Happy Villagers Inc. 2074

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{{Infobox Build
{{Infobox Build
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}
|image        = Placeholder_Image.png
|image        = HVI´s Monolith.png
|caption      = Add a caption for your image!
|world        = Survival 6
|world        = Survival 6
|sur4subworld =
|subworld=Sheltie|builders    =Dudelmaster
|builders    =  
|contributors =DerZaron, Hesch1602
|contributors =  
|status      = {{Active}}
|status      = {{Active}}
|completed    =  
|completed    =  
|xcoord      =  
|xcoord      =43
|ycoord      =  
|ycoord      =90
|zcoord      =  
|zcoord      =-3700
|dimension    = Overworld
|dimension    = Overworld
}}
}}
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==About==
==About==
More than just a name dripping with sarcasm, Happy Villagers Inc. (HVI) thrives on cultivating a cheerful, pastoral image. Lush commercials depict smiling families frolicking in virtual meadows, while their logo, a downwards arrow in a vibrant orange, conveys a sense of progress and optimism. In reality, HVI is a ruthless giant, controlling essential neural implants and manipulating minds through subliminal messaging.
More than just a name dripping with sarcasm, Happy Villagers Inc. (HVI) thrives on cultivating a cheerful, pastoral image. Lush commercials depict smiling families frolicking in virtual meadows, while their logo, a downwards arrow in a vibrant orange, conveys a sense of progress and optimism. In reality, HVI is helping the comunity with several problems.


==History==
==History==
HVI is located in Lumina Zenith.  
HVI has moved its location to [[Lumina Zenith]].  


Early Days (2020s-2050s):
=== Early Days (2020s-2050s): ===
 
* The Startup was trading goods well known in the minecraft community. Look up [[Happy Villagers Inc]].
* The Startup was trading goods well known in the minecraft community.  
* HVI expands and specializes in virtual reality entertainment. Their flagship product, "Elysium," quickly gains popularity for its immersive and idyllic landscapes.
* HVI expands and specializes in virtual reality entertainment. Their flagship product, "Elysium," quickly gains popularity for its immersive and idyllic landscapes.
* The company expands, offering educational and even therapeutic VR experiences, establishing itself as a leader in the field.
* The company expands, offering educational and even therapeutic [[wikipedia:Virtual_reality|VR]] experiences, establishing itself as a leader in the field.
* Rumors emerge about HVI's data collection practices, but their cheerful image and positive social impact mask any concerns.
* Rumors emerge about HVI's data collection practices, but their cheerful image and positive social impact mask any concerns.


Shifting Focus (2050s-2070s):
=== Shifting Focus (2050s-2070s): ===
 
* Neural implant technology explodes, and HVI pioneers its integration into [[wikipedia:Virtual_reality|VR]], creating a truly connected and experiential platform.
* Neural implant technology explodes, and HVI pioneers its integration into VR, creating a truly connected and experiential platform.
* The company acquires numerous bioengineering firms, gaining control over body modification and consciousness uploading technology.
* The company acquires numerous bioengineering firms, gaining control over body modification and consciousness uploading technology.
* HVI launches Elysium 2.0, blurring the lines between VR and reality. Players experience emotions, engage in simulated economies, and even trade virtual goods for real-world benefits.
* HVI launches Elysium 2.0, blurring the lines between VR and reality. Players experience emotions, engage in simulated economies, and even trade virtual goods for real-world benefits.
* Critics accuse HVI of manipulating emotions and behavior through subliminal messaging within Elysium, but the company denies all allegations.
* Critics accuse HVI of manipulating emotions and behavior through subliminal messaging within Elysium, but the company denies all allegations.


Corporate Colossus (2070s-Present):
=== Corporate Colossus (2070s-Present): ===
 
* HVI becomes a megacorporation, controlling essential neural implants and the vast majority of [[wikipedia:Virtual_reality|VR]] infrastructure.
* HVI becomes a megacorporation, controlling essential neural implants and the vast majority of VR infrastructure.
* The (black) market for bodies and consciousness uploads thrives, fueled by HVI's technology and the desire for physical enhancements or escape from harsh realities.
* The black market for bodies and consciousness uploads thrives, fueled by HVI's technology and the desire for physical enhancements or escape from harsh realities.
* Whispers circulate about HVI's experiments with [[wikipedia:Artificial_intelligence|AI]] and merging minds with machines, raising concerns about their ultimate goals.
* Whispers circulate about HVI's experiments with AI and merging minds with machines, raising concerns about their ultimate goals.
* Rumors of a [https://de.wikipedia.org/wiki/Star_Wars:_Rebellion Rebellion] ...  
* Rumors of a Rebellion ...  


