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	<id>https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xpmodder</id>
	<title>Dogcraft Wiki - User contributions [en-gb]</title>
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	<updated>2026-05-22T17:32:34Z</updated>
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		<id>https://dogcraft.net/wiki/index.php?title=List_of_Staff_Members&amp;diff=41606</id>
		<title>List of Staff Members</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=List_of_Staff_Members&amp;diff=41606"/>
		<updated>2026-04-07T09:46:34Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: formatting fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ServerInfo.png|alt=|thumb|150x150px]]&lt;br /&gt;
The Dogcraft.net [[Staff Team]] is responsible for the Moderation, Management and The Dogcraft.net community is led by a [[Staff Team]]. This page contains a '''list of staff members''' across the [[Dogcraft Server]], [[website]] and discord.&lt;br /&gt;
&lt;br /&gt;
===Community Administrator===&lt;br /&gt;
&lt;br /&gt;
*{{Player|Ironboundred}}&lt;br /&gt;
&lt;br /&gt;
==Server Staff==&lt;br /&gt;
&lt;br /&gt;
===Server Head Moderators{{Anchor_link|serverheads}}===&lt;br /&gt;
&lt;br /&gt;
*{{Player|briggsmech}}&lt;br /&gt;
*{{Player|kfr4014}}&lt;br /&gt;
*{{Player|Princess223}}&lt;br /&gt;
*{{Player|Scooberson}}&lt;br /&gt;
&lt;br /&gt;
===Server Administrators===&lt;br /&gt;
&lt;br /&gt;
*{{Player|bBrain}}&lt;br /&gt;
&lt;br /&gt;
===Server Moderators===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*{{Player|_Skyhook}}&lt;br /&gt;
*{{Player|AwesomeTom21}}&lt;br /&gt;
*{{Player|EtaThetaZeta}}&lt;br /&gt;
*{{Player|FangsofAmber}}&lt;br /&gt;
*{{Player|JVKermit}}&lt;br /&gt;
*{{Player|Kar204}}&lt;br /&gt;
*{{Player|Skelleton123}}&lt;br /&gt;
*{{Player|Tankkiler123}}&lt;br /&gt;
*{{Player|TigerNL}}&lt;br /&gt;
*{{Player|TrueWinter}}&lt;br /&gt;
*{{Player|XPModder}}&lt;br /&gt;
*{{Player|zacattack2097}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Server Chat Moderators===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*{{Player|_Maddy_monster_}}&lt;br /&gt;
*{{Player|1karekid1}}&lt;br /&gt;
*{{Player|AmbyArtist}}&lt;br /&gt;
*{{Player|Artic_2446}}&lt;br /&gt;
*{{Player|Bucherwurm}}&lt;br /&gt;
*{{Player|Cosm1c_Moonl1ght}}&lt;br /&gt;
*{{Player|endorwitch}}&lt;br /&gt;
*{{Player|Galeanami}}&lt;br /&gt;
*{{Player|lauratje19}}&lt;br /&gt;
*{{Player|M_Sky3}}&lt;br /&gt;
*{{Player|Montenator}}&lt;br /&gt;
*{{Player|N1cM4tth3w63}}&lt;br /&gt;
*{{Player|R0bstar}}&lt;br /&gt;
*{{Player|SummerFlower1234}}&lt;br /&gt;
*{{Player|Ze_Tais}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Discord Staff==&lt;br /&gt;
&lt;br /&gt;
===Discord Head Moderators===&lt;br /&gt;
&lt;br /&gt;
*{{Player|googly2002}}&lt;br /&gt;
*{{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
===Discord Moderators===&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*{{Player|AwesomeTom21}}&lt;br /&gt;
*{{Player|colliecolie}}&lt;br /&gt;
*{{Player|GrumpySalt}}&lt;br /&gt;
*{{Player|lauratje19}}&lt;br /&gt;
*{{Player|marbou9}}&lt;br /&gt;
*{{Player|OD18}}&lt;br /&gt;
*{{Player|RealBrontitall}}&lt;br /&gt;
*{{Player|Skelleton123}}&lt;br /&gt;
*{{Player|Tankkiler123}}&lt;br /&gt;
*{{Player|Ze_Tais}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Website Staff==&lt;br /&gt;
===Website Administrator===&lt;br /&gt;
&lt;br /&gt;
*{{Player|OD18}}&lt;br /&gt;
&lt;br /&gt;
===Wiki Administrators===&lt;br /&gt;
&lt;br /&gt;
*{{Player|darparniox}}&lt;br /&gt;
*{{Player|Domino_1}}&lt;br /&gt;
*{{Player|XPModder}}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
==Patreon Server Staff==&lt;br /&gt;
===Patreon Head Moderators===&lt;br /&gt;
&lt;br /&gt;
*{{Player|OldmanLP85}}&lt;br /&gt;
*{{Player|OrderofLunar}}&lt;br /&gt;
*{{Player|sasha1nine7}}&lt;br /&gt;
&lt;br /&gt;
===Patreon Moderators===&lt;br /&gt;
&lt;br /&gt;
*{{Player|Ha_nah_nah44}}&lt;br /&gt;
&lt;br /&gt;
==All-Time Staff List==&lt;br /&gt;
This table contains an all-time list of every member of the Dogcraft.net staff team at one point or another.&lt;br /&gt;
&lt;br /&gt;
=====Current Staff=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Username&lt;br /&gt;
!Rank&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|Ironboundred}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Server Admin&amp;lt;br&amp;gt; &amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon HeadMod&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|bBrain}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Server Admin&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|briggsmech}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|kfr4014}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Creative Team Leader&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|Princess223}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod &amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|Scooberson}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Returning Server Headmod&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;{{Player|googly2002}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Discord Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;{{Player|Montenator}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Discord Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Media Team&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|OldmanLP85}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Headmod&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Build Team Leader&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|OrderofLunar}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Headmod&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|sasha1nine7}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Headmod&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Returning Patreon Headmod&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|Ha_nah_nah44}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|AwesomeTom21}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Staff Liaison&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Skelleton123}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Tankkiler123}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Staff Liaison&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|XPModder}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;Wiki Administrator&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Media Team&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|EtaThetaZeta}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Creative Team Leader&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|_Skyhook}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|FangsofAmber}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|JVKermit}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Kar204}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|TigerNL}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Staff Liaison&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Creative Team Leader&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|TrueWinter}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|zacattack2097}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|_Maddy_monster_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|1karekid1}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|AmbyArtist}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Artic_2446}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Media Team&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Creative Team Leader&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Bucherwurm}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Cosm1c_Moonl1ght}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|endorwitch}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Galeanami}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|lauratje19}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|M_Sky3}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt; {{Player|N1cM4tth3w63}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt; {{Player|R0bstar}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|SummerFlower1234}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Former Server Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;Former Server Admin&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Creative Team Leader&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Former Discord Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Ze_Tais}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Media Team&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|colliecolie}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|GrumpySalt}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|marbou9}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Former Server Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|RealBrontitall}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Former Server Chat Mod&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|OD18}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Website Administrator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;{{Player|darparniox}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;Wiki Administrator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;{{Player|Domino_1}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;Wiki Administrator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Former Discord Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;{{Player|Its_Nars}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;Media Team&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Former Staff=====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Username&lt;br /&gt;
!Ranks Held&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|Navi_Heylisten}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Discord Administrator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&amp;lt;br&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|KazYagami}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Discord Administrator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Former Server Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|Mattigins}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Website Administrator &amp;lt;br&amp;gt;Server Admin&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|Brianetta}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Server Admin &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;{{Player|LiLWolfie}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Website Headmod &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;{{Player|William278}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;Discord Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;Wiki Administrator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#43b581&amp;quot;&amp;gt;Media Team&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Events Team Leader&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|simply_simon_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|FormulaAbyss}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator &amp;lt;br&amp;gt;Formerly Returning Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|Rustbite}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Server Admin&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|j0n_r4ng}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:cyan&amp;quot;&amp;gt;First one to hold [Staff] rank, after resigning as Headmod.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|Zhul}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|victix11}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Owned and operated an account named '&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Cyberdog_admin&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;', which held the Administrator rank.