Module
WorldSwitch
From Dogcraft Wiki
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cats = "" | cats = "" | ||
for i, world in pairs(worlds) do | for i, world in pairs(worlds) do | ||
cats = cats .. " [[Category:" .. mw.getContentLanguage():ucfirst( world ) .. "]]" | |||
end | end | ||
Latest revision as of 16:00, 29 July 2024
{{#invoke:WorldSwitch|subworld|Survial 4|Husky}}
generates: husky
{{#invoke:WorldSwitch|world|Survial 4|Husky}}
generates: survival 4
local p = {} --p stands for package
local worldTools = require('Module:World')
-- get the parent world for a specific subworld
-- @return the world or an empty string when it doesn't find anything
function p.parentWorld(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
return worldTools.getParentWorld(input)
end
-- get the subworld
-- usually would expect a world + subworld combo as the first two #invoke args, but works with any setup as long as either the first or the second arg has a string
-- @return the subworld or an empty string when it doesn't find anything
function p.subworld(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
return worldTools.extractSubworld(input)
end
-- get the world
-- usually would expect a world + subworld combo as the first two #invoke args, but works with any setup as long as either the first or the second arg has a string
-- @return the world or an empty string when it doesn't find anything
function p.world(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
return worldTools.extractWorld(input)
end
-- get all world-related categories
-- usually meant for pages with multiple worlds, like groups or projects
-- @return a custom string or an empty string when it doesn't find anything
function p.multicat(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
worlds = worldTools.extractAllWorlds(input)
cats = ""
for i, world in pairs(worlds) do
cats = cats .. " [[Category:" .. mw.getContentLanguage():ucfirst( world ) .. "]]"
end
return cats
end
return p