Module
WorldSwitch
From Dogcraft Wiki
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function p.world(frame) | function p.world(frame) | ||
input = mw.ustring.lower(frame.args[1] .. frame.args[2]) | input = mw.ustring.lower(frame.args[1] .. frame.args[2]) | ||
worlds = { | worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "creative", "patreon", "amplified", "mcmmo", "skyblock"} | ||
for key,value in ipairs(worlds) do | for key,value in ipairs(worlds) do | ||
if (mw.ustring.find(input, value, 1, true) ~= nil) then | if (mw.ustring.find(input, value, 1, true) ~= nil) then | ||
return value | return value | ||
end | end | ||
end | |||
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then | |||
return 'survival' | |||
end | end | ||
return 'not found' | return 'not found' |
Revision as of 22:56, 22 May 2022
{{#invoke:WorldSwitch|subworld|Survial 4|Husky}}
generates: husky
{{#invoke:WorldSwitch|world|Survial 4|Husky}}
generates: survival 4
local p = {} --p stands for package
function p.subworld(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
subworlds = {"husky", "beagle", "akita", "corgi", "labrador", "shepherd"}
for key,value in ipairs(subworlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return value
end
end
return 'not found'
end
function p.world(frame)
input = mw.ustring.lower(frame.args[1] .. frame.args[2])
worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "creative", "patreon", "amplified", "mcmmo", "skyblock"}
for key,value in ipairs(worlds) do
if (mw.ustring.find(input, value, 1, true) ~= nil) then
return value
end
end
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
return 'survival'
end
return 'not found'
end
return p
This page was last modified on 22 May 2022, at 22:56. (3 months ago)