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;{{Player|Cyberdog_admin}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Server Admin&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;Owned and operated by &amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;victix11&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Ivan Dogovich&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;Website Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;{{Player|StaircaseClimber}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Server Headmod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|CraftyRedDragon}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Headmod&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|beouwolfe}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Headmod&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;{{Player|Ectobeast}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:olive&amp;quot;&amp;gt;Patreon Headmod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;Former Server Headmod &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|StenLluk}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Minda905}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|ArrowsTheHunter}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|mrkalaspuff}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|eybwam}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|ClaudyD4y}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|jmsvvr}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Dutchsoccer}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color: purple&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Creative Team Leader&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Nomiium}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Events Team Leader&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|HatterSkye}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|LivingDeadRachie}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Solarstarkat}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|TrainerMoon}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator &amp;lt;br&amp;gt;Former DC Server Rep. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|PerskyPuff}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|PeterPaul1991}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Returning Server Chat Mod&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Le_Gambit}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;Former DC Server Rep.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|DragonFire441}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Former Discord Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Staff Liaison&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Arkhangellsk}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Txp_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Media Team&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|expedtadam}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Former Server Chat Mod&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|ashapink}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|__Stormaggedon__}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|misterblue28}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|Pigeon_Confirmed}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|ThEquinox2}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Morepork_Owl}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|TekBot0507}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;           | -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|legowar1508}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Cookies58_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &amp;lt;br&amp;gt;DC Server Rep. &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|MysticStrz}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|JarrydG_ZA}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Gummibear87}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former DC Server Rep. &lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|Iotados}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly Kingcreeper1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|dmgdog}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Former Server Moderator&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|RY44}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;Former Events Team Leader&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|_Brin}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|Scuba_Girl}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|MaseratiMan}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|EmaEmason}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|TerTerFooFoo}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &amp;lt;br&amp;gt;DC Server Rep.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Mipronk}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|ChargedBluey}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Coaleb}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|blueartistic813_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|Stin_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;           | -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Mrs_Diss}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|ivorysnape}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|EnderWatts}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Xman404}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|nossi_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|JustEnt|uuid=3cffdd058e0048a3af29524285bf6def}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;-&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Wildfirev}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#17ac86&amp;quot;&amp;gt;[[Dogcraft Build Team|Build Team]] Leader&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|RTAcubed}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &amp;lt;br&amp;gt;DC Server Rep.&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Mr_Quasi}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Former Discord Moderator&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|GrimmWarHunter|uuid=3cffdd058e0048a3af29524285bf6def}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;           | -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Brinerville}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;           | -&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|HoosaSnitch}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|TiniestTea}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|BumblingNugget}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|RetroSquirrel}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|PsychotcBear}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|FalseConsistency}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|Gamerchyck}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator &lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|KingGothmog}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;{{Player|Tina_Sakurai}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;Discord Moderator &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Former Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff6600&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Athesiel}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|GentlemanGnu}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|ramokhan}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|EllenNL}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|LAK3RS}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod &amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Mikey_DC}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|iPossum}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|Taiga_Aisaka}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly yo_furyxEXPO)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Aster_B}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly Kiterou)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Bunderella}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Last_Outlawz}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|CoourtneyCoo}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly Blued0g)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Kijushi}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Naxela_}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Auriess}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly Arisoune)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|skyautumn2011}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Trojan_DC}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|silkehartung}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Sandrux}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|thegoldminer177}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|DragonLady80}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly BossLady80)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Aeon000}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|NebulaPond}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|JollyJake}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|EwanWatson}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|MasterMind_DC}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|_edo}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;{{Player|rock_badger}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;Server Chat Mod&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#ff7070&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Splicer}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;(formerly RadioactivGaming)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|MuuMuuFace}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Mr_Dawgie}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|sugar0addict}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|MaddenChan}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;{{Player|Ten0r}}&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Server Moderator&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*Server [[Ranks]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{{Navbox ServerInfo}}&lt;br /&gt;
[[Category:Server Features]]&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41537</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41537"/>
		<updated>2026-03-24T21:50:01Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT litter in the dungeon&lt;br /&gt;
** Dont throw items randomly on the ground in the dungeon - obv items on the ground in the dungeon after you died in there are fine&lt;br /&gt;
** If you dont need/want a specific loot/food item, just dont take it from the barrel/chest/inventory&lt;br /&gt;
** Not having to wait for items to despawn allows for a much faster reset time after successful runs&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
If you prefer watching a video over reading this article, we have a video tutorial for you here: [[File:Youtube Icon.png|30px|link= https://youtu.be/0l6C7YSVpGM]] [https://youtu.be/0l6C7YSVpGM Watch]&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area3.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note''' that the Bounty you receive may occasionally be one difficulty higher or lower then what you selected. This is done intentionally to create a more varied gameplay and is '''not''' a bug.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room3.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room2.png|thumb]]&lt;br /&gt;
[[File:DO-Reset-Room3.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you accidentally took some items out of the dungeon that should have been thrown into the black hole at the entrance to the victory hall, you can return them via the barrel in the floor next to the deck return.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41532</id>
		<title>DoggedOut Overview</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41532"/>
		<updated>2026-03-23T15:21:37Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: added resource pack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a competitive deck-building dungeon crawler minigame on Dogcraft, inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; from TangoTek that was created by {{Player|XPModder}}, {{Player|Its_Nars}} and {{Player|viBEEng}}.&lt;br /&gt;
The game is located underground under the [[Canine Kingdom]] minigame district on the Sheltie world of [[Survival 6]].&lt;br /&gt;
The entrance to the game is in the large building in plot A15 directly in front of the CyberBall arena.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The objective of the game is to get as many points as possible on your personal scoreboard. These points are obtained by inserting '''Expungement Tokens''' into the barrel under the scoreboard.&amp;lt;br&amp;gt;&lt;br /&gt;
Expungement Tokens are obtained by completing successful runs in the dungeon and selecting the Expungement Token reward in the '''Victory Hall'''.&amp;lt;br&amp;gt;&lt;br /&gt;
To reach the Victory Hall a player has to successfully locate the Bounty they received at the dungeon entrance, submit it and make it out of the dungeon alive.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
The game uses shulker boxes to hold decks of cards, with each card being a custom banner and every deck requiring at least one card.&amp;lt;br&amp;gt;&lt;br /&gt;
