Guide

How to contribute to the Nether Transport Network

From Dogcraft Wiki

(added building references, will expand on it more later)
Tag: Visual edit
Β 
(23 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{Infobox project
This guide for [[Nether Transport Network]] will show you how you can help dig tunnels, build them, and connect your base to the nether highways of the [[Survival 5|Survival 6]] servers of Dogcraft.
|titleΒ  Β  Β  Β  = Nether Transport Network
|imageΒ  Β  Β  Β  = Nether_hub.png
|captionΒ  Β  Β  = Survival 4 Nether Hub
|typeΒ  Β  Β  Β  = Major Project
|leaderΒ  Β  Β  = {{Player|expedtadam}} <br>{{Player|Broga_}} <br>{{Player|dmgdog}}
|contributors =
|worldΒ  Β  Β  Β  = [[Survival 4]]
|statusΒ  Β  Β  = {{Active}}
}}
This guide on how to use the '''Nether Transport Network''' will show you how you can connect your base to the nether highways of the Survival 4 worlds of Dogcraft (Husky and Beagle). On the [[Survival 4]] World on the [[Dogcraft Server]], the Nether Dimension will reset for the 1.16 update. Therefore, all progress on the Nether Transport Network before the update will be wiped. The current design is therefore temporary.


===NTN Tunnel Design===
==Overview==
[[File:Tunnel_design.png|none|thumb]]
[[File:NTN map.png|thumb|Sur6 NTN tunnel layout (all servers)]]
The temporary design will consist of stone slabs, with ice blocks on every other block, to save on materials. Tunnels are to be dug by NTN Officers with the help from other players at their request.
On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks, and then another set of minihubs at 40,000 overworld blocks. Each set of minihubs has a "ring" line connected the 4 cardinal directions.


===NTN Side-door Guide===
All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates, and the main hub falls at 0,0. The "inner ring" tunnels are along 2500 nether blocks, and the "outer ring" tunnels are along 5000 nether blocks. Β 
====Official SRN Stops====
[[File:Main stationj.png|none|thumb]]
Official SRN Stops will be decorated with each cardinal direction's respective colors, as shown in the below table. These stops will be the only stops on the network that are able to slow players down, for easy access.


{| class="wikitable"
|+
!style="background: gray;border: 3.5px solid black;"|'''Color'''
!style="background: gray;border: 3.5px solid black;"|'''Direction'''
!style="background: white;border: 3.5px solid white;"|
|-
|- style="vertical-align: top;"
! scope="row" style="width: 10%;"style="background: DodgerBlue;border: 3.5px solid black;"|
| style="width: 10%;border: 3.5px solid black;" | North
| style="width: 80%;border: 3.5px solid white;" |
|-
|- style="vertical-align: top;"
! scope="row" style="width: 10%;"style="background: Yellow;border: 3.5px solid black;"|
| style="width: 10%;border: 3.5px solid black;" | South
| style="width: 80%;border: 3.5px solid white;" |
|-
|- style="vertical-align: top;"
! scope="row" style="width: 10%;"style="background: Green;border: 3.5px solid black;"|
| style="width: 10%;border: 3.5px solid black;" | East
| style="width: 80%;border: 3.5px solid white;" |
|-
|- style="vertical-align: top;"
! scope="row" style="width: 10%;"style="background: Red;border: 3.5px solid black;"|
| style="width: 10%;border: 3.5px solid black;" | West
| style="width: 80%;border: 3.5px solid white;" |
|-
|}


====City Stops====
[[File:City stop.png|none|thumb]]
City stops are stops to major cities on the Survival 4 world. These stops are allowed to decorate with a '''purple concrete''' border around the 3x3 door. A chest must be provided to encourage players to clear the track of boats, with slabs ontop to prevent mob spawns.<br>
''To get access to this type of doorway, players must contact an NTN Officer before building it, otherwise, it will be removed.


====Public Attraction Stops====
== Digging NTN tunnels ==
[[File:Attraction.png|none|thumb]]
WIP
Public attraction stops are portals linking to places such as the Stone Exchange, or the Trade Hall. These stops are represented with a '''white concrete''' border around the 3x3 door. A chest must be provided to encourage players to clear the track of boats, with slabs ontop to prevent mob spawns.<br>
''To get access to this type of doorway, players must contact an NTN Officer before building it, otherwise, it will be removed.


