Ingrid Islands

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The entire base lies within an area spanning 256x257 blocks, all visible on four maps.
The entire base lies within an area spanning 256x257 blocks, all visible on four maps.


== Lore ==
==Lore==
Ingrid Island was founded a long time ago, after a storm had shipwrecked the original settlers upon its shores. The small island was bursting with a remarkable amount of wildlife and greenery for its small size, and its location close to the trading routes made it even more attractive. The settlers quickly got to building the Villa, laid the foundations for the central harbour and started to farm the land for resources. However, they were soon faced with the matter of needing more land - and decided to expand into the ground below the villa to preserve as much as they could of the original nature and wildlife; with a stairwell leading all the way down to bedrock, sprouting corridors, rooms and farms from its sides.
Ingrid Island was founded a long time ago, after a storm had shipwrecked the original settlers upon its shores. The small island was bursting with a remarkable amount of wildlife and greenery for its small size, and its location close to the trading routes made it even more attractive. The settlers quickly got to building the Villa, laid the foundations for the central harbour and started to farm the land for resources. However, they were soon faced with the matter of needing more land - and decided to expand into the ground below the villa to preserve as much as they could of the original nature and wildlife; with a stairwell leading all the way down to bedrock, sprouting corridors, rooms and farms from its sides.


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== Style ==
==Style==
The style is largely historically inspired (not necessarily medieval) – the builder herself having a liking of architecture from the turn of the 19th-20th century. The main house on the island - Villa Ingrid - is a take on a castle-like Swedish house built in 1902, but with a tudor look to it.
The style is largely historically inspired (not necessarily medieval) – the builder herself having a liking of architecture from the turn of the 19th-20th century. The main house on the island - Villa Ingrid - is a take on a castle-like Swedish house built in 1902, but with a tudor look to it.


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=== Villa Ingrid Interiors ===
===Villa Ingrid Interiors===
The first floor of the villa features a checkered plank floor of oak and birch as well as a chiselled quartz ceiling with oak logs throughout the entry-, map room, kitchen/dining and living room with a semi-open floor plan. The interior has been designed to give a feel of a decorative yet functional space – the kitchen being dedicated storage for food items and mob drops for example.
The first floor of the villa features a checkered plank floor of oak and birch as well as a chiselled quartz ceiling with oak logs throughout the entry-, map room, kitchen/dining and living room with a semi-open floor plan. The interior has been designed to give a feel of a decorative yet functional space – the kitchen being dedicated storage for food items and mob drops for example.


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== Farms & other features ==
==Farms & other features==
Below ground are several farms, utilities, rooms and storages connected to and accessible via the tower stairwell. These include:
Below ground are several farms, utilities, rooms and storages connected to and accessible via the tower stairwell. These include:
<br />
<br />


