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	<id>https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wanderer06</id>
	<title>Dogcraft Wiki - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://dogcraft.net/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wanderer06"/>
	<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/Special:Contributions/Wanderer06"/>
	<updated>2026-04-10T15:39:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=The_Union&amp;diff=41557</id>
		<title>The Union</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=The_Union&amp;diff=41557"/>
		<updated>2026-03-31T17:48:31Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| title = {{ROOTPAGENAME}}&lt;br /&gt;
| image = The_Union_Logo.png&lt;br /&gt;
| caption = Logo of The Union&lt;br /&gt;
| purpose = To be the most server friendly group on the entire Dogcraft server&lt;br /&gt;
| status = &lt;br /&gt;
| world = Survival 4&lt;br /&gt;
| leader = {{Player|TyrantrumGOD}}&lt;br /&gt;
{{Player|Spektral}}&lt;br /&gt;
{{Player|MattPlayz_MC}}&lt;br /&gt;
| members = {{Player|TreeManForever}}&lt;br /&gt;
{{Player|Supercake2017}}&lt;br /&gt;
{{Player|legomaniac65}}&lt;br /&gt;
{{Player|Mrhub}}&lt;br /&gt;
}}&lt;br /&gt;
'''The Union''' is a group of players on the Dogcraft server and they joined together when they made a realm together. This group started with 7 members and soon more might join along them. As of right now the members are: TyrantrumGOD, Spektral, MattPlayz_MC, Supercake2017, Mrhub, legomaniac65 &amp;amp; TreeManForever, &lt;br /&gt;
&lt;br /&gt;
==='''Projects:'''===&lt;br /&gt;
[[The Union Village]] (later known as &amp;quot;The Haven&amp;quot;)&lt;br /&gt;
==History==&lt;br /&gt;
==='''The Making of The Union'''===&lt;br /&gt;
This started on February the 29th 2020. Spektral wanted to have a Hermitcraft like server, but didn't get it. So, TyrantrumGOD and MattPlayz_MC helped him, and with that they started The UnionCraft. Later on, Supercake2017, legomaniac65 and Mrhub joined as well. After playing a while on the realm, the announcement about Survival 4 came out and we quickly jumped in and started planning on what to build on there. That is how The Union began to form. First thing that came to mind about the new survival server, was that they wanted to be No. 1 at being server friendly. That meant that they were not going to use a lot of hoppers, but more water streams then usually. Before joining Survival 4, TreeManForever came along as well. Then the constructing of The Union Village began.&amp;lt;br /&amp;gt;&lt;br /&gt;
==='''The Union Village Project'''===&lt;br /&gt;
====&amp;lt;u&amp;gt;First Days Of Constructing&amp;lt;/u&amp;gt;====&lt;br /&gt;
In the first day of Survival 4, most members of The Union joined at the start. TreeManForever were the first one to find a place to stay at. Some time later, one of The Union's founders came on the server as well. This was TyrantrumGOD and it took some time for him to find the perfect place to make The Union Village. As chunks were not loading as they should have done, it took around 3 hours to get to the perfect place. He started making a food farm as he was starving after traveling for ages. After the first farm was built, he started to begin on the HQ. This is being made inside a mountain nearby where he started putting down a couple chests down. He started by digging a 4x5 hut inside that mountain and the first thing he could think of to build inside that mountain were a bed station for people who do not have a bed to sleep in. The bed station is also served as his sleeping area.&lt;br /&gt;
After digging stone and cutting wood, he began to make The Union's first chest area. When he started, another member joined him and that was Mrhub. Mrhub have been traveling far and wide as well and even broad a dog with him. Both started digging out the area where the chest area were going to be at. When that was done, they started planning the next steps to their HQ. First thing that came to mind, was a meeting area for them and a mine. So, they started digging out the third way in their HQ and spiltted it into two ways. One went up and the other went down.&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;u&amp;gt;The Conclusion&amp;lt;/u&amp;gt; ====&lt;br /&gt;
The Union eventually disbanded after members started quitting, but the Union Village Project transformed into &amp;quot;[[The Haven]]&amp;quot;, TyrantrumGOD's biggest base on Dogcraft. TyrantrumGOD would later join the [[Road and Horse Network]], and contribute tremendously to server infrastructure.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Community_Rail_Network&amp;diff=41556</id>
		<title>Community Rail Network</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Community_Rail_Network&amp;diff=41556"/>
		<updated>2026-03-31T17:39:53Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Past-tensified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2022|month=4|heading=April 2022: Community Rail Network is founded}}&lt;br /&gt;
{{Infobox project&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = GCS_Labrador.png&lt;br /&gt;
|caption      = Labrador's Spawn Station, built by Skelleton123.&lt;br /&gt;
|type         = Transport Network&lt;br /&gt;
|leader       ={{Player|N1cM4tth3w63}}&lt;br /&gt;
{{Player|XPModder}}&lt;br /&gt;
{{Player|H_Di_Chemici}} &lt;br /&gt;
|contributors ={{Player|Minda905}}&lt;br /&gt;
{{Player|jameslongstrider}}&lt;br /&gt;
Many more... &lt;br /&gt;
|world        = [[Survival 5]]&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was a transport project on the [[Survival 5]] worlds of the [[Dogcraft Server]]. The group operated on [[Spawn (Labrador)|Labrador]] and [[Spawn (Corgi)|Corgi]] and was managed by {{Player|N1cM4tth3w63}}, {{Player|H_Di_Chemici}} and {{Player|XPModder}}. &lt;br /&gt;
&lt;br /&gt;
==Founding==&lt;br /&gt;
Survival 5 differed from any previous worlds on the Dogcraft Server as it featured 4 playable worlds running alongside each other, compared to [[Survival 4]] where there were 2 worlds, and Survivals 1-3 where there was just a singular world. Historically the [[Survival Railway Network]] would manage rail transport throughout the survival worlds. However, when it was announced that four worlds would be present on Survival 5, the SRN Team decided it would not be feasible to operate on all 4 worlds, as it would be much harder to keep the high standard of builds the network was known for. I could also have stretched the management team very thin, delegating other stations and lines, which could've led to burnout.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, the SRN Team agreed to build 2 more central stations in the two newer spawn areas, which would become Labrador and Corgi. This allowed for and easy expansion outward from Spawn should the SRN have decided later down the line to operate on the two other worlds, or allow for players who were keen on setting up lines themselves an easy starting point to connect to.&lt;br /&gt;
&lt;br /&gt;
[[Survival 5]] launched in mid-March 2022, and rail development quickly started on [[Spawn (Shepherd)|Shepherd]] and [[Spawn (Akita)|Akita]]. As April began, the server HeadMods noted that transport on Labrador and Corgi was largely non-existent. During this period homes and warps had not yet been established making player built transport networks critical in helping players get beyond the Spawn area quickly. It was for this reason that the HeadMods contacted {{Player|N1cM4tth3w63}} and asked him if he would be interested in managing a rail group that would focus on building on Labrador and Corgi. {{Player|N1cM4tth3w63}} had previous experience working on rail projects, having built several stations for the SRN on [[Survival 4]], including [[Seaside Station]], [[Toadstool Station]] and [[Petal Ranch Station]]. {{Player|N1cM4tth3w63}} accepted the offer, and created a discord server for the project on the 7th of April 2022. When the question of a name came up, {{Player|Montenator}} half-jokingly suggested the name of 'The Other Railway Network', ORN for short (or TORN to some), which would stick for the next few months. The project would officially open to the public on the 12th of April, 2022.&lt;br /&gt;
&lt;br /&gt;
In August, talks of having a more formal name were had in the discord server. Ultimately, the most popular name suggestions alongside the current 'Other Rail Network' name were presented in the announcements channel of the Discord, and a vote took place as to what the name of the network would be. Overwhelmingly, the name 'Community Rail Network', or CRN for short, would win, and the group would henceforth be known as the Community Rail Network.&lt;br /&gt;
&lt;br /&gt;
In April 2023, the NTN managers and SRN line managers revolted, and began a '''rapid ping operation''' to grant {{Player|XPModder}} permissions in the CRN discord. 7 people reached a whopping amount of 240 pings to {{Player|N1cM4tth3w63}} in 1 minute. {{Player|N1cM4tth3w63}} then heard the discord pings screaming from his computer downstairs, and came down in a hurry. {{Player|XPModder}} was then granted permissions in the CRN discord.&lt;br /&gt;
&lt;br /&gt;
==About The Network ==&lt;br /&gt;
The CRN was less structured than the SRN and generally let players expand out the lines whenever convenient, instead of employing dedicated Line Managers responsible for overseeing the lines. There was no standard design for main lines, however, CRN Stations had the same facility list as SRN Stations for continuity between all 4 worlds. The CRN planned to establish 8 stations in each cardinal direction, letting lines expand out naturally to players' bases and projects thereafter. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Establishing The Network===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Progress would be slow but steady for the CRN, with the NTN Crew on Corgi stating their intentions to build the first North Station on Corgi at the site of the NTN HQ. These plans would eventually go ahead and {{Player|Minda905}} would build a design for the station in Creative and later transfer it over to survival. This station was built with many terminals, with the hope of eventually creating a 'Coastal Line' that stretched around the perimeter of Corgi's spawn sea. {{Player|MrManatee13}} would aim to connect up to one of these terminals and build a line out to his base Sakura. The [[Marsh Mechanics]] group would also start working on a station of their own, with the plan of connecting it up to the NTN HQ's Station.&lt;br /&gt;
&lt;br /&gt;
During this time {{Player|N1cM4tth3w63}} would pick out a location for the first south station on Corgi and advertise it up for building on the CRN's Discord. {{Player|Txp_}} would offer to build this station, and designed a quaint igloo station that was later built in Survival.&lt;br /&gt;
&lt;br /&gt;
Labrador would not see any major development until {{Player|XPModder}} took on the task of building the first stretch of North Line, initially building a jungle themed station in the north with a connecting [[Road and Horse Network|RHN]] shelter. {{Player|XPModder}} would work with the RHN Project Leader on Labrador, {{Player|_Shako}} to build a road out from spawn to reach the station. {{Player|XPModder}} would later organize the groups first ever build session, to construct a large viaduct from Spawn over to the northern continent. Despite Corgi's headstart, the first ever CRN line opening would take place on Labrador, with Labrador's [[North Station (Labrador)|North Station]] opening on the 25th of August 2022. Elsewhere on Labrador, {{Player|Tankkiler123}} would scout out locations for Labrador South (and the future location of [[CRN HQ|CRN's HQ]]), as well has Labrador East, which he would start building alongside {{Player|Colliecolie}}.&lt;br /&gt;
&lt;br /&gt;
===The First Stations Open===&lt;br /&gt;
&lt;br /&gt;
{{Player|Minda905}} would start to focus her attention onto developing the Corgi West Line. A predesigned station was build by {{Player|Minda905}} at her base. This station was called Meadow Hills Station, and would serve as the second station on the Corgi West Line. It was also around this time that ''{{Player|Minda905}}''&amp;lt;nowiki/&amp;gt;'s base would become one of the solo base winners of the Base Building Competition. As a result, {{Player|renthedog}}, came online to tour ''{{Player|Minda905}}''&amp;lt;nowiki/&amp;gt;'s base as well as the other base building winners. Since {{Player|renthedog}} really enjoys the rail transport systems on the server, it was decided that a temporary rail would be built from Corgi Spawn to Meadow Hills Station, in time for {{Player|renthedog}}'s tour. This line was built in creative with the help of the HeadMods, and as a result was subsequently torn down after the tour. ''{{Player|Minda905}}'' would continue to work on the West Line however, building a design for the first West Line Station in creative with help from {{Player|TigerNL}} and later transferring it to Survival. The station, named Berghütte, would become the first station to open on Corgi. Berghütte Station opened on the 15th of October 2022, and the opening was accompanied by a small banner hunt when everyone had arrived at the station. 5 banners were well hidden around the station and its grounds, spelling out the word 'Igloo' where the commemorative banner prizes were located.&lt;br /&gt;
&lt;br /&gt;
Progress would also continue elsewhere on Corgi. ''{{Player|Minda905}}'' would design a viaduct to be built for the Corgi South Line, which was later built in Survival with the help of several others. The first branch line on Corgi also began construction with various parties working together. The line, named the Mechantasy Line, started at Corgi North Station at the NTN HQ, before heading east towards {{Player|AllikatUK}}'s ocean base Qo'nos. The line then continued eastwards towards {{Player|Xulili}}'s fantasy base Dromadagr, before a final stretch of line took the player to the main [[Marsh Mechanics]] base area at Sea Ruins Station. The branch line officially opened on the 12th of November 2022, with the opening being hosted by {{Player|AllikatUK}} and two members of the Marsh Mechanics group: {{Player|CanadianSteampk}} and {{Player|DwinMouse}}.&lt;br /&gt;
&lt;br /&gt;
Progress on Labrador also continued, mainly being spearheaded by ''{{Player|XPModder}}''. {{Player|XPModder}} would carry the line from spawn southwards to reach the site of the first south station on Labrador. He would also design and build the line from Spawn to [[Wild West Station]], the first station of the Labrador West Line which was previously built by ''{{Player|N1cM4tth3w63}}''. Player {{Player|jameslongstrider}} would then take over construction of the next portion of the Labrador West Line, extending the line from Wild West Station to the site of the second West Line Station.&lt;br /&gt;
&lt;br /&gt;
===Into the new year===&lt;br /&gt;
&lt;br /&gt;
Right at the start of january the CRN would see a request coming in from a new player {{Player|H_Di_Chemici}} wanting to build a station that would later connect to his own base in the southern Corgi region. With this not beeing close to any constructed stations ''{{Player|Minda905}}'' asked ''{{Player|H_Di_Chemici}}'' if he would be fine with constructing it on the Corgi East line instead. This station ended up becoming [[Templar Island|Templar]] and the start of one of the most active builders with the CRN. This new activity  inspired {{Player|Moondogg100}} into building the line that connected up spawn with the station at the NTN HQ and starting a station on the [[Coastline]], a line going around the spawn ocean and connecting as many stations as possible. {{Player|AllikatUK}} would end up connecting Qo'nos to Templar as well. Templar station ended up being openend together with the 2 lines and the NTN HQ on march 4th with a high attendence.&lt;br /&gt;
&lt;br /&gt;
{{Player|jameslongstrider}} ended up finishing [[Bifurcation station]] on the Labrador West line and promptly started on West 3. {{Player|XPModder}} was working on Olton Hall (North 2), a station that resembles a medival castle hall. This would end up being opened on the 18th of march. {{Player|Acadra}}, a new player, ended up asking if they could connect the southern platform at Templar to go to their base in the South-East. This lengthy line ended up beeing split into 2 with a stop at [[Threebridge]] built by {{Player|Xambaka}}. ''{{Player|H_Di_Chemici}}'' whom was involved in the planning of this branchline ended up starting on a second east station, [[Puppy Park Station]]. A modern station built near the eventual game area: [[Puppy Park]]. Both [[Puppy Park Station]] and [[Threebridge]] Union Station ended up beeing openend together in a mega opening session on the 22nd of April. This would all together be openend with 3 RHN shelters and a road and line connecting the 2 major areas.&lt;br /&gt;
&lt;br /&gt;
===New managment===&lt;br /&gt;
&lt;br /&gt;
With {{Player|XPModder}} now having full acces in the CRN discord since April 20th, many changes were made. Channels like: line-building, station-building and branch-lines were all swiftly retired due to their nonexistint use. The #about-the-CRN channel was created explaining what the CRN was and it has some usefull information like: who built what station and how do you built the cart dispenser redstone. A total of 3 new roles were created scraping some of the older redundant ones: Discord Admin, Senior Member and Contributor. Due to the CRN not having official leadership, everyone could apply to become a Discord Admin. Only ''{{Player|H_Di_Chemici}}'' did this because he felt that many more changes could be made in both the discord and the way the group operates. The senior members were reserved for people who had done some major work in the past, they are allowed to sent mesages in the announcement channel preveting situations that all people who are allowed to sent there are absent.&lt;br /&gt;
&lt;br /&gt;
Various other changes went through. An open task channel was created were senior members and discord admins could sent in request for help in a certain area or ask for materials, this was done after the example in the SRN discord. Every month both {{Player|XPModder}} and ''{{Player|H_Di_Chemici}}'' would sent out a monthly map, showing the progress on Labrador and Corgi respectivly. This was done to show people what stuff was planned and if certain line ideas and possible connections existed.&lt;br /&gt;
&lt;br /&gt;
===The Coast and Ringline ===&lt;br /&gt;
With this new possibilty to work on stations more easily and distribute them around the playerbase, 2 big projects were started. The Corgi Coastline, a line that aimed to connect various bases and builds around the spawn-ocean, was originally proposed by {{Player|Trainermoon}} in the begining stages of the CRN, but not worked on. The Labrador Ringline was a line that would make stations outside of the mainlines on the 4 regional quadrants; each quadrant would have 3 stations and connect up to the main network at the second station in a line. {{Player|XPModder}} and ''{{Player|H_Di_Chemici}}''--operating each out of one of the 2 worlds--took the leadership of such a project on, planning out station locations and lines throughout the worlds.&lt;br /&gt;
&lt;br /&gt;
On Labrador, the first start was seen in the Nortwestern Quadrant with Pyramid station. A station built by {{Player|XPModder}} with the help from {{Player|Tankkiler123}} was the first constructed station out of the bunch. Both Far Fields station and Forum station followed in the following months, however the opening was not as quickly after the construction. Waiting almost 2 months after all of them being done, the stations were finally openend together in a penta-opening: opening all 3 ringline stations, Bifurcation and Watermill station (a.k.a. North 3, which was finished 2 weeks before the opening by ''{{Player|XPModder}}'').&lt;br /&gt;
