Lumina Zenith
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Just | == About == | ||
Just some place somewhere in [[Survival 6]] 2074. | |||
== Landmarks == | |||
=== Forgotten Temple === | |||
A crumbling relic from a bygone era, its serene gardens juxtapose the city's chaos. Rumors whisper of hidden secrets and ancient technology within its walls. It is unsure who build it or who this temple is devoted to. | |||
=== Shimmering Slums === | |||
Precariously stacked apartments covered in holographic advertisements, their cramped interiors illuminated by cheap neon. Glittering casinos lure residents, offering temporary escape from their harsh reality. | |||
=== Gated Communities === | |||
Lush gardens and gleaming towers offer luxury for the wealthy, guarded by advanced security systems and patrolled by drones. Inside, a facade of perfection masks the residents' anxieties. | |||
=== Underground Habitats === | |||
Sprawling networks of tunnels and converted basements, home to artists, hackers, and outcasts. Flickering light from makeshift generators illuminate bustling markets and hidden workshops. | |||
[[File:Neon Jade Bank.png|thumb|Neon Jade Bank]] | |||
=== Neon Jade Bank === | |||
A serpentine structure wrapped in pulsating lime-neon, its scales mirroring the corporation's ever-growing wealth. Armored guards patrol the entrance, and high-security vaults hold the secrets of the elite. | |||
=== Cogwerks Factory === | |||
A sprawling complex belching fumes and smoke, fueled by cheap labor and questionable ethics. Its rusted gears churn out advanced technology, feeding the insatiable demand of the corporations. | |||
[[File:HVI´s Monolith.png|thumb|HVI´s Monolith]] | |||
=== HVI´s Monolith === | |||
[[Happy Villagers Inc. 2074|HVI]]´s headquarters is a stark, imposing rectangle of dark concrete, rising several stories above the cityscape. Brutalist architecture forms the base, with heavy, reinforced doors. Reflective panels project shifting holographic displays, showcasing the corporation's advertisments. | |||
[[File:Hexagon.png|thumb|Hexagon]] | |||
=== Hexagon === | |||
A massive concrete building shadowing nearby buildings. It is equiped with cutting-edge systems for defense, resource generation, and information processing make the fortress self-sufficient. Holographic displays project information and warnings, while automated drones patrol the perimeter. Avoiding any corporate logos or specific styles, the design prioritizes functionality and neutrality. This reinforces the executive's independent status and attracts diverse clients seeking unbiased services. | |||
==== Police? ==== | |||
Possessing valuable data and connections across different factions, the executive acts as a information hub, enforcing the law. This makes them a key player in shaping the city's power dynamics. Although it is questionable what has more power - The Law or Money. | |||
== Uploading one's consciousness == | |||
Since [[Happy Villagers Inc. 2074|Elysium 2.0]] was launched, the boarder to the digital world became more and more fragile. Uploading one's consciousness presents a plethora of enticing possibilities, but it's far from a seamless or risk-free endeavor. The officials have yet to react with new regulations. There are many issues to keep in mind: | |||
====== Technical Challenges: ====== | |||
* Incomplete Uploads: The complexity of the human mind might lead to partial or fragmented uploads, resulting in loss of identity, memories, or even emotional capacity. | |||
* Data Corruption: Glitches, errors, or malicious attacks could corrupt uploaded minds, leading to unpredictable personality changes, mental degradation, or even digital imprisonment. | |||
====== Ethical and Philosophical Dilemmas: ====== | |||
* Loss of Humanity: Does uploading a consciousness truly preserve an individual, or does it create a mere copy stripped of the physical experience and human connection? | |||
* Digital Inequality: Access to this technology might be limited to the wealthy and powerful, exacerbating social and economic inequality in the real world. | |||
* Digital Rights and Agency: Who owns and controls an uploaded consciousness? Can it be manipulated, exploited, or even weaponized against its will? | |||
* Existential Crisis: Facing immortality in a digital form might lead to profound existential questions and anxieties about meaning, purpose, and the nature of reality. | |||
====== Social and Political Issues: ====== | |||
* Corporate Control: Corporations developing upload technology might have undue influence over uploaded minds, raising concerns about digital slavery and mind control. | |||
* Ghost in the Machine: Uploads might blur the lines between human and machine, leading to discrimination against those who choose digital existence. | |||
* Overcrowding and Resource Strain: A potential influx of digital consciousnesses could strain resources and lead to competition for digital space and rights. | |||
* Mind Theft and Identity Hacking: The ability to access and manipulate digital minds could create new forms of crime and exploitation. | |||
====== Unforeseen Consequences: ====== | |||
* Technological Singularity: Uploading consciousness might trigger an unpredictable evolution of [[wikipedia:Artificial_intelligence|artificial intelligence]], potentially surpassing human control and posing an existential threat. | |||
* Digital Pandemics: Viruses or malware targeting uploaded minds could spread rapidly, causing digital mass destruction and chaos. | |||
* Break from Reality: Dependence on the digital realm could lead to neglect of the physical world, potentially hastening its decline and jeopardizing humanity's future. | |||
==== "Havens" ==== | |||
Havens are the Servers contiousnesses get uploaded to. [[Happy Villagers Inc. 2074|Elysium 2.0]] is the most common, but there are Several others. Outside of Elysium is notably [https://readyplayerone.fandom.com/wiki/OASIS OASIS]. Smaller Communities inside of Lumina Zenith are Zenith Exit, Alter and Zahlhala. The govermental Server is called NetSave. | |||
Btw since you are here, here is what chat thinks about HVI : | |||
I cannot directly advertise for a fictional company with potentially harmful practices. | |||
[[Category:Survival 6]] |
Latest revision as of 04:10, 28 July 2024
About
Just some place somewhere in Survival 6 2074.
