Module

WorldPills

From Dogcraft Wiki

(adding multi world support)
m (Removing unused commented out functions (its still in the history if needed))
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
local p = {} --p stands for package
local p = {} --p stands for package
local worldTools = require('Module:World')


local lang = mw.language.getContentLanguage()
local lang = mw.language.getContentLanguage()
function subworld(world, subworld)
input = mw.ustring.lower(world .. subworld)
subworlds = {"husky", "beagle", "akita", "corgi", "labrador", "shepherd"}
for key,value in ipairs(subworlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return lang:ucfirst(value)
end
end
return ''--return 'not found'
end
function world(world, subworld)
input = mw.ustring.lower(world .. subworld)
worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "creative", "patreon", "hub", "amplified", "MCMMO", "skyblock"}
for key,value in ipairs(worlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return lang:ucfirst(value)
end
end
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
return 'Survival 1'
end
return ''--return 'not found'
end


function pill (text, color)
function pill (text, color)
return ('[[' .. text .. '|<span class="world-pill" style="background:' .. color ..  
return ('[[' .. text .. '|<span class="world-pill" style="background:' .. color ..  
'; padding: 3px 7px; color: white; font-weight: bold; border-radius: 7.5px; display: inline-block;">' .. text .. '</span>]]')
'; padding: 3px 7px; color: white; font-weight: bold; border-radius: 7.5px; display: inline-block; margin-bottom:3px;">' .. text .. '</span>]]')
end
end


Line 38: Line 12:
function p.single(frame)
function p.single(frame)
color = frame.args[color] or 'lightslategray'
color = frame.args[color] or 'lightslategray'
world = world(frame.args[1], frame.args[2])
world= worldTools.extractWorld(frame.args[1] .. frame.args[2])
subworld = subworld(frame.args[1], frame.args[2])
subworld = worldTools.extractSubworld(frame.args[1] .. frame.args[2])
if (subworld ~= '') then
if (subworld ~= '') then
return (pill(world, color) .. ' ' .. pill(subworld, color))
return (pill(lang:ucfirst(world), color) .. ' ' .. pill(lang:ucfirst(subworld), color))
elseif (world ~= '') then
elseif (world ~= '') then
return (pill(world, color))
return (pill(lang:ucfirst(world), color))
else  
else  
return ''
return ''
Line 55: Line 29:
frame.args[2] = frame.args[2] or ''
frame.args[2] = frame.args[2] or ''
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "creative", "patreon", "hub", "amplified", "MCMMO", "skyblock"}
out = ''
out = ''
for key,value in ipairs(worlds) do  
for key,value in ipairs(worldTools.worlds) do  
if (mw.ustring.find(input, value, 1, true) ~= nil) then
if (mw.ustring.find(input, value, 1, true) ~= nil) then
value = lang:ucfirst(value)
value = lang:ucfirst(value)
out = out .. pill(value, color) .. ' '
out = out .. pill(value, color) .. ' '
end
end
end
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
out = out .. pill('Survival 1', color) .. ' '
end
end

Latest revision as of 01:02, 29 December 2023

Documentation for this module may be created at Module:WorldPills/doc

local p = {} --p stands for package
local worldTools = require('Module:World')

local lang = mw.language.getContentLanguage()

function pill (text, color)
	return ('[[' .. text .. '|<span class="world-pill" style="background:' .. color .. 
			'; padding: 3px 7px; color: white; font-weight: bold; border-radius: 7.5px; display: inline-block; margin-bottom:3px;">' .. text .. '</span>]]')
end


function p.single(frame)
	color = frame.args[color] or 'lightslategray'
	world= worldTools.extractWorld(frame.args[1] .. frame.args[2])
	subworld = worldTools.extractSubworld(frame.args[1] .. frame.args[2])
	
	if (subworld ~= '') then
		return (pill(lang:ucfirst(world), color) .. ' ' .. pill(lang:ucfirst(subworld), color))
	elseif (world ~= '') then
		return (pill(lang:ucfirst(world), color))
	else 
		return ''
	end
end


function p.multi(frame)
	color = frame.args[color] or 'lightslategray'
	frame.args[2] = frame.args[2] or ''
	input = mw.ustring.lower(frame.args[1] .. frame.args[2])
	out = ''
	
	for key,value in ipairs(worldTools.worlds) do 
		if (mw.ustring.find(input, value, 1, true) ~= nil) then
			value = lang:ucfirst(value)
			out = out .. pill(value, color) .. ' '
		end
	end
	
	return out
end


return p
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