* '''Bulk storage for stone and colour blocks''' Featuring a prismarine ceiling with dark oak cornices and a checkered floor of polished andesite and smoothstone. In here you will also find Minda’s small mob head collection displayed on the wall.
*'''Bulk storage for stone and colour blocks''' - Featuring a prismarine ceiling with dark oak cornices and a checkered floor of polished andesite and smoothstone. In here you will also find Minda’s small mob head collection displayed on the wall.
* '''Flowerfarm''' This room has a blue concrete/lapis lazuli ceiling framed with spruce logs. It was first intended to become a storage room but then got used for housing smaller farms which in the end were replaced by the flowerfarm, a design of Minda’s own making.
*'''Flowerfarm''' - This room has a blue concrete/lapis lazuli ceiling framed with spruce logs. It was first intended to become a storage room but then got used for housing smaller farms which in the end were replaced by the flowerfarm, a design of Minda’s own making.
* '''Smelter setup''' A setup with 32 furnaces, merging designs by xx and Mumbo Jumbo. The room “behind the scenes” features a quartz floor and a valved red ceiling with dark oak details.
*'''Smelter setup''' - A setup with 32 furnaces, merging designs by ''Minestop'' and ''Mumbo Jumbo''. The room “behind the scenes” features a quartz floor and a valved red ceiling with dark oak details.
* '''Kelp farm''' In close proximity to the smelter setup lies the kelp farm, another self designed contraption, built with the intent of supplying the smelter with fuel. This room is undecorated.
*'''Kelp farm''' - In close proximity to the smelter setup lies the kelp farm, another self designed contraption, built with the intent of supplying the smelter with fuel. This room is undecorated.
* '''Netherportal''' Displaying a small crimson nether landscape behind it, the portal leads into a circular nether hub with dark gray walls and a quartz ceiling, from which a chandelier hangs down over the portal. In here you will also find a basalt generator, as well as connections to the south NTN tunnel and Pinksville.
*'''Netherportal''' - Displaying a small crimson nether landscape behind it, the portal leads into a circular nether hub with dark gray walls and a quartz ceiling, from which a chandelier hangs down over the portal. In here you will also find a basalt generator, as well as connections to the south NTN tunnel and Pinksville.
* '''Combined sugarcane and bamboo farm''' Through windows in the wall you can see the eight modules of TangoTek’s sugarcane farm stacked on top of each other. As you lift your gaze you can spot the green glazed terracotta ceiling.
*'''Combined sugarcane and bamboo farm''' - Through windows in the wall you can see the eight modules of TangoTek’s sugarcane farm stacked on top of each other. As you lift your gaze you can spot the green glazed terracotta ceiling.
* '''Manual concrete converter''' After a design by CubFan135
*'''Manual concrete converter''' - After a design by ''CubFan135''
* '''Fern and grass farm''' After a design by Etho
*'''Fern and grass farm''' - After a design by ''Etho''
* '''Pumpkin and melon farm''' After a design by ilmango, connected to an automatic sorting system. Once the chests are filled the overflow will be converted into bonemeal. When the storage is entirely filled the entire contraption will turn off and a redstone lamp will be lit.  The room features a checkered plank floor of dark oak and spruce, the walls are lined with composters, light gray stained glass with stripped warped hyphae behind it, and spruce log pillars, holding up the dark oak ceiling.
*'''Pumpkin and melon farm''' - After a design by ''ilmango'', connected to an automatic sorting system. Once the chests are filled the overflow will be converted into bonemeal. When the storage is entirely filled the entire contraption will turn off and a redstone lamp will be lit.  The room features a checkered plank floor of dark oak and spruce, the walls are lined with composters, light gray stained glass with stripped warped hyphae behind it, and spruce log pillars, holding up the dark oak ceiling.
* '''Wool farm''' A contraption of Minda’s own making, featured in a long corridor with oak floor and a red wol/crimson nylium carpet and a valved ceiling made of red bricks.
*'''Wool farm''' - A contraption of Minda’s own making, featured in a long corridor with oak floor and a red wol/crimson nylium carpet and a valved ceiling made of red bricks.
* '''Music hall''' Serving as a central hub for the project Mindas Musical Contraptions is the Music Hall. Through a dark gray corridor - which displays a list of finished music contraptions - we’re led into an octagonal hall, with provided audience seating and a grand organ at the back. Four tall basalt pillars stretch up into the yellow terracotta and dark prismarine ceiling from where a white stained glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced by placing a noteblock on top of them.  By stretching in and tuning the noteblocks, or pressing the buttons on the back of the organ - you can listen to an excerpt from J.S. Bach’s Badinerie.  To the left of the hall is another short corridor leading into a room lined with colourful autumn trees and a glass floor through which you can see another noteblock contraption. This one plays an original tune by Minda called “Höstregn” (Autumn Rains). It was made to be an interactive experience, letting the player take control over the performance by choosing the parts that will be played each loop by using four levers.