==== Elysium 2.0 ====
==== Elysium 2.0 ====
it's a meticulously crafted world with its own internal systems, societies, and even economies. Here's a glimpse intns:o how it function.


===== Difference Elysium and Elysium2.0 =====
===== Difference Elysium and Elysium2.0 =====


* Elysium: Primarily marketed as a VR escape with idyllic landscapes and simulated societies. Focused on individual experiences and entertainment.
* Elysium: Primarily marketed as a [[wikipedia:Virtual_reality|VR]] escape with idyllic landscapes and simulated societies. Focused on individual experiences and entertainment.
* Elysium 2.0: A full-fledged virtual world with economies, social structures, and even physical sensations. Integrates with real-world aspects, aiming to blur the lines between virtual and physical existence.
* Elysium 2.0: A full-fledged virtual world with economies, social structures, and even physical sensations. Integrates with real-world aspects, aiming to blur the lines between virtual and physical existence.


it's a meticulously crafted world with its own internal systems, societies, and even economies. Here's a glimpse into how it functions:
===== Structure and Design: =====
 
Structure and Design:
 
* Layered Reality: Elysium exists on multiple levels. The base layer is a vast digital landscape, meticulously designed with diverse biomes, bustling cities, and even historical recreations.
* Layered Reality: Elysium exists on multiple levels. The base layer is a vast digital landscape, meticulously designed with diverse biomes, bustling cities, and even historical recreations.
* Dynamic Ecosystems: These landscapes aren't static. Weather patterns, day/night cycles, and even natural disasters create a dynamic environment, fostering a sense of immersion and engagement.
* Dynamic Ecosystems: These landscapes aren't static. Weather patterns, day/night cycles, and even natural disasters create a dynamic environment, fostering a sense of immersion and engagement.
* Simulated Societies: HVI carefully cultivates various societies within Elysium, ranging from idyllic villages to bustling metropolises. Each has its own laws, customs, and social hierarchies, mimicking real-world dynamics.
* Simulated Societies: HVI carefully cultivates various societies within Elysium, ranging from idyllic villages to bustling metropolises. Each has its own laws, customs, and social hierarchies, mimicking real-world dynamics.


Player Interaction and Integration:
===== Player Interaction and Integration: =====
 
* [[wikipedia:Avatar_(computing)|Avatar Creation]]: Players create personalized avatars using a robust customization system, choosing appearances, skills, and even social backgrounds. These avatars become their virtual identities within Elysium.
* Avatar Creation: Players create personalized avatars using a robust customization system, choosing appearances, skills, and even social backgrounds. These avatars become their virtual identities within Elysium.
* Experience and Growth: Players can level up their skills, acquire virtual goods, and participate in various activities like crafting, trading, or even completing quests. This sense of progression provides long-term engagement.
* Experience and Growth: Players can level up their skills, acquire virtual goods, and participate in various activities like crafting, trading, or even completing quests. This sense of progression provides long-term engagement.
* Neural Link Integration: Advanced neural links create a deeper connection to Elysium. Players experience emotions, physical sensations, and even taste simulated food, blurring the lines between virtual and real worlds.
* Neural Link Integration: Advanced neural links create a deeper connection to Elysium. Players experience emotions, physical sensations, and even taste simulated food, blurring the lines between virtual and real worlds.
* It may or may not collect Data of users. All users accepted Cookies.
* It may or may not collect Data of users. All users accepted [[wikipedia:HTTP_cookie|Cookies]].
* Marketplace: Players can trade virtual goods and even influence aspects of the world, creating a complex in-game economy.
* Marketplace: Players can trade virtual goods and even influence aspects of the world, creating a complex in-game economy.
* Glitchwalkers exploit hidden pathways of the World. Legal lawsuits are in action.  
* Glitchwalkers exploit hidden pathways of the World. Legal lawsuits are in action.


