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Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.
<div class="page-card-image">[[File:2019-01-27 20.05.49.png|right]]</div>
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<p style="width:80%">Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.</p>
<p style="text-align:center; margin-bottom:0;">'''[[Spawn (Survival 1)|Read full article]]'''</p>
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Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.
<div class="page-card-image">[[File:Lackria Overhead 2.png|right]]</div>
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<p style="width:80%">Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.</p>
<p style="text-align:center; margin-bottom:0;">'''[[Spawn (Survival 1)|Read full article]]'''</p>
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Revision as of 00:37, 20 September 2025

Page Template:10years/styles.css has no content.

The Dogcraft server turns 10 years old this upcoming 28th of September.

To mark the occasion, we’ve curated a list of the 10 articles we think tell the story of the Dogcraft server in the past 10 years.

Every second day, two more articles will be revealed and featured, so check back regularly!



Survival 1 - Pioneer Beginnings

The official Dogcraft server was launched on the 28th of September, 2015 to a group of whitelisted β€˜pioneers’, and later opened to the public in November of that year.


The very early Dogcraft community was a mix of tightknit players who knew each well already upon launch through the forum community or unofficial servers, and new players that came and often went. This is evidenced by a world that was packed densely with builds around spawn, some impressive and complete, some in various unfinished states. There was sometimes little central organisation of builds and initiatives, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.

In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.
This page was last modified on 20 September 2025, at 00:37. (2 months ago)