Module
WorldSwitch
From Dogcraft Wiki
(Added sur6) |
No edit summary |
||
Line 1: | Line 1: | ||
local p = {} --p stands for package | local p = {} --p stands for package | ||
-- HELPERS | |||
-- get world from a string | |||
function world(input) | |||
input = mw.ustring.lower(input) | |||
worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "survival 6", "creative", "patreon", "hub", "amplified", "MCMMO", "skyblock"} | |||
for key,value in ipairs(worlds) do | |||
if (mw.ustring.find(input, value, 1, true) ~= nil) then | |||
return value | |||
end | |||
end | |||
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then | |||
return 'survival 1' | |||
end | |||
return ''--return 'not found' | |||
end | |||
-- get the subworld from a string | |||
function subworld(input) | |||
input = mw.ustring.lower(input) | |||
subworlds = {"husky", "beagle", "akita", "corgi", "labrador", "shepherd", "sheltie", "retriever"} | |||
for key,value in ipairs(subworlds) do | |||
if (mw.ustring.find(input, value, 1, true) ~= nil) then | |||
return value | |||
end | |||
end | |||
return ''--return 'not found' | |||
end | |||
-- MODES | |||
function p.parentWorld(frame) | |||
input = mw.ustring.lower(frame.args[1] .. frame.args[2]) | |||
subworld = subworld(input) | |||
subworlds = {} | |||
subworlds["survival 4"] = {"husky", "beagle"} | |||
subworlds["survival 5"] = {"akita", "corgi", "labrador", "shepherd"} | |||
subworlds["survival 6"] = {"sheltie", "retriever"} | |||
for key,value in ipairs(subworlds["survival 4"]) do | |||
if (mw.ustring.find(subworld, value, 1, true) ~= nil) then | |||
return "survival 4" | |||
end | |||
end | |||
for key,value in ipairs(subworlds["survival 5"]) do | |||
if (mw.ustring.find(subworld, value, 1, true) ~= nil) then | |||
return "survival 5" | |||
end | |||
end | |||
for key,value in ipairs(subworlds["survival 6"]) do | |||
if (mw.ustring.find(subworld, value, 1, true) ~= nil) then | |||
return "survival 6" | |||
end | |||
end | |||
end | |||
function p.subworld(frame) | function p.subworld(frame) |
Revision as of 17:11, 20 December 2023
{{#invoke:WorldSwitch|subworld|Survial 4|Husky}}
generates: husky
{{#invoke:WorldSwitch|world|Survial 4|Husky}}
generates: survival 4
local p = {} --p stands for package
-- HELPERS
-- get world from a string
function world(input)
input = mw.ustring.lower(input)
worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "survival 6", "creative", "patreon", "hub", "amplified", "MCMMO", "skyblock"}
for key,value in ipairs(worlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return value
end
end
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
return 'survival 1'
end
return ''--return 'not found'
end
-- get the subworld from a string
function subworld(input)
input = mw.ustring.lower(input)
subworlds = {"husky", "beagle", "akita", "corgi", "labrador", "shepherd", "sheltie", "retriever"}
for key,value in ipairs(subworlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return value
end
end
return ''--return 'not found'
end
-- MODES
function p.parentWorld(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
subworld = subworld(input)
subworlds = {}
subworlds["survival 4"] = {"husky", "beagle"}
subworlds["survival 5"] = {"akita", "corgi", "labrador", "shepherd"}
subworlds["survival 6"] = {"sheltie", "retriever"}
for key,value in ipairs(subworlds["survival 4"]) do
if (mw.ustring.find(subworld, value, 1, true) ~= nil) then
return "survival 4"
end
end
for key,value in ipairs(subworlds["survival 5"]) do
if (mw.ustring.find(subworld, value, 1, true) ~= nil) then
return "survival 5"
end
end
for key,value in ipairs(subworlds["survival 6"]) do
if (mw.ustring.find(subworld, value, 1, true) ~= nil) then
return "survival 6"
end
end
end
function p.subworld(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
subworlds = {"husky", "beagle", "akita", "corgi", "labrador", "shepherd", "sheltie", "retriever"}
for key,value in ipairs(subworlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return value
end
end
return ''--return 'not found'
end
function p.world(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "survival 6", "creative", "patreon", "hub", "amplified", "MCMMO", "skyblock"}
for key,value in ipairs(worlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return value
end
end
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
return 'survival 1'
end
return ''--return 'not found'
end
return p
This page was last modified on 20 December 2023, at 17:11. (3 months ago)