*'''Music hall''' - Serving as a central hub for the project [[Mindas Musical Contraptions]] is the Music Hall. Through a dark gray corridor - which displays a list of finished music contraptions - we’re led into an octagonal hall, with provided audience seating and a grand organ at the back. Four tall basalt pillars stretch up into the yellow terracotta and dark prismarine ceiling from where a white stained glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced by placing a noteblock on top of them.  By stretching in and tuning the noteblocks, or pressing the buttons on the back of the organ - you can listen to an excerpt from J.S. Bach’s Badinerie.  To the left of the hall is another short corridor leading into a room lined with colourful autumn trees and a glass floor through which you can see another noteblock contraption. This one plays an original tune by Minda called “Höstregn” (Autumn Rains). It was made to be an interactive experience, letting the player take control over the performance by choosing the parts that will be played each loop by using four levers.
* '''Cave spider spawner''' Through a tunnel lined with coral blocks and oak framing you can take a 20 second ride in a minecart to arrive at the cave spider spawner. The room carries on the coral block walls and is edged by stripped acacia logs with dark oak details, carrying an orange ceiling adorned by a glass chandelier. The spawner was a late find and is used mostly for the mob drops rather than xp.
*'''Cave spider spawner''' - Through a tunnel lined with coral blocks and oak framing you can take a 20 second ride in a minecart to arrive at the cave spider spawner. The room carries on the coral block walls and is edged by stripped acacia logs with dark oak details, carrying an orange ceiling adorned by a glass chandelier. The spawner was a late find and is used mostly for the mob drops rather than xp.
* '''Crop farm, including netherwart and cocoa beans''' A half-manual farm for all crops. Six sets of stairs with four levels of 4x4 farmland plots are fenced off with trap door railings and pillars of jungle logs. At the top are pools of water connected to sticky pistons, all controlled by a central lever in the front for easy harvest. The crops get flushed into a hopper line below the stairs and then get transported into a filtered sorting system.  The room is walled with bricks and granite,and the ceiling is made of warped wart blocks held up by the jungle log pillars and decorative dark oak arches. Two bonemeal converters are also accessible to convert excess produce.
*'''Crop farm, including netherwart and cocoa beans''' - A half-manual farm for all crops. Six sets of stairs with four levels of 4x4 farmland plots are fenced off with trap door railings and pillars of jungle logs. At the top are pools of water connected to sticky pistons, all controlled by a central lever in the front for easy harvest. The crops get flushed into a hopper line below the stairs and then get transported into a filtered sorting system.  The room is walled with bricks and granite,and the ceiling is made of warped wart blocks held up by the jungle log pillars and decorative dark oak arches. Two bonemeal converters are also accessible to convert excess produce.
* '''Mushroom farm''' Almost at the bottom of the stairwell you’ll find the mushroom farm, a design inspired by Xisuma’s creation in Hermitcraft Season 7. Big and small mushrooms are growing in spruce pallet collars on the floors, filled with mycelium and lined with spruce trapdoors. The stone floor is covered in moss and grass, thriving in the damp cellar climate, with vines climbing the short end walls of the room. The growing modules can be sighted through glass walls on the long ends, capped off by a valved light gray terracotta ceiling with spruce roof beams.
*'''Mushroom farm''' - Almost at the bottom of the stairwell you’ll find the mushroom farm, a design inspired by Xisuma’s creation in Hermitcraft Season 7. Big and small mushrooms are growing in spruce pallet collars on the floors, filled with mycelium and lined with spruce trapdoors. The stone floor is covered in moss and grass, thriving in the damp cellar climate, with vines climbing the short end walls of the room. The growing modules can be sighted through glass walls on the long ends, capped off by a valved light gray terracotta ceiling with spruce roof beams.
* '''Vine farm''' In a room with a high leafed ceiling are all the three varieties of vines growing in four tall oak log frames, edged by walls with balconies for easier harvesting access.
*'''Vine farm''' - In a room with a high leafed ceiling are all the three varieties of vines growing in four tall oak log frames, edged by walls with balconies for easier harvesting access.