=== Sustainable Efforts ===
== Sustainable Efforts ==
Environmental Campaigns:


* Project Evergreen: Planting trees in deserted areas across the globe.  
===== Environmental Campaigns: =====
* [https://treefoundation.org/2021/04/30/planting-trees-an-easy-way-to-help-the-environment/ Project Evergreen]: Planting trees in deserted areas across the globe.  
* Clean Cloud Initiative: carbon-neutral Data-Centers.
* Clean Cloud Initiative: carbon-neutral Data-Centers.
* Second Life Bio-Project: Body modification as a way to recycle less desirable bodies.  
* Second Life Bio-Project: Body modification as a way to recycle [[wikipedia:Squidward_Tentacles|less desirable bodies]].  
 
Social & Ethical Campaigns:


===== Social & Ethical Campaigns: =====
* The Empathy Network: Utilizing Elysium to promote global understanding.
* The Empathy Network: Utilizing Elysium to promote global understanding.
* Escape to Opportunity: Highlighting the freedom and empowerment offered in Elysium.
* Escape to Opportunity: Highlighting the freedom and empowerment offered in Elysium.
* The Hive Mind Pledge: A campaign encouraging consciousness uploads into Elysiumas it is a digital utopia.
* The Hive Mind Pledge: A campaign encouraging consciousness uploads into Elysiumas it is a digital utopia.
== Career ==
===== Technological Innovation: =====
* Shape the future: Be at the forefront of cutting-edge VR, bioengineering, and AI technology, shaping the way people interact with the world.
* Challenge yourself intellectually: Work on groundbreaking projects with brilliant minds, constantly pushing the boundaries of what's possible.
* Leave a legacy: Contribute to advancements that will impact millions and redefine the concept of reality itself.
===== Personal Advancement: =====
* Unparalleled career growth: Rise through the ranks in a dynamic and rapidly evolving company, with opportunities for rapid promotion and leadership roles.
* Competitive compensation and benefits: Enjoy premium wages, comprehensive healthcare, and access to advanced bio-modifications unavailable elsewhere.
* Endless learning and development: Access cutting-edge training programs, personalized mentoring, and the chance to continuously upskill in various fields.
===== Impact and Purpose: =====
* Build a better future: Contribute to a company striving to create a more connected, harmonious, and prosperous society through technology.
* Solve real-world problems: Be part of initiatives addressing climate change, resource scarcity, and social inequality through innovative solutions.
* Make a difference on a global scale: Your work will impact millions across the world, fostering understanding and progress.


==Gallery==
==Gallery==
Add some photos of your build!
==[Other Info]==
Add your own heading here, or change the headings above to suit your builds needs!


{{Navbox Survival 6}}
{{Navbox Survival 6}}

Latest revision as of 20:52, 8 March 2024

Happy Villagers Inc. 2074
Survival 6 Sheltie
HVI´s Monolith.png
Build
WorldSurvival 6 (Sheltie)
Builder(s)Dudelmaster
ContributorsDerZaron, Hesch1602
LocationX= 43
Y= 90
Z= -3700

Happy Villagers Inc. 2074 is a build on the Survival 6 world of the Dogcraft Server.

About

More than just a name dripping with sarcasm, Happy Villagers Inc. (HVI) thrives on cultivating a cheerful, pastoral image. Lush commercials depict smiling families frolicking in virtual meadows, while their logo, a downwards arrow in a vibrant orange, conveys a sense of progress and optimism. In reality, HVI is helping the comunity with several problems.

History

HVI has moved its location to Lumina Zenith.

Early Days (2020s-2050s):

  • The Startup was trading goods well known in the minecraft community. Look up Happy Villagers Inc.
  • HVI expands and specializes in virtual reality entertainment. Their flagship product, "Elysium," quickly gains popularity for its immersive and idyllic landscapes.
  • The company expands, offering educational and even therapeutic VR experiences, establishing itself as a leader in the field.
  • Rumors emerge about HVI's data collection practices, but their cheerful image and positive social impact mask any concerns.

Shifting Focus (2050s-2070s):

  • Neural implant technology explodes, and HVI pioneers its integration into VR, creating a truly connected and experiential platform.
  • The company acquires numerous bioengineering firms, gaining control over body modification and consciousness uploading technology.
  • HVI launches Elysium 2.0, blurring the lines between VR and reality. Players experience emotions, engage in simulated economies, and even trade virtual goods for real-world benefits.
  • Critics accuse HVI of manipulating emotions and behavior through subliminal messaging within Elysium, but the company denies all allegations.

