City of Havana
From Dogcraft Wiki
Template:Infobox City Template Havana was a prominent city in the Survival 2 world. It was founded on September 2nd 2017, the same day the Survival 2 world was launched. It is located ~1500 blocks south of Spawn and can be easily reached via the railway track departing from Spawn Station. In Havana you’ll arrive at Grand Central Station which is the centre of the SRN (Survival Railway Network) and the NTN (Nether Transport Network). Havana also provides the basic needs for the starting player: food, wood, stone, maps (Great Survival Map project), enchanting, etc.
Style
The stylistic objective of Havana is to create a urban, dense and 'lived-in' city with a summery and welcoming atmosphere[1]. There is no intention to replicate real life Havana, but several aspects have been used as inspiration.
Building topography regulations are in place to achieve this:
- Buildings must be built without gaps between them, unless otherwise discussed. Frequently, blind walls are required.
- Buildings must consider their surrounds before themselves.
- Multi-story buildings are recommended.
- Green-space should be limited and deliberate - 'spare' space should be occupied by urban features.
Aesthetic ideas are suggested to achieve this:
- Modern era - 19th and 20th architecture.
- 21st century, Art Deco, or Neo-Gothic elements may fit.
- Bright colours! Usually, through terracotta or concrete.
- Warm and summery palette/elements. Eg. Sandstone, parrots, palm trees, etc.
City Layout
Havana is generally designed to be as accessible as possible. Roads have clear view of where they go, and sewers provide boat travel. Character routes such as small paths and tunnels are usually left to inside of the blocks that roads create.
Most of Havana land is unclaimed. Various configurations of trust settings are created when wild land is built on. There are 3 areas which are more moderated, requiring explicit trust from a mayor to build in. These are:
City Centre
In the City Centre are basic facilities, as well as public buildings such as Grand Central Station, City Hall, SRN HQ, Art Gallery, Art Museum, Library, Post Office, and Department Store.
Industrial Area
This area houses the (automatic) farms you would expect to find in player bases, and provides those to the citizens of Havana, to be used in projects in the city. Citizens are trusted players who have helped out with certain building projects within the city.
Citizen Area
To be able to build here, you must have proven yourself to the city, by helping out with projects within it. Here you'll be able to find houses and role playing builds by Citizens. There is much more freedom of building in this area.
How to become a Citizen
Havana Citizenship requires a player to have built a building (or contributed to multiple) that can can be used or enjoyed by the public. This extends to most buildings in in the city that aren't for personal use.
Below is a step-by-step explanation of the Citizen application procedure:[2]
- Read the Havana forum post and get yourself familiar with Havana’s building regulations - and aesthetics
- Talk to a Havana mayor or builder
- Join the Havana discord server. The mayor or builder will send you an invite.
- Decide on a public build you’d like to realise in Havana and suggest it on the Havana discord server
- Design your build project in a creative world and show screenshots in Havana discord
- Build it.
- When complete, let everyone know in the Havana discord server.
Major Builds and Areas
- Botanical Gardens
- Citizen Area
- Cookie District
- Embassy Area
- Grand Central Station
- Great Survival Map Building
- Havana Department Store
- Havana Fortress and Cathedral
- Havana Town Hall
- Havana Zoo
- Industrial District
- Library Square
- Noob Square
- Post Office
- (The) Promenade
- RenDog Monument
- Riverview Road
- Roman Quarter
- Slums
- SRN HQ
- Westgate Road
- Wood Farms
References
- ↑ As found on the forum page about Havana on Dogcraft.net
- ↑ This is an abbreviated version of the explanation found on the Havana forum post