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* Cactus farm (under lighthouse)
*Cactus farm (under lighthouse)
* Eggfarm (under the first guesthouse)
*Eggfarm (under the first guesthouse)
* Honeyfarm, manual (greenhouse)
*Honeyfarm, manual (greenhouse)
* Villager trading hall (on the east pier)
*Villager trading hall (on the east pier)
* Sweet berry plantation (on the northeastern slope of the island)
*Sweet berry plantation (on the northeastern slope of the island)




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=== Transportation vessels ===
===Transportation vessels===
Ingrid Island, being a hub for sailing merchants and travellers, has several ships and boats of different sizes and services registered in its logbooks.
Ingrid Island, being a hub for sailing merchants and travellers, has several ships and boats of different sizes and services registered in its logbooks.


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* '''Moonriver''' - A merchant vessel modeled after the standard minecraft shipwreck featuring materials such as dark prismarine, warped hyphae, crimson planks and dark oak.
*'''Moonriver''' - A merchant vessel modeled after the standard minecraft shipwreck featuring materials such as dark prismarine, warped hyphae, crimson planks and dark oak.
* '''Charlie’s Canoe Service''' - A local service offering rentals of colorful sturdy canoes, named after Minda’s first pet dog on the server, Charlie.
*'''Charlie’s Canoe Service''' - A local service offering rentals of colorful sturdy canoes, named after Minda’s first pet dog on the server, Charlie.
* '''Hajanga''' - A smaller private sailing vessel made mainly of oak
*'''Hajanga''' - A smaller private sailing vessel made mainly of oak
* '''Jolly Bear''' - Sailing boat that came bearing birthday gifts for Minda, built by {{Player|Chriizsich}}. The addition was very appreciated and was left to sail into the harbour.
*'''Jolly Bear''' - Sailing boat that came bearing birthday gifts for Minda, built by {{Player|Chriizsich}}. The addition was very appreciated and was left to sail into the harbour.
* '''M/S Cinnamon''' - A larger merchant’s ship featuring the same materials as Moonriver, serving in the Deep Sea Navigation Fleet.
*'''M/S Cinnamon''' - A larger merchant’s ship featuring the same materials as Moonriver, serving in the Deep Sea Navigation Fleet.




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=== Fort Boyard ===
===Fort Boyard===
The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.
The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.
<br />
<br />


== Gallery ==
==Gallery==
Coming soon
Coming soon
<br />
<br />


== Notes ==
==Notes==
Ingrid Islands was featured in the [https://youtu.be/-nC9hKHBZlE?list=UUY_fngPiWqnTutlZA1_cWbg 1 year anniversary stream] on April 10th 2021.
Ingrid Islands was featured in the [https://youtu.be/-nC9hKHBZlE?list=UUY_fngPiWqnTutlZA1_cWbg 1 year anniversary stream] on April 10th 2021.

Revision as of 09:38, 28 July 2021

Ingrid Islands
Survival 4 Husky
Ingrid Island 2021-07-28 11.08.57.png
Ingrid Island viewed from the western pier on July 28th 2021.
Base
WorldSurvival 4 (Husky)
Builder(s)Minda905
FoundedAugust 2020
LocationX= -818
Y= 68
Z= 3265
TransportConnected to the South NTN tunnel around the 3000-mark.

Ingrid Islands is the base of 20.png Minda905 on the Survival 4 world of the Dogcraft Server.

About

Ingrid Islands is the homestead of Minda905, founded in August 2020 and located in the sea southwest of the SRN Alpine Station on Husky, or about 3200 blocks south of spawn. The base is accessible via connection to the NTN south tunnel or via /phome Ingrid Islands.


What started out as a tiny piece of land has over time been terraformed into a larger island with smaller surrounding ones. The main island holds the central harbour to the south overlooked by Villa Ingrid, and the villager trading hall on the eastern pier. On the north/northeast side of the island you’ll find the guest houses and plantations, as well as a view of the lighthouse. Continuing around west lies the greenhouse, the harbourside beach and further out in the sea you can view Fort Boyard.

The tower stairwell of the villa stretches all the way down to bedrock, connecting to several rooms, utilities, farms, and even some secret passages and rooms.


The entire base lies within an area spanning 256x257 blocks, all visible on four maps.

Lore

Ingrid Island was founded a long time ago, after a storm had shipwrecked the original settlers upon its shores. The small island was bursting with a remarkable amount of wildlife and greenery for its small size, and its location close to the trading routes made it even more attractive. The settlers quickly got to building the Villa, laid the foundations for the central harbour and started to farm the land for resources. However, they were soon faced with the matter of needing more land - and decided to expand into the ground below the villa to preserve as much as they could of the original nature and wildlife; with a stairwell leading all the way down to bedrock, sprouting corridors, rooms and farms from its sides.

Over time Ingrid Island expanded and gained a reputation as a popular hub for sailing traders and travellers on the deep seas of Husky.