&lt;br /&gt;
On Corgi some other stuff needed to be finished first before work could be started on the Coastline. Due to the Coastline mostly connecting to the first station on the mainlines they needed to be finished first. Polar station, started by ''{{Player|TXP_}}'' was taken over by ''{{Player|H_Di_Chemici}}'' after almost a year of zero progress. With the station beeing finished in a week the idea arose to also immeadiatly start on the Soutwest quadrant of the Coastline. This line going through a glacier biome had only one potential base to stop, the one from {{Player|I_AM_AURUM}}. The station called Aurum station was built in a short amount of time and connected to both Polar station and Berghütte station on the South-and Westline respectivly. Due to some communication between ''{{Player|H_Di_Chemici}}'' and ''{{Player|Minda905}}'' they decided to also open the line to the second West station as well in one opening. The one to Minda's base: Meadow Hills Station.&lt;br /&gt;
&lt;br /&gt;
['''Station Competition''' info not included]&lt;br /&gt;
&lt;br /&gt;
==Station List==&lt;br /&gt;
&lt;br /&gt;
====Labrador ====&lt;br /&gt;
&lt;br /&gt;
*[[Spawn (Labrador)|Grand Central Station]]&lt;br /&gt;
&lt;br /&gt;
=====North Line=====&lt;br /&gt;
&lt;br /&gt;
*[[North Station (Labrador)|North Station]]&lt;br /&gt;
*[[Olton Hall Station]]&lt;br /&gt;
*[[Watermill Station]]&lt;br /&gt;
&lt;br /&gt;
=====East Line=====&lt;br /&gt;
&lt;br /&gt;
* [[East Station (Labrador)|East Station]]&lt;br /&gt;
* [[Creeperville Station]]&lt;br /&gt;
* [[Community Station]]&lt;br /&gt;
=====South Line=====&lt;br /&gt;
&lt;br /&gt;
*[[CRN HQ]]&lt;br /&gt;
*[[Easter|Easter 2023 Station]]&lt;br /&gt;
*[[Frosty Laboratory Station]]&lt;br /&gt;
&lt;br /&gt;
=====West Line=====&lt;br /&gt;
&lt;br /&gt;
* [[Wild West Station]]&lt;br /&gt;
* [[Bifurcation Station]]&lt;br /&gt;
===== Ring Line =====&lt;br /&gt;
''Going clockwise from Olton Hall Station:''&lt;br /&gt;
&lt;br /&gt;
* [[Olton Hall Station]] (North Line)&lt;br /&gt;
* Rail Museum Station&lt;br /&gt;
* Halligen Station&lt;br /&gt;
* [[Darkwood Station]]&lt;br /&gt;
* [[Creeperville Station]] (East Line)&lt;br /&gt;
* Potato Bunker Station&lt;br /&gt;
* Swallowtail Station&lt;br /&gt;
* [[Pardus Paladin Station]]&lt;br /&gt;
* [[CRN HQ]] (South Line) -&lt;br /&gt;
* Brick Spring Station&lt;br /&gt;
* [[Cyberpunk Station]]&lt;br /&gt;
* Felis Station&lt;br /&gt;
* [[Bifurcation Station]] (West Line)&lt;br /&gt;
* [[Pyramid Station (Labrador)|Pyramid Station]]&lt;br /&gt;
* [[Far Fields Station]]&lt;br /&gt;
* [[Forum Station]]&lt;br /&gt;
* [[Olton Hall Station]] (North Line)&lt;br /&gt;
&lt;br /&gt;
====Corgi====&lt;br /&gt;
&lt;br /&gt;
*[[Spawn (Corgi)|Grand Central Station]]&lt;br /&gt;
&lt;br /&gt;
=====North Line=====&lt;br /&gt;
&lt;br /&gt;
*[[NTN HQ Station]]&lt;br /&gt;
*[[Ramon Station]]&lt;br /&gt;
*[[Frostlake Lodge Station]]&lt;br /&gt;
&lt;br /&gt;
=====East Line=====&lt;br /&gt;
&lt;br /&gt;
*[[Templar Island|Templar Station]]&lt;br /&gt;
*[[Puppy Park Station]]&lt;br /&gt;
*[[Wild Ruins Station]]&lt;br /&gt;
&lt;br /&gt;
=====South Line=====&lt;br /&gt;
*[[Polar Station]]&lt;br /&gt;
*[[Maze Station]]&lt;br /&gt;
*South 3&lt;br /&gt;
*XMas2022/Mirri Mirri&lt;br /&gt;
=====West Line=====&lt;br /&gt;
&lt;br /&gt;
*[[Berghütte Station]]&lt;br /&gt;
*[[Meadow Hills Station]]&lt;br /&gt;
*[[Seacliff Station]]&lt;br /&gt;
====Branch Lines====&lt;br /&gt;
&lt;br /&gt;
=====Mechantasy Line=====&lt;br /&gt;
&lt;br /&gt;
*Qo'nos Station&lt;br /&gt;
*Domadagr Station&lt;br /&gt;
*Sea Ruins Station&lt;br /&gt;
&lt;br /&gt;
====Corgi East Branchstations====&lt;br /&gt;
&lt;br /&gt;
*[[Threebridge|Threebridge Union Station]]&lt;br /&gt;
*Ticket Station&lt;br /&gt;
&lt;br /&gt;
====Corgi South Branchstations====&lt;br /&gt;
&lt;br /&gt;
*[[Cliff Garden|Cliff Garden Station]]&lt;br /&gt;
*[[Valley of the Shrooms|Shroom Valley Station]]&lt;br /&gt;
&lt;br /&gt;
====Snowtopia Line====&lt;br /&gt;
&lt;br /&gt;
*Snowy Slopes Station&lt;br /&gt;
*Train Station&lt;br /&gt;
*Syruptopia ''left out TS 1&amp;amp;2 due to unimportance''&lt;br /&gt;
&lt;br /&gt;
====Coast Line====&lt;br /&gt;
''Going clockwise from Ramon Station:''&lt;br /&gt;
*Ramon Station&lt;br /&gt;
*[[Speybridge|Speybridge station]]&lt;br /&gt;
*North Beach Station&lt;br /&gt;
*Qo'nos&lt;br /&gt;
*[[Templar Island|Templar Station]]&lt;br /&gt;
*[[Threebridge|Threebridge Union Station]]&lt;br /&gt;
*[[Fairytale Station]]&lt;br /&gt;
*[[Polar Station]]&lt;br /&gt;
*Aurum Station &lt;br /&gt;
*Berghütte Station&lt;br /&gt;
*[[Westfire Port|Westfire Station]]&lt;br /&gt;
*Seaplatform station&lt;br /&gt;
*[[Sakura|Sakura station]]&lt;br /&gt;
[[Category:Projects]]&lt;br /&gt;
[[Category:Survival 5]]&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Ghost_March_Shelter&amp;diff=41555</id>
		<title>Ghost March Shelter</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Ghost_March_Shelter&amp;diff=41555"/>
		<updated>2026-03-31T16:43:54Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: wsa -&amp;gt; was&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{ROOTPAGENAME}}&lt;br /&gt;
|image        = Ghost_March_Shelter.png&lt;br /&gt;
|caption      = Screenshot of Ghost March Shelter&lt;br /&gt;
|world        = Survival 4&lt;br /&gt;
|subworld =Husky&lt;br /&gt;
|builders     ={{Player|TyrantrumGOD}}&lt;br /&gt;
|contributors =RHN &lt;br /&gt;
|status       = {{Defunct}}&lt;br /&gt;
|completed    =Yes &lt;br /&gt;
|xcoord       =-1217 &lt;br /&gt;
|ycoord       =70 &lt;br /&gt;
|zcoord       =2087 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''For more information on the RHN, see [[Road and Horse Network]].''&lt;br /&gt;
&lt;br /&gt;
''For a list of shelters from Sur4, see [[List of RHN Shelters on Sur4|List of RHN Shelters]].''&lt;br /&gt;
&lt;br /&gt;
''For a list of every shelter, see [[:Category:Shelters|Shelters]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''{{ROOTPAGENAME}}''' was a build on the [[Survival 4]] world of the [[Dogcraft Server]]. It was a shelter for those who traveled the [[Road and Horse Network]] roads.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Ghost March Shelter was an RHN Shelter, meaning that it was a shelter made as a safe place for those that traveled the roads made by RHN. It was the first shelter that had an abandoned/ghost house theme. It could be found at &amp;lt;code&amp;gt;/phome Ghost March Shelter&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
After making Nimwald Road Shelter, {{Player|TyrantrumGOD}} decided to make another shelter at a location he found earlier in the year 2021. He wanted it to be special, so he decided to make it into an abandoned shelter/haunted shelter. On July 26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 2021, he made the design and on July 28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; 2021, he built it there. Despite looking like it is abandoned/haunted, it has everything a shelter should need, and inside it was a sign saying &amp;quot;We are still cleaning up&amp;quot; -RHN 2022. Which gave an explanation as to why it looked like that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===RHN End of Summer Event===&lt;br /&gt;
''For more information about the event, see [[RHN End of Summer Event]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ghost March Shelter was featured on RHN's End of Summer Event hosted by {{Player|TyrantrumGOD}}. It was one of five shelters that had openings that weekend. The others being [[Oxbow Station Shelter]], [[HQ Shelter]], [[Nimwald Road Shelter]] and [[Oak Town Shelter]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Ghost March Shelter.png&lt;br /&gt;
File:Ghost March Stable.png&lt;br /&gt;
File:Ghost March Inside.png&lt;br /&gt;
File:Ghost March Shelter Aerial.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
{{Navbox Survival 4}}&lt;br /&gt;
[[Category:Shelters]]&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Spawn_City&amp;diff=41554</id>
		<title>Spawn City</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Spawn_City&amp;diff=41554"/>
		<updated>2026-03-31T16:32:00Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added &amp;quot;Retriever Spawn City&amp;quot; as it was not yet disambiguated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambig}}&lt;br /&gt;
* '''[[Spawn (Survival 1)|Spawn City]]''' on the original [[Survival]] world (2015-17)&lt;br /&gt;
* The aquatic '''[[Spawn City (Survival 3)|Spawn City]]''' on [[Survival 3]]&lt;br /&gt;
* '''[[Husky Spawn City]]''', near the [[Camp Husky]] spawn on [[Survival 4]]&lt;br /&gt;
* [[Retriever Spawn City|'''Retriever Spawn City''']], on [[Survival 6]]&lt;br /&gt;
** [[Retriever Spawn City Build Competition 2026/Info doc|Retriever Spawn City Build Competition]] (2026)&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Mall&amp;diff=41553</id>
		<title>Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Mall&amp;diff=41553"/>
		<updated>2026-03-31T16:28:24Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added &amp;quot;Survival 6 Mall&amp;quot; and the link to it, since it was not yet disambiguated :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambig}}&lt;br /&gt;
&lt;br /&gt;
*[[Guide:Server Mall|Guide to using the current Mall]]&lt;br /&gt;
* Both [[Mall (Survival 1)|malls on Survival 1]]&lt;br /&gt;
* Survival 2 [[Mall (Survival 2)|Mall]]&lt;br /&gt;
* Survival 3 [[Mall (Survival 3)|Mall]]&lt;br /&gt;
* Survival 4 [[Mall (Survival 4)|Mall]]&lt;br /&gt;
* Survival 5 [[Mall (Survival 5)|Mall]]&lt;br /&gt;
* Survival 6 [[Mall (Survival 6)|Mall]]&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Survival_Railway_Network_(Survival_2)&amp;diff=41536</id>
		<title>Survival Railway Network (Survival 2)</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Survival_Railway_Network_(Survival_2)&amp;diff=41536"/>
		<updated>2026-03-24T20:49:18Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Past-tensified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = Survival Railway Network&lt;br /&gt;
|image        = SRN-Grandcentral-Logo.png&lt;br /&gt;
|caption      = Grand Central Station, the network hub&lt;br /&gt;
|type         = Project&lt;br /&gt;
|leader       = {{Player|darparniox}}&lt;br /&gt;
|managers     = {{Player|Aeghu}}&amp;lt;br&amp;gt;{{Player|William278}}&amp;lt;br&amp;gt;{{Player|marbou9}}&amp;lt;br&amp;gt;{{Player|Skelleton123}}&lt;br /&gt;
|world        = [[Survival 2]]&lt;br /&gt;
|status       = {{Defunct}}&lt;br /&gt;
}}&lt;br /&gt;
{{SRN World Navigation}}&lt;br /&gt;
&lt;br /&gt;
The '''Survival 2 Railway Network''' (SRN) was a network of railways across the [[Survival 2]] world with the mission of providing high quality rail transport service by building four main lines in each cardinal direction and coordinating the connection of secondary lines from players to these main lines, while ensuring a scenic journey for travelers.&lt;br /&gt;
&lt;br /&gt;
==Network==&lt;br /&gt;
[[File:SRN NTN in game map.png|thumb|In-game SRN and NTN map, built and designed by {{Player|misterblue28}}]]&lt;br /&gt;
The network took on a very similar shape to its [[Survival Railway Network (Survival 1)|Survival 1 predecessor]]. Railways expanded from a [[Grand Central Station (Survival 2)|Grand Central Station]] in the four cardinal directions, with multiple stations along each line. This allowed the rails to be expanded, as necessary, to connect as many destinations as possible. Secondary lines were connected to the most appropriate SRN station, and were built by the connecting base and town owners in consultation with the relevant Line Manager. &lt;br /&gt;
&lt;br /&gt;
At the close of the network, South line had grown to the longest (7,062 blocks), making it the first SRN line to become four stations long. East (5,029 blocks) and North (4,712 blocks) followed closely behind. Although much shorter at only 2,910 blocks, the West line featured the only non-cardinal SRN station of the world, [[Northwest Station]], a 2,010 block expansion North from [[West Station (Survival 2)|West Station]]. Northeastern areas were the most popular for secondary lines, with two separate instances of a such lines connecting to both North and East lines. Both the [[Akkara Station|Akkara]] and Wolframian networks had a large impact on the overall shape of railways on the world.&lt;br /&gt;
&lt;br /&gt;
==Headquarters==&lt;br /&gt;
[[File:SRN hq better.png|thumb|The ''SRN HQ'' building and adjacent Secondary Line Offices building.|alt=]]&lt;br /&gt;
The Survival 2 Railway Network was headquartered in the [[City of Havana]], in a building adjacent to [[Grand Central Station (Survival 2)|Grand Central Station]]. The building contained information about the project, functioned as a storage center for the materials used to build the railways, and had decorative offices for the Line Managers and Conductor, as well as a bar area.&lt;br /&gt;
&lt;br /&gt;
===Secondary Line Offices===&lt;br /&gt;
In addition to the main build, an adjacent Secondary Line Office building provided space for offices and information about Secondary Lines that connected to the main stations. Unfortunately, the building went underutilised, and had few complete rooms.&lt;br /&gt;
&lt;br /&gt;
==Survival 2 World==&lt;br /&gt;
&lt;br /&gt;
===Setting up for the New World===&lt;br /&gt;
[[File:2017-09-17 08.39.06.png|thumb|Grand Central Station under construction, September 2017]]&lt;br /&gt;
After the announcement of the new Survival 2 world at the start of June 2017, the SRN immediately shifted focus away from the [[Survival|original Survival]] world. [https://dogcraft.net/forum.php?page=%2Ftopic%2C257.msg1930.html%23msg1930 Suggestions were taken] for features of [[Spawn (Survival 2)|Spawn]], where a railway station was mentioned. Shortly after, well-known SRN member {{Player|_edo}} was approached about building such a station, and along with {{Player|Brianetta}} and {{Player|darparniox}}, was invited to a creative world where Spawn was built. The trio had several misunderstandings with the build team, and were dissatisfied with the location assigned for the station, citing that it was difficult to access and limited potential growth. Therefore, the decision was made that [[Spawn Station (Survival 2)|Spawn Station]] would become only the first station on the North line, and that the central station would be renamed Grand Central Station, to be built as the basis for the [[City of Havana]].&lt;br /&gt;
&lt;br /&gt;
Come the launch of the world on September 2ⁿᵈ, previous SRN members became confused to find that Spawn Station contained only two lines. This was later clarified after the announcement of Havana. Line managers were introduced a few days into the world, to delegate duties of managing construction on each cardinal line and ensure more consistent progress. {{Player|Aeghu}} (East) and {{Player|Skelleton123}} (West) joined {{Player|darparniox}} (North and South) in these roles. At the same time, the ill-fated Secondary Line Manager role to mediate connections between the SRN and secondary lines was given to {{Player|OPwrecker}}, although the role proved largely unnecessary and was discontinued in the following year.&lt;br /&gt;
&lt;br /&gt;
===Construction Begins===&lt;br /&gt;
[[File:2017-11-19 11.17.47.png|thumb|Wool farms at [[West Station (Survival 2)|West Station]]]]&lt;br /&gt;
For the first time, the SRN was present at the start of a world, so players first needed to gather their own materials and feel comfortable before rail construction could start in earnest. East, West and South line planning began, and the link between Spawn and the freshly constructed Grand Central Station were all complete before October. During this time, the player {{Player|rid3009}} caused issues, starting a rival railway network, the Base Transport Network (BTN)''. ''While this in of itself was not an issue, the player caused greifing of the early [[Wanigoora (Survival 2)|Wanigoora]] secondary line and town area, as well as misled several players and bizarrely, tried to pay server admins iron ingots in exchange for permission to build railways at spawn. 'Rid' was banned a few weeks after joining the server, but left a lasting infamous impact on the SRN team. &lt;br /&gt;
&lt;br /&gt;
[[West Station (Survival 2)|West]] and [[East Station (Survival 2)|East]] Stations were the first from the central station become operational after launch in early November. A wool farm was built at the former for SRN, NTN, and Havana members combined. North line had made progress and reached the site of its next station, whilst a secondary line from the site to the in-progress city of [[Akkara City|Akkara]] was completed. South line made progress, culminating in the completion of the line to the [[South Station (Survival 2)|South Station]] site. At this point, {{Player|marbou9}} relieved {{Player|darparniox}} of South line manager duties, completing a full team after he had helped extensively with the line there. &lt;br /&gt;
&lt;br /&gt;
===The New Year===&lt;br /&gt;
[[File:2018-02-25 09.37.02.png|thumb|A curved stretch of West Line to West Coast station, February 2018]]&lt;br /&gt;
2018 brought the opening of the [[Mall]] on January 8ᵗʰ. The location had been spotted earlier by contributors of the [[Great Survival Map]] project (itself being run by SRN members), and noted as being an ideal place to be added to South line. Thus, the Mall build team were approached and [[Mall Station (Survival 2)|Mall Station]] was built during December in advance for the opening. However, the line could not be connected for build team secrecy concerns, therefore, this took priority after launch. Once the line had been completed, players observed that it would often kick a player from the server, due to inactivity. A plan to build an in-between station was devised in February, and resulted in [[Sunflower Station]], the only station to be built retrospectively to a further station's completion.&lt;br /&gt;
&lt;br /&gt;
[[File:2018-04-01 22.40.38.png|thumb|{{Player|marbou9}}'s April Fool's prank on SRN HQ]]&lt;br /&gt;
''Attila_''&amp;lt;nowiki/&amp;gt;'s Wolframian railway network had made good headway during 2017, but its redstone junction connection to East line caused controversy in January, as it required players to act in order to stay on the East line as they traveled, or be diverted. An extensive discussion ensued, with the outcome that all future secondary line would need to connect to a SRN station with a dispenser. This line was also influential in that it was the first to make widespread use of curved railway sections, a practice later adopted by almost all line builders, a phenomenon jokingly termed 'curve-itis'.&lt;br /&gt;
&lt;br /&gt;
Progress in the first third of the year had been solid in the meantime. All four lines had some sort of expansion, including the construction of [[Tundra Station|Tundra]], [[West Coast Station|West Coast]], as well as the aforementioned Southern stations. Due to lack of play time, {{Player|Aeghu}} resigned as the East line manager and {{Player|William278}} took his place, making an immediate impact with the completion of [[Dunes Station]] within a week of his appointment. SRN HQ, which had been under construction since January, and had been mostly operational since mid-February, was finally fully furnished on April 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Great dunes bridge builders.png|thumb|Builders of the Great Dunes Bridge, May 2018]]&lt;br /&gt;
