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Darparniox/10years
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The '''Dogcraft Server''' is turning 10 years old on the 28<sup>th</sup> of September, 2025. To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. We're also creating an all new Interactive Timeline that will allow anyone to explore the server's history deeper. (The new timeline will launch later during the event.)<div style="display:none;"> | The '''[[Dogcraft Server]]''' is turning 10 years old on the 28<sup>th</sup> of September, 2025. To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. We're also creating an all new Interactive Timeline that will allow anyone to explore the server's history deeper. (The new timeline will launch later during the event.)<div style="display:none;"> | ||
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The official Dogcraft | The official [[Dogcraft Server]] was launched on the 28th of September, 2015 to a group of whitelisted ‘pioneers’, and later opened to the public in November of that year. | ||
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The very early Dogcraft community was a mix of | The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the [[Dogcraft.net#History|forum community]] or [[Unofficial Dogcraft Servers|unofficial servers]], and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication. | ||
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In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races. | In the latter year or so of [[Survival 1]], the server began to have more organised initiatives, such as the first events by the staff [[Events Team]], founding of the first player settlements and player led events such as [[elytra races]]. | ||
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Revision as of 13:07, 20 September 2025
The Dogcraft Server is turning 10 years old on the 28th of September, 2025. To mark the occasion, we're holding events all round the community. Here on the Dogcraft Wiki, we’ve curated a list of the 10 articles we think tell the story of the server over the past 10 years. We're also creating an all new Interactive Timeline that will allow anyone to explore the server's history deeper. (The new timeline will launch later during the event.)
Curated articles
Survival 1 - Pioneer
Beginnings
The very early Dogcraft community was a mix of tight knit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was often little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
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