DoggedOut Cards

From Dogcraft Wiki

(Created page with "{{:User:Xpmodder/DeckedOut}} == Common Cards == {| class="wikitable" ! Card !! Effects !! Special Type |- | style="width: 33%;" | Loot Finder || style="width: 33%;" | + Loot || |- | Moment of Clarity || + Clank Block<br>+ Loot || Ethereal |- | Rations || + Food || |- | Sneak || + Clank Block || |- | Wormhole || + Secret<br>+ Clank Block || Ethereal<br>Permanent |} == Uncommon Cards == {| class="wikitable" ! Card !! Effects !! Special Type |- | style="width: 33%;" |...")
 
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{{:User:Xpmodder/DeckedOut}}
{{:DoggedOut-Header}}
 
== Design and Terminology ==
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.
 
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.
 
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards.
 
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.


== Common Cards ==
== Common Cards ==
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! Card !! Effects !! Special Type
! Card !! Effects !! Special Type
|-
|-
| style="width: 33%;" | Loot Finder || style="width: 33%;" | + Loot ||  
| style="width: 33%;" | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style="width: 33%;" | + Loot ||  
|-
|-
| Moment of Clarity || + Clank Block<br>+ Loot || Ethereal
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block<br>+ Loot || Ethereal
|-
|-
| Rations || + Food ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food ||  
|-
|-
| Sneak || + Clank Block ||  
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block ||  
|-
|-
| Wormhole || + Secret<br>+ Clank Block || Ethereal<br>Permanent
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret<br>+ Clank Block || Ethereal<br>Permanent
|}
|}


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! Card !! Effects !! Special Type
! Card !! Effects !! Special Type
|-
|-
| style="width: 33%;" | Adrenalin Rush || style="width: 33%;" | + Clank Block<br>Loot per heartbeat ||  
| style="width: 33%;" | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style="width: 33%;" | + Clank Block<br>Loot per heartbeat ||  
|-
|-
| Caf || ++ Food ||  
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food ||  
|-
|-
| Evasion || ++ Clank Block ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block ||  
|-
|-
| Motherlode || ++ Loot ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot ||  
|-
|-
| Nimble Looting || + Clank Block<br>+ Loot ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block<br>+ Loot ||  
|-
|-
| Radar || + Glowing to Enemies ||  
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies ||  
|-
|-
| Reckless Charge || + Clank Block<br>+++ Loot ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block<br>+++ Loot ||  
|-
|-
| Speed || + Speed II ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II ||  
|}
|}


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! Card !! Effects !! Special Type
! Card !! Effects !! Special Type
|-
|-
| style="width: 33%;" | Ceaseless Watcher || style="width: 33%;" | + Secret<br>+ Loot<br>+ Food || Permanent
| style="width: 33%;" | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style="width: 33%;" | + Secret<br>+ Loot<br>+ Food || Permanent
|-
|-
| Eerie Silence || +++ Clank Block<br>Next card has no effect ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block<br>Next card has no effect ||  
|-
|-
| Eyes on the prize || Better cards at end of run || Permanent
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run
(This card has no effect if you chose deadly difficulty for your run)
| Permanent
|-
|-
| Jump Boost || + Jump Boost ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost ||  
|-
|-
| Safe Passage || - Some traps || Ethereal
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal
|-
|-
| Silent Runner || + Speed II<br>+ Clank Block ||  
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II<br>+ Clank Block ||  
|-
|-
| Speed Runner || +++ Loot (at specific location) ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot (at specific location) ||  
|-
|-
| Swagger || ++++ Loot<br>Next 2 cards: + Clank ||  
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot<br>Next 2 cards: + Clank ||  
|}
|}

Latest revision as of 21:00, 13 March 2026

DoggedOut Cards
Survival 6
Project
TypeGame
World(s)Survival 6
Leader(s)XPModder
Manager(s)Its_Nars, viBEEing

Dogged Out is a game in Canine Kingdom on the Sheltie world of Survival 6 inspired by "Decked Out" and "Decked Out 2" by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.

Players are asked to read both the Overview and HowToPlay tabs on this page before attempting a dungeon run.



Design and Terminology

The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.

The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is permanent. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.

If the background of the card features a light blue gradient, the card is ethereal, meaning that the card is used up when played. When a ethereal card is played during your run, you will not get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards.

The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the Systems page.

Common Cards

Card Effects Special Type
Loot Finder + Loot
Moment of Clarity + Clank Block
+ Loot
Ethereal
Rations + Food
Sneak + Clank Block
Wormhole + Secret
+ Clank Block
Ethereal
Permanent

Uncommon Cards

Card Effects Special Type
Adrenalin Rush + Clank Block
Loot per heartbeat
Caf ++ Food
Evasion ++ Clank Block
Motherlode ++ Loot
Nimble Looting + Clank Block
+ Loot
Radar + Glowing to Enemies
Reckless Charge + Clank Block
+++ Loot
Speed + Speed II

Rare Cards

Card Effects Special Type
Ceaseless Watcher + Secret
+ Loot
+ Food
Permanent
Eerie Silence +++ Clank Block
Next card has no effect
Eyes on the prize Better cards at end of run

(This card has no effect if you chose deadly difficulty for your run)

Permanent
Jump Boost + Jump Boost
Safe Passage - Some traps Ethereal
Silent Runner + Speed II
+ Clank Block
Speed Runner +++ Loot (at specific location)
Swagger ++++ Loot
Next 2 cards: + Clank