.Path Network Group
From Dogcraft Wiki
.Path Network Group | |
---|---|
Survival 4 | |
Project | |
Type | Server-wide Project |
World(s) | Survival 4 |
Leader(s) | TheLemonCrafter
_Shako Montenator |
The Path Network Group, or PNG as it's more commonly known, is a group that was formed on the Beagle world of Survival 4. The aim of the group is to provide high quality roads for use on horseback or on foot. The Path Network Group exclusively operates on Beagle while road transport on Husky is managed by the Road and Horse Network. The Path Network Group was officially created on the 20th June 2020 by TheLemonCrafter.
Management
The project is overseen by the original creator of the PNG, TheLemonCrafter. From June 2020 until March 2021, TheLemonCrafter managed the operations of the PNG by himself. In March of 2021, two players who had previous experience with building the RHN on Husky, _Shako and Montenator, were approached to aid in the expansion of the PNG. So, on the 21st of March 2021, _Shako and Montentator joined TheLemonCrafter in overseeing the progress of the PNG. Player _edo also serves a more behind the scenes consultant role to the PNG, and also provides the group with a link to the RHN on Husky.
Network Design
PNG-style roads differ to the RHN-style roads in lots of different ways. While RHN roads are generally more streamlined and standardized, PNG roads are more heavily detailed and landscaped, and tend to meander more than RHN roads. PNG roads have different styles of detailing dependent on which biome they are running through. For example, the jungle stretch of the Alina Road takes the style of a jungle boardwalk that snakes through the canopy, while further along the road in the taiga biome, the sides of the roads are decorated with ferns and berry bushes to fit the theme of the landscape.
The PNG also has many shelters along its roads. These shelters can vary in size, from small hovels in the ground to grand structures like the shelter at the end of the Spirit of the Forest Bridge.
Notable Projects
Beagle Spawn Development
When the events team announced the Battle of the Spawns event in May 2021, members of the PNG noticed how many players flocked to the Husky Spawn area to build, due to it already having decent infrastructure to expand upon. Beagle Spawn Town however, lacked any basic infrastructure and as a result few players were building there. The project leads of the PNG approached the Server [HeadMod]s asking for permission to develop the infrastructure of the roads around beagle spawn. The permission was granted, and a layout was plotted for roads in the area. A central boulevard would be located between Broga_’s build and dmgdog's NTN HQ and would stretch westwards to the edge of the Spawn Town area, crossing the Beagle North Line at one point. A circumference road would also be built by _Shako that curved around EddyTeach’s observatory, past _Blue_Max_’s rocket and connecting to an existing spawn road at behid’s house. A central road that went from north to south was built by Montenator, along which many players built their entries. By the end of the month, Beagle spawn had seen an explosion of builds pop up along the roads, successfully developing Beagle Spawn and putting it on the map as a major point of interest on Beagle.
The roads aren’t the only contribution of the PNG to the Beagle Spawn Town, the PNG HQ is also located at the top of the area, close to Camp Beagle. The building was designed by TheLemonCrafter, cheesyfrys, and CrunchyCrackr, and stretches high into the sky. The building is a modern style skyscraper featuring a spacious lobby area. The HQ is one of the tallest builds in Spawn Town and can be seen from anywhere in the vicinity.
Alina Road
Alina Road is by far the largest project undertaken by the PNG. It is for the most part finished, bar a few stretches. The goal of the project was to create a road connecting the City of Alina to Beagle Spawn. The PNG officially began construction on the project on the 20th of October 2020. To this day it is one of the most diverse and exciting roads the PNG has built.
Points of Interest:
SosigRam’s Base
Nestled into the jungle to the east of Beagle Spawn, SosigRam has created a futuristic base similar in style to Xisuma's base on Season 7 of Hermitcraft. The Alina Road changes from the jungle boardwalk to a sleek quartz viaduct, which cuts through the base. The floor is made of yellow stained glass, providing good views to the undergrowth below.
Clifton Bridge
Clifton Bridge is located in the mountains just outside the jungle, nearby East Station. The bridge has a grand design, with two sandstone towers supporting a large suspension bridge over the valley below. The bridge was constructed by TheLemonCrafter, with help from cheesyfrys and CrunchyCrackr.
Spirit of the Forest Bridge
Built mainly by ashapink, Sizzy1, and ZBK42, this viaduct runs through a portion of the taiga biome further east of the Clifton Bridge. It has a rustic design and contains a large rest stop at its eastern end. Watch your step while on this rickety bridge, but the views of the surrounding biome are well worth the risk.
Point Cadwell/ Ormund Bridge
Continuing through the forest you will catch sight of the small seaside settlement of Point Cadwell, built predominantly by jazzyamx and ZBK42. The Ormund Bridge is currently half finished, but still serves its job of allowing the player to cross the coastal waters of the area, into the main town. The Benbow Inn is located nearby which serves as another rest stop for weary travelers.
Port Slomo
As you journey out of Point Cadwell, you will approach the small coastal settlement of Port Slomo, Slomo_1994’s base on Beagle. The Alina Road winds through the streets of the town and over the Beagle East Line. Players might just catch a glimpse of the City of Alina if they cast their gaze eastwards over the sea.
Alina Swamplands
The last portion of the road takes the player across the canopy of a roofed forest before descending into marshlands surrounding the City of Alina. The road takes the style of a rickety boardwalk along the swamp. A small junction takes the player either onwards into the city or towards a small swamp house built by expedtadam.
Northern Roads
The Northern Roads lead out of Beagle Spawn from a junction at the Beagle SSD. These roads are not as detailed as the Alina Road. Although many smaller roads connect to other players' bases, notable destinations along this road include the Beagle North Station, Ye Towne (the base of TheLemonCrafter and CrunchyCrackr, among others), and the base of Lendog1888 and ashapink.
Southern Roads
The main road leading south out of Beagle Spawn starts at the southwest end of Beagle Spawn City and ends in a plains biome roughly 1750 blocks from spawn. The first section of the Main Southern Road was laid out and constructed by Montenator in a primarily simplistic form and later a further section was added by CaveCreeper1024 in a more rustic form. Notable destinations along this road are several small towns and collections of players and connection road leading to Beagle South Station.
Helpers
Alongside the three project leads, many other players have also aided in the construction of roads for the PNG. These players are listed below:
ashapink, cheesyfrys, CrunchyCrackr, GullibleGeckbro, jazzyamx, Sizzy1 , skye, SosigRam, ZBK42, and CaveCreeper1024
Additional Information
The PNG has aims to expand in the future. If you are interested in helping out, contact one of the Project Leads or join the Path Network Group's official Discord server, which can be found through the Dogcraft Directory.
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