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Darparniox/10years

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(Created page with "Celebrating 10 years of the Dogcraft Server! Spanning 10 years, and six marquee Survival worlds (among others), and 12 Minecraft updates, the Dogcraft server has evolved and grown throughout. Re-live some of the most defining builds and events with the WIki team's Dogcraft in 10 series as we countdown to the 10 year anniversary event.")
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Celebrating 10 years of the [[Dogcraft Server]]!
The Dogcraft server turns 10 years old this upcoming 28th of September.


Spanning 10 years, and six marquee Survival worlds (among others), and 12 Minecraft updates, the Dogcraft server has evolved and grown throughout. Re-live some of the most defining builds and events with the WIki team's Dogcraft in 10 series as we countdown to the 10 year anniversary event.
To mark the occasion, we’ve curated a list of the 10 articles we think tell the story of the Dogcraft server in the past 10 years.
 
Every second day, two more articles will be revealed and featured, so check back regularly!
 
**Survival 1**
 
The official Dogcraft server was launched on the 28th of September, 2015 to a group of ‘pioneers’, and later opened to the public in November of that year.
 
The early Dogcraft community was built around the web forums of Dogcraft.net. Many of the players knew each well already upon launch through the forum community or unofficial servers. Because of this, the core community was tightknit, leading to liberal land usage and a world that was packed densely with builds around spawn.  There was very little central organisation, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.
 
In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.
 
**Spawn City**
 
Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.
 
**Lackria**
 
Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.

Revision as of 14:06, 17 September 2025

The Dogcraft server turns 10 years old this upcoming 28th of September.

To mark the occasion, we’ve curated a list of the 10 articles we think tell the story of the Dogcraft server in the past 10 years.

Every second day, two more articles will be revealed and featured, so check back regularly!

    • Survival 1**

The official Dogcraft server was launched on the 28th of September, 2015 to a group of ‘pioneers’, and later opened to the public in November of that year.

The early Dogcraft community was built around the web forums of Dogcraft.net. Many of the players knew each well already upon launch through the forum community or unofficial servers. Because of this, the core community was tightknit, leading to liberal land usage and a world that was packed densely with builds around spawn. There was very little central organisation, especially in the first few months of the world. Forum threads, alongside signs in game, and /mail acted as the main methods of communication.

In the latter year or so of Survival 1, the server began to have more organised initiatives, such as the first events by the staff Events Team, founding of the first player settlements and player led events such as elytra races.

    • Spawn City**

Spawn City, a short walk from the world’s spawn location, was the centrepiece of Survival 1’s spawn area. Spawn City has an endearing, organic and reactionary style not seen in subsequent worlds, emblematic of the very early period of the Dogcraft Server.

    • Lackria**

Lackria was the first widely successful player created public settlement. Founded in mid-2016, it became a key location and key pillar of the budding event scene over the remaining Survival 1 period.

This page was last modified on 17 September 2025, at 14:06. (2 months ago)