Guide

How to contribute to the Nether Transport Network

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(made more up to date and included information on how to actually connect to the ntn LOL oops)
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==Overview==
==Overview==
[[File:NTN map.png|thumb|Sur5 NTN tunnel layout (all servers)]]
[[File:NTN map.png|thumb|Sur5 NTN tunnel layout (all servers)]]
On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks. Plans are to extend past the minihubs and have "rings" connecting the cardinal directions.  
On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks, and then another set of minihubs at 40,000 overworld blocks. Each set of minihubs has a "ring" line connected the 4 cardinal directions.




All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates (Hub is at 0,0)
 
All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates, and the main hub falls at 0,0. The "inner ring" tunnels are along 2500 nether blocks, and the "outer ring" tunnels are along 5000 nether blocks.




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===Player Stops===
===Player Stops===
Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival5, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height.  
Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival5, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height.  
The first step to connecting your base to the NTN is to place your portal! Your portal base should be at targeted block Y=100 or Y=101, but choose whichever you feel suits the design for your tunnel. Then, look at your f3 screen and find which X or Z coordinate is closer to 0, 2500, or 5000 on any axis. Find which direction will bring you to your desired number, and dig in that direction to get to the main tunnel! Eventually, you will find yourself breaking through the bone block walls.
Now, take a sign and label your entrance with your username or the name of your base if you have one. This helps other players find your tunnel, and comes in handy if you ever get lost!
Congratulations, your portal is connected! Now, get creative! Design your tunnel however you want, and show off what you do best!




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*Do not connect directly to a hub, go to one side and connect to a tunnel.
*Do not connect directly to a hub, go to one side and connect to a tunnel.
*Entrances must be built between two "arches".
*Entrances must be built between two "arches". If your tunnel happens to fall right on a pillar, contact an NTN Manager for advice on how to incorporate it into your tunnel design.
*Don't build into the tunnel farther than the bone blocks (ie you can replace the bone, but not go farther).
*Don't build into the main tunnel farther than the bone blocks (ie you can replace the bone, but not go farther).
*Players must not remove or change the slabs inside the tunnel. This means you will need to get out of your boat to transfer to your tunnel<span> </span>:P
*Players must not remove or change the slabs inside the main tunnel. This means you will need to get out of your boat to transfer to your tunnel<span> </span>:P
*Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins.
*Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins. In addition to this, please refrain from placing containers in your tunnel.
*Tunnel designs must be spawnproof to at least 30 blocks from the entrance. Of course, we recommend you spawnproof your entire tunnel!
*Player tunnel designs must be spawnproof to at least 30 blocks from the entrance. Of course, it is recommended that you spawnproof your entire tunnel!
*Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travellers.
*Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travellers.
*If the section of a tunnel you wish to build in is claimed, please contact the claim owner.
*If the section of a tunnel you wish to build in is claimed, please contact the claim owner.
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[[File:Lush example.png|center|thumb|464x464px|Example 2: lush nether with themed sign, missing spawnproofing]]
[[File:Lush example.png|center|thumb|464x464px|Example 2: lush nether with themed sign, missing spawnproofing]]
[[File:NTN example 3.png|center|thumb|631x631px|Example 3: Wider entrance, does not interfere with arch]]
[[File:NTN example 3.png|center|thumb|631x631px|Example 3: Wider entrance, does not interfere with arch]]
If we determine your connection isn't meeting the guidelines, we will contact you and help you improve it. We encourage any questions you would like to ask - please contact an [[Nether Transport Network|NTN Manager]] via Discord or in-game.
If we determine your connection isn't meeting the guidelines, an NTN Manager will contact you and help you improve it. We encourage any questions you would like to ask - please contact an [[Nether Transport Network|NTN Manager]] via Discord or in-game.
 
