network: Utilizing Elysium to promote global understanding.
- Escape to Opportunity: Highlighting the freedom and empowerment offered in Elysium.
- The Hive Mind Pledge: A campaign encouraging consciousness uploads into Elysiumas it is a digital utopia.
Career
Technological Innovation:
- Shape the future: Be at the forefront of cutting-edge VR, bioengineering, and AI technology, shaping the way people interact with the world.
- Challenge yourself intellectually: Work on groundbreaking projects with brilliant minds, constantly pushing the boundaries of what's possible.
- Leave a legacy: Contribute to advancements that will impact millions and redefine the concept of reality itself.
Personal Advancement:
- Unparalleled career growth: Rise through the ranks in a dynamic and rapidly evolving company, with opportunities for rapid promotion and leadership roles.
- Competitive compensation and benefits: Enjoy premium wages, comprehensive healthcare, and access to advanced bio-modifications unavailable elsewhere.
- Endless learning and development: Access cutting-edge training programs, personalized mentoring, and the chance to continuously upskill in various fields.
Impact and Purpose:
- Build a better future: Contribute to a company striving to create a more connected, harmonious, and prosperous society through technology.
- Solve real-world problems: Be part of initiatives addressing climate change, resource scarcity, and social inequality through innovative solutions.
- Make a difference on a global scale: Your work will impact millions across the world, fostering understanding and progress.
Gallery
|