After submitting the deck, emptying their inventory and selecting a difficulty players receive a lodestone compass pointing to a specific location in the dungeon. This is their '''Bounty'''.&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon itself is constructed of multiple rooms, connected with passages (the '''Rift''') with each room having its own unique style and potentially containing bounty locations, loot chests or barrels, traps as well as Ravagers and potentially Evokers.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravagers and Evokers are the main enemies of the dungeon and have to be evaded, as harming them is not allowed by the rules of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally several secret passages exist inside the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The entrance to the Victory Hall is located near the dungeon entrance through which players first enter the dungeon, but the door to the Victory Hall can only be opened after the Bounty has been submitted at the correct location.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon, players can keep track of their stealth by listening to the heartbeat sound constantly echoing throughout the entire dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During gameplay, up to 20 cards of the players deck will be played at regular intervals, activating a number of systems in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards can add Loot or Food to the dungeons loot chests, provide speed or jump boost effects, open up secret passages and/or disable traps in the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every time a specific system is activated by a card, this is accompanied by the sound of a specific music disc in the dungeon. Below is a list of the systems and associated sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Sound&lt;br /&gt;
|-&lt;br /&gt;
| Loot || &amp;quot;Far&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Food || &amp;quot;Creator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Clank Block || &amp;quot;Mall&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Jump Boost || &amp;quot;Wait&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Speed || &amp;quot;Cat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Safety || &amp;quot;Strad&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Secret || &amp;quot;Creator (Music Box)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Radar || Bell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Trophy Room ==&lt;br /&gt;
[[File:DO-Trophy-Room.png|thumb]]&lt;br /&gt;
The Trophy Room is a large room consisting of 20 alcoves/cubbies along 2 floors. Each of these features a barrel and a vertical line of 10 redstone lamps. These are the player scoreboards.&lt;br /&gt;
&lt;br /&gt;
Players can &amp;quot;claim&amp;quot; a free cubby by requesting this from the game builders. Once a player has claimed a cubby they are give build permissions inside this cubby and are allowed to design the space to their liking. Players are not allowed to change or remove the walls, floor or the barrel and hoppers below it of a cubby. Players are only allowed to build in a cubby that is either their own or that they have received explicit permission for from the owner. Builds in these cubbies are subject to all normal Dogcraft rules except the 100 block rule and the owner of the cubby is responsible for all of its content beyond the basic, empty cubby design. By requesting a cubby, players acknowledge that they waive the 100 block rule for that space and any builds therein.&lt;br /&gt;
&lt;br /&gt;
To advance the scoreboard, Expungement Tokens have to be inserted into the barrel. Only Expungement Tokens that came from the reward barrel in the Victory Hall are accepted.&lt;br /&gt;
&lt;br /&gt;
Please note that the scoreboard does not advance by one lamp for every Expungement Token, but it does correctly keep track of every Expungement Token inserted.&lt;br /&gt;
&lt;br /&gt;
== Optional Resource-Pack ==&lt;br /&gt;
There is a fully '''optional''' resource-pack for the game. All this pack currently does is renaming some music discs with their effect in the game according to the table above.&lt;br /&gt;
&lt;br /&gt;
You can download the resource-pack [https://xpmodder.com/dogcraft/resources/Dogged-Out-pack.zip here].&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41531</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41531"/>
		<updated>2026-03-23T15:14:07Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: added the video&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT litter in the dungeon&lt;br /&gt;
** Dont throw items randomly on the ground in the dungeon - obv items on the ground in the dungeon after you died in there are fine&lt;br /&gt;
** If you dont need/want a specific loot/food item, just dont take it from the barrel/chest/inventory&lt;br /&gt;
** Not having to wait for items to despawn allows for a much faster reset time after successful runs&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
If you prefer watching a video over reading this article, we have a video tutorial for you here: [[File:Youtube Icon.png|30px|link= https://youtu.be/0l6C7YSVpGM]] [https://youtu.be/0l6C7YSVpGM Watch]&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area3.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room3.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room2.png|thumb]]&lt;br /&gt;
[[File:DO-Reset-Room3.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you accidentally took some items out of the dungeon that should have been thrown into the black hole at the entrance to the victory hall, you can return them via the barrel in the floor next to the deck return.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41530</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41530"/>
		<updated>2026-03-23T15:10:02Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank &amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot in the room of sculk with floating purple candles ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41529</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41529"/>
		<updated>2026-03-23T15:09:17Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank &amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot in the room with the floating purple candles ||&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41528</id>
		<title>DoggedOut-Header</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41528"/>
		<updated>2026-03-23T15:02:25Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: fixed spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project|world=Survival 6|subworld=Sheltie|type=Game|leader={{Player|XPModder}}|managers={{Player|Its_Nars}}, {{Player|viBEEng}}}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a game in [[Canine Kingdom]] on the Sheltie world of [[Survival 6]] inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are asked to read both the '''Overview''' and '''HowToPlay''' tabs on this page before attempting a dungeon run.&lt;br /&gt;
&lt;br /&gt;
Special Thanks go to the playtesters who help test the game and eliminate bugs and issues with it before the official opening!&lt;br /&gt;
&lt;br /&gt;
They were: {{Player|Baran_Wulf}}, {{Player|H_Di_Chemici}}, {{Player|strawberrysham}}, {{Player|SummerFlower1234}} and {{Player|Xambaka}}&lt;br /&gt;
&lt;br /&gt;
{{pagetabs&lt;br /&gt;
|tab1  = DoggedOut_HowToPlay&lt;br /&gt;
|title1= How to play&lt;br /&gt;
|tab2  = DoggedOut_Overview&lt;br /&gt;
|title2= Overview&lt;br /&gt;
|tab3  = DoggedOut_Cards&lt;br /&gt;
|title3= Cards&lt;br /&gt;
|tab4  = DoggedOut_Systems&lt;br /&gt;
|title4= Systems&lt;br /&gt;
|tab5  = DoggedOut_Shop&lt;br /&gt;
|title5= Shop &amp;amp; Currency&lt;br /&gt;
|tab6  = DoggedOut_Lore&lt;br /&gt;
|title6= Lore&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41521</id>
		<title>DoggedOut-Header</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41521"/>
		<updated>2026-03-22T17:55:57Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: added playtesters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project|world=Survival 6|subworld=Sheltie|type=Game|leader={{Player|XPModder}}|managers={{Player|Its_Nars}}, {{Player|viBEEng}}}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a game in [[Canine Kingdom]] on the Sheltie world of [[Survival 6]] inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are asked to read both the '''Overview''' and '''HowToPlay''' tabs on this page before attempting a dungeon run.&lt;br /&gt;
&lt;br /&gt;
Special Thanks go to the playtesters who help test the game and eliminate bugs and issues with it before the official opening!&lt;br /&gt;
&lt;br /&gt;
They were: {{Player|Baran_Wulf}}, {{Player|H_Di_Chemici}}, {{Player|strawberrysham}}, {{Player|SummerFlower1234}} and {{Player|Xambaka}}&lt;br /&gt;
&lt;br /&gt;
{{pagetabs&lt;br /&gt;
|tab1  = DoggedOut_HowToPlay&lt;br /&gt;
|title1= How to play&lt;br /&gt;
|tab2  = DoggedOut_Overview&lt;br /&gt;
|title2= Overview&lt;br /&gt;
|tab3  = DoggedOut_Cards&lt;br /&gt;
|title3= Cards&lt;br /&gt;
|tab4  = DoggedOut_Systems&lt;br /&gt;
|title4= Systems&lt;br /&gt;
|tab5  = DoggetOut_Shop&lt;br /&gt;
|title5= Shop &amp;amp; Currency&lt;br /&gt;
|tab6  = DoggedOut_Lore&lt;br /&gt;
|title6= Lore&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41520</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41520"/>
		<updated>2026-03-22T17:50:37Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT litter in the dungeon&lt;br /&gt;
** Dont throw items randomly on the ground in the dungeon - obv items on the ground in the dungeon after you died in there are fine&lt;br /&gt;
** If you dont need/want a specific loot/food item, just dont take it from the barrel/chest/inventory&lt;br /&gt;
** Not having to wait for items to despawn allows for a much faster reset time after successful runs&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area3.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room3.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room2.png|thumb]]&lt;br /&gt;
[[File:DO-Reset-Room3.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
If you accidentally took some items out of the dungeon that should have been thrown into the black hole at the entrance to the victory hall, you can return them via the barrel in the floor next to the deck return.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41519</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41519"/>
		<updated>2026-03-22T17:48:16Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT litter in the dungeon&lt;br /&gt;
** Dont throw items randomly on the ground in the dungeon - obv items on the ground in the dungeon after you died in there are fine&lt;br /&gt;
** If you dont need/want a specific loot/food item, just dont take it from the barrel/chest/inventory&lt;br /&gt;
** Not having to wait for items to despawn allows for a much faster reset time after successful runs&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area3.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room3.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room2.png|thumb]]&lt;br /&gt;
[[File:DO-Reset-Room3.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41518</id>
		<title>DoggedOut Overview</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41518"/>
		<updated>2026-03-22T17:47:28Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: added trophy room section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a competitive deck-building dungeon crawler minigame on Dogcraft, inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; from TangoTek that was created by {{Player|XPModder}}, {{Player|Its_Nars}} and {{Player|viBEEng}}.&lt;br /&gt;
The game is located underground under the [[Canine Kingdom]] minigame district on the Sheltie world of [[Survival 6]].&lt;br /&gt;
The entrance to the game is in the large building in plot A15 directly in front of the CyberBall arena.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The objective of the game is to get as many points as possible on your personal scoreboard. These points are obtained by inserting '''Expungement Tokens''' into the barrel under the scoreboard.&amp;lt;br&amp;gt;&lt;br /&gt;
Expungement Tokens are obtained by completing successful runs in the dungeon and selecting the Expungement Token reward in the '''Victory Hall'''.&amp;lt;br&amp;gt;&lt;br /&gt;
To reach the Victory Hall a player has to successfully locate the Bounty they received at the dungeon entrance, submit it and make it out of the dungeon alive.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
The game uses shulker boxes to hold decks of cards, with each card being a custom banner and every deck requiring at least one card.&amp;lt;br&amp;gt;&lt;br /&gt;