During March, several SRN members were contacted by the player ''satdownpro'', who had created a new railway network - the Transport Organisation Authority (TOA)''. ''After several strange, provocative and unproductive encounters with the player, the parties eventually settled that the TOA could be connected to the Akkara secondary line. By this time, many SRN members had noted his similarity to ''{{Player|rid3009}}. ''In a bizarre turn of events, he asked for suggestions for a new username, in which ''{{Player|William278}}'' suggested 'TheNewRid''&amp;lt;nowiki/&amp;gt;'''. He accepted the suggestion, and became the second part of 'the Riddening', a term used to describe the extraordinary actions of the two players by SRN members. Soon after, ''TheNewRid'' was banned before his connection was completed, only adding to the parallels of the two.&lt;br /&gt;
&lt;br /&gt;
===Late Progression===&lt;br /&gt;
[[File:Hennington opening.png|thumb|Hennington Park Station opening, only a week before the public announcement of its demise]]&lt;br /&gt;
From May 2018 onward, progress continued smoothly. During June, a boom in SRN activity saw [[Northwest Station|Northwest]], [[Greenfield Station|Greenfield]] and [[Sunflower Station|Sunflower]] stations, which had all been in some semi-complete state, were fully finished. East line made good progress, as did South. [[Solace Station]] was completed shortly afterwards. During July, {{Player|misterblue28}} designed and completed a combined SRN and NTN network map--a great achievement--and it was hung around all stations. At the end of the month, [[ReNDoG]] revealed that the SRN was the major influence on his primary project for his Hermitcraft Season 5 series, the Hermit Railway Network (HRN). Progress was slow toward the end of the world, but finished with a flourish: [[Hennington Park Station]] and North line extension to the Snake River Station site being completed in October, the final month of the Survival 2 world. Many of these later lines had been a real group effort, with a large team doing much of the early Solace line, ''{{Player|OPwrecker}} ''and 'Cool Beans' {{Player|ChrisTheWalrus}} responsible for much of the Northwest line, while {{Player|Mrs_Diss}} and {{Player|briggsmech}} had been major helpers among many on the Snake River line. These types of activity set a blueprint for more mass building later on.&lt;br /&gt;
&lt;br /&gt;
The SRN was frequently mentioned as one of the many major achievements to be lost when Survival 1 and 2 were deleted in late October 2018, a testament to the perceived quality and longevity of the project.&lt;br /&gt;
&lt;br /&gt;
==Station List==&lt;br /&gt;
[[File:2018-06-09 17.56.24.png|thumb|Greenfield Station on the North Line]]&lt;br /&gt;
&lt;br /&gt;
===Central Station===&lt;br /&gt;
*[[Grand Central Station (Survival 2)|Grand Central Station]]&lt;br /&gt;
&lt;br /&gt;
===North Line===&lt;br /&gt;
[[File:Solace Station exterior.png|thumb|Solace Station, next to the Kingdom of Solace]]&lt;br /&gt;
&lt;br /&gt;
*[[Spawn Station (Survival 2)|Spawn Station]]&lt;br /&gt;
*[[Tundra Station]]&lt;br /&gt;
*[[Greenfield Station]]&lt;br /&gt;
&lt;br /&gt;
===East Line===&lt;br /&gt;
*[[East Station (Survival 2)|East Station]]&lt;br /&gt;
*[[Dunes Station]]&lt;br /&gt;
*[[Solace Station]]&lt;br /&gt;
&lt;br /&gt;
===South Line===&lt;br /&gt;
[[File:AZridji.png|thumb|Sunflower Station, at the intersection of four biomes|alt=]]&lt;br /&gt;
&lt;br /&gt;
*[[South Station (Survival 2)|South Station]]&lt;br /&gt;
*[[Sunflower Station]]&lt;br /&gt;
*[[Mall Station (Survival 2)|Mall Station]]&lt;br /&gt;
*[[Hennington Park Station]]&lt;br /&gt;
&lt;br /&gt;
===West Line===&lt;br /&gt;
*[[West Station (Survival 2)|West Station]]&lt;br /&gt;
**[[North West Station|Northwest Station]]&lt;br /&gt;
*[[West Coast Station]]&lt;br /&gt;
&lt;br /&gt;
===Secondary Stations===&lt;br /&gt;
[[File:Akkara Station.png|thumb|[[Akkara Station]], completed in November 2017]]&lt;br /&gt;
&lt;br /&gt;
*Wanigoora Station ''- Southwest of Tundra Station''&lt;br /&gt;
*Nitwit Station - ''East of Northwest Station (previously South of Wanigoora Station)''&lt;br /&gt;
*Wolframian Network; Wilhelm, Lacus-View &amp;amp; Wynncove - ''Parallel to North line from Tundra Station until East Station''&lt;br /&gt;
*[[Akkara Station]] - ''Loops Northeast from Tundra Station to Greenfield Station''&lt;br /&gt;
*Jungle Station - ''South of East Station''&lt;br /&gt;
*[[City of Seven (Survival 2)|City of Seven]] - ''West of Northwest Station''&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 2}}&lt;br /&gt;
[[Category:Survival 2]]&lt;br /&gt;
[[Category:Projects]]&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Shepherd_Post_Office&amp;diff=41535</id>
		<title>Shepherd Post Office</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Shepherd_Post_Office&amp;diff=41535"/>
		<updated>2026-03-24T20:10:41Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Past-tensified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = 2022-10-25_00.38.49.png&lt;br /&gt;
|caption      = The front of the post office&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|subworld =Shepherd&lt;br /&gt;
|builders     =TrueWinter &lt;br /&gt;
|contributors =JarrydG_ZA &lt;br /&gt;
|completed    =June 12th, 2022 &lt;br /&gt;
|xcoord       =623 &lt;br /&gt;
|ycoord       =69 &lt;br /&gt;
|zcoord       =55 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was a build on the [[Survival 5]] [[Shepherd]] world.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The Post Office had eight floors, seven of which contained postboxes; three of which were below ground. Each floor was split into two rooms containing 40 postboxes each. For each alphabet letter, 20 postboxes were reserved; a whole room (of 40 postboxes) was reserved for names starting with an underscore or number.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To claim a postbox, players used a golden hoe to right-click then left-click the bottom barrel. The player could then add their name to the sign and decorate it with dyes. Each player could claim only one postbox, and advertising was not allowed (in accordance with [[Rules|Rule #4]]).&lt;br /&gt;
[[File:2022-06-12 00.49.14.png|center|thumb|A room inside the post office|502x502px]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The post office was built by {{Player|TrueWinter}}, with {{Player|JarrydG_ZA}} providing build advice and some of the resources required. Construction began on June 3rd, 2022, and the opening was on June 12th (9 days later). The Post Office was inspired by the [[Survival 3 Post Office]], and based on TrueWinter's build in the [[City of Alina]].&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 5}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=An_Appeal_Against_Pseudo-claims&amp;diff=41510</id>
		<title>An Appeal Against Pseudo-claims</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=An_Appeal_Against_Pseudo-claims&amp;diff=41510"/>
		<updated>2026-03-22T01:23:06Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: I created the initial page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Written by {{Player|Wanderer_06}} on March 21st, 2026&lt;br /&gt;
&lt;br /&gt;
Complications presented by the 100 blocks rule are not a new thing, but my newfound dedication to [[Road and Horse Network|the Road and Horse Network]] (RHN) is, so I am therefore presented with enough motivation to (respectfully) challenge a longstanding tradition.&lt;br /&gt;
&lt;br /&gt;
== The 100 Blocks Rule, a.k.a. &amp;quot;the Pseudo-claim&amp;quot; ==&lt;br /&gt;
Well-educated Dogcraft players are aware of the rules regarding player build claims. We've used the golden shovel and golden hoe to make claims, the stick that turns blocks into ghost gold and glowstone to identify claims, and are all too familiar with the command, &amp;quot;/sl autolock&amp;quot; (and forgetting to turn it on or off). What continues to allude logic to some players however, is the ever-nebulous &amp;quot;100 blocks rule&amp;quot; as stated in the following two parts under the &amp;quot;Dogcraft.net Minecraft Server-specific Rules&amp;quot; (#11) on [[Rules|the rules wiki page]] (&amp;lt;nowiki&amp;gt;https://dogcraft.net/wiki/Rules&amp;lt;/nowiki&amp;gt;):&lt;br /&gt;
&lt;br /&gt;
* Do not build within 100 blocks of any other builds or claims without the owner’s explicit permission. It’s advised to take even more distance, to also offer room for expansion for yourself and others.&lt;br /&gt;
* Do not mine resources within 100 blocks of any other builds or claims.&lt;br /&gt;
&lt;br /&gt;
No Dogcraft player (including me!) is arguing with the earlier Rule #7: &amp;quot;Respect all other players.&amp;quot; Therefore, all of the following arguments are made with it in mind. We want to maintain respect, but perhaps the 100 blocks rule as it stands is not the best way about it. I have no intention to rudely or angrily demand change, but rather every intention to inspire the change via polite conversation and thoughtful reasoning. I have played on Dogcraft for over 5 years. I love this server, and any suggestion I make is with its best in mind.&lt;br /&gt;
&lt;br /&gt;
The 100 blocks rule creates what I'm choosing to call a &amp;quot;pseudo-claim&amp;quot; because, as Argument #4, &amp;quot;The Claims Plugin&amp;quot; will elaborate on, we do have an integrated system for building claims and item protection, but the 100 blocks rule is not built in. When a player chooses to click twice with a golden shovel, or purchase more claim blocks to expand their borders, they are choosing to directly limit who has access to that space. The 100 blocks rule, however, is not communicated to players every time they try to mine a block or open a chest within the 100 block-wide perimeter surrounding a claimed space. This makes it tricky for players to follow (especially those attempting to contribute to the RHN as I am). The pseudo-claim is &amp;quot;nebulous&amp;quot; (defn. unclear, vague, or ill-defined) despite its numerical value, due to the difficulty in measuring 100 blocks around every potential claim. I, for one, dread the times for which my F3 debug screen is necessary. Mojang added debug screen customizability in [[minecraft:Java_Edition_25w31a|Snapshot 25w31a]] (July 29, 2025: &amp;lt;nowiki&amp;gt;https://minecraft.wiki/w/Java_Edition_25w31a&amp;lt;/nowiki&amp;gt;), but even hotkeying the overlay and counting that way can be a hassle, however minor. Measuring precise 100 block distances from any nearby claims, particularly when planning a road for the RHN, almost calls for garish dotted-carpet perimeters to be defined, which would almost certainly be the eyesore the 100 blocks rule is attempting to prevent.&lt;br /&gt;
&lt;br /&gt;
A pseudo-claim is both scary and upsetting. No established Dogcraft player wishes to lose access to their beloved server, but if they were to accidentally break a claims rule, that access may be at risk. That's a scary possibility. To compensate, players often build extra, extra far away from others, using teleportation [[List of Commands|commands]] more and public transportation less, and ultimately engaging less in neighborhood-inspired activities, due to a lack of neighbors. The pseudo-claim is therefore upsetting, because if a player wants to collaborate more with the lovely Dogcraft community, they must jump through a number of increasingly smaller rings to, say, form a successful city or find a particular base group. Not everyone is blessed with the social prowess or organizational skills necessary to plan and execute a multiplayer collaboration. This feeling of stuck-ness is upsetting. However, if the queasy stomach or visceral rage evolves into action, a fear may follow, as one wrong move could rip away the very thing a player is trying to engage with: the Dogcraft community.&lt;br /&gt;
&lt;br /&gt;
I am ultimately inviting a change regarding &amp;quot;pseudo-claims&amp;quot; because of a current lack of player-friendliness, but that's just one of the arguments.&lt;br /&gt;
&lt;br /&gt;
== Potential Arguments ==&lt;br /&gt;
Some arguments made against the pseudo-claim are as follows:&lt;br /&gt;
&lt;br /&gt;
=== 1. Inactivity ===&lt;br /&gt;
First and foremost is the case against inactivity. A recent example of this is the planning phase of a new RHN branch from spawn, which passes no fewer than 10 player-built structures on its way to the TerraTree (a mega, multi-colored tree constructed by BaranWulf), located at the coordinates (1200, -1750). Within 2000 blocks of spawn, a destination-specific path should absolutely be permitted, even encouraged, and has the unique ability to highlight community builds along the way. However, due to its proximity to spawn and the age of [[Survival 6|Sur6]], 4 of the 10 builders are out of contact. Meaning, even with diligently-obtained red-name moderator assistance, there is a near-zero percent chance of receiving &amp;quot;explicit permission&amp;quot; from the inactive players. &lt;br /&gt;
&lt;br /&gt;
Abandoned player builds can become extremely inconvenient when attempting to construct public infrastructure in later parts of a sur, especially when builds are within a thousand blocks of spawn. Not even the oceans are safe. As ambitious groups like [[Survival Railway Network|the Survival Rail Network]] (SRN) have expanded across oceans, there are even claim complications regarding somewhat-nearby ocean monuments with a couple dirt blocks on top of them. &lt;br /&gt;
&lt;br /&gt;
The rebuttal for inactivity is merely the chance of return. The possibility of a player returning (even two years later, as would be the case in the first example) to see their plans ruined by what they think is an unsightly communal path is dreadful. That rebuttal is enough to sustain the rule.&lt;br /&gt;
&lt;br /&gt;
=== 2. Multiplayer ===&lt;br /&gt;
Another case to be made regards the [https://www.merriam-webster.com/dictionary/optional optional] decision each Dogcraft member makes to play on a multiplayer server. If a player wanted their builds to be completely isolated and have unrestricted options for expansion, they should play on a singleplayer world. However, each Dogcraft player chooses to spend their time on a server with other players. They choose to occupy a server with [[rules]] such as #13&amp;lt;ref&amp;gt;Do not exploit bugs, glitches or anything of the kind. Even if they provide no benefit to you or anyone else.&amp;lt;/ref&amp;gt;, #14&amp;lt;ref&amp;gt;Do not use hacked clients. Only use mods from the approved list.&amp;lt;/ref&amp;gt;, and #16&amp;lt;ref&amp;gt;You may not cause large amounts of lag on the server with your farms.&amp;lt;/ref&amp;gt; that limit their gameplay, size-capping iron farms and banning raid farms. They therefore ought to accept the possibility of other players building nearby. I, for one, would be thrilled if anybody built near my base (if I had one in Sur6, that is, which I don't due to the infamous age-restriction amendment of 2024 (Rule #5&amp;lt;ref&amp;gt;You consent to being 18 years or older to play on our Minecraft servers, or 13 years of age or older to use our Discord server.&amp;lt;/ref&amp;gt;)), as long as I could contact them and we could collaborate on a way to transition our areas or artfully define boundaries. I am consistently jealous of [https://hermitcraft.com/ HermitCraft] members, especially in the current season, as they blend their bases together to form a gorgeous, seamless landscape. That is what I wish I could get on a creative, [[Rendog|HermitCraft Member's]] public server.&lt;br /&gt;
&lt;br /&gt;
The rebuttal for this can be as simple as [[Mall (Survival 4)|capitalism]], to as complex as the [https://hermitcraft.com/joehillstsd infinite variety of Minecraft playstyles]. Perhaps players simply want a place to buy some of the more difficult-to-obtain items, but they want to build completely in isolation without risk of encroachment. That rebuttal is enough to sustain the rule.&lt;br /&gt;
&lt;br /&gt;
=== 3. Limited Time, Limited Space ===&lt;br /&gt;
It is unrealistic for a player to expand infinitely within the roughly 2-year window each sur has historically occupied. Frankly, I think the more limited the space provided, the [[hc:Hermitcraft_Build_Off|more thoughtful]] the builds. That is not an insinuation requesting a cramped world border, it is a recognition of limits. Many Dogcraft players suffer from [[M-Bay|burnout]] because despite being casual (as opposed to professional) Minecraft players, we love to envision extraordinary builds, games, and events, nearly breaking ourselves to complete them. It would be healthier if we could place more realistic limits on our ambition, and perhaps working closer together would do that. We could focus less on endless expansion, and more about making builds their prettiest for the sake of our neighbors and the server as a whole.&lt;br /&gt;
&lt;br /&gt;
The rebuttal to a reduced world border is simple: [[minecraft:Heart_of_the_Sea|Heart of the Seas]]. The rebuttal to the sur time limit is the (now legacy) Cyberdog Nation Server emote &amp;quot;+1 Week&amp;quot;. The rebuttal to building closer together is [[Leon]] and every other expansive city. If they picked an area, knowing they would spread out, and someone started building a different city nearby?--unacceptable. How would we manage if bases couldn't endlessly expand? Apologies, that was vicious sarcasm that ought to be reserved for close-friend banter or past-the-point-of-return spousal conflicts. The desire for expansion cushion is understandable, and the cases that the pseudo-claim prevents are worth preventing. I suppose I'm just viewing it from a lens of naive optimism, rather than [[wikipedia:Murphy's_law|Murphy's Law]] pessimism. I say, &amp;quot;what great collaborations could arise! like RHN foot paths being able to spotlight lesser-known bases and starter areas,&amp;quot; while pseudo-claim supporters understandably say, &amp;quot;what horrible conflicts could arise! like someone building too close to a player that already set their heart to westward expansion.&amp;quot; It's hard to argue that optimism is inherently superior to pessimism. There are books about it, but they often can be traced to politics, which is censored for Dogcraft per Rule #1. Those rebuttals are enough to sustain the rule.&lt;br /&gt;
&lt;br /&gt;
== A Tangent Praising Dogcraft Transportation ==&lt;br /&gt;
As the [[Transport Triathlon|2022 Transport Triathlon]] winner, and the operator of Sur5's [[DCPS|Dogcraft Pet Store]] (DCPS, which used the networks extensively to transport mobs), I think I have the right to say I'm a HUGE fan of the public transportation we have on Dogcraft. I'd go as far as to say I'd take Dogcraft's [[Nether Transport Network]] (NTN) over [https://www.youtube.com/watch?v=0GNxQqs5Dt8 Hermitcraft's] any day. They may make it fancy, but we make it BIG. But more importantly, the NTN is the reason I can call many players my friends. I never would have become connected with {{Player|AwesomeTom21}} if not for an NTN dig session at which I pitched a [[Tom's Tatties]] x [[Rome]] sponsorship/partnership. Sure, the NTN (and Rome's Colosseum) has led to the majority of my player deaths, but it and the SRN line openings have led to the majority of my server enjoyment. Sure, minigames are fun too (shoutout [[Canine Kingdom]]!) but those can have winners and losers. With collaborative projects like nether tunnels and rail lines, every contributor is a winner, and we all get to enjoy the product of our labors together. &lt;br /&gt;
&lt;br /&gt;
