Module

WorldSwitch

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end
end
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
return 'survival'
return 'survival 1'
end
end
return ''--return 'not found'
return ''--return 'not found'

Revision as of 23:35, 22 May 2022

{{#invoke:WorldSwitch|subworld|Survial 4|Husky}} generates: husky

{{#invoke:WorldSwitch|world|Survial 4|Husky}} generates: survival 4


local p = {} --p stands for package

function p.subworld(frame)
	input = mw.ustring.lower(frame.args[1] .. frame.args[2])
	subworlds = {"husky", "beagle", "akita", "corgi", "labrador", "shepherd"}
	for key,value in ipairs(subworlds) do 
		if (mw.ustring.find(input, value, 1, true) ~= nil) then
			return value
		end
	end
	return ''--return 'not found'
end

function p.world(frame)
	input = mw.ustring.lower(frame.args[1] .. frame.args[2])
	worlds = {"survival 1", "survival 2", "survival 3", "survival 4", "survival 5", "creative", "patreon", "amplified", "mcmmo", "skyblock"}
	for key,value in ipairs(worlds) do 
		if (mw.ustring.find(input, value, 1, true) ~= nil) then
			return value
		end
	end
	if (mw.ustring.find(input, 'survival', 1, true) ~= nil) then
		return 'survival 1'
	end
	return ''--return 'not found'
end

return p
This page was last modified on 22 May 2022, at 23:35. (3 months ago)
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