I keep hearing chatter about public farms of all kinds from food to iron to xp.
So to put in my $.02, I’m fairly certain that there are far more “economy-damaging” public farms on Sur1 than on Sur2. If you go into spawn town on Sur1 there are public wheat, carrot, and potato farms, sugarcane, cocoa beans, wood, melon, watermelon, nether wart, vines, and probably some else that I can’t think of off the top of my head. It’s stocked with places to brew potions, to enchant items, and grab a fishing rod off the bat. It has everything.
On Sur2 there’s a wood farm, a wheat farm, a potato farm. Someplace to enchant. A stone farm that does NOT produce five million things of cobble. A skeleton grinder - and we all know that doesn’t exactly produce high-end loot. Quite frankly, it’s far less economy-crashing than in Sur1.
I don’t see the townie farms as economy-crashing either. Wanigoora existed in Sur1 and it didn’t kill the server. Why should it or Havana on Sur2? I don’t see it in the same light as public farms. If you have to contribute to the city and be a part of things then it’s not for free - you’re putting in both work and resources. Quasi mentioned that he gave access to his guardian farm in exchange for work on it, and IMO it’s the same deal.
I don’t plan on selling anything I get in the city (if I make it through the app process) and I don’t plan on /not/ making my own farms and infrastructure. But there is a certain amount of sensibility to making certain resources more readily available, as those who have been forced to make 40-level creeper farms can probably attest to.