While I sure wish there were even more Transport Network events (hence my push for an RHN Events Coordinator in my recent [[RHN Sur7 Revival Initiative]]), the ones I've attended have been the highlights of my Minecraft experience. Riding a pig into minecart after minecart at line openings (and [[South Station (Akita)|burying a couple]]) has been more memorable than any singleplayer experience I've tried to have. Dogcraft thrives because it has something like Dogcraft Transportation Networks (the NTN, SRN, [[Connected Seas Coalition|CSC]], and RHN) to connect it both socially and literally. No other (public) server can compete with our level of organizational nerdiness, and I'm all here for it. And to think, the networks aren't even staff-operated! we get incredible staff-operated [[Dogcraft Creative Team|DCT]] events for Valentines, Easter, Halloween, Christmas, New Years, and more, on top! Dogcraft is truly a lucky community, and I couldn't be happier that I stumbled in after [https://www.twitch.tv/rendogtv a random South African's stream].&lt;br /&gt;
&lt;br /&gt;
=== 4. The Claims Plugin ===&lt;br /&gt;
Dogcraft utilizes a plugin called &amp;quot;[https://www.spigotmc.org/resources/griefprevention.1884/ GriefPrevention]&amp;quot;. On its Spigot page, it claims to help you &amp;quot;'''Stop ''responding'' to grief and ''prevent'' it instead.''' Grief Prevention will solve your grief problems without a roster of trained administrators, without 10 different anti-grief plugins, and without disabling any standard game features. Because Grief Prevention teaches players for you, you won't have to publish a training manual or tutorial for players, or add explanatory signs to your world.&amp;quot; And it works like a charm! In [[Survival 5|Sur5]] I claimed all of Rome, so I'm quite familiar with the golden shovel, golden hoe, and stick tools and autolock command. I think it's fantastic that we can buy more claim blocks using [[Dogcraft Dollars|DCD]] earned through time dedication to the server. I think grief prevention is a fantastic thing. No, really, I think it's an incredible tool. My argument regarding it has nothing to do with the claims plugin itself. It instead has everything to do with the fact that it's so good. Why don't we just rely on it to manage claims? Why introduce a pseudo-claim on top of it?&lt;br /&gt;
&lt;br /&gt;
The rebuttal for this is an answer to that question. Eyesores and inconsideration are relative, even when defined borders are not. One player may think their dirt castle is beautiful, while the person with the claim it was built too close to, wishes TNT duping and griefing were allowed on Dogcraft. By adding a rule like the pseudo-claim that &amp;quot;[advises] to take even more distance, to also offer room for expansion for yourself and others,&amp;quot; Dogcraft staff have a blanket rule preventing inconsiderate builds per their judgements, not the dirt castle builder's. The rebuttal is enough to sustain the rule.&lt;br /&gt;
&lt;br /&gt;
== Potential Solutions ==&lt;br /&gt;
&lt;br /&gt;
=== 1. Start Out With More Claim Blocks ===&lt;br /&gt;
I'll shoot it down before you can: this is a horrible idea. Give a new player 10,000 claim blocks and chaos will ensue. The logic would be to account for the hypothetical 100x100 blocks that the pseudo-claim claims surrounding any day-one dirt hovel. Then, if they wanted the area untouched, they could make sure it was untouchable by any other players by officially claiming it. Other players could build up to it (while still maintaining the blanket Rule #7 and not building purposeful eyesores) without worrying about a ghost perimeter. &lt;br /&gt;
&lt;br /&gt;
This potential solution results in more initial claim blocks, and the &amp;lt;u&amp;gt;removal of the 100 blocks rule&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The rebuttal is trolls logging on once and claiming annoying chunks of the world that go unused indefinitely. &lt;br /&gt;
&lt;br /&gt;
=== 2. Add a Time Limit ===&lt;br /&gt;
To return to the same starter base after two years of absence seems a bit extreme (to me, even a single year feels like a lifetime, but such is youth). Therefore a limit on the time the space is reserved makes sense. Move it, you lose it. We already have that precedent in rented mall plots, why not for land? Especially builds that go unclaimed, like many a dirt hovel.&lt;br /&gt;
&lt;br /&gt;
This potential solution results in an &amp;lt;u&amp;gt;amendment to the 100 blocks rule&amp;lt;/u&amp;gt;, giving it a countdown timer. I would suggest one year as the time, but perhaps even 6 months would be in order.&lt;br /&gt;
&lt;br /&gt;
The rebuttal is the same as it was to the initial inactivity argument. The player could log on–not that they will, but they could–and that is a valid reason.&lt;br /&gt;
&lt;br /&gt;
=== 3. Update the Claims Plugin to Highlight the 100 Blocks Rule ===&lt;br /&gt;
I think the addition of a new feature would be a fabulous solution to my primary argument: player unfriendliness. Again, as someone particularly invested in the Dogcraft Transport networks, and an advocate for neighbors, I would benefit from anything that makes it easier to follow the pseudo-claim, if it is to remain (which, it was put in place for a good reason, so I'm sure it is just as likely to stay in place for that reason). Opening up my debug screen and counting is not without hassle, especially when planning twisty-turny RHN paths. However, if a plugin were to highlight the boundary for me, I would be able to follow the rules with ease. Here are a couple suggestions for implementation:&lt;br /&gt;
&lt;br /&gt;
==== The Stick ====&lt;br /&gt;
We already get the notification &amp;quot;No one has claimed this block&amp;quot; if a block is unclaimed and you right click it with a stick, but that block could just as easily be directly next to one that is, in fact, claimed. Perhaps updating the notification to say &amp;quot;There is a claim X blocks away&amp;quot; up to 150 blocks (not only 100, as that would make finding the border a similar level of trickiness) and then keeping the &amp;quot;No one…&amp;quot; notification beyond that, would allow easier measurement of nearby claims. It would also account for claims below the surface, which a Transport Network contributor may have no way of otherwise seeing/anticipating. &lt;br /&gt;
&lt;br /&gt;
==== Block Breaking/Placing ====&lt;br /&gt;
When in a claim we do not have perms for, we can attempt to break or place blocks, but instead make no impact and receive the notification &amp;quot;You cannot do that in X's claim&amp;quot;. Perhaps if we were to break or place blocks within the 100 blocks pseudo-claim perimeter, we could do it, it would just give us the notification &amp;quot;There is a claim X blocks away&amp;quot; of course, not giving us the notification if we have perms for the claim in mention. Or, it could also prevent impact on the second part of the 100 block rule which states &amp;quot;Do not mine resources within 100 blocks…&amp;quot; and is currently difficult to moderate.&lt;br /&gt;
&lt;br /&gt;
This potential solution &amp;lt;u&amp;gt;updates an existing, highly customizable (according to [https://www.spigotmc.org/resources/griefprevention.1884/ its Spigot page]) plugin&amp;lt;/u&amp;gt; to be more user-friendly for identifying, and consequently following, the 100 blocks (pseudo-claims) rule, &amp;lt;u&amp;gt;neither removing nor amending the rule itself&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The rebuttal would be that we do not own the plugin, and can therefore not update it to meet our needs. That would be valid if both: the owner is not able to be contacted and a case-specific update/feature added/customized, and nobody in the Dogcraft community could do it themselves. I doubt both of these, and would be more than willing to straight-up learn how to code if nobody else will.&lt;br /&gt;
&lt;br /&gt;
== In Sum, ==&lt;br /&gt;
I must repeat, this is not an ill-intentioned demand. I have been playing on the Dogcraft server for over 5 years now (yeah Tom, it's been that long… wow), and I want it to be around for at least 5 more. But not just around–I want it thriving. I have been adequately warned about the animosity between some staff and the Dogcraft Transport Networks, but the warning was more disappointing than paralyzing. I love Dogcraft! and that doesn't come with ifs ands or buts for me. There is nobody in the Dogcraft community I have beef with (maybe &amp;quot;[[BeetRoot Army|beet]]&amp;quot;... but not beef), including staff members. I appreciate the role [[List of Staff Members|moderators]] play in maintaining and protecting our community, and understand that their decisions also have the players' best in mind. &lt;br /&gt;
&lt;br /&gt;
I am certainly not above the law. The Transport Networks are not above the law. Journalism is not above the law. This appeal was written with utmost respect to the law (#7!) and I hope it is read with the same respect in mind. If you believe I'm wrong on any points, I'd love to hear your feedback! If you'd like to angrily shout, I'd love for you to find [https://www.walmart.com/ip/Dearfoams-Cozy-Copper-Infused-Bed-Pillow-2PK-Standard-White/17723673451?classType=VARIANT&amp;amp;from=/search a pillow]! I took a walk and cooled down before writing a single word of this appeal, and perhaps you should too if, despite the pillow, your neighbors–that you have in real life, but not Dogcraft (see: above)–can hear your muffled screams. I wish to prevent agony, not create it.&lt;br /&gt;
&lt;br /&gt;
I hope you have enjoyed this compilation of reasoning. &lt;br /&gt;
&lt;br /&gt;
Sincerely,&lt;br /&gt;
&lt;br /&gt;
Wanderer_06&lt;br /&gt;
&lt;br /&gt;
== P.S. Irrelevant Specification Requests ==&lt;br /&gt;
When closely observing the rules page (once again) while researching for this appeal, there were a few unrelated rules I noticed that may benefit from some clarification. &lt;br /&gt;
&lt;br /&gt;
=== #4&amp;lt;ref&amp;gt;No advertising in public.&amp;lt;/ref&amp;gt; Pt.3 ===&lt;br /&gt;
&lt;br /&gt;
* Advertising shops/sales of services on the server in public chat is not allowed. If you are looking to buy from a shop/service, you may ask about it in chat. If asked about a product/shop in game, you may respond to the question.&lt;br /&gt;
&lt;br /&gt;
There is a simple marketing loophole involving two players that goes something like this: &lt;br /&gt;
&lt;br /&gt;
Player 1 (hypothetically {{Player|kfr4014}}*): &amp;quot;Does anybody sell X?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Player 2 (hypothetically {{Player|jmsvvr}}): &amp;quot;Yeah, Y21 does!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Player|kfr4014}} again: &amp;quot;Wow, thanks jmsvvr, Y21 seems to sell everything!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{{Player|jmsvvr}} again: &amp;quot;You know it! We try to stay on top of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Professional acting not included.&lt;br /&gt;
&lt;br /&gt;
Perhaps a clarification stating something along the lines of &amp;quot;Shop/Event Partners may not ask their partner in chat with the intent of marketing&amp;quot; to close the loophole? Or just leave it open. It's comedic at times (@sham).&lt;br /&gt;
&lt;br /&gt;
=== #13&amp;lt;ref&amp;gt;Do not exploit bugs, glitches or anything of the kind. Even if they provide no benefit to you or anyone else.&amp;lt;/ref&amp;gt;, Pt.1 ===&lt;br /&gt;
&lt;br /&gt;
* Item duplication is not allowed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Item&amp;quot; can be associated with things like string and rails far easier than it can be associated with a &amp;quot;Block&amp;quot; of TNT. It would help if a parenthetical were added clarifying: (this includes TNT duping), as I know it can be a hot-button topic.&lt;br /&gt;
&lt;br /&gt;
These, unlike my appeal for slight alteration, or at least revisitation of, Rule #11, are simply clarifications that may be beneficial to newer players. They do not alter the rules at all.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=RHN_Sur7_Revival_Initiative&amp;diff=41505</id>
		<title>RHN Sur7 Revival Initiative</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=RHN_Sur7_Revival_Initiative&amp;diff=41505"/>
		<updated>2026-03-19T21:34:11Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: The RHN Revival Initiative is a suggestion-laden restructuring ideal written by Wanderer_06.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This initiative was written on March 19th, 2026 by {{Player|Wanderer_06}}  with the goal to prompt a restructuring of RHN management.&lt;br /&gt;
&lt;br /&gt;
== The RHN Mission Statement, Expanded ==&lt;br /&gt;
As stated on the [[Road and Horse Network|&amp;quot;Road and Horse Network&amp;quot; (RHN) wiki page]], the RHN is a &amp;quot;group project focused on building and maintaining roads across the various worlds of the [[Dogcraft Server]]. The roads are the primary way to travel by horse, donkey, mule, foot or pig to visit all the connected cities, towns and player bases.&amp;quot; (underlines added). As indicated by the underlining, there are four primary objectives in the RHN's mission statement to be addressed: the &amp;quot;group&amp;quot; aspect, the practical &amp;quot;building and maintenance&amp;quot; aspects (which could arguably be divided into two, but won't), the &amp;quot;primary way to travel by horse, etc.&amp;quot; aspect, and the goal to &amp;quot;visit all the connected cities, towns, and player bases&amp;quot;. These are four very different objectives, three of which are not being met by the mere construction of roads, and all of which my initiative could meet.&lt;br /&gt;
&lt;br /&gt;
The RHN was founded on a joke, but as a dedicated pig-rider, I take the endeavor entirely seriously. Roads are a thoughtful form of travel, being popularized by immersive players such as [https://www.youtube.com/watch?v=CxTCTgUvnHM BDoubleO100]. I think Minecraft players are only getting more thoughtful in their approach to worldbuilding. The primary example is [https://hermitcraft.com/ Hermitcraft] Season 11, taking a turn for closer bases and more considerate terrain. I expect the DogCraft player base to inevitably follow suit to some degree. Not to the extent of the whole server looking like the Sur6 [[Retriever Spawn City]], with rigorously sectioned plots and an eclectic-city feel, but rather like modern Hermitcraft, with unique bases joining only at the edges, seamlessly flowing together via collaborative terrain. What better way to connect our closer bases than roads? Even if players choose to fly everywhere, roads are still an effective guide to where they're going, and immerse players in the world instead of their coordinates HUD.&lt;br /&gt;
&lt;br /&gt;
=== A Tangent on Teleporting ===&lt;br /&gt;
The Dogcraft server operates with /warp, /home, /phome and /tp [[List of Commands|commands]]. Some players blatantly discourage teleportation, refusing to place warps at their bases, upset that it obsolesces transportation networks. But others use them excessively and with great effect, teleporting to and from storage units, for example, to save time and build more. If we were to remove teleportation, players would almost certainly be incentivised to live closer to spawn, but they would also pay the price of time to find new resources in distant, unexplored biomes. That time comes at too high a cost for many players who have very little play time to begin with. Therefore I cannot argue for the removal of teleport commands, only for roads in lieu of this superpower. Of course, I would suggest moving down to one world and introducing a 3-month resetting &amp;quot;resource world,&amp;quot; but that's another article.&lt;br /&gt;
&lt;br /&gt;
=== 1. Visit all the connections ===&lt;br /&gt;
As I will continue to point out, [[Transport Triathlon|I love riding pigs]]. What does that prove? That I don't always prioritize logic. And that's why I will be addressing the four key objectives of the mission statement in reverse (&amp;quot;[[minecraft:Dinnerbone|Dinnerbone]] style&amp;quot;). The first, in reverse, is the visitation aspect.&lt;br /&gt;
&lt;br /&gt;
Why play on a server if you never leave your house? Okay, maybe [[Mall (Survival 4)|the mall]] is all it takes to justify such a playstyle, but you're surely missing out if you don't visit other players' bases. You could teleport to them, sure, (if they have a /phome) but then you lose all of the context of location, and miss out on a potential dramatic reveal as you exit the dark and eerie woods into the magical clearing… *ahem*.&lt;br /&gt;
&lt;br /&gt;
The existence of roads is one way to encourage visits, but as [[Survival Railway Network|the SRN]] has proven, there is a much better way to initiate arrivals. The train nerds call them &amp;quot;line openings&amp;quot; but we could call them &amp;quot;slops and stops&amp;quot; (or not. pig puns don't work with everything.) Whatever they're called, the RHN is currently missing out on the event coordination aspect that the SRN abounds with. Hence why my first suggestion is to introduce an &amp;quot;Events Coordinator&amp;quot; position to the RHN management roles. Each position I suggest will be outlined more extensively later on in this initiative, but the general role of an Events Coordinator would be simple: ensure that there is at least one public RHN-specific or RHN-sponsored event each month. Only one! That's the minimum. The particular Events Coordinator could choose to also set regular pathing or termite sessions (tree chopping frenzies) on say, their Thursday evenings, but that's up to them. The main idea would be to host road openings, base tours, and races… to do what? that's right: to ''actually visit'' all the connections. &lt;br /&gt;
&lt;br /&gt;
We could build the best roads ever and have horses to spare, but if there aren't any events happening that use those roads and ride those horses, what good are they? For example, Sur 6's [[Canine Kingdom]] hosted monthly game days: no planning, just a time to put in your calendar, show up, and play some games with other players that are already built in a lovely gaming district. Yes, those games are still available outside of the game days, and you could organize sessions with friends on your own, but many DogCraft players don't have the luxury of abundant social prowess required for event coordination. That's why groups like the RHN ought to host them ourselves. Of course, if a player has a base connected to the RHN they'd like to lead a tour for, they can let us know. And who better to let know then someone with the role of &amp;quot;Events Coordinator&amp;quot;?? It's like a big green light saying &amp;quot;tell me the idea, I'll make it happen!&amp;quot; Many players need such a green light in order to show off builds they're proud of to players they may not know. We play on a multiplayer server, we want to see what other people build! The RHN should be the great connector.&lt;br /&gt;
&lt;br /&gt;
=== 2. Primary way to travel by horse, foot, pig, etc. ===&lt;br /&gt;
While this may not seem like an objective at all, merely a statement of transportation method, that is merely an oversight. Perhaps I, as the operator of the Sur5's [[DCPS]], and Sur7's [[DCPS Zoo]] (coming soon), have extra understanding of the difficulties of obtaining some saddleable mobs that prior RHN leaders do not, but I doubt it. Regardless, I suggest my second new role: the SMC, Saddleable Mobs Coordinator. Similar to the Events Coordinator position, it is seemingly minor. And by that, I mean it is not minor whatsoever. The SMC would be in charge of filling each RHN outpost with appropriate mobs, obtaining and maintaining those mobs, and equipping those mobs. That's to say, the SMC would be obtaining a lot of saddles, finding horse armor, brewing potions, and crafting carrot-on-a-sticks. It would be no small task. &lt;br /&gt;
