Poll

Should the sapwn town be resetted?

yes it should be resetted
4 (10%)
no it should stay the same
36 (90%)

Total Members Voted: 0

Author Topic: Should spawn be resetted?  (Read 6781 times)

SHALYN9BRADYN11

  • Guest
Re: Should spawn be resetted?
« Reply #15 on: May 16, 2017, 03:56:27 am »
No spawn should not be reset because have put days upon days of days of work into my builds at spawn including a pvp arena with countless hours of work in redstone.

Also there is still tons of empty space around spawn if you go out and look.

OldmanLP85

  • Guest
Re: Should spawn be resetted?
« Reply #16 on: May 16, 2017, 12:33:57 pm »
That's cool.  How did you get a map like that?

Consider this option:

Instead of resetting spawn/Spawn City, the spawn location can be moved to new coordinates with 'fresh land'. Then currently active players can build a new Spawn City and the old Spawn City will become like an old town. Old Spawn City can then still be visited.


May I suggest two possible locations?:

With sea nearby (to travel by boat) and easily connectable to the existing Nether Transport Network (NTN).
Btw, that's drawn on the map of the Survival Railway Network (SRN).

Aeghu

  • Guest
Re: Should spawn be resetted?
« Reply #17 on: May 16, 2017, 01:23:45 pm »
That's cool.  How did you get a map like that?

That's one of the last remainders of what used to be the dynmap.

alexanderpp

  • Guest
Re: Should spawn be resetted?
« Reply #18 on: May 16, 2017, 04:38:10 pm »
Yea, it should

Attila

  • Guest
Re: Should spawn be resetted?
« Reply #19 on: May 16, 2017, 11:40:29 pm »
Spawn should not be reset. In fact, my opinion, there should not be "for sale" shops at spawn. I personally think that there should be more free for noobs chests at Spawn. But that, of course, is just my two cents.

Actually I think one shop where people buy things for free is enough, since the public farm is already there and the whole area being covered with chests for "noobs" is just too much. . .

firsty.blocker

  • Guest
Re: Should spawn be resetted?
« Reply #20 on: May 20, 2017, 04:29:16 pm »
Personally, I fell that Spawn City should stay. It has many great builds and everything. The issue about the claims, some people just claim land to make a mini-shop, and never restock, which I feel is a big waste of space. We should keep Spawn City the way it is, just remove the shops (cuz there's a mall for shop) and replace them with better builds.

-OPwrecker :)

_edo

  • Guest
Re: Should spawn be resetted?
« Reply #21 on: May 20, 2017, 09:43:07 pm »
That's cool.  How did you get a map like that?


With sea nearby (to travel by boat) and easily connectable to the existing Nether Transport Network (NTN).
Btw, that's drawn on the map of the Survival Railway Network (SRN).

I made the SRN map more then a year ago by stitching multiple screenshots together of the now defunct dynamic server map. I believe this SRN map is currently the only large scale map around (the dynamic server map being inactive and ingame maps being reset a few weeks ago).

Alexcat03

  • Guest
Re: Should spawn be resetted?
« Reply #22 on: May 21, 2017, 09:13:26 pm »
I think it should not be removed its been there since the server started we need to respect that

Warpedmatrix77

  • Guest
Re: Should spawn be resetted?
« Reply #23 on: May 21, 2017, 11:05:51 pm »
I think that it should not be reset (not resetted lol)
I believe that the original spawn should remain the same with a few tweaks.
1. Remove all shops from the spawn area, and make the mall the main sale area. (could also put shops for basic items at SRN railway stations, just a non-connected thought)
2. Modify the farms and ensure functionality.
3. Create a "noob hall" to provide new players with a few startup items
3a. Basic Leather or Iron non-enchanted armor
3b. Basic low-level wooden or stone tools and weapons, also non-enchanted
3c. 1 choice limited to 1 stack food items such as potatoes or carrots, this would allow the player to eat, as well as plant these items and begin a farm.

To remedy the crowded historic builds issue that some people seem to have, we could create Spawn outposts labeled by year (e.g. /warp SOP2107, /warp SOP2018, etc)
This would allow the existing history to remain, as well as chronicle the new generations. Also, these locations could be placed many thousands of blocks away from the original spawn and literally open up whole new worlds! No one would lose their progress by creating a whole new world/seed but everyone would have new space, and the timeline would be accessible! This could also occur in concentric rings around the original spawn for a really cool flow. For example, SpawnOutPost2017 could be 20,000 blocks to the north. 2018 could be 20,000 blocks to the East, 2019 South, 2020 West.

darkdrake87

  • Guest
Re: Should spawn be resetted?
« Reply #24 on: May 22, 2017, 01:11:50 am »
Actually, I really like Warped's idea.  I really do like the idea of having multiple spawn cities that you can go to.  Maybe even set up an option so that you can trigger your spawn in to a particular one, rather than just having everyone show up in the same one?  I don't know how easy that's going to be, but yeah.

_edo

  • Guest
Re: Should spawn be resetted?
« Reply #25 on: May 22, 2017, 09:35:32 am »
2. Modify the farms and ensure functionality.

I think the current spawn farms work quite ok. How would they be modified? What's lacking?

3. Create a "noob hall" to provide new players with a few startup items
3a. Basic Leather or Iron non-enchanted armor
3b. Basic low-level wooden or stone tools and weapons, also non-enchanted

There's already a small house which offers exactly that. When leaving the rules room, it's immediately left. My impression is that it is well maintained and new players use it a lot.

3c. 1 choice limited to 1 stack food items such as potatoes or carrots, this would allow the player to eat, as well as plant these items and begin a farm.

There's a wall of chests where players offer free items (mostly food) to new players. However, often those chests are rather empty. But there's also always the vegetable farms for that.

To remedy the crowded historic builds issue that some people seem to have, we could create Spawn outposts labeled by year (e.g. /warp SOP2107, /warp SOP2018, etc)
This would allow the existing history to remain, as well as chronicle the new generations. Also, these locations could be placed many thousands of blocks away from the original spawn and literally open up whole new worlds! No one would lose their progress by creating a whole new world/seed but everyone would have new space, and the timeline would be accessible! This could also occur in concentric rings around the original spawn for a really cool flow. For example, SpawnOutPost2017 could be 20,000 blocks to the north. 2018 could be 20,000 blocks to the East, 2019 South, 2020 West.

Yeah, I think that'd be a good solution if spawn really gets too cramped. For it to work well, all new players should by default spawn at that new location, and also the /spawn command should bring you to the new spawn location. Previous years spawn locations can then be accessed with warp commands (e.g. /warp spawn2016, /warp spawn2017) or via the Nether Transport Network (NTN) :-) .

darkdrake87

  • Guest
Re: Should spawn be resetted?
« Reply #26 on: May 22, 2017, 10:54:11 am »
That's... actually a really good fusion of my suggestion and Warped's.  If the staff decide to do that (I know it would take some work on their part, as they'd have to be the ones shifting the default spawn every year), I'll back it 100%.  Also, cleaning out the player shops in Spawn and keeping better tabs on the NPC Shop and the random chests floating around with freebies for the new folks would definitely be a good idea.  Maybe a new staff position that is solely there to monitor and refill or remove empty chests?  But again, that's just my two DCD, though with inflation and all it's probably worth about a quarter of a DCD.  XD