Guide

How to contribute to the Nether Transport Network

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(Overhaul for Survival 5! Page needs to be finished & approved by NTN management, but info is probably fine to go live (I'm likely just missing some things I don't know about).)
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This guide on how to use the [[Nether Transport Network]] will show you how you can connect your base to the nether highways of the [[Survival 4]] worlds of the [[Dogcraft Server]] (Husky and Beagle).
This guide on how to use the [[Nether Transport Network]] will show you how you can connect your base to the nether highways of the [[Survival 5]] worlds of the Dogcraft Servers.


==Overview==
==Overview==
On both [[Husky]] and [[Beagle]], in all 4 directions, lines reach out to a total of 30,000 overworld blocks, with hubs placed at 15,000 and 30,000 overworld blocks. These are connected in 2 "rings" to complete the network.
[[File:NTN map.png|thumb|Sur5 NTN tunnel layout (all servers)]]
[[File:Ntn 15k hub.png|none|thumb]]
On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks. Plans are to extend past the minihubs and have "rings" connecting the cardinal directions.  
[[File:Ntn corner design.png|none|thumb]]


==NTN Tunnel Design==
The 1.16 NTN includes a fresh design from previous instalments. Stone bricks are out, and nether blocks are in! You can see the design in the image shown below.<br>
[[File:1.16_NTN_Tunnel.png]]


===Stops===
All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates (Hub is at 0,0)
In 1.16, any containers including chests, trapchests, shulkerboxes, barrels or enderchests will cause piglins to become hostile. For this reason, '''no containers will be placed throughout the NTN.''' To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.
[[File:NTN_Boat_Dispensor_.png]]


===Official SRN Stops===
Official SRN Stops will be recognised by their cactus stop, and colors as shown in the image.
<br>


* '''North''' - {{Color|DodgerBlue|Light Blue}}
==Connecting your tunnel==
* '''South''' - {{Color|Gold|Yellow}}
* '''East''' - {{Color|Green|Green}}
* '''West''' - {{Color|Red|Red}}
[[File:NTN_Main_Station_Stop.png]]


===City Stops===
=== Player Stops ===
City stops are recognised cities on the Dogcraft Server. These will include a cactus stop, and a purple color scheme. These must be approved by an {{Color|MCRed|NTN Officer}} before being constructed.
Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival5, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height.  
[[File:NTN_City_Stop.png]]


===Attraction Stops===
Attraction stops are recognised attractions on the Dogcraft Server. These will include a cactus stop, and a white color scheme. These must be approved by an {{Color|MCRed|NTN Officer}} before being constructed. Examples of these could include unofficial malls, and the [[Stone Exchange]].
[[File:NTN_Attraction_Stop.png]]


===Player Stops===
Here are the guidelines for designing and building your connection to the NTN:
Player stops can be built by anyone. These can be used to connect your base to the NTN. <br>
[[File:NTN Section.png|left|thumb|595x595px|Section of NTN between arches]]
*Doors must be '''no larger than 3x3''' without prior permission from an {{Color|MCRed|NTN Officer}}.  
 
*Players must not remove the Red Nether Brick Slab.
*Do not connect directly to a hub, go to one side and connect to a tunnel.
*Boat dispensers and collectors should be added to encourage players to keep boats off the track.  
*Entrances must be built between two "arches".
*Any chests, trapped chests, shulkerboxes, enderchests or barrels must not be near the track and could be removed.  
*Don't build into the tunnel farther than the bone blocks (ie you can replace the bone, but not go farther).
*Tunnel designs must also be spawn proof near the track.  
*Players must not remove or change the slabs inside the tunnel. This means you will need to get out of your boat to transfer to your tunnel :P
<br>Some examples of door designs can be shown below.
*Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins.
[[File:Ntn_player_example.png]]
*Tunnel designs must be spawnproof to at least 30 blocks from the entrance. Of course, we recommend you spawnproof your entire tunnel!
<br>
*Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travellers.
<hr>
*If the section of a tunnel you wish to build in is claimed, please contact the claim owner.
If we determine your side-door isn't meeting the requirements, we will contact you and help you improve it. Notification of new side-doors is encouraged, as are any questions you would like to ask. Please contact an {{Color|MCRed|NTN Officer}} via Discord or in-game.
 
If the section of a tunnel you wish to build in is claimed, please contact the claim owner.
<br />
 
===== Some examples of connection designs: =====
[[File:NTN example 1.png|center|thumb|462x462px|Example 1: basic, missing signs but spawnproofed]]
[[File:Lush example.png|center|thumb|464x464px|Example 2: lush nether with themed sign]]
[[File:NTN example 3.png|center|thumb|631x631px|Example 3: Wider entrance, does not interfere with arch]]
If we determine your connection isn't meeting the guidelines, we will contact you and help you improve it. We encourage any questions you would like to ask - please contact an [[Nether Transport Network|NTN Manager]] via Discord or in-game.
===Main Stops===
Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a [[Nether Transport Network|Survival5 NTN Manager]] if you wish to make your connection a main stop. Examples of main stops would be large settlements, community farms and community builds/services.
 
 
In 1.16, any containers including chests, trapped chests, shulker boxes, barrels or enderchests will cause piglins to become hostile. For this reason, '''no containers will be placed throughout the NTN.''' To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.
 
[[File:NTN_Boat_Dispensor_.png|532x532px]]
 
<br />

Revision as of 06:43, 2 July 2022

This guide on how to use the Nether Transport Network will show you how you can connect your base to the nether highways of the Survival 5 worlds of the Dogcraft Servers.

Overview

Sur5 NTN tunnel layout (all servers)

On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks. Plans are to extend past the minihubs and have "rings" connecting the cardinal directions.


All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates (Hub is at 0,0)


Connecting your tunnel

Player Stops

Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival5, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height.


Here are the guidelines for designing and building your connection to the NTN:

Section of NTN between arches
  • Do not connect directly to a hub, go to one side and connect to a tunnel.
  • Entrances must be built between two "arches".
  • Don't build into the tunnel farther than the bone blocks (ie you can replace the bone, but not go farther).
  • Players must not remove or change the slabs inside the tunnel. This means you will need to get out of your boat to transfer to your tunnel :P
  • Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins.
  • Tunnel designs must be spawnproof to at least 30 blocks from the entrance. Of course, we recommend you spawnproof your entire tunnel!
  • Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travellers.
  • If the section of a tunnel you wish to build in is claimed, please contact the claim owner.


Some examples of connection designs:
Example 1: basic, missing signs but spawnproofed
Example 2: lush nether with themed sign
Example 3: Wider entrance, does not interfere with arch

If we determine your connection isn't meeting the guidelines, we will contact you and help you improve it. We encourage any questions you would like to ask - please contact an NTN Manager via Discord or in-game.

Main Stops

Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a Survival5 NTN Manager if you wish to make your connection a main stop. Examples of main stops would be large settlements, community farms and community builds/services.


In 1.16, any containers including chests, trapped chests, shulker boxes, barrels or enderchests will cause piglins to become hostile. For this reason, no containers will be placed throughout the NTN. To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.

NTN Boat Dispensor .png


This page was last modified on 2 July 2022, at 06:43. (55 days ago)