Corporate Colossus (2070s-Present):

  • HVI becomes a megacorporation, controlling essential neural implants and the vast majority of VR infrastructure.
  • The (black) market for bodies and consciousness uploads thrives, fueled by HVI's technology and the desire for physical enhancements or escape from harsh realities.
  • Whispers circulate about HVI's experiments with AI and merging minds with machines, raising concerns about their ultimate goals.
  • Rumors of a Rebellion ...

Elysium 2.0

it's a meticulously crafted world with its own internal systems, societies, and even economies. Here's a glimpse intns:o how it function.

Difference Elysium and Elysium2.0
  • Elysium: Primarily marketed as a VR escape with idyllic landscapes and simulated societies. Focused on individual experiences and entertainment.
  • Elysium 2.0: A full-fledged virtual world with economies, social structures, and even physical sensations. Integrates with real-world aspects, aiming to blur the lines between virtual and physical existence.
Structure and Design:
  • Layered Reality: Elysium exists on multiple levels. The base layer is a vast digital landscape, meticulously designed with diverse biomes, bustling cities, and even historical recreations.
  • Dynamic Ecosystems: These landscapes aren't static. Weather patterns, day/night cycles, and even natural disasters create a dynamic environment, fostering a sense of immersion and engagement.
  • Simulated Societies: HVI carefully cultivates various societies within Elysium, ranging from idyllic villages to bustling metropolises. Each has its own laws, customs, and social hierarchies, mimicking real-world dynamics.
Player Interaction and Integration:
  • Avatar Creation: Players create personalized avatars using a robust customization system, choosing appearances, skills, and even social backgrounds. These avatars become their virtual identities within Elysium.
  • Experience and Growth: Players can level up their skills, acquire virtual goods, and participate in various activities like crafting, trading, or even completing quests. This sense of progression provides long-term engagement.
  • Neural Link Integration: Advanced neural links create a deeper connection to Elysium. Players experience emotions, physical sensations, and even taste simulated food, blurring the lines between virtual and real worlds.
  • It may or may not collect Data of users. All users accepted Cookies.
  • Marketplace: Players can trade virtual goods and even influence aspects of the world, creating a complex in-game economy.
  • Glitchwalkers exploit hidden pathways of the World. Legal lawsuits are in action.

Sustainable Efforts

Environmental Campaigns:
  • Project Evergreen: Planting trees in deserted areas across the globe.
  • Clean Cloud Initiative: carbon-neutral Data-Centers.
  • Second Life Bio-Project: Body modification as a way to recycle less desirable bodies.
Social & Ethical Campaigns:
  • The Empathy Network: Utilizing Elysium to promote global understanding.
  • Escape to Opportunity: Highlighting the freedom and empowerment offered in Elysium.
  • The Hive Mind Pledge: A campaign encouraging consciousness uploads into Elysiumas it is a digital utopia.

Career

Technological Innovation:
  • Shape the future: Be at the forefront of cutting-edge VR, bioengineering, and AI technology, shaping the way people interact with the world.
  • Challenge yourself intellectually: Work on groundbreaking projects with brilliant minds, constantly pushing the boundaries of what's possible.
  • Leave a legacy: Contribute to advancements that will impact millions and redefine the concept of reality itself.
Personal Advancement:
  • Unparalleled career growth: Rise through the ranks in a dynamic and rapidly evolving company, with opportunities for rapid promotion and leadership roles.
  • Competitive compensation and benefits: Enjoy premium wages, comprehensive healthcare, and access to advanced bio-modifications unavailable elsewhere.
  • Endless learning and development: Access cutting-edge training programs, personalized mentoring, and the chance to continuously upskill in various fields.
Impact and Purpose:
  • Build a better future: Contribute to a company striving to create a more connected, harmonious, and prosperous society through technology.
  • Solve real-world problems: Be part of initiatives addressing climate change, resource scarcity, and social inequality through innovative solutions.
  • Make a difference on a global scale: Your work will impact millions across the world, fostering understanding and progress.

Gallery

Background SRN Opening by Montenator