After submitting the deck, emptying their inventory and selecting a difficulty players receive a lodestone compass pointing to a specific location in the dungeon. This is their '''Bounty'''.&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon itself is constructed of multiple rooms, connected with passages (the '''Rift''') with each room having its own unique style and potentially containing bounty locations, loot chests or barrels, traps as well as Ravagers and potentially Evokers.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravagers and Evokers are the main enemies of the dungeon and have to be evaded, as harming them is not allowed by the rules of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally several secret passages exist inside the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The entrance to the Victory Hall is located near the dungeon entrance through which players first enter the dungeon, but the door to the Victory Hall can only be opened after the Bounty has been submitted at the correct location.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon, players can keep track of their stealth by listening to the heartbeat sound constantly echoing throughout the entire dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During gameplay, up to 20 cards of the players deck will be played at regular intervals, activating a number of systems in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards can add Loot or Food to the dungeons loot chests, provide speed or jump boost effects, open up secret passages and/or disable traps in the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every time a specific system is activated by a card, this is accompanied by the sound of a specific music disc in the dungeon. Below is a list of the systems and associated sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Sound&lt;br /&gt;
|-&lt;br /&gt;
| Loot || &amp;quot;Far&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Food || &amp;quot;Creator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Clank Block || &amp;quot;Mall&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Jump Boost || &amp;quot;Wait&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Speed || &amp;quot;Cat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Safety || &amp;quot;Strad&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Secret || &amp;quot;Creator (Music Box)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Radar || Bell&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Trophy Room ==&lt;br /&gt;
[[File:DO-Trophy-Room.png|thumb]]&lt;br /&gt;
The Trophy Room is a large room consisting of 20 alcoves/cubbies along 2 floors. Each of these features a barrel and a vertical line of 10 redstone lamps. These are the player scoreboards.&lt;br /&gt;
&lt;br /&gt;
Players can &amp;quot;claim&amp;quot; a free cubby by requesting this from the game builders. Once a player has claimed a cubby they are give build permissions inside this cubby and are allowed to design the space to their liking. Players are not allowed to change or remove the walls, floor or the barrel and hoppers below it of a cubby. Players are only allowed to build in a cubby that is either their own or that they have received explicit permission for from the owner. Builds in these cubbies are subject to all normal Dogcraft rules except the 100 block rule and the owner of the cubby is responsible for all of its content beyond the basic, empty cubby design. By requesting a cubby, players acknowledge that they waive the 100 block rule for that space and any builds therein.&lt;br /&gt;
&lt;br /&gt;
To advance the scoreboard, Expungement Tokens have to be inserted into the barrel. Only Expungement Tokens that came from the reward barrel in the Victory Hall are accepted.&lt;br /&gt;
&lt;br /&gt;
Please note that the scoreboard does not advance by one lamp for every Expungement Token, but it does correctly keep track of every Expungement Token inserted.&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DO-Trophy-Room.png&amp;diff=41517</id>
		<title>File:DO-Trophy-Room.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DO-Trophy-Room.png&amp;diff=41517"/>
		<updated>2026-03-22T17:46:43Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogged Out images&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DO-Reset-Room3.png&amp;diff=41516</id>
		<title>File:DO-Reset-Room3.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DO-Reset-Room3.png&amp;diff=41516"/>
		<updated>2026-03-22T17:46:42Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogged Out images&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DO-Reset-Room2.png&amp;diff=41515</id>
		<title>File:DO-Reset-Room2.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DO-Reset-Room2.png&amp;diff=41515"/>
		<updated>2026-03-22T17:46:42Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogged Out images&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41514</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41514"/>
		<updated>2026-03-22T17:23:02Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT litter in the dungeon&lt;br /&gt;
** Dont throw items randomly on the ground in the dungeon - obv items on the ground in the dungeon after you died in there are fine&lt;br /&gt;
** If you dont need/want a specific loot/food item, just dont take it from the barrel/chest/inventory&lt;br /&gt;
** Not having to wait for items to despawn allows for a much faster reset time after successful runs&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area3.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room3.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DO-Embarkation-Area3.png&amp;diff=41513</id>
		<title>File:DO-Embarkation-Area3.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DO-Embarkation-Area3.png&amp;diff=41513"/>
		<updated>2026-03-22T17:22:35Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogged Out images&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DO-Respawn-Room3.png&amp;diff=41512</id>
		<title>File:DO-Respawn-Room3.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DO-Respawn-Room3.png&amp;diff=41512"/>
		<updated>2026-03-22T17:22:35Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dogged Out images&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41511</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41511"/>
		<updated>2026-03-22T17:21:26Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT litter in the dungeon&lt;br /&gt;
** Dont throw items randomly on the ground in the dungeon - obv items on the ground in the dungeon after you died in there are fine&lt;br /&gt;
** If you dont need/want a specific loot/food item, just dont take it from the barrel/chest/inventory&lt;br /&gt;
** Not having to wait for items to despawn allows for a much faster reset time after successful runs&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41509</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41509"/>
		<updated>2026-03-22T00:50:06Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
A minecart towards the waiting room will arrive when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you enter the minecart available at the respawn room. The minecart will automatically start when entered.&amp;lt;br&amp;gt;&lt;br /&gt;
The minecart will take you to the waiting room while the game begins to reset itself for the next run!&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and a new run cannot be started during this time!&amp;lt;br&amp;gt;'''&lt;br /&gt;
You may leave the game and/or Canine Kingdom once you have taken your Deck from the waiting room.&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Waiting Room, as well as the lamps in the Embarkation Area and above the shop entrance will turn on, indicating that the game is ready for another run.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41508</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41508"/>
		<updated>2026-03-20T20:25:12Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
* Please turn off player buffs with '''/playerbuffs toggle''' while playing the game, so they cannot interfere with gameplay&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&lt;br /&gt;
&lt;br /&gt;
Should you get disconnected while the reset is in progress (eg due to lag or network issues), log back on asap and if you get back on quickly, check that no one is playing the game and then press the button in the reset room again.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41507</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41507"/>
		<updated>2026-03-20T11:20:42Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* Do NOT harm Ravagers, Evokers or Skeletons in the dungeon&lt;br /&gt;
** These mobs are in the dungeon on purpose and are annoying to replace&lt;br /&gt;
** Please report it to the game builders if you see a ravager, evoker or skeleton die, so we can replace them&lt;br /&gt;
** You are allowed to hurt and kill other mobs (eg slimes or spiders) if you encounter them&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&lt;br /&gt;
&lt;br /&gt;
Should you get disconnected while the reset is in progress (eg due to lag or network issues), log back on asap and if you get back on quickly, check that no one is playing the game and then press the button in the reset room again.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41500</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41500"/>
		<updated>2026-03-17T12:15:44Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEng)&lt;br /&gt;
* Do NOT attempt to use empty Decks or Decks containing non-card items&lt;br /&gt;
** A Deck, defined as a shulker box for holding cards for this game, MUST contain at least one card to play the game&lt;br /&gt;
** Do not put other items into your deck and do not insert shulkers containing items that are not cards into the input slot&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
'''You have never played this game before and do not have a Deck?'''&lt;br /&gt;
&lt;br /&gt;
Then you can get your first starting Deck at the front of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
At the very beginning of the Embarkation Area on the west wall is a button which, when pressed, will give you a starter Deck.&amp;lt;br&amp;gt;&lt;br /&gt;
Please only take one Deck per player. If you have somehow permanently lost all your cards and wish to play the game again, you may take another starter deck. If you wish to build yourself more then one deck, you can use any shulker box as the container for your deck as long as the shulker only contains Dogged Out cards. Empty named and colored deck shulkers are also available on request from the game builders XPModder, Its_Nars and viBEEng.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&lt;br /&gt;
&lt;br /&gt;
Should you get disconnected while the reset is in progress (eg due to lag or network issues), log back on asap and if you get back on quickly, check that no one is playing the game and then press the button in the reset room again.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Shop&amp;diff=41499</id>
		<title>DoggedOut Shop</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Shop&amp;diff=41499"/>
		<updated>2026-03-17T11:58:21Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
During a dungeon run the custom game-currency of '''Chips''' and '''Credits''' is available as loot in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
This currency is '''NOT''' comparable or related to the server currency DCD and is used only in connection with DoggedOut!&amp;lt;br&amp;gt;&lt;br /&gt;
Chips are a lower denomination then Credits and cannot be used directly. Instead Chips have to be exchanged for Credits in the '''Currency Exchange'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits are the higher denomination and can be used in the games '''Shop''' to buy items that may help you in future runs.&lt;br /&gt;
&lt;br /&gt;
== Currency Exchange ==&lt;br /&gt;
The Currency Exchange is located at the front of the Embarkation Area on the east wall and can be used to exchange Chips for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
The Currency Exchange only accepts Chips, so please do not put anything else in the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
The current exchange rate is displayed on a sign in the Currency Exchange.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply input the Chips to be exchanged into the barrel at the bottom and the Credits will drop from the ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
