Author Topic: Time for some Hermitcraft lore.  (Read 3870 times)

gamerluuk

  • Guest
Time for some Hermitcraft lore.
« on: April 29, 2018, 10:12:10 am »
When i watch Hermitcraft and see all the bases, i am often thinking: what if this base had a story behind it? Well, i ask you this: did you make some lore for any of them? I start with my fan-made story of Renskall Island, called Plastic Energy:
A few years ago, there was 1 energy company in the 5th republic of Hermitcraft: Iskall Industries. It delivered Iskallium to all corners of the region. However, the other side of island was bought by another energy company: his rival, Rendog inc. It used uRenium, wich wasn't as powerful, but a lot easier to control. Ren wanted to gain control over the energy of the server, so he made a plan. He dropped an extract of Liquid Nether Stars in the lake, creating a very radioactive crystal. Iskall contained it in his factory, but it was to late already. It mutated a cactus, a snowman, a gummi bear, a Vex that flew by to his home and a lot more into mustached abominations called Bumbo's. It didn't help a rare Iskallium meteor hit and infected Rendog inc. and a volcano erupted and covered Rendog inc. with volcanic ash. People lost their trust in Iskallium and decided to use uRenium instead. Iskall started experimenting with the Iskallium and kept producing more because he failed every time, overflowing it into the ocean. Rendog produced more and more uRenium for the growing server. Until the radioactive cloud surrounding the island became so big and powerful it turned the entire island into plastic. People saw the danger of these radioactive materials and started using Redstone, wich wasn't as powerful, but a lot safer and easier to contain and use. And Iskall and Rendog? They keep producing Iskallium and uRenium, and the radioctive cloud never dissapeared...

gamerluuk

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #1 on: May 01, 2018, 11:22:47 am »
Seems like nobody else made lore for the bases. Sigh...

dragnrider70

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #2 on: May 02, 2018, 02:41:59 am »
That was actually very good. If you come up with lore for other bases you should post them.

ValkyrieWings

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #3 on: May 03, 2018, 03:52:59 am »
I liked your lore! It was fun and creative.

gamerluuk

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #4 on: May 03, 2018, 06:31:33 am »
Thanks. I usedit for the Havana writing competition, so i might have a chance of winning if it's really that good.

gocleau

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #5 on: May 07, 2018, 05:29:39 pm »
I've never thought of this... I feel like there has to be some strange reason that Cub's base is covered in Jungle wood... and if you know it Loremaster (for that is your title now ^^) please let us know.  Maybe it will explain why my taiga mine is also full of jungle wood.

gamerluuk

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #6 on: May 07, 2018, 05:54:14 pm »
Simple explanation: he worked together with the nHo, and you can get a lot from 1 tree.
Complicated explanatiob: might come soon if i get an idea.

gocleau

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #7 on: May 08, 2018, 05:31:37 pm »
Lol the simple explanation is probably similar to why I use it too; it's easy to get. I also like the wampth it brings to an underground build. Thats not very creative though, haha

briggsmech

  • Guest
Re: Time for some Hermitcraft lore.
« Reply #8 on: June 07, 2018, 01:11:56 pm »
The lore for jungle wood in a mine. . .
One explination could be that the ancient indian(Myan) nations dug the mine in there quest for stone. Not wanting to ruin there own beautiful jungle or looking for stone they could not find near them they travled far.
Jungle trees being easy to grow they brought the saplings with them. They knew this wood well and did not trust the wood they found in other places. The jungle wood also held the spirits of protection that allowed there mines to be safe to work in.