Author Topic: New 1.12 Server Spawn  (Read 5381 times)

therealkid2369

  • Guest
Re: New 1.12 Server Spawn
« Reply #15 on: June 03, 2017, 12:02:47 am »
What about purchased claim blocks will those only be on the old server or will each server get the purchased claim

 blocks? Also setting multiple homes, say you have two home and you set one in the old world and one in the new will

that take up both homes or one for each world. I suggest in the spawn adding mini games and tournament arenas

etc. Is there going to be one mall for both world or two malls?

Brianetta

  • Guest
Re: New 1.12 Server Spawn
« Reply #16 on: June 03, 2017, 12:05:24 am »
Items and claim blocks are per-world.

Dogcraft dollars and homes are cross-world.

This is already the case on the server. We can see how it works already, between the survival, amplified and creative worlds.

Rustbite

  • Guest
Re: New 1.12 Server Spawn
« Reply #17 on: June 03, 2017, 02:09:51 am »
There is discussions of a few things we can do to give basic and i mean basic stuff out if required but still being decided on we plan to have small marketplaces in each plotted area for those that wish to use them and also in near the spawn point. I think it will be in the form of cheap food and wooden tools if need be.
« Last Edit: June 03, 2017, 02:11:48 am by Rustbite »

Brianetta

  • Guest
Re: New 1.12 Server Spawn
« Reply #18 on: June 03, 2017, 08:45:50 am »
There's definitely a case to be made for making golden shovels available. They're actually quite hard to come by in vanilla play right at the start of the game, requiring the player to go mining for gold just to claim their first bed and chest.

Skelleton123

  • Guest
Re: New 1.12 Server Spawn
« Reply #19 on: June 03, 2017, 04:12:33 pm »
Apperently there are 2 topics dedicated to this, so I'll quote what I wrote in the other topic:

Ok, as I'm fairly new to the Nation I want to make a small introduction of my "minecraft carreer" so far.

I've been moderator, admin and technician on several servers before I joined the nation (all of which closed down due to financial reasons sadly enough). I've build multiple server spawns and server hubs. Please keep this in mind while reading the list below :)

Needed for a new spawn:

* Train stations with at least 4 lines already build up to the edge of server spawn area (so we can build around the track instead of laying the track around the already build plots.
* Metro/subway around spawntown, build it in advance! So people can get around spawn quickly.
* Multiple Beacons giving haste/jumpboost and regeneration!
* A nether hub ready for a new NTN to be layed out. If possible with some portals already connected up (NESW) so people can fast travel away from spawn at the start if they wish to.
* Basic farms (Wood & Food) I would not make spawn farms for stuff like sugarcane/cactus etc (these items could become more valuable if players need to trade for them in stead of it being just available for free, think about the server economy)
* "TownHall" where people can read up on the rules (I don't think I actually need to put this here)
* Shop plots incorporated in the spawntown (if possible) The "mall" right now is fun, but having plots in the spawn town is way more interesting and it makes people travel back later when the server progresses. Also put some sort of "rent" on those shop plots, so when people go inactive for x-amount of time their balance runs out and their plot becomes available for a new player to take it over. (Just ideas, discuss them ;) )
* Residential plots at spawn (same as shop plots, but just for people to live in spawn. Make them expensive) If not, dedicate area's where people can build, so it's not a chaos of buildings.
* A temple dedicated to Ren and uRenium. (Sacrificing uRenium could grand people dogbones or something...)
* A Wall! Spawn needs to be walled of so it is clear where the city ends (or at least the city center)
* Make a "protected area" of around 500 blocks outside the spawntown border where none can build, to preserve the landscape. Only server certified builders could make construction there after discussing them.

I'll post more when I think about them :)

Kr
Skelly

RiverPlasmaHero

  • Guest
Re: New 1.12 Server Spawn
« Reply #20 on: June 04, 2017, 01:32:09 pm »
I like the idea of having an elytra course at spawn, maybe have the course then have a route for getting out of spawn via elytra? I would also like to see the farms back in spawn. Maybe we could also do a public villager breeder hooked up to the nether, so you press the button and you get a villager in a minecart sent to the nether to make it easier to start your own village at your base? But I think we may need to put some more signs up in spawn, because I know when I started it was kind of confusing about which way to go to get to where.
Thanks!!!  :D