====Personal Stops====
== Building NTN tunnels ==
[[File:Player base.png |none|thumb]]
<gallery>
For any stops that do not fall into any above category. Players must not change the blocks around the tunnel, leaving in-place the netherrack. A chest must be provided to encourage players to clear the track of boats, with slabs ontop to prevent mob spawns.
File:ForwardReferenceNTNSur6Pillar.png
Β 
File:MainReferenceNTNSur6Pillar.png
===Additional Notes===
File:OpenTrapdoorNTNSur6Pillar.png|Underneath the trapdoor, there's a ''soul'' lantern for each pillar. If it's a banner pillar, there's a ''regular'' lantern.
* Doors must be 3x3
File:Reference2NTNSur6BannerPillar.png|Banner pillar without banners placed
* Doors must not protrude into the track, and may not halt a player in transit
File:BannerReferenceNTNSur6.png|Make sure that the directional banners have the correct letter for what direction you're going. ie: facing east means E banner
* Stops must provide a boat collection chest
File:BannerReference2NTNSur6.png|facing west: W banner
* Stops must have spawn-proofing near the entrance
</gallery>


==Connecting your base==


If we will that your side-door isn't meeting the requirements, we will contact you and help you improve it. Notification of new side-doors is encouraged, as are any questions you would like to ask. Please contact an NTN Officer via Discord or in-game.
===Player Stops===
If the section of a tunnel you wish to build in is claimed, please contact the claim owner.
Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival6, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height. Β 


The first step to connecting your base to the NTN is to place your portal! Your portal base should be at targeted block Y=100. Then, look at your f3 screen and find which X or Z coordinate is closer to 0, 2500, or 5000 on any axis. Find which direction will bring you to your desired number, and dig in that direction to get to the main tunnel! Eventually, you will find yourself breaking through the bone block walls.


Now, take a sign and label your entrance with your username or the name of your base if you have one. This helps other players find your tunnel, and comes in handy if you ever get lost!


Congratulations, your portal is connected! Now, get creative! Design your tunnel however you want, and show off what you do best!


<div class="toccolours mw-collapsible mw-collapsed" overflow:auto;" style="border: 1px solid #aaa; background-color: #E9EDEF; padding:5px">
<div style="font-weight:bold;line-height:1.6;">1.16 NTN Guide</div>
<div class="mw-collapsible-content">


This guide on how to use the '''Nether Transport Network''' will show you how you can connect your base to the nether highways of the Survival 4 worlds of Dogcraft (Husky and Beagle). With the 1.16 Update, the Nether has had significant changes, and so will the NTN.
Here are the guidelines for designing and building your connection to the NTN:
[[File:TunnelWallNTNSur6.png|thumb|Section of NTN between arches]]
*Do not connect directly to a hub, go to one side and connect to a tunnel.
*Entrances must be built between two "arches". If your tunnel happens to fall right on a pillar, contact an NTN Manager for advice on how to incorporate it into your tunnel design.
*Don't build into the main tunnel farther than the bone blocks (i.e. you can replace the bone, but not go farther).
*Players must not remove or change the slabs inside the main tunnel. This means you will need to get out of your boat to transfer to your tunnel<span>Β </span>:P
*Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins. In addition to this, please refrain from placing containers in your tunnel.
*Player tunnel designs should be spawnproof to at least 30 blocks from the entrance. Of course, it is recommended that you spawnproof your entire tunnel!
*Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travelers.
*If the section of a tunnel you wish to build in is claimed, please contact the claim owner.


====The Dig====
=====Examples of connection designs:=====
The 1.16 NTN will consist of a '''3 stage''' dig, as shown below. Dig sessions will be led by the {{Color|MCRed|NTN Officers}}.
<gallery>
<gallery>
File:NTN_Dig_Stage_1.png| Stage 1
File:NTNTunnelExample6Sur6.png|A labeled tunnel that is spawnproofed
File:NTN_Dig_Stage_2.png| Stage 2
File:NTNTunnelExample5Sur6.png|A labeled and decorated tunnel
File:NTN_Dig_Stage_3.png| Stage 3
File:NTNTunnelExample7Sur6.png|A clearly labeled tunnel that is spawnproof, with ice to help players travel
</gallery>
File:NTNTunnelExample2Sur6.png|A clearly labeled tunnel, that is spawnproofed with moss carpets.
Β 
File:NTNTunnelExample3Sur6.png|A labeled tunnel with helpful directions, that is also spawnproofed and well decorated
====NTN Tunnel Design====
File:NTNTunnelExample4Sur6.png|An example on how to incorporate a pillar into a tunnel design
The 1.16 NTN will include a fresh design from previous instalments. Stone bricks are out, and nether blocks are in! You can see the design in the image shown below.
File:NTNTunnelExample1Sur6.png|A labeled tunnel with map to show visitors the area, as well as ice for easy accessibility.
[[File:1.16_NTN_Tunnel.png]]
</gallery>If we determine your connection isn't meeting the guidelines, an NTN Manager will contact you and help you improve it. We encourage any questions you would like to ask - please contact an [[Nether Transport Network|NTN Manager]] via Discord or in-game.
====Stops====
In 1.16, any containers including chests, trapchests, shulkerboxes, barrels or enderchests will cause piglins to become hostile. For this reason, '''no containers will be placed throughout the NTN.''' To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.
[[File:NTN_Boat_Dispensor_.png]]
Β 
=====Official SRN Stops=====
Official SRN Stops will be recognised by their cactus stop, and colors as shown in the image. Β 
<br>
'''Colors'''
* ''North'' - {{Color|DodgerBlue|Light Blue}}
* ''South'' - {{Color|Gold|Yellow}}
* ''East'' - {{Color|Green|Green}}
* ''West'' - {{Color|Red|Red}}
[[File:NTN_Main_Station_Stop.png]]