&lt;br /&gt;
Horses alone have [[minecraft:Horse#Appearance|extensive]] room for optimization, what with their variable speeds and numerous patterns. That's not even mentioning the [[minecraft:Zombie_Horse|new Zombie Horses]], newish [[minecraft:Camel|Camels]], elusive [[minecraft:Skeleton_Horse|skeleton horses]], stubborn donkeys, genetically confusing mules, and perfect pigs. Oh, and multiply that by however many worlds we have. &lt;br /&gt;
&lt;br /&gt;
Sure, we can't supply people feet, but the RHN could take a page from the SRN, NTN, and CSC's books by supplying transportation, just as the SRN supplies minecarts and the NTN and CSC supply boats. Except we get to have more fun with four-legged creatures, and that fun should be maximized by special care from a dedicated SMC.&lt;br /&gt;
&lt;br /&gt;
=== 3. Building and maintaining roads ===&lt;br /&gt;
Now, those who aren't reading or writing an extensive initiative such as this may falsely assume that all the RHN is, is roads. Well, as I've hoped to prove thus far, they shouldn't be the only thing, but roads are definitely important to the Road and Horse Network. That's why it will have the most coordination, functioning in world-specific pairs. &lt;br /&gt;
&lt;br /&gt;
That's right: I'm suggesting the roles of &amp;quot;World Manager&amp;quot; and &amp;quot;Assistant World Manager&amp;quot; to be labeled per the Dog name each world will receive (ex. &amp;quot;[[Beagle]] RHN Manager&amp;quot; or &amp;quot;[[Sheltie]] RHN Assistant Manager&amp;quot; respectively). These are the most important roles, but that doesn't mean they're in charge of everything. In fact, the primary &amp;quot;Manager&amp;quot; would focus, primarily, on only their world's spawn. For example, {{Player|_Shako}} has done an incredible job with the Survival 6 Retriever spawn roads, making them all cohesive and truly, rather impressive. But if a manager focuses so entirely on perfecting the spawn-adjacent network as {{Player|_Shako}} has, they will likely not have the bandwidth to operate much further than that area. So that's where the Assistant (secondary) World Manager comes in. The Assistant's job is to focus on the roads connecting more distant regions to the spawn network. Say the Sur7 spawn is on a large island, for example: the Manager would focus on the island, while the Assistant would collaborate with the SRN to build paths connected to bridges the rail lines use to span across the oceans, then connect the path with bases on the other side of said ocean. In other words, the Manager is the web shooter, the Assistant is the webs.&lt;br /&gt;
&lt;br /&gt;
But importantly, while the Manager may be understandably picky with the spawn path network, holding its direction more closely, the paths connecting to individual bases are not constructed solely by RHN management. That is why the Assistant will operate as yet another coordinator–this time with potential linkages. They will be the ones to reach out to say, {{Player|strawberrysham}}, who unexplainably decides to base a thousand blocks away from spawn in a shattered savannah (why??). The Assistant will say, in their least patronizing tone, &amp;quot;hey Sham, would you like to connect to the RHN?&amp;quot; and when Sham says yes, the Assistant will collaborate on who is making the swinging rope bridges up to the shattered savannah base, and how the path will look leading up to the rope bridges, and what point on the main path it will connect up to. The Managers will also field the standard questions from players like &amp;quot;How do I connect up to the RHN?&amp;quot; and not just answer, but follow-up with actionable plans and maps for connecting.&lt;br /&gt;
&lt;br /&gt;
Building and maintaining roads could easily be held at a chokehold by an obsessive player or two, but it is incredibly important to involve the players building the bases for more than just claims reasons. It's because of number 4, a.k.a. the first and most important, overarching objective in the mission statement:&lt;br /&gt;
&lt;br /&gt;
=== 4. Group project ===&lt;br /&gt;
As a perfectionist myself, these words echoing in school always meant &amp;quot;great, now I'll have to do all the work to make sure it gets done right&amp;quot; but we can't allow that to be what it means for the RHN. Management's job is NOT to micromanage every little path, screaming &amp;quot;THAT CURVE ISN'T AN EXACT 45 DEGREEEES!!!&amp;quot; Management's job is to involve as many players as possible, in creative, potentially non-standardized ways. We can do that only if our job titles are narrowed, and we can direct inquiries to the proper places. If a player wants to get involved with hosting a race at their base, we send them to the Events Coordinator, NOT the World Manager. The World Manager should only need to worry about their spawn, connecting things with their spawn, and collaborating with their assistant on mapping, etc.. Likewise, the Assistant should only need to worry about logistical connections to bases, not how fast a horse is for an upcoming race–that's the SMC's role. Each of the four positions should work in tandem to work in tandem with the larger community. It is not an exclusive club for the in-the-knows to run, it is a group project that means everyone can (and should!) build a road, and we should make it as seamless as possible for them to do so.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
Each of the following roles is a suggestion for how the RHN management team should be constructed. By outlining the roles more concretely, interested players can know exactly what they're signing up for, and HR can know exactly what metrics to hold the leaders to. No more of that wishy-washy &amp;quot;I held an event in January… I should be good&amp;quot; or &amp;quot;I donated a shulker of spruce, I'm contributing,&amp;quot; now roles will have more direct, public expectations.&lt;br /&gt;
&lt;br /&gt;
=== HR (Head Roadrunner) ===&lt;br /&gt;
&lt;br /&gt;
==== Job Description ====&lt;br /&gt;
The HR's primary duty is to ensure that each member of the management team is fulfilling their duties. If they are, the HR is encouraged to thank them and keep them engaged. However, if a member of management is failing to uphold their responsibilities, the HR may step in to fulfill up to one month of said coordinator/manager's duties before finding a replacement for the position. This means the HR conducts necessary performance reviews, recruitment, and hiring/firing processing.&lt;br /&gt;
&lt;br /&gt;
HR may be held in conjunction with up to one other role.&lt;br /&gt;
&lt;br /&gt;
'''Required Skills:''' Friendliness, encouraging, good judge of character, organizational communication, dedication.&lt;br /&gt;
&lt;br /&gt;
=== Events Coordinator ===&lt;br /&gt;
&lt;br /&gt;
==== Job Description ====&lt;br /&gt;
The Events Coordinator's primary duty is to ensure at least one RHN-specific or RHN-sponsored event takes place each month, announced in the DogCraft Transportation Networks Discord at least one week prior to its occurrence. This directly involves the secondary duty, which is to operate as liaison between players and the RHN Management team in regards to any potential events, including but not limited to those outlined below (Road Openings, Races, Base Tours). &lt;br /&gt;
&lt;br /&gt;
'''Required Skills:''' Discord competent, high responsivity, enthusiasm, and outgoingness.&lt;br /&gt;
&lt;br /&gt;
==== Event Types ====&lt;br /&gt;
'''Road Openings:''' Road Openings will be an option once cleared with the respective World Manager. They will make sure all roads are up-to-scuff for showcase, and give the go-ahead for routes. Often, road openings will occur after a larger section has been completed, and will have some larger objective, such as a Race or a Base Tour, outlined below.&lt;br /&gt;
&lt;br /&gt;
'''Races:''' Races can occur via a number of roads with any number of set conditions. Where is the finish line? Is corner cutting allowed? What about potions? Where is the finish line? Is everyone riding a pig? No, seriously, where is the finish line? I'm lost… anyways, races can have prizes such as diamonds, custom horse armors, or banners. That's up to you! &lt;br /&gt;
&lt;br /&gt;
'''Jousting:''' Not available in Sur6, waiting for spear update.&lt;br /&gt;
&lt;br /&gt;
'''Base Tours:''' Base tours aren't entirely uncommon… when there's a SRN station at the base. Otherwise, many smaller bases go unspotted and unrecognized. That's where the RHN should shine. Viewed on foot or saddle, these base tours could be led by players themselves who have reached out with interest to (or have been encouraged by) the Events Coordinator&lt;br /&gt;
&lt;br /&gt;
=== SMC (Saddleable Mobs Coordinator) ===&lt;br /&gt;
&lt;br /&gt;
==== Job Description ====&lt;br /&gt;
The SMC's primary duties are to obtain and maintain all saddleable (land) mobs and accessories. Current applicable mobs include: Horses (35 variants), Skeleton Horses, Zombie Horses, Donkeys, Mules, Camels, Striders, and Pinkalicious Pigs. Current applicable accessories include: saddles, horse armor(s), carrot/fungi-on-a-sticks, potions (healing, speed, slow-falling, etc.), and more. The SMC is responsible for filling RHN Outposts with the appropriate mobs (built by Assistant Managers), and should operate a RHN stables on each world to distribute and house players' prized mounts. The stables will also operate as the donation centers and RHN operations HQ.&lt;br /&gt;
&lt;br /&gt;
Required Skills: No life (breeding horses and finding horse armor is insanely tedious, even compared to road building), shop management, mob management, item management.&lt;br /&gt;
&lt;br /&gt;
==== RHN Stables/Ops HQ ====&lt;br /&gt;
This will take the place of the RHN donations center, and introduce a larger, more robust server stables for anybody interested in housing their prized steed.&lt;br /&gt;
&lt;br /&gt;
=== World Manager ===&lt;br /&gt;
&lt;br /&gt;
==== Job Description ====&lt;br /&gt;
The World Manager's primary duty is to their assigned spawn. Their job should be to make sure it is as well-connected to the outside world as possible. Everything starts at spawn, so it should be the best roads out there. The World Manager may choose their own spawn-specific palette, and have the strictest control of their road network. This is the only case where other contributors should expect to follow block-specific guidelines, mandated by the World Manager. &lt;br /&gt;
&lt;br /&gt;
The World Manager's secondary duties are to collaborate with their Assistant Manager on other connections and mapping, etc.&lt;br /&gt;
&lt;br /&gt;
'''Required Skills:''' Detail-oriented, grinder, visionary, organization enthusiast, efficiency-maxer.&lt;br /&gt;
&lt;br /&gt;
=== Assistant World Manager (Donks) ===&lt;br /&gt;
&lt;br /&gt;
==== Job Description ====&lt;br /&gt;
The Assistant World Manager's primary duty is to connect world-wide bases back to the world's spawn network. While the Manager is the one constructing the spawn network, the Assistant is the one contacting distant bases and encouraging players to connect to the network. They will be the primary marketing for logistics such as donation requests and road connections, as opposed to the Event Coordinator's marketing for utilization of the finished roads. An Assistant should be regularly finding and contacting new bases and players to get connected to the RHN. The Assistant will be the primary builder of RHN Outposts and POIs along the longer branch paths. The Assistant should be very familiar with server claims rules, so as to follow them.&lt;br /&gt;
&lt;br /&gt;
'''Required Skills:''' Outgoing, well-connected, Discord competent, adventurous, organized, initiative-taker, talkative, promotional.&lt;br /&gt;
&lt;br /&gt;
==== RHN Outposts ====&lt;br /&gt;
There is a well-established, spruce/stone-heavy template for these outposts (a.k.a. &amp;quot;shelters&amp;quot;) and the amenities provided on [[List of RHN Shelters (Survival 6)|the main RHN wiki page]]. The Assistant will be responsible for constructing adequate shelters according to the established guidelines. (Adequate meaning, if you can travel 10 minutes (half a Minecraft day) without a place to put your horse or sleep, there should be another shelter there). &lt;br /&gt;
&lt;br /&gt;
==== POIs ====&lt;br /&gt;
POIs are a new concept that I would like to bring to the bland stretches of RHN connector roads. When a road is going for hundreds of blocks without any interesting terrain or bases, why not spice it up a bit? Some POIs (Points of Interest) could include little camping tents, logging operations, broken-down cars, traveling vendors, or fire-breathing dragons. Really, as long as it breaks up the boring landscape, it's a POI. &lt;br /&gt;
&lt;br /&gt;
== Application Process ==&lt;br /&gt;
Prior to any application processing, there needs to be appointed a Head Roadrunner (HR) to manage the positions. I, of course, being most familiar with the positions (because I just made them up) and also having the utmost respect for each existing member of the RHN leadership team, nominate myself for consideration. I also nominate myself for the secondary position of SMC, as I will be operating the [[DCPS Zoo]] in Sur7, collecting mobs aplenty anyways. The three leaders, {{Player|TyrantrumGOD}}, {{Player|_Shako}}, and {{Player|_edo}} would have first pick of the other positions, and then the application process would continue for each position as follows:&lt;br /&gt;
&lt;br /&gt;
'''HR:''' Applicants for HR must be internal (following the initial HR), elected by the other members of management only when the HR fails to uphold their own duties (of ensuring everyone else is upholding theirs).&lt;br /&gt;
&lt;br /&gt;
'''Events Coordinator:''' Applicants design a hypothetical RHN event and pitch it to the HR. During the process, they must also demonstrate a high level of discord competency, as the events coordinator will use discord as the primary method of communication. &lt;br /&gt;
&lt;br /&gt;
'''SMC:''' Applicants demonstrate mob transportation skills to the HR, and showcase their hoarding abilities, alongside organizational skills.&lt;br /&gt;
&lt;br /&gt;
'''World Manager:''' Applicants must be most dedicated and available in the first few months of a new Sur. The rate at which the spawn network can be decently established may directly correlate the RHN's usage in that world.&lt;br /&gt;
&lt;br /&gt;
'''Assistant World Manager:''' Must be the most all-around applicants, as they will be doing a large amount of coordination and a large amount of building. Generally very active players, as while the Managers have the most pressure towards the beginning of a Sur, Assistants will directly manage more road construction over the following duration of a Sur.&lt;br /&gt;
&lt;br /&gt;
Server Networks such as the RHN should be accessible to all players, and management positions be refilled with eager members when one member fails to uphold the expectations outlined above. The RHN understands things come up, and may therefore appoint temporary substitutes for up to 3 months to account for unforeseen (irl) circumstances, but will then need to fill the position more permanently. I've waited 6 years to get some form of leadership on DogCraft. I don't suggest making players wait that long if they want it: they might get desperate and  write a literal ten-page initiative…&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Survival_Railway_Network&amp;diff=41504</id>
		<title>Survival Railway Network</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Survival_Railway_Network&amp;diff=41504"/>
		<updated>2026-03-19T13:49:15Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added a link to Montenator's 2024 Minecart Dispenser Tutorial in the &amp;quot;SRN Station Requirements&amp;quot; Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2016|month=4|heading=April 2016: Survival Railway Network founded}}&lt;br /&gt;
{{Infobox project&lt;br /&gt;
|title          = Survival Railway Network&lt;br /&gt;
|image          = SRN-Vectorized-Logo.png&lt;br /&gt;
|world = [[Survival Railway Network (Survival 1)|Survival 1]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 2)|Survival 2]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 3)|Survival 3]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 4)|Survival 4]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 5)|Survival 5]] (Shepherd &amp;amp; Akita)&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 6)|Survival 6]]&lt;br /&gt;
|plaintextworlds = [[Survival Railway Network (Survival 1)|Survival 1]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 2)|Survival 2]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 3)|Survival 3]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 4)|Survival 4]]&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 5)|Survival 5]] (Shepherd &amp;amp; Akita)&amp;lt;br/&amp;gt;[[Survival Railway Network (Survival 6)|Survival 6]]&lt;br /&gt;
|caption        = Logo of the project&lt;br /&gt;
|type           = Minecart Rail Network&lt;br /&gt;
|leader         = {{Player|Montenator}}&lt;br /&gt;
}}&lt;br /&gt;
{{SRN World Navigation}}&lt;br /&gt;
The '''Survival Railway Network''' (''SRN'') is a player-run organization with the goal to construct and maintain a network of railways across the Survival Multiplayer worlds of the [[Dogcraft Server]]. Founded by {{Player|Mr_Dawgie}} and {{Player|_edo}} in 2016, the organization has since then successfully constructed networks across the original [[Survival]] world as well as the [[Survival 2]], [[Survival 3]] and both [[Survival 4]] worlds. The increase to four worlds on Survival 5 led the network to focus its efforts on the Shepherd and Akita worlds, while Labrador and Corgi had their railway network developed by a newly-formed [[Community Rail Network]]. In [[Survival 6]] with the return to two worlds, the [[CRN]] merged into the [[SRN]] organization.&lt;br /&gt;
&lt;br /&gt;
==Nether Transport Network==&lt;br /&gt;
''Main Article: [[Nether Transport Network]]''&lt;br /&gt;
&lt;br /&gt;
The SRN has always worked in tandem with the [[Nether Transport Network]] (NTN). The NTN focusses its efforts in the Nether by constructing tunnels and hubs in every cardinal direction to provide fast boats-on-ice travel to every corner of the worlds. At the founding of the SRN/NTN in 2016, the NTN was the responsibility of the SRN management to construct and maintain across the original ''Survival'' world as well as the ''Survival 2'' and ''Survival 3'' worlds. ''Survival 4'' saw the introduction of an NTN-project lead to oversee the construction of the Networks on both Husky and Beagle worlds. ''Survival 5'' saw an expansion with 4 NTN managers, one for each world.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
''Further reading: [[Survival Railway Network (Survival 1)#Founding and Progression|History of the Survival Railway Network (Survival 1)]]''&lt;br /&gt;
&lt;br /&gt;
The original Survival Railway Network on the Survival world was was the concept of {{Player|_edo}}. Along with {{Player|Mr_Dawgie}}, another prominent builder in the worlds' [[Spawn (Survival 1)|Spawn City]] at the time, he built [[Spawn Station (Survival 1)|Spawn Station]] and this served as the starting point for an expansive network that spanned the world. Shortly after the establishment of the new railway network, a companion project to the SRN known as the NTN, or Nether Transport Network, began to establish a communal means of rapid transit on the server through the use of boat-on-ice tracks in the Nether. &lt;br /&gt;