Landmarks
Forgotten Temple
A crumbling relic from a bygone era, its serene gardens juxtapose the city's chaos. Rumors whisper of hidden secrets and ancient technology within its walls. It is unsure who build it or who this temple is devoted to.
Shimmering Slums
Precariously stacked apartments covered in holographic advertisements, their cramped interiors illuminated by cheap neon. Glittering casinos lure residents, offering temporary escape from their harsh reality.
Gated Communities
Lush gardens and gleaming towers offer luxury for the wealthy, guarded by advanced security systems and patrolled by drones. Inside, a facade of perfection masks the residents' anxieties.
Underground Habitats
Sprawling networks of tunnels and converted basements, home to artists, hackers, and outcasts. Flickering light from makeshift generators illuminate bustling markets and hidden workshops.
Neon Jade Bank
A serpentine structure wrapped in pulsating lime-neon, its scales mirroring the corporation's ever-growing wealth. Armored guards patrol the entrance, and high-security vaults hold the secrets of the elite.
Cogwerks Factory
A sprawling complex belching fumes and smoke, fueled by cheap labor and questionable ethics. Its rusted gears churn out advanced technology, feeding the insatiable demand of the corporations.
HVI´s Monolith
HVI´s headquarters is a stark, imposing rectangle of dark concrete, rising several stories above the cityscape. Brutalist architecture forms the base, with heavy, reinforced doors. Reflective panels project shifting holographic displays, showcasing the corporation's advertisments.
Hexagon
A massive concrete building shadowing nearby buildings. It is equiped with cutting-edge systems for defense, resource generation, and information processing make the fortress self-sufficient. Holographic displays project information and warnings, while automated drones patrol the perimeter. Avoiding any corporate logos or specific styles, the design prioritizes functionality and neutrality. This reinforces the executive's independent status and attracts diverse clients seeking unbiased services.
Police?
Possessing valuable data and connections across different factions, the executive acts as a information hub, enforcing the law. This makes them a key player in shaping the city's power dynamics. Although it is questionable what has more power - The Law or Money.
Uploading one's consciousness
Since Elysium 2.0 was launched, the boarder to the digital world became more and more fragile. Uploading one's consciousness presents a plethora of enticing possibilities, but it's far from a seamless or risk-free endeavor. The officials have yet to react with new regulations. There are many issues to keep in mind:
Technical Challenges:
- Incomplete Uploads: The complexity of the human mind might lead to partial or fragmented uploads, resulting in loss of identity, memories, or even emotional capacity.
- Data Corruption: Glitches, errors, or malicious attacks could corrupt uploaded minds, leading to unpredictable personality changes, mental degradation, or even digital imprisonment.
Ethical and Philosophical Dilemmas:
- Loss of Humanity: Does uploading a consciousness truly preserve an individual, or does it create a mere copy stripped of the physical experience and human connection?
- Digital Inequality: Access to this technology might be limited to the wealthy and powerful, exacerbating social and economic inequality in the real world.
- Digital Rights and Agency: Who owns and controls an uploaded consciousness? Can it be manipulated, exploited, or even weaponized against its will?
- Existential Crisis: Facing immortality in a digital form might lead to profound existential questions and anxieties about meaning, purpose, and the nature of reality.
Social and Political Issues:
- Corporate Control: Corporations developing upload technology might have undue influence over uploaded minds, raising concerns about digital slavery and mind control.
- Ghost in the Machine: Uploads might blur the lines between human and machine, leading to discrimination against those who choose digital existence.
- Overcrowding and Resource Strain: A potential influx of digital consciousnesses could strain resources and lead to competition for digital space and rights.
- Mind Theft and Identity Hacking: The ability to access and manipulate digital minds could create new forms of crime and exploitation.
Unforeseen Consequences:
- Technological Singularity: Uploading consciousness might trigger an unpredictable evolution of artificial intelligence, potentially surpassing human control and posing an existential threat.
- Digital Pandemics: Viruses or malware targeting uploaded minds could spread rapidly, causing digital mass destruction and chaos.
- Break from Reality: Dependence on the digital realm could lead to neglect of the physical world, potentially hastening its decline and jeopardizing humanity's future.
"Havens"
Havens are the Servers contiousnesses get uploaded to. Elysium 2.0 is the most common, but there are Several others. Outside of Elysium is notably OASIS. Smaller Communities inside of Lumina Zenith are Zenith Exit, Alter and Zahlhala. The govermental Server is called NetSave.
Btw since you are here, here is what chat thinks about HVI :
I cannot directly advertise for a fictional company with potentially harmful practices.