Style

The style is largely historically inspired (not necessarily medieval) – the builder herself having a liking of architecture from the turn of the 19th-20th century. The main house on the island - Villa Ingrid - is a take on a castle-like Swedish house built in 1902, but with a tudor look to it.

The main materials used in the builds consist mostly of grey toned blocks such as the different varieties of stone but also white concrete and clay. Prominent details feature oak, spruce and dark oak materials. For a splash of colour, cyan, green and orange blocks such as varieties of prismarine, warped planks, terracotta and acacia have been used, specially for roofs, with the addition of crimson and quartz for transportation vessels.

Villa Ingrid Interiors

The first floor of the villa features a checkered plank floor of oak and birch as well as a chiselled quartz ceiling with oak logs throughout the entry-, map room, kitchen/dining and living room with a semi-open floor plan. The interior has been designed to give a feel of a decorative yet functional space – the kitchen being dedicated storage for food items and mob drops for example.


The attic features a stripped dark-oak floor laid out in a fish-bone pattern. Here you’ll find the main storage room as well as a bedroom and enchanting setup. The ceiling-walls are decorated with several prizes, gifts and memorabilia items which Minda has collected over her time on the server, and you can find them throughout the entire base. The stairwell leads up into an open tower for easy access with elytra, but also stretches all the way down to bedrock.


The rooms, farms and utilities connected to the stairwell all feature unique block pallets and designs, with special care for ceilings and floors, and in some cases for the wallpapers as well. This design choice was intentional, mainly to set the rooms apart, but it was also a way for Minda to develop her building and decoration skills.

Farms & other features

Below ground are several farms, utilities, rooms and storages connected to and accessible via the tower stairwell. These include:

  • Bulk storage for stone and colour blocks - Featuring a prismarine ceiling with dark oak cornices and a checkered floor of polished andesite and smoothstone. In here you will also find Minda’s small mob head collection displayed on the wall.
  • Flowerfarm - This room has a blue concrete/lapis lazuli ceiling framed with spruce logs. It was first intended to become a storage room but then got used for housing smaller farms which in the end were replaced by the flowerfarm, a design of Minda’s own making.
  • Smelter setup - A setup with 32 furnaces, merging designs by Minestop and Mumbo Jumbo. The room “behind the scenes” features a quartz floor and a valved red ceiling with dark oak details.
  • Kelp farm - In close proximity to the smelter setup lies the kelp farm, another self designed contraption, built with the intent of supplying the smelter with fuel. This room is undecorated.
  • Netherportal - Displaying a small crimson nether landscape behind it, the portal leads into a circular nether hub with dark gray walls and a quartz ceiling, from which a chandelier hangs down over the portal. In here you will also find a basalt generator, as well as connections to the south NTN tunnel and Pinksville.
  • Combined sugarcane and bamboo farm - Through windows in the wall you can see the eight modules of TangoTek’s sugarcane farm stacked on top of each other. As you lift your gaze you can spot the green glazed terracotta ceiling.
  • Manual concrete converter - After a design by CubFan135
  • Fern and grass farm - After a design by Etho
  • Pumpkin and melon farm - After a design by ilmango, connected to an automatic sorting system. Once the chests are filled the overflow will be converted into bonemeal. When the storage is entirely filled the entire contraption will turn off and a redstone lamp will be lit. The room features a checkered plank floor of dark oak and spruce, the walls are lined with composters, light gray stained glass with stripped warped hyphae behind it, and spruce log pillars, holding up the dark oak ceiling.
  • Wool farm - A contraption of Minda’s own making, featured in a long corridor with oak floor and a red wol/crimson nylium carpet and a valved ceiling made of red bricks.
  • Music hall - Serving as a central hub for the project Mindas Musical Contraptions is the Music Hall. Through a dark gray corridor - which displays a list of finished music contraptions - we’re led into an octagonal hall, with provided audience seating and a grand organ at the back. Four tall basalt pillars stretch up into the yellow terracotta and dark prismarine ceiling from where a white stained glass chandelier is hanging. Deocrative miniblocks are placed around the walls to represent the 16 available sounds that can be produced by placing a noteblock on top of them. By stretching in and tuning the noteblocks, or pressing the buttons on the back of the organ - you can listen to an excerpt from J.S. Bach’s Badinerie. To the left of the hall is another short corridor leading into a room lined with colourful autumn trees and a glass floor through which you can see another noteblock contraption. This one plays an original tune by Minda called “Höstregn” (Autumn Rains). It was made to be an interactive experience, letting the player take control over the performance by choosing the parts that will be played each loop by using four levers.
  • Cave spider spawner - Through a tunnel lined with coral blocks and oak framing you can take a 20 second ride in a minecart to arrive at the cave spider spawner. The room carries on the coral block walls and is edged by stripped acacia logs with dark oak details, carrying an orange ceiling adorned by a glass chandelier. The spawner was a late find and is used mostly for the mob drops rather than xp.
  • Crop farm, including netherwart and cocoa beans - A half-manual farm for all crops. Six sets of stairs with four levels of 4x4 farmland plots are fenced off with trap door railings and pillars of jungle logs. At the top are pools of water connected to sticky pistons, all controlled by a central lever in the front for easy harvest. The crops get flushed into a hopper line below the stairs and then get transported into a filtered sorting system. The room is walled with bricks and granite,and the ceiling is made of warped wart blocks held up by the jungle log pillars and decorative dark oak arches. Two bonemeal converters are also accessible to convert excess produce.
  • Mushroom farm - Almost at the bottom of the stairwell you’ll find the mushroom farm, a design inspired by Xisuma’s creation in Hermitcraft Season 7. Big and small mushrooms are growing in spruce pallet collars on the floors, filled with mycelium and lined with spruce trapdoors. The stone floor is covered in moss and grass, thriving in the damp cellar climate, with vines climbing the short end walls of the room. The growing modules can be sighted through glass walls on the long ends, capped off by a valved light gray terracotta ceiling with spruce roof beams.
  • Vine farm - In a room with a high leafed ceiling are all the three varieties of vines growing in four tall oak log frames, edged by walls with balconies for easier harvesting access.


