Written by Dogcraft Transport Discord     16.06.2024

Transport Newsletter June 2024

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Latest revision as of 16:28, 16 June 2024

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SRN Updates

Hey everyone! It’s been full steam ahead for the SRN this month! After the recent opening of Banner Station and Brickshire Station, progress has continued on all main lines! Dudelmaster has very kindly built North Station on Sheltie, expect a build session for the line soon! Other notable bits of progress include the completion of Retriever East Station, Deep Dark Depot, by 5MileSmile, and the continued construction of Dusk Station by ArrowsTheHunter and LivingDeadRachie on the Sheltie South Line! A build session was held on the 15th of June to finish a section of line connecting Lighthouse Station (Retriever West 1) to the station at the Dogcraft Transport HQ. Afterwards, players worked on getting the arches built on the track between Lighthouse and Grand Central, thanks to everyone that helped! In more branch line news the section of line between Atomzacks base and Black Tower is now largely complete, with Syphero hard at work finishing their station! Elsewhere, Montenator has created another branch line station west of Tattington named Fern Station, which will eventually be a part of a large branch line connecting Tattington with JoBydnah’s city, Forgeholm. Speaking of which, Jo has been hard at work and constructed a large portion of the branch line between Forgeholm and Firethrone’s base, including 3 stations! Lastly there has been a lot of great progress on branch lines in the south east of Sheltie. jmsvvr has been hard at work building a station at Y21’s emerald farms as well as nearby portions of the line. The station at the Y21 HQ is also well on its way to completion. Further along that branch line in the far east, Tirius is also making great progress on the station at his island base! That’s all from us this month, stay tuned for more build sessions and openings in the very near future!

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RHN Updates

Progress has been slow this month, but Shako has made more roads around Spawn. Making travels around spawn a bit more plausible than before. These roads connect the north with the southwestern part of the Retriever Pike on Retriever. The roads are Gorge Street and Nomiium Avenue. On Sheltie, there has been more progress on Wilderness Road, where a bit of safety was added during a build session that was held earlier. More progress is already planned for the future, so fear not when it comes to events and such. A new shelter has been put up, but atm there is no way to travel by foot/road, as a bridge is needed to be built to get to it. The shelter is called The Pine Crossing Inn. As now there is a competition between the servers’ Spawn Towns, Sheltie’s roadage will receive an update. This is so the road feels more like a road that gets traveled a lot on. If you want to look back at what I mean, then look no further than the roadage on Husky’s Spawn.

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CSC Updates

For the CSC Update of June we will keep it short. After months of construction Sheltie Spawn port finally reached completion and opened on the 8th of June. The group ended up sailing the Sheltie seas afterwards, also visiting Canal port, Cape Di Chemici Port and Operation Point Port. Chemi also ended up hosting one of his surprise build sessions at canine kingdom. Building the second canal there making sure people can pass the minigame area on both the North and South side without any problem. Construction of the Canine kingdom port on the North side has also started construction.

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