The Currency Exchange may take a few seconds to count your Chips and deliver the correct amount of Credits, so please be patient if you are not immediately seeing items drop.&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The Currency Exchange can only exchange complete sets and '''cannot give refunds or return excess Chips'''!&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the exchange rate is 4:1 and you input 3 Chips, you will not receive anything and will also not get your Chips back! If you input 12 Chips you will receive 3 Credits correctly.&lt;br /&gt;
&lt;br /&gt;
== DoggedOut Shop ==&lt;br /&gt;
The Shop is located next to the Embarkation Area and attaches to the west side of the entrance hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Shop is where you can exchange the game currency Credits for items for the use in your future dungeon runs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this shop is not in the mall and does not accept DCD.'''&lt;br /&gt;
&lt;br /&gt;
Each shop is labelled with the item for sale as well as the cost of that item.&amp;lt;br&amp;gt;&lt;br /&gt;
All items are sold as individual items. The prices therefore always refer to a single item.&amp;lt;br&amp;gt;&lt;br /&gt;
'''All prices are in Credits''' and Credits are the only accepted currency.&amp;lt;br&amp;gt;&lt;br /&gt;
To use Chips please exchange them for Credits in the '''Currency Exchange''' (see section above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To buy an item, simply put the required amount of Credits into the input barrel and the bought item(s) will drop from the ceiling shortly afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
Please be patient if the shop takes a second or two to count your money before dispensing items.&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The Shops can only exchange complete sets and '''cannot give refunds or return excess Credits'''!&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the item price is 4 and you input 3 Credits, you will not receive anything and will also not get your Credits back! If you input 12 Credits you will receive 3 items correctly.&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41498</id>
		<title>DoggedOut-Header</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41498"/>
		<updated>2026-03-17T11:27:28Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: added shop page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project|world=Survival 6|subworld=Sheltie|type=Game|leader=XPModder|managers=Its_Nars, viBEEing}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a game in [[Canine Kingdom]] on the Sheltie world of [[Survival 6]] inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are asked to read both the '''Overview''' and '''HowToPlay''' tabs on this page before attempting a dungeon run.&lt;br /&gt;
&lt;br /&gt;
{{pagetabs&lt;br /&gt;
|tab1  = DoggedOut_HowToPlay&lt;br /&gt;
|title1= How to play&lt;br /&gt;
|tab2  = DoggedOut_Overview&lt;br /&gt;
|title2= Overview&lt;br /&gt;
|tab3  = DoggedOut_Cards&lt;br /&gt;
|title3= Cards&lt;br /&gt;
|tab4  = DoggedOut_Systems&lt;br /&gt;
|title4= Systems&lt;br /&gt;
|tab5  = DoggetOut_Shop&lt;br /&gt;
|title5= Shop &amp;amp; Currency&lt;br /&gt;
|tab6  = DoggedOut_Lore&lt;br /&gt;
|title6= Lore&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41497</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41497"/>
		<updated>2026-03-16T22:53:50Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&lt;br /&gt;
&lt;br /&gt;
Should you get disconnected while the reset is in progress (eg due to lag or network issues), log back on asap and if you get back on quickly, check that no one is playing the game and then press the button in the reset room again.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41496</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41496"/>
		<updated>2026-03-16T19:37:56Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You may only take specific Dogged Out Dungeon items into the Victory Hall (identifiable by the magenta [DO] tag)&lt;br /&gt;
** All other items must be dropped into the black hole in front of the Victory Hall entrace&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance doors will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41492</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41492"/>
		<updated>2026-03-13T21:07:37Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You must completely empty your inventory, armor and hands before entering the victory hall&lt;br /&gt;
** You are only allowed to take items from the reward barrel in the victory hall out of the game&lt;br /&gt;
** You will get any Chips and Credits you may have back in the rewards chest in the victory hall&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO Dungeon] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the respawn room the door will close behind you and the door in front of you, leading to the difficulty selector will open.&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance door will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41491</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41491"/>
		<updated>2026-03-13T21:05:25Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the magenta [DO] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You must completely empty your inventory, armor and hands before entering the victory hall&lt;br /&gt;
** You are only allowed to take items from the reward barrel in the victory hall out of the game&lt;br /&gt;
** You will get any Chips and Credits you may have back in the rewards chest in the victory hall&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO Dungeon] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO Dungeon] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO Dungeon] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the respawn room the door will close behind you and the door in front of you, leading to the difficulty selector will open.&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance door will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41490</id>
		<title>DoggedOut-Header</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41490"/>
		<updated>2026-03-13T21:01:43Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: added lore page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project|world=Survival 6|subworld=Sheltie|type=Game|leader=XPModder|managers=Its_Nars, viBEEing}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a game in [[Canine Kingdom]] on the Sheltie world of [[Survival 6]] inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are asked to read both the '''Overview''' and '''HowToPlay''' tabs on this page before attempting a dungeon run.&lt;br /&gt;
&lt;br /&gt;
{{pagetabs&lt;br /&gt;
|tab1  = DoggedOut_HowToPlay&lt;br /&gt;
|title1= How to play&lt;br /&gt;
|tab2  = DoggedOut_Overview&lt;br /&gt;
|title2= Overview&lt;br /&gt;
|tab3  = DoggedOut_Cards&lt;br /&gt;
|title3= Cards&lt;br /&gt;
|tab4  = DoggedOut_Systems&lt;br /&gt;
|title4= Systems&lt;br /&gt;
|tab5  = DoggedOut_Lore&lt;br /&gt;
|title5= Lore&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Lore&amp;diff=41489</id>
		<title>DoggedOut Lore</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Lore&amp;diff=41489"/>
		<updated>2026-03-13T21:00:56Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
WIP&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Systems&amp;diff=41488</id>
		<title>DoggedOut Systems</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Systems&amp;diff=41488"/>
		<updated>2026-03-13T21:00:25Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
The game consists of a number of system (game mechanics) that are described below.&amp;lt;br&amp;gt;&lt;br /&gt;
Activation of any of these systems is accompanied by a specific sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Heartbeat/Clank ==&lt;br /&gt;
The clank system is a measure of the players stealth and is indicated by the heartbeat sound heard throughout the dungeon. The faster the heartbeat is, the higher the clank.&amp;lt;br&amp;gt;&lt;br /&gt;
Clank is created either by a player trigger a sculk shrieker or by a card being played that directly adds clank.&amp;lt;br&amp;gt;&lt;br /&gt;
When a very high clank value is reached, Evokers are revealed at various locations in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Clank can also be blocked. This is done by cards creating clank block. Each point of clank block added prevents one clank from being generated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise, the clank system consists of a comparator clock whose timing is dependent on the amount of items in a hopper. When clank is generated this adds an additional item into the hopper, increasing the speed of the clock. The output of this clock is then sent to a number of noteblocks around the dungeon to create the heartbeat sound. Additionally a counter/timer circuit receives the clank pulses and determines how high clank is, triggering pistons that reveal the evokers when a certain level of clank is reached.&amp;lt;br&amp;gt;&lt;br /&gt;
Clank block uses a dropper-counter that is increased by clank block being added and if it is higher then 0, any clank created is redirected into this, decreasing the counter and never reaching the clank timer, thus not increasing it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Radar ==&lt;br /&gt;
The Radar card, when played, applies glowing to all Ravagers and Evokers in the dungeon. This is done by triggering a Bell that, when rang, applies glowing to all raid mobs in a certain radius.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Food ==&lt;br /&gt;
Since, contrary to TangoTek's Decked Out, not all players have build trust in the dungeon, food cannot be obtained from berry bushes, as these require build trust to harvest. &amp;lt;br&amp;gt;&lt;br /&gt;
Food is instead available through barrels or other blocks with an inventory hidden throughout the dungeon. Each food location has a chance of receiving food when any card generating this is played.&amp;lt;br&amp;gt;&lt;br /&gt;
Food items range from very bad food like rotten flesh to relatively good food like baked potatoes with higher chances for better food items the further you venture from the entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise each food location consists of the block (like a barrel) visible from the inside of the dungeon, a simple dropper-hopper randomizer as well as a dropper containing the food items and return hopper and dropper chain. During a run, cards creating food send a pulse to all food locations around the dungeon. The randomizer at each location then determines if food is dispensed and if successful, triggers the dropper containing the food items. This will then deposit a random food item into the container that is accessible from inside the dungeon. Finally, after a run the reset signal triggers the return chain, returning any items left in the container back to the dropper they came from.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Loot ==&lt;br /&gt;
Similarly to Food, Loot can be found in barrels and other container blocks throughout the dungeon when cards that add loot are played.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise loot locations work identical to food locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Speed &amp;amp; Jump Boost ==&lt;br /&gt;
Speed II and Jump Boost effects can be activated by cards which, when played, activate a beacon with the respective effect for several seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Secret ==&lt;br /&gt;
The dungeon contains several hidden and thus secret connections between rooms. Most of these are normally blocked at one or both ends.&amp;lt;br&amp;gt;&lt;br /&gt;
When a card adding secret is played, each of the blocked passages have a chance of being opened.&amp;lt;br&amp;gt;&lt;br /&gt;
Once opened a passage will remain open until the end of the run.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise a simple dropper-hopper-randomizer is activated by a pulse coming from the card reader system. If successful this activates a rs-latch, which in turn deactivates the pistons blocking the passage, thus opening it. The reset signal after the end of a run resets the rs-latch, causing the passage to get blocked by the pistons again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Safety ==&lt;br /&gt;
The dungeon also contains some traps that could harm or kill any player stepping into them.&amp;lt;br&amp;gt;&lt;br /&gt;
When a card adding safety is played, some of these traps will be closed off, thus making them harmless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise this system works basically identical to the secret system, except traps are open by default while secret passages are closed by default.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41487</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41487"/>
