Spawn (Survival 1)
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== Early Building == | == Early Building == | ||
The server [[Ranks|Pioneer]]s created the first waves of buildings and roads/basic layout in October 2015. Most builds were made along a central street, including a enchanting facility and central nether portal, the [[MoleMart]], and a 'recycling' facility. Perhaps most significantly, public vegetable farms were built along a branching road heading west. | The server [[Ranks|Pioneer]]s created the first waves of buildings and roads/basic layout in October 2015. Most builds were made along a central street, including a enchanting facility and central nether portal, the [[MoleMart]], and a 'recycling' facility. Perhaps most significantly, public vegetable farms were built along a branching road heading west. | ||
[[Category:Settlements]] |
Revision as of 09:01, 28 January 2019
Template:Infobox City TemplateSurvival 1 Spawn (frequently mentioned with the suffix 'City' or 'Town') was the starting point for all Dogcraft Survival worlds and features many of the earliest builds in the server's history. It features arguably the largest city on any of the Survival worlds.
Player Spawn
The spawn point of the world is located in a replica of Silkworm Gang Island, a major feature of ReNDoG's Season 3 of Survival posted to youtube which occurred in a similar era to the opening of the Dogcraft server.
Upon dropping from the Island's fort, players must walk through the adjoining underwater tunnel, also built by ReNDoG, before reaching a rules room. Players may then enter the city component of Spawn.
Early Building
The server Pioneers created the first waves of buildings and roads/basic layout in October 2015. Most builds were made along a central street, including a enchanting facility and central nether portal, the MoleMart, and a 'recycling' facility. Perhaps most significantly, public vegetable farms were built along a branching road heading west.