=====City Stops=====
===Main Stops===
City stops are recognised cities on the Dogcraft Server. These will include a cactus stop, and a purple color scheme. These must be approved by an {{Color|MCRed|NTN Officer}} before being constructed.
Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a [[Nether Transport Network|Survival6 NTN Manager]] if you wish to make your connection a main stop. Examples of main stops would be large settlements, towns, community farms, and community builds/services.
[[File:NTN_City_Stop.png]]


=====Attraction Stops=====
In 1.16+, any containers including chests, trapped chests, shulker boxes, barrels or enderchests will cause piglins to become hostile. For this reason, '''no containers will be placed throughout the NTN.''' To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.
City stops are recognised attractions on the Dogcraft Server. These will include a cactus stop, and a white color scheme. These must be approved by an {{Color|MCRed|NTN Officer}} before being constructed. Examples of these could include unofficial malls, and the [[Stone Exchange]].
[[File:NTN_Attraction_Stop.png]]


=====Player Stops=====
[[File:NTN_Boat_Dispensor_.png|532x532px]]
Player stops can be built by anyone. These can be used to connect your base to the NTN. <br>
*Doors must be '''no larger than 3x3''' without prior permission from an {{Color|MCRed|NTN Officer}}.
*Players must not remove the Red NetherBrick Slab.
*Boat dispensers and collectors should be added to encourage players to keep boats off the track.
*Any chests, trapped chests, shulkerboxes, enderchests or barrels must not be near the track and could be removed.
*Tunnel designs must also be spawn proof near the track.
<br>Some examples of door designs can be shown below.
[[File:NTN_Player_Stops.png]]
<br>
If we will that your side-door isn't meeting the requirements, we will contact you and help you improve it. Notification of new side-doors is encouraged, as are any questions you would like to ask. Please contact an NTN Officer via Discord or in-game.
If the section of a tunnel you wish to build in is claimed, please contact the claim owner.


</div></div>
<br />

Latest revision as of 22:13, 2 March 2024

This guide for Nether Transport Network will show you how you can help dig tunnels, build them, and connect your base to the nether highways of the Survival 6 servers of Dogcraft.

Overview

Sur6 NTN tunnel layout (all servers)

On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks, and then another set of minihubs at 40,000 overworld blocks. Each set of minihubs has a "ring" line connected the 4 cardinal directions.

All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates, and the main hub falls at 0,0. The "inner ring" tunnels are along 2500 nether blocks, and the "outer ring" tunnels are along 5000 nether blocks.


Digging NTN tunnels

WIP

Building NTN tunnels

Connecting your base

Player Stops

Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival6, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height.

The first step to connecting your base to the NTN is to place your portal! Your portal base should be at targeted block Y=100. Then, look at your f3 screen and find which X or Z coordinate is closer to 0, 2500, or 5000 on any axis. Find which direction will bring you to your desired number, and dig in that direction to get to the main tunnel! Eventually, you will find yourself breaking through the bone block walls.

Now, take a sign and label your entrance with your username or the name of your base if you have one. This helps other players find your tunnel, and comes in handy if you ever get lost!

Congratulations, your portal is connected! Now, get creative! Design your tunnel however you want, and show off what you do best!


Here are the guidelines for designing and building your connection to the NTN:

Section of NTN between arches
  • Do not connect directly to a hub, go to one side and connect to a tunnel.
  • Entrances must be built between two "arches". If your tunnel happens to fall right on a pillar, contact an NTN Manager for advice on how to incorporate it into your tunnel design.
  • Don't build into the main tunnel farther than the bone blocks (i.e. you can replace the bone, but not go farther).
  • Players must not remove or change the slabs inside the main tunnel. This means you will need to get out of your boat to transfer to your tunnel :P
  • Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins. In addition to this, please refrain from placing containers in your tunnel.
  • Player tunnel designs should be spawnproof to at least 30 blocks from the entrance. Of course, it is recommended that you spawnproof your entire tunnel!
  • Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travelers.
  • If the section of a tunnel you wish to build in is claimed, please contact the claim owner.
Examples of connection designs:

If we determine your connection isn't meeting the guidelines, an NTN Manager will contact you and help you improve it. We encourage any questions you would like to ask - please contact an NTN Manager via Discord or in-game.

Main Stops

Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a Survival6 NTN Manager if you wish to make your connection a main stop. Examples of main stops would be large settlements, towns, community farms, and community builds/services.

In 1.16+, any containers including chests, trapped chests, shulker boxes, barrels or enderchests will cause piglins to become hostile. For this reason, no containers will be placed throughout the NTN. To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.

NTN Boat Dispensor .png