&lt;br /&gt;
Since this early time, the organization has generally continued to grow in size and productivity. It is one of the earliest community projects and organizations, and is the longest running, to a point that it is now a significant and well-known feature in the overall Dogcraft community.&lt;br /&gt;
&lt;br /&gt;
==Networks==&lt;br /&gt;
[[File:SRN NTN in game map.png|thumb|A map of the [[Survival 2]] network, showing the structure of the railways and tracks.]]&lt;br /&gt;
The SRN has constructed seven networks of railway and nether tunnel in all major Survival worlds (Sur1, Sur2, Sur3, Sur4 Husky, Sur4 Beagle, Sur 5 Akita, Sur 5 Shepherd, &amp;amp; Sur 6.). The networks are widely considered by players to be one of the most impressive feats on the server and between them span many thousands of blocks. &lt;br /&gt;
&lt;br /&gt;
Each SRN and NTN network has been structured cardinally; in a 'plus shape', with four lines expanding outward from a central station. From the stations, additional branch lines built by base owners carry players directly to player bases. &lt;br /&gt;
&lt;br /&gt;
==Management==&lt;br /&gt;
[[File:Sur3 East Station.png|thumb|East Station on the Survival 3 network.]]&lt;br /&gt;
&lt;br /&gt;
The Survival Railway Network is currently led by conductor {{Player|Montenator}}, with the help of various line managers. Each line manager is responsible for the construction and maintenance of their railway lines, NTN links, as well as taking on the duty of managing each station build.&lt;br /&gt;
&lt;br /&gt;
===Line Managers===&lt;br /&gt;
The line manager role was formally established during Survival 2. Below is a list of people who have held the role of Line-Manager (or performed management in Survival 1), present and in the past. The former managers still serve in an advising role for the SRN and NTN. They are known as 'Consultants'.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
====Sheltie====&lt;br /&gt;
* '''North:''' {{Player|Slomo_1994}} &amp;amp; {{Player|Ze_Tais}}&lt;br /&gt;
* '''East:''' {{Player|XPModder}}&lt;br /&gt;
* '''South:''' {{Player|H_Di_Chemici}}&lt;br /&gt;
* '''West:''' {{Player|Skelleton123}}&lt;br /&gt;
&lt;br /&gt;
====Retriever====&lt;br /&gt;
* '''North:''' {{player|Artic_2446}}&lt;br /&gt;
* '''East:''' {{player|eybwam}}&lt;br /&gt;
* '''South:''' {{Player|Montenator}} (Conductor)&lt;br /&gt;
* '''West:''' {{Player|_Maddy_monster_}} &amp;amp; {{Player|tijnybricks}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Former Managers====&lt;br /&gt;
*{{Player|Mr_Dawgie}} (Survival 1)&lt;br /&gt;
*{{Player|_edo}} (Survival 1)&lt;br /&gt;
*{{Player|Aeghu}} (Survival 2 &amp;amp; 4)&lt;br /&gt;
*{{Player|William278}} (Survival 2 - 3)&lt;br /&gt;
*{{Player|marbou9}} (Survival 2 - 3 &amp;amp; 4)&lt;br /&gt;
*{{Player|Mrs_Diss}} (Survival 3 - 4)&lt;br /&gt;
*{{player|expedtadam}} (Survival 4 - 6)&lt;br /&gt;
*{{player|darparniox}} (Survival 1 - 6)&lt;br /&gt;
*{{Player|Minda905}} (Survival 6)&lt;br /&gt;
&lt;br /&gt;
=== Station Requirements ===&lt;br /&gt;
&lt;br /&gt;
* Minimum of 3-4 railway connections with [https://www.youtube.com/watch?v=TAB9R8YMsCk working minecart dispensers]. (Tutorial by  {{Player|Montenator}}, February 15, 2024)&lt;br /&gt;
* A few beds in the stations.&lt;br /&gt;
* Mob free, make the entire station spawn-proof either by lighting it up or by placing blocks like slabs or buttons that prevent spawning (including the roof).&lt;br /&gt;
* At least one set of the relevant Network Map on display. &lt;br /&gt;
* At least one map of the area on display &lt;br /&gt;
* A nether portal connected to the NTN &lt;br /&gt;
&lt;br /&gt;
== Property Guidelines ==&lt;br /&gt;
Property, Claims and Permissions&lt;br /&gt;
&lt;br /&gt;
* The SRN Lines and Stations are property of the SRN organization. We give blanket permission to build up to and around the SRN, but for particularly large and dramatic builds, contact with us is desired.&lt;br /&gt;
* This permission doesn’t apply to non-SRN branch lines. For relevant permissions contact the branch line owner. The SRN is happy to assist in connecting with the right person.&lt;br /&gt;
* The SRN retains the right to remove dirt towers and other eyesores in the immediate proximity to the tracks.&lt;br /&gt;
* Alteration of SRN infrastructure without explicit SRN permission is grieving.&lt;br /&gt;
* SRN stations are treated like any regular build; the 100 block rule applies. Despite this, if contacted we usually give permission to build. &lt;br /&gt;
&lt;br /&gt;
[[Category:Projects]]&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40851</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40851"/>
		<updated>2026-01-24T17:39:22Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added photo for early pond iteration&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =strawberrysham, Ze_Tais &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
=== Calling All Potential Contributers: ===&lt;br /&gt;
This Zoo is going to be a GROUP effort! Though I (Wanderer_06) am spearheading the project, I would love to get a bunch of players involved. Some of these exhibits may have your favorite mob, and you've been dying to build an exhibit for them! You could claim an exhibit if you message Wanderer_06 on discord, or join the DCPS Discord (coming soon)!&lt;br /&gt;
&lt;br /&gt;
===== Sandbox =====&lt;br /&gt;
The warp for the sandbox server is&lt;br /&gt;
&lt;br /&gt;
'''/warp DCPS_Zoo'''&lt;br /&gt;
&lt;br /&gt;
Please follow the guide in the lectern. It explains that there is a designing area that is NOT the layout you see in the screenshot above. Don't build on the layout directly, but instead copy the space over to the side. Only when the final design is decided will it be moved to the layout plot. &lt;br /&gt;
&lt;br /&gt;
There is also a space to design greenery! if you want to build a tree or shrub that may be used in the park.&lt;br /&gt;
&lt;br /&gt;
All help welcome!&lt;br /&gt;
&lt;br /&gt;
===== Noted Volunteers =====&lt;br /&gt;
Thanks already to the following for already declaring future contributions or contributing already :D&lt;br /&gt;
&lt;br /&gt;
* {{Player|strawberrysham}}&lt;br /&gt;
* {{Player|Ze_tais}}&lt;br /&gt;
* {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
A big thanks to our street-style vendors, such as '''[[Monty Coffee]]''', courtesy of {{Player|Montenator}}, that will help populate the courtyard alongside the: &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
[[File:1.23.26 DCPS Zoo Courtyard-Carousel.png|none|thumb|608x608px|Early iteration of DCPS Zoo Carousel and Courtyard (January 23rd, 2026)]]&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
[[File:Bony Fish Fountain.png|none|thumb|657x657px|Early iteration of the sur7 DCPS Zoo Pond exhibit]]&lt;br /&gt;
&lt;br /&gt;
=== Barn ===&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
[[File:1.23.26 DCPS Zoo Early Tanks and Barn.png|none|thumb|648x648px|Early iterations of the Tanks and Barn Exhibits (January 23rd, 2026)]]&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==== Rumblings of a Checker Nightclub...? ====&lt;br /&gt;
It's unclear who started the rumor, but Murphy's Law states all things could happen. Perhaps the midwest Americans have infiltrated the Barn exhibit and planted a slightly-hidden checker club underground...&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;br /&gt;
&lt;br /&gt;
''This article was written by'' {{Player|Wanderer_06}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Bony_Fish_Fountain.png&amp;diff=40850</id>
		<title>File:Bony Fish Fountain.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Bony_Fish_Fountain.png&amp;diff=40850"/>
		<updated>2026-01-24T17:38:06Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early iteration of the Pond Exhibit for the sur7 DCPS Zoo&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40847</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40847"/>
		<updated>2026-01-23T22:51:37Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added a couple update images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =strawberrysham, Ze_Tais &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
=== Calling All Potential Contributers: ===&lt;br /&gt;
This Zoo is going to be a GROUP effort! Though I (Wanderer_06) am spearheading the project, I would love to get a bunch of players involved. Some of these exhibits may have your favorite mob, and you've been dying to build an exhibit for them! You could claim an exhibit if you message Wanderer_06 on discord, or join the DCPS Discord (coming soon)!&lt;br /&gt;
&lt;br /&gt;
===== Sandbox =====&lt;br /&gt;
The warp for the sandbox server is&lt;br /&gt;
&lt;br /&gt;
'''/warp DCPS_Zoo'''&lt;br /&gt;
&lt;br /&gt;
Please follow the guide in the lectern. It explains that there is a designing area that is NOT the layout you see in the screenshot above. Don't build on the layout directly, but instead copy the space over to the side. Only when the final design is decided will it be moved to the layout plot. &lt;br /&gt;
&lt;br /&gt;
There is also a space to design greenery! if you want to build a tree or shrub that may be used in the park.&lt;br /&gt;
&lt;br /&gt;
All help welcome!&lt;br /&gt;
&lt;br /&gt;
===== Noted Volunteers =====&lt;br /&gt;
Thanks already to the following for already declaring future contributions or contributing already :D&lt;br /&gt;
&lt;br /&gt;
* {{Player|strawberrysham}}&lt;br /&gt;
* {{Player|Ze_tais}}&lt;br /&gt;
* {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
A big thanks to our street-style vendors, such as '''[[Monty Coffee]]''', courtesy of {{Player|Montenator}}, that will help populate the courtyard alongside the: &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
[[File:1.23.26 DCPS Zoo Courtyard-Carousel.png|none|thumb|608x608px|Early iteration of DCPS Zoo Carousel and Courtyard (January 23rd, 2026)]]&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
=== Barn ===&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
[[File:1.23.26 DCPS Zoo Early Tanks and Barn.png|none|thumb|648x648px|Early iterations of the Tanks and Barn Exhibits (January 23rd, 2026)]]&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==== Rumblings of a Checker Nightclub...? ====&lt;br /&gt;
It's unclear who started the rumor, but Murphy's Law states all things could happen. Perhaps the midwest Americans have infiltrated the Barn exhibit and planted a slightly-hidden checker club underground...&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;br /&gt;
&lt;br /&gt;
''This article was written by'' {{Player|Wanderer_06}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:1.23.26_DCPS_Zoo_Early_Tanks_and_Barn.png&amp;diff=40846</id>
		<title>File:1.23.26 DCPS Zoo Early Tanks and Barn.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:1.23.26_DCPS_Zoo_Early_Tanks_and_Barn.png&amp;diff=40846"/>
		<updated>2026-01-23T22:47:52Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Early iterations of the Tanks and Barn exhibits of the Sur7 DCPS Zoo&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:1.23.26_DCPS_Zoo_Courtyard-Carousel.png&amp;diff=40845</id>
		<title>File:1.23.26 DCPS Zoo Courtyard-Carousel.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:1.23.26_DCPS_Zoo_Courtyard-Carousel.png&amp;diff=40845"/>
		<updated>2026-01-23T22:43:56Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An early version of the DCPS Zoo Courtyard and Carousel planning&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40830</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40830"/>
		<updated>2026-01-19T01:30:55Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added Monty Coffee Hype ☕&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =strawberrysham, Ze_Tais &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
=== Calling All Potential Contributers: ===&lt;br /&gt;
This Zoo is going to be a GROUP effort! Though I (Wanderer_06) am spearheading the project, I would love to get a bunch of players involved. Some of these exhibits may have your favorite mob, and you've been dying to build an exhibit for them! You could claim an exhibit if you message Wanderer_06 on discord, or join the DCPS Discord (coming soon)!&lt;br /&gt;
&lt;br /&gt;
===== Sandbox =====&lt;br /&gt;
The warp for the sandbox server is&lt;br /&gt;
&lt;br /&gt;
'''/warp DCPS_Zoo'''&lt;br /&gt;
&lt;br /&gt;
Please follow the guide in the lectern. It explains that there is a designing area that is NOT the layout you see in the screenshot above. Don't build on the layout directly, but instead copy the space over to the side. Only when the final design is decided will it be moved to the layout plot. &lt;br /&gt;
&lt;br /&gt;
There is also a space to design greenery! if you want to build a tree or shrub that may be used in the park.&lt;br /&gt;
&lt;br /&gt;
All help welcome!&lt;br /&gt;
&lt;br /&gt;
===== Noted Volunteers =====&lt;br /&gt;
Thanks already to the following for already declaring future contributions or contributing already :D&lt;br /&gt;
&lt;br /&gt;
* {{Player|strawberrysham}}&lt;br /&gt;
* {{Player|Ze_tais}}&lt;br /&gt;
* {{Player|Montenator}}&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
A big thanks to our street-style vendors, such as '''[[Monty Coffee]]''', courtesy of {{Player|Montenator}}, that will help populate the courtyard alongside the: &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;br /&gt;
&lt;br /&gt;
''This article was written by'' {{Player|Wanderer_06}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Road_and_Horse_Network&amp;diff=40829</id>
		<title>Road and Horse Network</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Road_and_Horse_Network&amp;diff=40829"/>
		<updated>2026-01-18T02:01:36Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Updated some words and phrasing, and the contributors list. Added Biome Galore Road to the gallery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2020|month=7|heading=July 2020: Road and Horse Network founded}}&lt;br /&gt;
{{top nav|[[Road and Horse Network|Main page]]{{*}}[[List_of_RHN_Shelters_(Survival_6)|Shelters list (Survival 6)]]{{*}}[[List_of_RHN_Roads_and_Paths_(Survival_6)|Roads &amp;amp; paths list (Survival 6)]]&amp;lt;br /&amp;gt;''Past: [[List_of_RHN_Shelters_(Survival_5)|Shelters list (Survival 5)]]{{*}}[[List_of_RHN_Roads_and_Paths_(Survival_5)|Roads &amp;amp; paths list (Survival 5)]]''{{*}}[[List_of_RHN_Shelters_(Survival_4)|Shelters list (Survival 4)]]{{*}}[[List_of_RHN_Roads_and_Paths_(Survival_4)|Roads &amp;amp; paths list (Survival 4)]]''|title=Road and Horse Network}}&lt;br /&gt;
{{Infobox project&lt;br /&gt;
|title                 = Road &amp;amp; Horse Network&lt;br /&gt;
|image             = RHN logo.png&lt;br /&gt;
|caption           = RHN Logo&lt;br /&gt;
|type                = Server-wide Project&lt;br /&gt;
|world              = [[Survival 4]] (Husky)&lt;br /&gt;
[[Survival 5]] (All four worlds) &lt;br /&gt;
[[Survival 6]] (Both Sheltie &amp;amp; Retriever)&lt;br /&gt;
|subworld = Husky&lt;br /&gt;
|dimension      = Overworld&lt;br /&gt;
|status             = {{Active}}&lt;br /&gt;
|founded          = 14th July 2020&lt;br /&gt;
|leader             = {{Player|_edo}}&lt;br /&gt;
{{Player|_Shako}}&lt;br /&gt;
{{Player|TyrantrumGOD}} &lt;br /&gt;
|contributors    = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Road &amp;amp; Horse Network''' ('''RHN''') is a group project focused on building and maintaining roads across the various worlds of the [[Dogcraft Server]]. The roads are the primary way to travel by horse, donkey, mule, foot or pig to visit all the connected cities, towns and player bases.&lt;br /&gt;
&lt;br /&gt;
The RHN can be seen as the younger and less organized nephew of the other travel networks: [[Survival Railway Network|SRN (Survival Railway Network)]] and [[Nether Transport Network|NTN (Nether Transport Network)]].&lt;br /&gt;
[[File:RHN-February6-2022.png|alt=|thumb|RHN roads map as of 6 February 2022. (by _Shako)]]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Survival 4 - The Start Saga===&lt;br /&gt;
The project was first imagined as a semi-serious suggestion by ''{{Player|_edo}}'' (who also founded the SRN and the NTN) to add another discussion channel on the Discord SRN/NTN server, to talk about the planning and building of a road network that would go alongside the Survival Railway Network. Two roads, present-day [[Takeshi]] Road and [[Gaia]] Road, had already been built and there was potential for more. The suggestion was kindly dismissed.  So instead, on July 14th, 2020, three and a half months after the start of the [[Husky]] world, ''_edo'' started a new Discord server solely for the creation of a roads network on that world. &lt;br /&gt;
&lt;br /&gt;
Since then, the RHN has steadily grown.  The (now former) RHN Discord server had 67 members by July 2021, and the network of roads had reached up to 7.5k blocks away from spawn. Notably, {{Player|_Shako}} built a large section of the newer roads (Stone Exchange Road, Eagle Road, Lotus Isthmus Road, Flower Hills Road) and upgraded many of the older roads. &lt;br /&gt;
&lt;br /&gt;
A similar project, the [[.Path Network Group]], operated a road network on the [[Beagle]] world. &lt;br /&gt;
&lt;br /&gt;
===Survival 5 - The Expansion Saga===&lt;br /&gt;
After [[Survival 5]] came to life, there were talks about which world(s) that RHN would join to make their roads and shelters. At first, Shepherd were announced to hold RHN which let there be a big part of the West area from Spawn to hold most of the roads as of 21st of May 2022. {{Player|TyrantrumGOD}} leads the charge on Shepherd, despite not technically being a Leader. A couple days after the launch of Survival 5, Akita was also chosen to be a world where RHN would make their roads, but talks with some people and thoughts towards if the network should stay there or not was made couple days after. Hours went by and later it was changed from Akita to Labrador. {{Player|_Shako}} led the charge on Labrador and made the longest road of Survival 5 there. &lt;br /&gt;
&lt;br /&gt;
==== The Merge Between Projects ====&lt;br /&gt;
On January 25th 2023, {{Player|Montenator}}, talked about an idea of a merge between the .Path Network Group (.PNG) and the Road and Horse Network (RHN). Most people liked the idea and began some planning for builds on Akita, since that was where the .PNG had roads. A couple days went by without any objections about the merge on the RHN Discord. So on January 29th, it was made official that .PNG and RHN would merge into one network. With that, RHN would take over the roads on Akita and make them theirs. So, shortly after the announcement was made, ''TyrantrumGOD'' started prepping things to document the roads and shelters from Akita and add them to the different lists. The RHN was then present on three out of the four worlds of Survival 5.&lt;br /&gt;
&lt;br /&gt;
==== Another Expansion ====&lt;br /&gt;
On April 17th, {{player|Xambaka}} and {{player|H_Di_Chemici}} brought the RHN a couple shelters and a road that on Corgi, the final remaining world without an RHN presense. The new items were inspected and approved as RHN builds and on April 22nd 2023, Corgi became a RHN world and would be lead by ''Xambaka'' and ''H_Di_Chemici''.&lt;br /&gt;
&lt;br /&gt;
=== Survival 6 -  The Evolution Saga ===&lt;br /&gt;