		<updated>2026-03-13T21:00:15Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank Block&amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot (at specific location) || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41486</id>
		<title>DoggedOut Overview</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41486"/>
		<updated>2026-03-13T21:00:04Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a competitive deck-building dungeon crawler minigame on Dogcraft, inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; from TangoTek that was created by {{Player|XPModder}}, {{Player|Its_Nars}} and {{Player|viBEEng}}.&lt;br /&gt;
The game is located underground under the [[Canine Kingdom]] minigame district on the Sheltie world of [[Survival 6]].&lt;br /&gt;
The entrance to the game is in the large building in plot A15 directly in front of the CyberBall arena.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The objective of the game is to get as many points as possible on your personal scoreboard. These points are obtained by inserting '''Expungement Tokens''' into the barrel under the scoreboard.&amp;lt;br&amp;gt;&lt;br /&gt;
Expungement Tokens are obtained by completing successful runs in the dungeon and selecting the Expungement Token reward in the '''Victory Hall'''.&amp;lt;br&amp;gt;&lt;br /&gt;
To reach the Victory Hall a player has to successfully locate the Bounty they received at the dungeon entrance, submit it and make it out of the dungeon alive.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
The game uses shulker boxes to hold decks of cards, with each card being a custom banner and every deck requiring at least one card.&amp;lt;br&amp;gt;&lt;br /&gt;
After submitting the deck, emptying their inventory and selecting a difficulty players receive a lodestone compass pointing to a specific location in the dungeon. This is their '''Bounty'''.&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon itself is constructed of multiple rooms, connected with passages (the '''Rift''') with each room having its own unique style and potentially containing bounty locations, loot chests or barrels, traps as well as Ravagers and potentially Evokers.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravagers and Evokers are the main enemies of the dungeon and have to be evaded, as harming them is not allowed by the rules of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally several secret passages exist inside the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The entrance to the Victory Hall is located near the dungeon entrance through which players first enter the dungeon, but the door to the Victory Hall can only be opened after the Bounty has been submitted at the correct location.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon, players can keep track of their stealth by listening to the heartbeat sound constantly echoing throughout the entire dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During gameplay, up to 20 cards of the players deck will be played at regular intervals, activating a number of systems in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards can add Loot or Food to the dungeons loot chests, provide speed or jump boost effects, open up secret passages and/or disable traps in the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every time a specific system is activated by a card, this is accompanied by the sound of a specific music disc in the dungeon. Below is a list of the systems and associated sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Sound&lt;br /&gt;
|-&lt;br /&gt;
| Loot || &amp;quot;Far&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Food || &amp;quot;Creator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Clank Block || &amp;quot;Mall&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Jump Boost || &amp;quot;Wait&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Speed || &amp;quot;Cat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Safety || &amp;quot;Strad&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Secret || &amp;quot;Creator (Music Box)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Radar || Bell&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41485</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41485"/>
		<updated>2026-03-13T20:59:51Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: change header link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the green [DO Dungeon] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You must completely empty your inventory, armor and hands before entering the victory hall&lt;br /&gt;
** You are only allowed to take items from the reward barrel in the victory hall out of the game&lt;br /&gt;
** You will get any Chips and Credits you may have back in the rewards chest in the victory hall&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO Dungeon] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO Dungeon] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO Dungeon] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the respawn room the door will close behind you and the door in front of you, leading to the difficulty selector will open.&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance door will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut&amp;diff=41484</id>
		<title>DoggedOut</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut&amp;diff=41484"/>
		<updated>2026-03-13T20:56:03Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: created redirect to DoggedOut HowToPlay as main entry point for DoggedOut wiki pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut HowToPlay]]&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41483</id>
		<title>DoggedOut-Header</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41483"/>
		<updated>2026-03-13T20:53:29Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: fixing old links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project|world=Survival 6|subworld=Sheltie|type=Game|leader=XPModder|managers=Its_Nars, viBEEing}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a game in [[Canine Kingdom]] on the Sheltie world of [[Survival 6]] inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are asked to read both the '''Overview''' and '''HowToPlay''' tabs on this page before attempting a dungeon run.&lt;br /&gt;
&lt;br /&gt;
{{pagetabs&lt;br /&gt;
|tab1  = DoggedOut_HowToPlay&lt;br /&gt;
|title1= How to play&lt;br /&gt;
|tab2  = DoggedOut_Overview&lt;br /&gt;
|title2= Overview&lt;br /&gt;
|tab3  = DoggedOut_Cards&lt;br /&gt;
|title3= Cards&lt;br /&gt;
|tab4  = DoggedOut_Systems&lt;br /&gt;
|title4= Systems&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_Systems&amp;diff=41482</id>
		<title>User:Xpmodder/DeckedOut Systems</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_Systems&amp;diff=41482"/>
		<updated>2026-03-13T20:52:30Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut Systems to DoggedOut Systems: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut Systems]]&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Systems&amp;diff=41481</id>
		<title>DoggedOut Systems</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Systems&amp;diff=41481"/>
		<updated>2026-03-13T20:52:30Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut Systems to DoggedOut Systems: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
The game consists of a number of system (game mechanics) that are described below.&amp;lt;br&amp;gt;&lt;br /&gt;
Activation of any of these systems is accompanied by a specific sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Heartbeat/Clank ==&lt;br /&gt;
The clank system is a measure of the players stealth and is indicated by the heartbeat sound heard throughout the dungeon. The faster the heartbeat is, the higher the clank.&amp;lt;br&amp;gt;&lt;br /&gt;
Clank is created either by a player trigger a sculk shrieker or by a card being played that directly adds clank.&amp;lt;br&amp;gt;&lt;br /&gt;
When a very high clank value is reached, Evokers are revealed at various locations in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Clank can also be blocked. This is done by cards creating clank block. Each point of clank block added prevents one clank from being generated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise, the clank system consists of a comparator clock whose timing is dependent on the amount of items in a hopper. When clank is generated this adds an additional item into the hopper, increasing the speed of the clock. The output of this clock is then sent to a number of noteblocks around the dungeon to create the heartbeat sound. Additionally a counter/timer circuit receives the clank pulses and determines how high clank is, triggering pistons that reveal the evokers when a certain level of clank is reached.&amp;lt;br&amp;gt;&lt;br /&gt;
Clank block uses a dropper-counter that is increased by clank block being added and if it is higher then 0, any clank created is redirected into this, decreasing the counter and never reaching the clank timer, thus not increasing it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Radar ==&lt;br /&gt;
The Radar card, when played, applies glowing to all Ravagers and Evokers in the dungeon. This is done by triggering a Bell that, when rang, applies glowing to all raid mobs in a certain radius.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Food ==&lt;br /&gt;
Since, contrary to TangoTek's Decked Out, not all players have build trust in the dungeon, food cannot be obtained from berry bushes, as these require build trust to harvest. &amp;lt;br&amp;gt;&lt;br /&gt;
Food is instead available through barrels or other blocks with an inventory hidden throughout the dungeon. Each food location has a chance of receiving food when any card generating this is played.&amp;lt;br&amp;gt;&lt;br /&gt;
Food items range from very bad food like rotten flesh to relatively good food like baked potatoes with higher chances for better food items the further you venture from the entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise each food location consists of the block (like a barrel) visible from the inside of the dungeon, a simple dropper-hopper randomizer as well as a dropper containing the food items and return hopper and dropper chain. During a run, cards creating food send a pulse to all food locations around the dungeon. The randomizer at each location then determines if food is dispensed and if successful, triggers the dropper containing the food items. This will then deposit a random food item into the container that is accessible from inside the dungeon. Finally, after a run the reset signal triggers the return chain, returning any items left in the container back to the dropper they came from.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Loot ==&lt;br /&gt;
Similarly to Food, Loot can be found in barrels and other container blocks throughout the dungeon when cards that add loot are played.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise loot locations work identical to food locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Speed &amp;amp; Jump Boost ==&lt;br /&gt;
Speed II and Jump Boost effects can be activated by cards which, when played, activate a beacon with the respective effect for several seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Secret ==&lt;br /&gt;
The dungeon contains several hidden and thus secret connections between rooms. Most of these are normally blocked at one or both ends.&amp;lt;br&amp;gt;&lt;br /&gt;
When a card adding secret is played, each of the blocked passages have a chance of being opened.&amp;lt;br&amp;gt;&lt;br /&gt;
Once opened a passage will remain open until the end of the run.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise a simple dropper-hopper-randomizer is activated by a pulse coming from the card reader system. If successful this activates a rs-latch, which in turn deactivates the pistons blocking the passage, thus opening it. The reset signal after the end of a run resets the rs-latch, causing the passage to get blocked by the pistons again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Safety ==&lt;br /&gt;
The dungeon also contains some traps that could harm or kill any player stepping into them.&amp;lt;br&amp;gt;&lt;br /&gt;
When a card adding safety is played, some of these traps will be closed off, thus making them harmless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise this system works basically identical to the secret system, except traps are open by default while secret passages are closed by default.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_Cards&amp;diff=41480</id>
		<title>User:Xpmodder/DeckedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_Cards&amp;diff=41480"/>