===Main Stops===
===Main Stops===
Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a [[Nether Transport Network|Survival5 NTN Manager]] if you wish to make your connection a main stop. Examples of main stops would be large settlements, community farms and community builds/services.
Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a [[Nether Transport Network|Survival5 NTN Manager]] if you wish to make your connection a main stop. Examples of main stops would be large settlements, towns, community farms, and community builds/services.





Revision as of 03:08, 6 April 2023

This guide on how to use the Nether Transport Network will show you how you can connect your base to the nether highways of the Survival 5 servers of Dogcraft.

Overview

Sur5 NTN tunnel layout (all servers)

On all survival servers, in all 4 directions, initial lines leave the main hub out to minihubs at 20,000 overworld blocks, and then another set of minihubs at 40,000 overworld blocks. Each set of minihubs has a "ring" line connected the 4 cardinal directions.


All tunnels are at Y=100. North, south, east and west tunnels are along "0" X and Z coordinates, and the main hub falls at 0,0. The "inner ring" tunnels are along 2500 nether blocks, and the "outer ring" tunnels are along 5000 nether blocks.


Connecting your tunnel

Player Stops

Player stops can be built by anyone. These can be used to connect your base(s) to the NTN. In Survival5, tunnel design was made with connection creativity in mind! The tunnels have wide sections, with extra height.

The first step to connecting your base to the NTN is to place your portal! Your portal base should be at targeted block Y=100 or Y=101, but choose whichever you feel suits the design for your tunnel. Then, look at your f3 screen and find which X or Z coordinate is closer to 0, 2500, or 5000 on any axis. Find which direction will bring you to your desired number, and dig in that direction to get to the main tunnel! Eventually, you will find yourself breaking through the bone block walls.

Now, take a sign and label your entrance with your username or the name of your base if you have one. This helps other players find your tunnel, and comes in handy if you ever get lost!

Congratulations, your portal is connected! Now, get creative! Design your tunnel however you want, and show off what you do best!


Here are the guidelines for designing and building your connection to the NTN:

Section of NTN between arches
  • Do not connect directly to a hub, go to one side and connect to a tunnel.
  • Entrances must be built between two "arches". If your tunnel happens to fall right on a pillar, contact an NTN Manager for advice on how to incorporate it into your tunnel design.
  • Don't build into the main tunnel farther than the bone blocks (ie you can replace the bone, but not go farther).
  • Players must not remove or change the slabs inside the main tunnel. This means you will need to get out of your boat to transfer to your tunnel :P
  • Boat dispensers and collectors should be added to encourage players to keep boats off the track and avoid angering piglins. In addition to this, please refrain from placing containers in your tunnel.
  • Player tunnel designs must be spawnproof to at least 30 blocks from the entrance. Of course, it is recommended that you spawnproof your entire tunnel!
  • Place a sign at the entrance with who/what is down the tunnel. An indication of which way the hub is located is also very helpful for travellers.
  • If the section of a tunnel you wish to build in is claimed, please contact the claim owner.


Examples of connection designs:
Example 1: basic, missing signs but spawnproofed
Example 2: lush nether with themed sign, missing spawnproofing
Example 3: Wider entrance, does not interfere with arch

If we determine your connection isn't meeting the guidelines, an NTN Manager will contact you and help you improve it. We encourage any questions you would like to ask - please contact an NTN Manager via Discord or in-game.

Main Stops

Main stops are by approval only to avoid overcrowding in the tunnels and are listed on Hub boards. Please speak with a Survival5 NTN Manager if you wish to make your connection a main stop. Examples of main stops would be large settlements, towns, community farms, and community builds/services.


In 1.16, any containers including chests, trapped chests, shulker boxes, barrels or enderchests will cause piglins to become hostile. For this reason, no containers will be placed throughout the NTN. To combat this, boat dispensers will be used at stops. As shown in the example below of a Main Station stop, a button is pressed to dispense a boat to the player.

NTN Boat Dispensor .png


This page was last modified on 6 April 2023, at 03:08. (2 months ago)
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