Following the announcement of [[Survival 6]] on the Dogcraft Discord Server, the RHN began talking about being on all (potentially 4?) worlds or just one or two of them. With the success of being on all four worlds during Survival 5, it was agreed upon to be on all worlds on the upcoming season, but the reduction (back) to two worlds made the choice much easier. After the announcement of the new world names in on December 16th, the RHN began focusing on how the network would work out on Survival 6. The RHN started out mostly on Retriever due to the terrain around spawn, and later began progress on Sheltie. After a few roads, Retriever's Spawn Shelter was built. In early to mid February, ''TyrantrumGOD'' finally took action and started planning how RHN would function on Sheltie. During that time, ''Montenator'' became the SRN Conductor and had to step down as a RHN builder, but still buildt shelters here and there when needed. After that, {{player|locketeer}} stepped up and was added as a RHN builder. Termite Shelter would become their first RHN build.&lt;br /&gt;
&lt;br /&gt;
==Contributers==&lt;br /&gt;
These 32 players, often locals who have their residences close to the roads, have helped build the RHN (as of January 17th 2026, in alphabetical order):&lt;br /&gt;
&lt;br /&gt;
* Leaders&lt;br /&gt;
** {{player|_edo}}, {{player|_Shako}} &amp;amp; {{player|TyrantrumGOD}}&lt;br /&gt;
* Builders&lt;br /&gt;
** {{player|Aeghu}}, {{player|ArchitechEagle}}&lt;br /&gt;
** {{player|CaveCreeper1024}}, {{player|chriizsich}}&lt;br /&gt;
** {{player|EddyTeach}}, {{player|Elednor89}}, {{player|expedtadam}}&lt;br /&gt;
** {{player|FangsofAmber}}&lt;br /&gt;
** {{player|H_Di_Chemici}}&lt;br /&gt;
** {{player|IhopEnchiladas}}, {{player|ItsDaCreeper}}&lt;br /&gt;
** {{player|Kinda_Lost}}&lt;br /&gt;
** {{player|locketeer}}, {{player|LoLoBooM4k}}&lt;br /&gt;
** Minda, {{player|Montenator}}&lt;br /&gt;
** {{player|Paulchen007}}, {{player|PeakMars}}&lt;br /&gt;
** {{player|ReddestKnight}}&lt;br /&gt;
** {{player|Skelleton123}}, Slavika, {{player|Slomo_1994}}, {{player|solo_xo}}, {{player|starr274}}, {{player|StenLLuk}}, StopTheWar&lt;br /&gt;
** {{player|TheLemonCrafter}}, {{player|thePineapple0}}, {{player|TigerNL}}&lt;br /&gt;
** {{player|Wanderer_06}}&lt;br /&gt;
** {{player|Xambaka}}, {{player|XPModder}}&lt;br /&gt;
&lt;br /&gt;
==What is Built?==&lt;br /&gt;
The built projects consist not only of public '''roads''', but also of many '''bridges''', '''signposts''', and '''public''' '''shelters'''. Spawn City hosts the '''RHN Centre''' which, alongside public stables and shelter, also contains general information about the RHN, a shop selling everything needed for horse riding, a horse testing range, and more.&lt;br /&gt;
&lt;br /&gt;
The RHN facilitates everything needed to make it easy and enjoyable for everyone to travel by horse (and also by donkey, mule, pig, or foot).&lt;br /&gt;
&lt;br /&gt;
For a comprehensive overview of all roads and shelters view the following:&lt;br /&gt;
&lt;br /&gt;
=== Survival 4 ===&lt;br /&gt;
-  [[List of RHN Roads and Paths on Sur4|List of RHN Roads and Paths]] &lt;br /&gt;
&lt;br /&gt;
-  [[List of RHN Shelters on Sur4|List of RHN Shelters]]&lt;br /&gt;
&lt;br /&gt;
=== Survival 5 ===&lt;br /&gt;
-  [[List of RHN Roads and Paths on Sur5|List of RHN Roads and Paths]]&lt;br /&gt;
&lt;br /&gt;
-  [[List of RHN Shelters on Sur5|List of RHN Shelters]]&lt;br /&gt;
&lt;br /&gt;
=== Survival 6 ===&lt;br /&gt;
- [[List of RHN Roads and Paths (Survival 6)]]&lt;br /&gt;
&lt;br /&gt;
- [[List of RHN Shelters (Survival 6)]]&lt;br /&gt;
&lt;br /&gt;
==How to Contribute==&lt;br /&gt;
The RHN is an active, ongoing project. Everyone can help with building and maintaining the network! The best way is to join the DogCraft Transport Network Discord server, found in the #community-discords channel of the DogCraft Discord. Ask around in the channel for '''Termite Sessions''' and help with roads and other ameneties! &lt;br /&gt;
 &lt;br /&gt;
===Design Guidelines===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lotus Isthmus Road 2.jpg|alt=RHN|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
====Roads====&lt;br /&gt;
RHN roads need to be both passable and comfortable for horse traffic. This means the roads are ''at least'' '''three blocks wide''' with '''four blocks of clearance above'''. Most RHN roads however are four blocks wide, five blocks high. The most common surface materials used are grass path blocks and spruce slabs. Sometimes though, especially through settlements, other local styles are used. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png|thumb|alt=|left]][[File:RHN shelter entrance.png|left|thumb]][[File:RHN shelter interior.png|left|thumb]][[File:RHN shelter interior 2.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
====Shelter====&lt;br /&gt;
RHN Shelters provide the travel with a place to rest. It should be mob-safe. It needs '''stables''' to park a horse, '''beds''', an '''ender chest''', a '''public chest''' (players can leave food for others), a '''crafting table''', a '''furnace''', a '''lectern with a logbook''' for travellers to write their name and date of visiting, a '''small map''' of the local area. For recognisability, the shelter needs a '''lime green vane''' on a pole on its roof and the '''&amp;quot;RHN&amp;quot; banner letters''', which can be acquired in the RHN Centre. Signs should be dark oak with lime green font.&lt;br /&gt;
&lt;br /&gt;
'''Skeleton horses''' can be left in the stables, optionally with a saddle. They can't be owned by players; they are for public/shared use.&lt;br /&gt;
&lt;br /&gt;
The claim-protected shelter should have '''/containtertrust all''', so that everyone can use doors, beds, chests, logbook and available skeleton horses, etc. If so desired, you can protect a maintenance area from public access with the Sticky Locks plugin (/sl info).&lt;br /&gt;
&lt;br /&gt;
The reference RHN shelter seen in the images can be visited in-game at Huksy, x:110, z:-840 &amp;lt;sup&amp;gt;[https://dogcraft.net/map/Husky?zoom=6&amp;amp;x=110&amp;amp;z=-840 (view in map)]&amp;lt;/sup&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RHN Signpost HQ.png|alt=RHN|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
====Signposts====&lt;br /&gt;
Directional signage, placed at each intersection of two thoroughfares, consists of dark oak signs stacked vertically, with lime-colored text (white on older signs), placed on a lime concrete block surrounded by a dark oak plank base. Each sign provides directions to towns and bases along the route using arrows, text, and a number representing the number of kilometers (to the nearest 1/10) to the destination.&lt;br /&gt;
&lt;br /&gt;
Minor roads leading to single destinations may be marked with only a single dark oak sign on a dark oak fence, but this is not officially specified.&lt;br /&gt;
&lt;br /&gt;
No more than one signpost at an intersection, and no more than three stacked signs per signpost.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RHN KilometerMarkers OasisRoad.png|left|thumb]]&lt;br /&gt;
&lt;br /&gt;
====Kilometer markers====&lt;br /&gt;
Kilometer markers, or &amp;quot;slab signs,&amp;quot; are placed every 1/10-kilometer (100 blocks) along every RHN road and at each road's beginning and end points. They consist of a dark oak slab with a dark oak sign with white text. The four lines of text on each sign are as follows: &amp;lt;code&amp;gt;ROAD NAME&lt;br /&gt;
&lt;br /&gt;
NAME SUFFIX (e.g. ROAD, AVENUE)&lt;br /&gt;
&lt;br /&gt;
- DISTANCE - (e.g. - 1.7 -, - 2.4 -, - begin -)&lt;br /&gt;
&lt;br /&gt;
RHN.&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:RHN Eagle Road Documentation Spreadsheet.png|thumb|Documentation spreadsheet for Eagle Road, showing the road's coordinates set, the length algorithm, and a map.]]&lt;br /&gt;
&lt;br /&gt;
==Road Documentation==&lt;br /&gt;
The entire RHN system is documented on maps produced regularly by {{player|_Shako}} and {{player|TyrantrumGOD}}&lt;br /&gt;
&lt;br /&gt;
Road distances are measured by {{player|_Shako}} and {{player|TyrantrumGOD}} using a Microsoft Excel spreadsheet in which the coordinates of each vertex (or other change of direction) in a road's geometry are entered and a Pythagorean Theorem algorithm outputs the length of each segment and the cumulative distance for all of the entered segments. Every road has its own spreadsheet.&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Lotus Isthmus Road 2.jpg|Lotus Isthmus Road 2 (by _Shako)&lt;br /&gt;
File:Lotus Isthmus Road 01.jpg|Lotus Isthmus Road 1 (by _Shako)&lt;br /&gt;
File:Screenshot (1339).png|Mountain March Road near HeavyDork's base (by _Shako)&lt;br /&gt;
File:RHN Centre in Husky's Spawn Town.png|RHN Centre in Spawn City (by _edo)&lt;br /&gt;
File:RHN Stables - Husky East Station.png|RHN Shelter at SRN East Station (by StenLLuk)&lt;br /&gt;
File:RHN public stables &amp;amp; shelter at M-bay on Husky (build and image by Montenator).png|RHN Shelter at M-Bay (by Montenator)&lt;br /&gt;
File:RHN public stables &amp;amp; shelter along Eagle Road (built and image by ArchitectEagle).jpg|RHN Shelter along Eagle Road (by ArchitectEagle)&lt;br /&gt;
File:RHN Signpost HQ.png|1.17 signpost style&lt;br /&gt;
File:RHN signpost.png|Outdated signpost style&lt;br /&gt;
File:RHN Bridge near Takeshi.png|Bridge near Takeshi&lt;br /&gt;
File:RHN Bridge 2.png|Bridge (by _Shako)&lt;br /&gt;
File:RHN public stables &amp;amp; shelter along Takeshi Road (by LoLoBooM4k).png|RHN Shelter along Takeshi Road (by LoLoBooM4k)&lt;br /&gt;
File:RHN public stables &amp;amp; shelter along Prosperity Road (by edo).png|RHN Shelter along Prosperity Road (by _edo)&lt;br /&gt;
File:VitruviusRHNShelter 1 17.png|RHN Shelter in Vitruvius (by _Shako)&lt;br /&gt;
File:HavenRHNShelter.png|RHN Shelter in The Haven (by _Shako)&lt;br /&gt;
File:Lotus RHN Public stables and welcome centre (by FangsofAmber).png|Lotus RHN Public stables and welcome centre (by FangsofAmber)&lt;br /&gt;
File:Aria RHN station (by Kinda Lost).png|Aria RHN underground station (by Kinda Lost)&lt;br /&gt;
File:RHN shelter along Edo Bridge Road.png|RHN Shelter along Edo Bridge Road (by _edo)&lt;br /&gt;
File:Edo Bridge.png|Edo Bridge over the southwest part of Spawn Sea (by _Shako and _edo)&lt;br /&gt;
File:Screenshot (1342).png|Lotus Isthmus Road facing north toward Vitruvius (by _Shako)&lt;br /&gt;
File:2021-07-18 19.16.46.png|Desert Islands Road before the construction of the bridge to the Confederation of Desert Islands (by _Shako)&lt;br /&gt;
File:RHN typical road 01.png|Land Bridge Road westbound from the intersection with Takeshi Road&lt;br /&gt;
File:RHN typical road 02.png|Land Bridge Road eastbound from the intersection with Spruceland Road&lt;br /&gt;
File:Biome Galore Road Extension (5-22-2022).png|Biome Galore Road (Sur 5 - Leads to Rome) (by Wanderer_06)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Videos===&lt;br /&gt;
[[File:Horseback riding on RHN Roads, by Shako.jpg|none|thumb|[https://www.youtube.com/watch?v=sUu7wkquKmY Youtube video: Horseback riding on RHN Roads, by Shako]|alt=]] [[File:RHN Christas Party 2020 video thumbnail.jpg|alt=|none|thumb|[https://www.youtube.com/watch?v=64wZ6_RAH0Q Youtube video: RHN Christmas Party 2020, by Shako]]]&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Featured Article|September 2021}}&lt;br /&gt;
{{Navbox Survival 4}}&lt;br /&gt;
[[Category:Survival 4]]&lt;br /&gt;
[[Category:Survival 5/Portal]]&lt;br /&gt;
[[Category:Survival 6/Portal]]&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40669</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40669"/>
		<updated>2025-12-28T20:00:37Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Credit Ze in the &amp;quot;Contributors&amp;quot; sidebar section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =strawberrysham, Ze_Tais &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
=== Calling All Potential Contributers: ===&lt;br /&gt;
This Zoo is going to be a GROUP effort! Though I (Wanderer_06) am spearheading the project, I would love to get a bunch of players involved. Some of these exhibits may have your favorite mob, and you've been dying to build an exhibit for them! You could claim an exhibit if you message Wanderer_06 on discord, or join the DCPS Discord (coming soon)!&lt;br /&gt;
&lt;br /&gt;
===== Sandbox =====&lt;br /&gt;
The warp for the sandbox server is&lt;br /&gt;
&lt;br /&gt;
'''/warp DCPS_Zoo'''&lt;br /&gt;
&lt;br /&gt;
Please follow the guide in the lectern. It explains that there is a designing area that is NOT the layout you see in the screenshot above. Don't build on the layout directly, but instead copy the space over to the side. Only when the final design is decided will it be moved to the layout plot. &lt;br /&gt;
&lt;br /&gt;
There is also a space to design greenery! if you want to build a tree or shrub that may be used in the park.&lt;br /&gt;
&lt;br /&gt;
All help welcome!&lt;br /&gt;
&lt;br /&gt;
===== Noted Volunteers =====&lt;br /&gt;
Thanks already to the following for already declaring future contributions or contributing already :D&lt;br /&gt;
&lt;br /&gt;
* {{Player|strawberrysham}}&lt;br /&gt;
* {{Player|Ze_tais}}&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;br /&gt;
&lt;br /&gt;
''This article was written by'' {{Player|Wanderer_06}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40668</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40668"/>
		<updated>2025-12-28T19:59:06Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added clarifying end credit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =sham &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
=== Calling All Potential Contributers: ===&lt;br /&gt;
This Zoo is going to be a GROUP effort! Though I (Wanderer_06) am spearheading the project, I would love to get a bunch of players involved. Some of these exhibits may have your favorite mob, and you've been dying to build an exhibit for them! You could claim an exhibit if you message Wanderer_06 on discord, or join the DCPS Discord (coming soon)!&lt;br /&gt;
&lt;br /&gt;
===== Sandbox =====&lt;br /&gt;
The warp for the sandbox server is&lt;br /&gt;
&lt;br /&gt;
'''/warp DCPS_Zoo'''&lt;br /&gt;
&lt;br /&gt;
Please follow the guide in the lectern. It explains that there is a designing area that is NOT the layout you see in the screenshot above. Don't build on the layout directly, but instead copy the space over to the side. Only when the final design is decided will it be moved to the layout plot. &lt;br /&gt;
&lt;br /&gt;
There is also a space to design greenery! if you want to build a tree or shrub that may be used in the park.&lt;br /&gt;
&lt;br /&gt;
All help welcome!&lt;br /&gt;
&lt;br /&gt;
===== Noted Volunteers =====&lt;br /&gt;
Thanks already to the following for already declaring future contributions or contributing already :D&lt;br /&gt;
&lt;br /&gt;
* {{Player|strawberrysham}}&lt;br /&gt;
* {{Player|Ze_tais}}&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;br /&gt;
&lt;br /&gt;
''This article was written by'' {{Player|Wanderer_06}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=40667</id>
		<title>DCPS</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=40667"/>
		<updated>2025-12-28T19:58:04Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Now that there is a page for the Zoo, this page needs to properly link to it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| title = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
| image = Y17 MOTTO Plot.png&lt;br /&gt;
| caption = The Y17 MOTTO Plot&lt;br /&gt;
| type = Mob Collection and Transportation Organization&lt;br /&gt;
| purpose = &amp;quot;DCPS provides quality animals to all servers in the best way possible [insert winky-smiley face here].&amp;quot;&lt;br /&gt;
| leader = Wanderer_06&lt;br /&gt;
| members = Wanderer_06&lt;br /&gt;
| status = Dormant&lt;br /&gt;
| world = Survival 5&lt;br /&gt;
| founded = April 14, 2022&lt;br /&gt;
| dissolved = June 1, 2023&lt;br /&gt;
| startworld = Survival 5, Shepherd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The DogCraft Pet Store''' (henceforth referred to in short as '''DCPS''') was created at the start of [[Survival 5]] by {{Player|Wanderer_06}}. &lt;br /&gt;
&lt;br /&gt;
How often do ''you'' breed pandas by the dozens? How often do ''you'' try and collect all 35 types of horses? (That one was rough actually... wouldn't recommend it) Screaming goats? The fastest donkey? The 9-slot llama? DCPS does it all for you.&lt;br /&gt;
&lt;br /&gt;
Returning in Survival 7 under the direction of player {{Player|Wanderer_06}}, the DCPS will be expanding to an official '''DCPS Zoo'''! Information regarding the Zoo can/will be found on its own wiki page ([[DCPS Zoo|here]]), as it will classify as a &amp;quot;Project&amp;quot; instead of a business (implying that entry is, of course, free, but resulting orders through DCPS are heavily encouraged).&lt;br /&gt;
&lt;br /&gt;
== Staffing ==&lt;br /&gt;
In [[Survival 5]], DCPS employed only its founder, {{Player|Wanderer_06}}, but is looking to grow its staff for the Survival 7 expansion plans. Contact Wanderer_06 on Discord with applications. &lt;br /&gt;
&lt;br /&gt;
Qualities for consideration in the hiring process include:&lt;br /&gt;
&lt;br /&gt;
# A willingness to grind&lt;br /&gt;
# Experience with potions, leads, saddles, boats, portals, minecarts, and as of late--happy ghasts&lt;br /&gt;
# And of course, an appreciation for our server transportation systems&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Founded on April 14th, 2022, the DogCraft Pet Store didn't officially open its doors until April 24th, 2022 in [[MOTTO]] plot Y17. Rather than focusing on profit, DCPS introduces a fun break from building and grinding by incorporating the adventuring, capturing, breeding, and transporting aspects of mobs into regular gameplay. DCPS encourages staff to familiarize themselves with the server's incredible transportation systems (including, but not limited to: The [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], [[Community Rail Network|CRN]], [[Connected Seas Coalition|CSC]], and [[Road and Horse Network|RHN]]). And even better, it can initiate interactions with some of the amazing DogCraft community members! There's nothing quite like delivering an Elder Guardian to somebody's base! (I'm talking about you,  {{Player|FRAS3R_}})&lt;br /&gt;
&lt;br /&gt;
===In the Scenes===&lt;br /&gt;
&lt;br /&gt;
===== Survival 5 =====&lt;br /&gt;
* DCPS only had one official location in Survival 5, plunked in the lovely [[MOTTO]] shopping district on plot Y17 (opened 4/14/2022). The magnificent storefront boasted a large grass block with a bunny inside to greet you, and an elevator up to the inside of a goat where you placed your orders.&lt;br /&gt;
* There was a pop-up turtle egg advertising the storefront in rented exhibition slot #1 in [[MOTTO]] as of 4/24/2022&lt;br /&gt;
* The largest deal of Survival 5 was made on 6/1/2022, promising a park in [[Leon|The City of Leon]] with &amp;lt;u&amp;gt;at least one swing&amp;lt;/u&amp;gt; in exchange for a discounted price of 85% off all mob purchases by Leon Members or Citizens needing mobs for Leon projects. And boy did Leon deliver! To the South of Leon's Grand Central Station sits Wanderer_OhPark!!&lt;br /&gt;
* Plans for future storefronts included stalls in cities like [[Leon]] and [[Caelon]], and appearances in community events like [[PinksVille]] and Holiday build zones, but were not completed.&lt;br /&gt;
&lt;br /&gt;
===== Survival 7 =====&lt;br /&gt;
&lt;br /&gt;
* The DCPS plans to have a storefront in the server's mall, both advertising the '''[[DCPS Zoo]]''' and providing a place for order form dropoff.&lt;br /&gt;
&lt;br /&gt;
=== The Scenes ===&lt;br /&gt;
&lt;br /&gt;
===== How do you order? =====&lt;br /&gt;
Well I'm glad you asked! Sadly, currently you cannot, as the DCPS is not operating in the Survival 6 worlds. &lt;br /&gt;
&lt;br /&gt;