		<updated>2026-03-13T20:52:12Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut Cards to DoggedOut Cards: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut Cards]]&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41479</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41479"/>
		<updated>2026-03-13T20:52:12Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut Cards to DoggedOut Cards: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank Block&amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot (at specific location) || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_Overview&amp;diff=41478</id>
		<title>User:Xpmodder/DeckedOut Overview</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_Overview&amp;diff=41478"/>
		<updated>2026-03-13T20:51:54Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut Overview to DoggedOut Overview: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut Overview]]&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41477</id>
		<title>DoggedOut Overview</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Overview&amp;diff=41477"/>
		<updated>2026-03-13T20:51:54Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut Overview to DoggedOut Overview: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a competitive deck-building dungeon crawler minigame on Dogcraft, inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; from TangoTek that was created by {{Player|XPModder}}, {{Player|Its_Nars}} and {{Player|viBEEng}}.&lt;br /&gt;
The game is located underground under the [[Canine Kingdom]] minigame district on the Sheltie world of [[Survival 6]].&lt;br /&gt;
The entrance to the game is in the large building in plot A15 directly in front of the CyberBall arena.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
The objective of the game is to get as many points as possible on your personal scoreboard. These points are obtained by inserting '''Expungement Tokens''' into the barrel under the scoreboard.&amp;lt;br&amp;gt;&lt;br /&gt;
Expungement Tokens are obtained by completing successful runs in the dungeon and selecting the Expungement Token reward in the '''Victory Hall'''.&amp;lt;br&amp;gt;&lt;br /&gt;
To reach the Victory Hall a player has to successfully locate the Bounty they received at the dungeon entrance, submit it and make it out of the dungeon alive.&lt;br /&gt;
&lt;br /&gt;
== Details ==&lt;br /&gt;
The game uses shulker boxes to hold decks of cards, with each card being a custom banner and every deck requiring at least one card.&amp;lt;br&amp;gt;&lt;br /&gt;
After submitting the deck, emptying their inventory and selecting a difficulty players receive a lodestone compass pointing to a specific location in the dungeon. This is their '''Bounty'''.&amp;lt;br&amp;gt;&lt;br /&gt;
The dungeon itself is constructed of multiple rooms, connected with passages (the '''Rift''') with each room having its own unique style and potentially containing bounty locations, loot chests or barrels, traps as well as Ravagers and potentially Evokers.&amp;lt;br&amp;gt;&lt;br /&gt;
The Ravagers and Evokers are the main enemies of the dungeon and have to be evaded, as harming them is not allowed by the rules of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Additionally several secret passages exist inside the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The entrance to the Victory Hall is located near the dungeon entrance through which players first enter the dungeon, but the door to the Victory Hall can only be opened after the Bounty has been submitted at the correct location.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon, players can keep track of their stealth by listening to the heartbeat sound constantly echoing throughout the entire dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
During gameplay, up to 20 cards of the players deck will be played at regular intervals, activating a number of systems in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards can add Loot or Food to the dungeons loot chests, provide speed or jump boost effects, open up secret passages and/or disable traps in the dungeon.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Every time a specific system is activated by a card, this is accompanied by the sound of a specific music disc in the dungeon. Below is a list of the systems and associated sounds.&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! System !! Sound&lt;br /&gt;
|-&lt;br /&gt;
| Loot || &amp;quot;Far&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Food || &amp;quot;Creator&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Clank Block || &amp;quot;Mall&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Jump Boost || &amp;quot;Wait&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Speed || &amp;quot;Cat&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Safety || &amp;quot;Strad&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Secret || &amp;quot;Creator (Music Box)&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Radar || Bell&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_HowToPlay&amp;diff=41476</id>
		<title>User:Xpmodder/DeckedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut_HowToPlay&amp;diff=41476"/>
		<updated>2026-03-13T20:51:27Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut HowToPlay to DoggedOut HowToPlay: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut HowToPlay]]&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41475</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41475"/>
		<updated>2026-03-13T20:51:27Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut HowToPlay to DoggedOut HowToPlay: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the green [DO Dungeon] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You must completely empty your inventory, armor and hands before entering the victory hall&lt;br /&gt;
** You are only allowed to take items from the reward barrel in the victory hall out of the game&lt;br /&gt;
** You will get any Chips and Credits you may have back in the rewards chest in the victory hall&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO Dungeon] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO Dungeon] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO Dungeon] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the respawn room the door will close behind you and the door in front of you, leading to the difficulty selector will open.&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance door will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut&amp;diff=41474</id>
		<title>User:Xpmodder/DeckedOut</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Xpmodder/DeckedOut&amp;diff=41474"/>
		<updated>2026-03-13T20:50:25Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut to DoggedOut-Header: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut-Header]]&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41473</id>
		<title>DoggedOut-Header</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut-Header&amp;diff=41473"/>
		<updated>2026-03-13T20:50:24Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: Xpmodder moved page User:Xpmodder/DeckedOut to DoggedOut-Header: moving from user subpage to main namespace&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Project|world=Survival 6|subworld=Sheltie|type=Game|leader=XPModder|managers=Its_Nars, viBEEing}}&lt;br /&gt;
&lt;br /&gt;
Dogged Out is a game in [[Canine Kingdom]] on the Sheltie world of [[Survival 6]] inspired by &amp;quot;Decked Out&amp;quot; and &amp;quot;Decked Out 2&amp;quot; by TangoTek on Hermitcraft. While the game is directly and heavily inspired and based on TangoTek's games from Hermitcraft it is not a direct recreation. The general theme and several of the systems are significantly different from the original.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Players are asked to read both the '''Overview''' and '''HowToPlay''' tabs on this page before attempting a dungeon run.&lt;br /&gt;
&lt;br /&gt;
{{pagetabs&lt;br /&gt;
|tab1  = User:Xpmodder/DeckedOut_HowToPlay&lt;br /&gt;
|title1= How to play&lt;br /&gt;
|tab2  = User:Xpmodder/DeckedOut_Overview&lt;br /&gt;
|title2= Overview&lt;br /&gt;
|tab3  = User:Xpmodder/DeckedOut_Cards&lt;br /&gt;
|title3= Cards&lt;br /&gt;
|tab4  = User:Xpmodder/DeckedOut_Systems&lt;br /&gt;
|title4= Systems&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41472</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41472"/>
		<updated>2026-03-13T20:48:47Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank Block&amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot (at specific location) || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41471</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41471"/>
		<updated>2026-03-13T20:47:52Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank Block&amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot (at specific location) || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Systems&amp;diff=41470</id>
		<title>DoggedOut Systems</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Systems&amp;diff=41470"/>
		<updated>2026-03-13T20:33:54Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
The game consists of a number of system (game mechanics) that are described below.&amp;lt;br&amp;gt;&lt;br /&gt;
Activation of any of these systems is accompanied by a specific sound.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Heartbeat/Clank ==&lt;br /&gt;
The clank system is a measure of the players stealth and is indicated by the heartbeat sound heard throughout the dungeon. The faster the heartbeat is, the higher the clank.&amp;lt;br&amp;gt;&lt;br /&gt;
Clank is created either by a player trigger a sculk shrieker or by a card being played that directly adds clank.&amp;lt;br&amp;gt;&lt;br /&gt;
When a very high clank value is reached, Evokers are revealed at various locations in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Clank can also be blocked. This is done by cards creating clank block. Each point of clank block added prevents one clank from being generated.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise, the clank system consists of a comparator clock whose timing is dependent on the amount of items in a hopper. When clank is generated this adds an additional item into the hopper, increasing the speed of the clock. The output of this clock is then sent to a number of noteblocks around the dungeon to create the heartbeat sound. Additionally a counter/timer circuit receives the clank pulses and determines how high clank is, triggering pistons that reveal the evokers when a certain level of clank is reached.&amp;lt;br&amp;gt;&lt;br /&gt;
Clank block uses a dropper-counter that is increased by clank block being added and if it is higher then 0, any clank created is redirected into this, decreasing the counter and never reaching the clank timer, thus not increasing it.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Radar ==&lt;br /&gt;
The Radar card, when played, applies glowing to all Ravagers and Evokers in the dungeon. This is done by triggering a Bell that, when rang, applies glowing to all raid mobs in a certain radius.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Food ==&lt;br /&gt;
Since, contrary to TangoTek's Decked Out, not all players have build trust in the dungeon, food cannot be obtained from berry bushes, as these require build trust to harvest. &amp;lt;br&amp;gt;&lt;br /&gt;
Food is instead available through barrels or other blocks with an inventory hidden throughout the dungeon. Each food location has a chance of receiving food when any card generating this is played.&amp;lt;br&amp;gt;&lt;br /&gt;
Food items range from very bad food like rotten flesh to relatively good food like baked potatoes with higher chances for better food items the further you venture from the entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise each food location consists of the block (like a barrel) visible from the inside of the dungeon, a simple dropper-hopper randomizer as well as a dropper containing the food items and return hopper and dropper chain. During a run, cards creating food send a pulse to all food locations around the dungeon. The randomizer at each location then determines if food is dispensed and if successful, triggers the dropper containing the food items. This will then deposit a random food item into the container that is accessible from inside the dungeon. Finally, after a run the reset signal triggers the return chain, returning any items left in the container back to the dropper they came from.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Loot ==&lt;br /&gt;