Other farms and utilities accessible on other parts of the islands are:

  • Cactus farm (under lighthouse)
  • Eggfarm (under the first guesthouse)
  • Honeyfarm, manual (greenhouse)
  • Villager trading hall (on the east pier)
  • Sweet berry plantation (on the northeastern slope of the island)


Yet another larger flowerfarm, a skelleton spawner, a creeperfarm and a treefarm has been made to serve Ingrid Island with resources, but have been built in other parts of the world away from the base.

Transportation vessels

Ingrid Island, being a hub for sailing merchants and travellers, has several ships and boats of different sizes and services registered in its logbooks.

Currently docked or sailing in/out are:

  • Moonriver - A merchant vessel modeled after the standard minecraft shipwreck featuring materials such as dark prismarine, warped hyphae, crimson planks and dark oak.
  • Charlie’s Canoe Service - A local service offering rentals of colorful sturdy canoes, named after Minda’s first pet dog on the server, Charlie.
  • Hajanga - A smaller private sailing vessel made mainly of oak
  • Jolly Bear - Sailing boat that came bearing birthday gifts for Minda, built by 20.png Chriizsich. The addition was very appreciated and was left to sail into the harbour.
  • M/S Cinnamon - A larger merchant’s ship featuring the same materials as Moonriver, serving in the Deep Sea Navigation Fleet.


Yet another transportation vessel, but of the aviator kind, can be sighted from the east shores; a white airplane tailed with a banner, a birthday gift built by 20.png N1cM4tth3w63. This gift was also highly appreciated and to keep it safe it was moved about 10 blocks east into the claim, which also renders it visible in the maps overlooking the base.

Fort Boyard

The seafort located southwest of the main island - Fort Boyard - lies upon a fully terraformed island made of basalt. The structure is oblong and rounded in shape with an open center, has a bridge across the top and a circular tower in the south end. In here you’ll find the minigame “Dunk”, in which two players, armed with bows and arrows, compete to get to the top first while trying to “dunk” the opponent into the water by shooting the targets underneath the logs that make the parkour course on the walls.

Gallery

Coming soon

Notes

Ingrid Islands was featured in the 1 year anniversary stream on April 10th 2021.

This page was last modified on 28 July 2021, at 09:38. (9 months ago)
Background Dragon Slayer - Retriever by Ironboundred