Similarly to Food, Loot can be found in barrels and other container blocks throughout the dungeon when cards that add loot are played.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise loot locations work identical to food locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Speed &amp;amp; Jump Boost ==&lt;br /&gt;
Speed II and Jump Boost effects can be activated by cards which, when played, activate a beacon with the respective effect for several seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Secret ==&lt;br /&gt;
The dungeon contains several hidden and thus secret connections between rooms. Most of these are normally blocked at one or both ends.&amp;lt;br&amp;gt;&lt;br /&gt;
When a card adding secret is played, each of the blocked passages have a chance of being opened.&amp;lt;br&amp;gt;&lt;br /&gt;
Once opened a passage will remain open until the end of the run.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise a simple dropper-hopper-randomizer is activated by a pulse coming from the card reader system. If successful this activates a rs-latch, which in turn deactivates the pistons blocking the passage, thus opening it. The reset signal after the end of a run resets the rs-latch, causing the passage to get blocked by the pistons again.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Safety ==&lt;br /&gt;
The dungeon also contains some traps that could harm or kill any player stepping into them.&amp;lt;br&amp;gt;&lt;br /&gt;
When a card adding safety is played, some of these traps will be closed off, thus making them harmless.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Redstone wise this system works basically identical to the secret system, except traps are open by default while secret passages are closed by default.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41469</id>
		<title>DoggedOut HowToPlay</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_HowToPlay&amp;diff=41469"/>
		<updated>2026-03-13T20:32:36Z</updated>

		<summary type="html">&lt;p&gt;Xpmodder: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:User:Xpmodder/DeckedOut}}&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
These are the rules that apply to the game. These rules are to be followed inside the entire game area!&lt;br /&gt;
&lt;br /&gt;
* Do NOT alter any blocks unless this is specifically permitted&lt;br /&gt;
** This includes placing and breaking blocks, as well as changing block states eg flipping doors or trapdoors, changing repeaters or comparators, etc.&lt;br /&gt;
** You are allowed to press any buttons and/or levers, pressure plates, etc&lt;br /&gt;
** You may ofc place your deck in the deck input slot and break it in the deck output slot&lt;br /&gt;
** When you have claimed a player cubby, you may freely build inside it, but you may NOT break the walls, floor, ceiling, or victory token input chest&lt;br /&gt;
* You may only carry specific Dogged Out Dungeon items, identifiable by the green [DO Dungeon] tag in the item name, into the dungeon&lt;br /&gt;
** Chests as well as access to your ender chest are provided in the respawn room to put all other items from your inventory&lt;br /&gt;
** This applies to all slots in your inventory, including armor, hotbar and offhand&lt;br /&gt;
* You must completely empty your inventory, armor and hands before entering the victory hall&lt;br /&gt;
** You are only allowed to take items from the reward barrel in the victory hall out of the game&lt;br /&gt;
** You will get any Chips and Credits you may have back in the rewards chest in the victory hall&lt;br /&gt;
* You are NOT allowed to copy, duplicate or in any way reproduce items from this game unless as momentos or decoration&lt;br /&gt;
** Do NOT copy, duplicate or reproduce Chips, Credits, official [DO Dungeon] items or Cards! Doing so defeats the purpose of the game and for the most part only makes your own experience worse&lt;br /&gt;
* Do NOT sell Chips, Credits, official [DO Dungeon] items or Cards for DCD&lt;br /&gt;
** Trading cards or [DO Dungeon] items with other players is allowed and encouraged as long as both parties agree that the trade is fair&lt;br /&gt;
* Enter the dungeon solo&lt;br /&gt;
** Dont take multiple people into the dungeon at once. The game is not designed for this!&lt;br /&gt;
** The only exception to this is if it is specifically permitted or requested by the game builders (XPModder, Its_Nars, viBEEing)&lt;br /&gt;
&lt;br /&gt;
== Playing the game ==&lt;br /&gt;
[[File:DO-Entrance.png|thumb]]&lt;br /&gt;
[[File:DO-Entrance-Hall.png|thumb]]&lt;br /&gt;
To play the game go to the game entrance directly opposite Cyber Ball in Canine Kingdom and use the drop in the large building to drop into the entrance area.&lt;br /&gt;
Proceed through the entrance hall into the embarkation area.&lt;br /&gt;
&lt;br /&gt;
== Embarkation Area ==&lt;br /&gt;
[[File:DO-Embarkation-Area.png|thumb]]&lt;br /&gt;
[[File:DO-Embarkation-Area2.png|thumb]]&lt;br /&gt;
[[File:DO-Respawn-Room1.png|thumb]]&lt;br /&gt;
The first half of the first room contains several buttons on the east side of the room to test your audio settings.&amp;lt;br&amp;gt;&lt;br /&gt;
It is highly recommended to take a few moments to press each button and check if you can properly hear the sound.&amp;lt;br&amp;gt;&lt;br /&gt;
While playing the game without hearing the sounds is possible, it would take away a lot of the immersion as well as hints that may be important for gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The second half of the first room contains the game activity light and the deck handling system.&amp;lt;br&amp;gt;&lt;br /&gt;
If the game activity light is ON, the game is ready to be played. If the light is OFF, the game is currently in progress or in its reset phase and cannot be started at this point. In this case you may want to wait or return at a later time when the game is ready.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When the game is ready you can start a run by placing your deck in the deck input slot. Place the shulker box that is your deck against the back wall of the input slot.&amp;lt;br&amp;gt;&lt;br /&gt;
Once a deck is inserted the input slot will automatically close with a red glass and the game will begin taking the cards from your deck. At this point the door to the respawn room will also open.&amp;lt;br&amp;gt;&lt;br /&gt;
When you are ready proceed into the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once you enter the respawn room the door will close behind you and the door in front of you, leading to the difficulty selector will open.&amp;lt;br&amp;gt;&lt;br /&gt;
BEFORE proceeding into the next room, take all items out of your inventory, hotbar, offhand and armor slots and place them in the provided chests or in the ender chest and set your spawn in the bed located in this room.&amp;lt;br&amp;gt;&lt;br /&gt;
Double check that '''your inventory is completely empty with the exception of [DO] tagged items''' and that '''your spawn is set in this room''' before proceeding!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Now enter the difficulty selector. The entrance door will close behind you.&amp;lt;br&amp;gt;&lt;br /&gt;
Select your difficulty by pressing the corresponding button on the wall.&amp;lt;br&amp;gt;&lt;br /&gt;
Note that the difficulty selection only effects the location of the Bounty you will receive and the rewards at the end of the game. You can always explore the entire dungeon regardless of difficulty.&amp;lt;br&amp;gt;&lt;br /&gt;
Once the difficulty is selected, the final entrance door to the dungeon will open.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
You can now proceed into the final room of the Embarkation Area and into the dungeon itself!&amp;lt;br&amp;gt;&lt;br /&gt;
In the final room your Bounty will drop in the center of the room. '''Do not forget to pick it up!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== The Dungeon ==&lt;br /&gt;
You will now travel through the rift into the dungeon itself. The dungeon consists of a number of alien environments connected via the rift.&amp;lt;br&amp;gt;&lt;br /&gt;
Your task is to find your Bounty location, drop off your Bounty and return through the rift to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
While in the dungeon you will constantly hear your heartbeat, slow at first and getting faster and faster as you spend time in the dungeon and make noise.&amp;lt;br&amp;gt;&lt;br /&gt;
Cards from your deck will be played in regular intervals during your entire time in the dungeon, or until all cards have been played.&amp;lt;br&amp;gt;&lt;br /&gt;
The effects each card gives will be announced through short sound effects.&amp;lt;br&amp;gt;&lt;br /&gt;
Loot and Food may be found in any block with an inventory inside the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
Your Bounty will guide the way and needs to be dropped off in a specific location!&amp;lt;br&amp;gt;&lt;br /&gt;
But beware! Beasts are roaming everywhere and the area may also not be free of traps!&amp;lt;br&amp;gt;&lt;br /&gt;
If you have successfully dropped off your Bounty, return back to the rift through which you entered the dungeon, but continue straight into the return area and not around the corner to the embarkation area.&amp;lt;br&amp;gt;&lt;br /&gt;
Empty your inventory except any [DO] tagged items you want to keep into the black hole and finally press the button on the wall to open the entrance to the victory hall!&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that this door will only open when you have successfully dropped off your Bounty in the correct location!&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== Victory Hall ==&lt;br /&gt;
[[File:DO-Victory-Hall.png|thumb]]&lt;br /&gt;
'''Congratulations!'''&amp;lt;br&amp;gt; &lt;br /&gt;
If you have made it to the Victory Hall you have successfully completed your run!&amp;lt;br&amp;gt;&lt;br /&gt;
To claim your reward you may now choose between Victory Tokens or a card. Press the button on the east wall corresponding to your choice.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Victory Tokens, these will be delivered into the reward barrel to the right of the buttons.&amp;lt;br&amp;gt;&lt;br /&gt;
If you chose Cards, 4 cards will be revealed from which you may pick one.&amp;lt;br&amp;gt;&lt;br /&gt;
To pick a card, go to its location and press the button on the floor directly in front of the card.&amp;lt;br&amp;gt;&lt;br /&gt;
After picking your card it will be delivered to the reward barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a few seconds for your reward to arrive in the barrel. '''Be patient!'''&amp;lt;br&amp;gt;&lt;br /&gt;
Once your reward has arrived, pick it up and continue through the exit tunnel at the end of the Victory Hall. This tunnel will bring you back to the respawn room in the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you enter the respawn room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== When you die inside the dungeon ==&lt;br /&gt;
[[File:DO-Respawn-Room2.png|thumb]]&lt;br /&gt;
When you die inside the dungeon this marks the end of your run and you should respawn in the respawn room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Press the red button above the ender chest to end the run.&amp;lt;br&amp;gt;&lt;br /&gt;
The door towards the entrance hall will open when you press this button.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Do not forget your items in the respawn room!'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
== After your run ==&lt;br /&gt;
[[File:DO-Reset-Room1.png|thumb]]&lt;br /&gt;
After you completed a run you end up back in the first room of the Embarkation Area.&amp;lt;br&amp;gt;&lt;br /&gt;
Once all cards have been returned to your deck, it will be placed in the deck return slot from where you may take it.&amp;lt;br&amp;gt;&lt;br /&gt;
Please note that it may take a little while to return all your cards to your deck, especially when you died very quickly, so be patient.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Once your run ends in the respawn room the game will begin to reset itself for the next player.&amp;lt;br&amp;gt;&lt;br /&gt;
For the entire game to be able to reset correctly, you have to stand inside the Reset Room.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this reset will take 5 minutes and we ask that you stay in the Reset Room for this time to keep the chunks loaded, so the game can properly reset!'''&amp;lt;br&amp;gt;&lt;br /&gt;
When the reset is complete, the copper bulb in the Reset Room will turn OFF.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please do not leave the Reset Room while the bulb is ON!'''&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xpmodder</name></author>
	</entry>
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