In Survival 5, the order process was understandably janky. There was a storefront, but it was irregularly checked for orders, and MOTTO always was a bit of freelancer chaos. Book and Quills were submitted with some rudimentary information, but a more in-depth process may be considered for Survival 7 operations.&lt;br /&gt;
&lt;br /&gt;
Some things to consider are:&lt;br /&gt;
&lt;br /&gt;
# What mob(s)? (Be specific--don't just say &amp;quot;horse&amp;quot; unless you mean &amp;quot;any horse&amp;quot;)&lt;br /&gt;
# How many?&lt;br /&gt;
# Delivered where?&lt;br /&gt;
# Special delivery instructions?&lt;br /&gt;
# Payment?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a book and quill the best way to go about it? Probably not. Expect a revamp to both this explanation and the process to come.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
===== Survival 5 =====&lt;br /&gt;
Keeping track of all renewable mobs in Minecraft is quite the big ask. Which is why DCPS had four state-of-the-art facilities located across of Survival 5's four worlds. Each facility was identical in shape, but unique in color and location. &lt;br /&gt;
&lt;br /&gt;
* The '''Shepherd''' location was built in [[Rome]], the personal city project of {{Player|Wanderer_06}}. The first of its kind, it housed every type of cat, cow, fox, panda, ''and'' ''horse'' in the game.&lt;br /&gt;
* The '''Akita''' location was second to be constructed, and was conveniently placed in a Jungle around a temporary panda breeding pen.&lt;br /&gt;
* The '''Corgi''' and '''Labrador''' locations were both built in the same day, the Corgi location on a Mooshroom Island, and the Labrador in a Savannah biome.&lt;br /&gt;
&lt;br /&gt;
===== Survival 7 =====&lt;br /&gt;
The Survival 7 DCPS will be operating out of [[DCPS Zoo|a zoo]]. However, to combat the multi-world approach to DogCraft (thankfully now back to only two worlds), the Zoo may &amp;quot;own a warehouse&amp;quot; on one of the worlds instead of a second highly prettified, tourist-y location. There will only be one official Zoo.&lt;br /&gt;
&lt;br /&gt;
The Zoo, like real-life zoos, will have viewing exhibits, but also holding areas and sick bays behind-the-scenes. This is where all of the legal experimentation will occur, as well as mass production for distribution. The owners, having volunteered at a real zoo, are aware that Minecraft does not accurately portray all ethical obligations, so will try to educate visitors about proper ethics while nonetheless practicing digitally inhumane storage of rabits (on an eternally sticky honey patch). &lt;br /&gt;
&lt;br /&gt;
There is a wiki page for specifically the Zoo (found [[DCPS Zoo|here]]), so this page will be reserved for the business side of DCPS.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard (Last Updated: 7/4/2022)==&lt;br /&gt;
DCPS values each and every customer. To celebrate our especially dedicated customers, we have recorded every transaction made in terms of number purchased. Here it is!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Number of Animals Purchased&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|StenLLuk}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|strawberrysham}}&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|__Stormaggedon__}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ThatRoger1}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Duckyz}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Dudelmaster}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Angeleena}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|PopculturePanda}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Mika_Panda}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Firelenze}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ArtfulBandit}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|EddyTeach}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|FRAS3R_}}&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|miner15151}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|MrManatee13}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|5MileSmile}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|karekid2006}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|unknown537}}&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
''This article was written by  {{Player|Wanderer_06}}''&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40666</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40666"/>
		<updated>2025-12-28T19:54:31Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added the warp for sandbox and a call for volunteers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =sham &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
=== Calling All Potential Contributers: ===&lt;br /&gt;
This Zoo is going to be a GROUP effort! Though I (Wanderer_06) am spearheading the project, I would love to get a bunch of players involved. Some of these exhibits may have your favorite mob, and you've been dying to build an exhibit for them! You could claim an exhibit if you message Wanderer_06 on discord, or join the DCPS Discord (coming soon)!&lt;br /&gt;
&lt;br /&gt;
===== Sandbox =====&lt;br /&gt;
The warp for the sandbox server is&lt;br /&gt;
&lt;br /&gt;
'''/warp DCPS_Zoo'''&lt;br /&gt;
&lt;br /&gt;
Please follow the guide in the lectern. It explains that there is a designing area that is NOT the layout you see in the screenshot above. Don't build on the layout directly, but instead copy the space over to the side. Only when the final design is decided will it be moved to the layout plot. &lt;br /&gt;
&lt;br /&gt;
There is also a space to design greenery! if you want to build a tree or shrub that may be used in the park.&lt;br /&gt;
&lt;br /&gt;
All help welcome!&lt;br /&gt;
&lt;br /&gt;
===== Noted Volunteers =====&lt;br /&gt;
Thanks already to the following for already declaring future contributions or contributing already :D&lt;br /&gt;
&lt;br /&gt;
* {{Player|strawberrysham}}&lt;br /&gt;
* {{Player|Ze_tais}}&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40665</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40665"/>
		<updated>2025-12-28T19:45:07Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: LET'S GOOOO! Ze is helping design the stables!!!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =sham &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
Big thanks to {{Player|Ze_Tais}} for volunteering to help design the stables!&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40664</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40664"/>
		<updated>2025-12-28T19:41:54Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Fixed the &amp;quot;Zoo bamboo&amp;quot; image for the sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo.png&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =sham &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40663</id>
		<title>DCPS Zoo</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS_Zoo&amp;diff=40663"/>
		<updated>2025-12-28T19:40:55Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Uh... I made the whole thing. Writing the overview, outlining each mob/exhibit classification and starting ideation on the Gift Shop merchandise.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox project&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Zoo bamboo&lt;br /&gt;
|caption      = The humble beginnings on the DogCraft Sandbox server&lt;br /&gt;
|type         = &lt;br /&gt;
|leader       =Wanderer_06 &lt;br /&gt;
|contributors =sham &lt;br /&gt;
|world        = Survival 7&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is part of the Survival 7 expansion of player {{Player|Wanderer_06}} 's [[Survival 5]] [[DCPS|DogCraft Pet Store]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The DCPS Zoo will hold every mob in the game with very few exceptions (listed below in &amp;quot;Exceptions&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Currently, it is in the '''planning phase''', since it is intended for the Survival 7 world that has not yet been announced. (I'm planning ahead, guys!) The first step of this phase is to create a layout, determining where each mob in the game will go. There are '''85''' total listed mobs on the [[minecraft:Mob|Minecraft Wiki]], and that does not count all the variants, such as the 35 kinds of horse, 7 kinds of pandas, and screaming variant of goats. Suffice it to say, the step of organizing the mobs is not a small one.&lt;br /&gt;
&lt;br /&gt;
Below is the '''initial layout''' for the DCPS Zoo. While it appears to be quite &amp;quot;square&amp;quot;... (hah. you can laugh at that. this is Minecraft, where everything is square) the result will be much farther from it. The rectangular boundaries are simply to suggest placements of less rectangular structures. For example, the pond will certainly be some blobular form instead of an olympic swimming pool. Foliage and meandering paths will also help to break up the assumed monotony of the boxes.&lt;br /&gt;
[[File:DCPS Zoo Layout 2.png|none|thumb|618x618px|DCPS Zoo Layout V2 12/28/2027]]&lt;br /&gt;
&lt;br /&gt;
==Exhibits==&lt;br /&gt;
Though planned to be in generally logical areas, the exhibits may be anything but. I particularly look forward to the chaos the &amp;quot;Bugs&amp;quot; exhibit may bring.&lt;br /&gt;
&lt;br /&gt;
Each exhibit will host some of the minecraft mobs. However, they may not be exactly where you would expect, since this zoo is not divided by Minecraft's &amp;quot;biomes&amp;quot; but rather by the whim of a certain Wanderer. The mobs in each exhibit are listed in the section per a bullet-pointed list.&lt;br /&gt;
&lt;br /&gt;
==== Entrance ====&lt;br /&gt;
Like any zoo, the DCPS Zoo needs entry turnstiles. And like any desk job, the ticketers may be slightly grumpy... hence the:&lt;br /&gt;
&lt;br /&gt;
* Pacified Pillagers&lt;br /&gt;
&lt;br /&gt;
==== Courtyard ====&lt;br /&gt;
The '''courtyard''' is the very first landing after the '''entrance.''' This is that part of any amusement park that confronts you wonder, and then a couple choices. The obvious one will be to visit the '''carousel''' smack-dab in front of the player, but right and left are options too (though left is more encouraged in the design). &lt;br /&gt;
&lt;br /&gt;
* Sniffers&lt;br /&gt;
* Wandering Traders&lt;br /&gt;
&lt;br /&gt;
==== Guest Services ====&lt;br /&gt;
Primarily a villager trading hall, the '''guest services''' building will features offices for zoo employees (mostly villagers, but also player employees) and the nurse's office for any accidents in the zoo.&lt;br /&gt;
&lt;br /&gt;
* Villagers&lt;br /&gt;
* Iron Golems&lt;br /&gt;
&lt;br /&gt;
==== Gift Shop ====&lt;br /&gt;
The '''gift shop''' is outlined more below, but will feature the handy item-interactive mobs such as:&lt;br /&gt;
&lt;br /&gt;
* Allays&lt;br /&gt;
* Copper Golems&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
&lt;br /&gt;
==== Pond ====&lt;br /&gt;
It's a '''pond'''. It has a lot of pretty foliage, a &amp;quot;no-fishing&amp;quot; sign, and:&lt;br /&gt;
&lt;br /&gt;
* Cod&lt;br /&gt;
* Salmon&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Tadpoles&lt;br /&gt;
* Frogs&lt;br /&gt;
* Dolphins? (maybe)&lt;br /&gt;
* Turtles&lt;br /&gt;
&lt;br /&gt;
==== Tanks (Aquarium) ====&lt;br /&gt;
The '''tanks''' are for the more secluded underwater (or water-adjacent) mobs. HR wouldn't let me put the trident-throwing drowned in the open-air pond... what a bunch of kill-joys.&lt;br /&gt;
&lt;br /&gt;
As a big fan of the ''glow squids'', the fantastic {{Player|strawberrysham}} has volunteered to help design an aquarium for the Zoo as of 12/27/2025. Thanks Sham!&lt;br /&gt;
&lt;br /&gt;
* Axolotls&lt;br /&gt;
* Glow Squid&lt;br /&gt;
* Squid&lt;br /&gt;
* Tropical Fish&lt;br /&gt;
* Dolphins&lt;br /&gt;
* Drowned&lt;br /&gt;
* Nautilus&lt;br /&gt;
* Zombie Nautilus&lt;br /&gt;
* Pufferfish&lt;br /&gt;
* Guardians&lt;br /&gt;
&lt;br /&gt;
==== Aviary ====&lt;br /&gt;
'''Aviary''' is the fancy word for &amp;quot;building for stuff that flies&amp;quot;. Even though with potions and redstone I could make that count for any mob, I will likely just put the actual flying mobs in there.&lt;br /&gt;
&lt;br /&gt;
* Bats&lt;br /&gt;
* Parrots&lt;br /&gt;
* Phantoms&lt;br /&gt;
* Happy Ghast&lt;br /&gt;
* (Hostile) Ghast? (maybe)&lt;br /&gt;
* Bee&lt;br /&gt;
* Vex&lt;br /&gt;
&lt;br /&gt;
==== Stables ====&lt;br /&gt;
After the ''mounts of mayhem'' drop in 2025, there are plenty of new mobs to collect in a '''stables''' exhibit.&lt;br /&gt;
&lt;br /&gt;
* Camel&lt;br /&gt;
* Camel Husk&lt;br /&gt;
* Donkey&lt;br /&gt;
* Mule&lt;br /&gt;
* Horse&lt;br /&gt;
* Skeleton Horse&lt;br /&gt;
* Zombie Horse&lt;br /&gt;
* Llama&lt;br /&gt;
* Trader Llama&lt;br /&gt;
* Strider&lt;br /&gt;
&lt;br /&gt;
==== Barn ====&lt;br /&gt;
And of course, we have '''barn''' animals that need a cozy display (with a roller coaster directly behind it, of course).&lt;br /&gt;
&lt;br /&gt;
* Chicken&lt;br /&gt;
* Cow&lt;br /&gt;
* Mooshroom(s)&lt;br /&gt;
* Pig&lt;br /&gt;
* Rabbit(s)&lt;br /&gt;
* Sheep&lt;br /&gt;
* Goat&lt;br /&gt;
&lt;br /&gt;
==== Bugs ====&lt;br /&gt;
Perhaps the exhibit I am most excited for, the bugs holds both the obvious... and the less obvious ;)&lt;br /&gt;
&lt;br /&gt;
* Silverfish&lt;br /&gt;
* Spider&lt;br /&gt;
* Cave Spider&lt;br /&gt;
* Endermite&lt;br /&gt;
* Armadillo (it's a big rolly-poly!)&lt;br /&gt;
* Creeper (get it?? it was a ''bug??'' heh.)&lt;br /&gt;
&lt;br /&gt;
==== Polar/Events ====&lt;br /&gt;
Doubling as an events/Christmas area for the Zoo, the '''polar''' exhibit houses those oddball snowy mobs like the:&lt;br /&gt;
&lt;br /&gt;
* Polar Bear&lt;br /&gt;
* Arctic Fox&lt;br /&gt;
* Snow Golem&lt;br /&gt;
* Stray&lt;br /&gt;
* Shulker (presents under the Christmas tree!)&lt;br /&gt;
&lt;br /&gt;
==== Baddies ====&lt;br /&gt;
The '''baddies''' exhibit is a catch-all for the weird monsters Minecraft has. Quite the multi-storied exhibit it may turn into...&lt;br /&gt;
&lt;br /&gt;
* Enderman&lt;br /&gt;
* Bogged&lt;br /&gt;
* Breeze&lt;br /&gt;
* evoker&lt;br /&gt;
* Husk&lt;br /&gt;
* Parched&lt;br /&gt;
* Ravager&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Slime&lt;br /&gt;
* Vindicator&lt;br /&gt;
* Warden&lt;br /&gt;
* Witch&lt;br /&gt;
* Zombie&lt;br /&gt;
* Zombie Villagers&lt;br /&gt;
&lt;br /&gt;
===== The Nether Side =====&lt;br /&gt;
Of course, there are some '''nether''' mobs the zombify if brought to the overworld. So one door in the '''baddies''' exhibit will lead to a room that just so happens to be on the other side of a portal, so it can hold:&lt;br /&gt;
&lt;br /&gt;
* Piglin&lt;br /&gt;
* Zombie Piglin&lt;br /&gt;
* Blaze&lt;br /&gt;
* Hoglin&lt;br /&gt;
* Magma Cube&lt;br /&gt;
* Piglin Brute&lt;br /&gt;
* Wither Skeleton&lt;br /&gt;
* Zoglin&lt;br /&gt;
&lt;br /&gt;
==== Pandas ====&lt;br /&gt;
Perhaps the most controversial categorization choice... I wanted red pandas. So we have them:&lt;br /&gt;
&lt;br /&gt;
* Fox (in trees, named &amp;quot;red panda&amp;quot;)&lt;br /&gt;
* Pandas&lt;br /&gt;
&lt;br /&gt;
==Exceptions==&lt;br /&gt;
&lt;br /&gt;
===== Ender Dragon =====&lt;br /&gt;
Need I comment?&lt;br /&gt;
&lt;br /&gt;
===== Wither =====&lt;br /&gt;
Again, is there really a question here? Though a named boss bar may be considered if there are claim features that block wither griefing...&lt;br /&gt;
&lt;br /&gt;
===== Elder Guardian =====&lt;br /&gt;
I would like to be able to break blocks without mining fatigue at all times, so if one were ever to be introduced, it would need to be after absolute completion of the zoo.&lt;br /&gt;
&lt;br /&gt;
===== Tadpoles =====&lt;br /&gt;
The one you probably didn't think about immediately is tadpoles. But we ''will'' have them. They just may not be on display at all times, because as you well know they grow up into frogs. There will be plenty of frogs around, but perhaps not many tadpoles, expcept in bucket form in the '''Gift Shop'''.&lt;br /&gt;
&lt;br /&gt;
===== Cats and Dogs =====&lt;br /&gt;
(Includes all variants of both and the ocelot) These will not have individual exhibits, but will rather be scattered around the Zoo.&lt;br /&gt;
&lt;br /&gt;
===== Creaking =====&lt;br /&gt;
Of course, only present at night, these will technically reside at the '''pond''' exhibit... hidden within some of the trees surrounding it. And maybe they won't even be limited to the pond area...&lt;br /&gt;
&lt;br /&gt;
== Exhilerations ==&lt;br /&gt;
(I just wanted to use another &amp;quot;ex&amp;quot; word...) All Zoos have those underwhelming rides and attractions besides animals, right? Like the famous carousel, the log plume, and the weirdly themed roller coaster? Well the DCPS Zoo will have all three of those! as well as some smaller arcade-style games in select exhibits!&lt;br /&gt;
&lt;br /&gt;
==== The Carousel ====&lt;br /&gt;
The most prominent feature of the Zoo, a '''carousel''' will be the focal point following your entry. Because of its importance, it will most likely be designed by owner and manager {{Player|Wanderer_06}} to really command the vibe of the zoo.&lt;br /&gt;
&lt;br /&gt;
==== The Nautilus Log Plume ====&lt;br /&gt;
A fantastic suggestion by {{Player|strawberrysham}}, the '''Nautlius Log Plume''' will be right past the aquarium and pond. Do I have any idea how it will work? Nope, not yet.&lt;br /&gt;
&lt;br /&gt;
==== The Pig Coaster ====&lt;br /&gt;
Why ride a minecart when you can ride on a ''pig'' in a minecart? Such is what I have thought every time I've gone to an SRN Line opening (Example: [[Ember Perch Station|Ember Perch]] in Sur5).1&lt;br /&gt;
&lt;br /&gt;
==Gift Shop==&lt;br /&gt;
Run by all your favorite grubby-handed &amp;quot;support&amp;quot; mobs (copper golems, allays, perhaps dolphins...), the DCPS Zoo Gift shop will be your one-stop shop for any mob-catching and mob-item needs! &lt;br /&gt;
&lt;br /&gt;
==== In Stock: ====&lt;br /&gt;
[[File:Shortleaf pine.png|thumb|683x683px|Shortleaf pine tree 12/27/2025]]&lt;br /&gt;
&lt;br /&gt;
===== Mob-Item =====&lt;br /&gt;
&lt;br /&gt;
* Buckets of Tadpoles&lt;br /&gt;
* Buckets of Fishes&lt;br /&gt;
* Dried Ghasts&lt;br /&gt;
* Scutes (Turtle and Armadillo)&lt;br /&gt;
* Eggs (Chicken and Turtle)&lt;br /&gt;
* Honey &amp;amp; Honeycomb&lt;br /&gt;
* Goat Horns&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
===== Mob-Catching =====&lt;br /&gt;
&lt;br /&gt;
* Buckets&lt;br /&gt;
* Leads&lt;br /&gt;
* Saddles&lt;br /&gt;
* Carved Pumpkins&lt;br /&gt;
* Bamboo&lt;br /&gt;
* Amethyst Crystals&lt;br /&gt;
* Sweet Berries&lt;br /&gt;
* Snowballs&lt;br /&gt;
* Fishing Rods&lt;br /&gt;
* and more!&lt;br /&gt;
&lt;br /&gt;
As opposed to operating for peak efficiency, the DCPS Zoo will prioritize immersion. Therefore, items like &amp;quot;amethyst crystals&amp;quot; will not be supplied in bulk, but rather individually, advertised as rare energy sources that allow allays to multiply.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DCPS_Zoo_Layout_2.png&amp;diff=40662</id>
		<title>File:DCPS Zoo Layout 2.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DCPS_Zoo_Layout_2.png&amp;diff=40662"/>
		<updated>2025-12-28T18:44:40Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The second iteration of the Sur7 DCPS Zoo planning layout (the first one forgot the aviary)&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Shortleaf_pine.png&amp;diff=40659</id>
		<title>File:Shortleaf pine.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Shortleaf_pine.png&amp;diff=40659"/>
		<updated>2025-12-28T16:59:25Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A 30m Shortleaf Pine Tree designed for the Sur7 DCPS Zoo&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Zoo_bamboo.png&amp;diff=40658</id>
		<title>File:Zoo bamboo.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Zoo_bamboo.png&amp;diff=40658"/>
		<updated>2025-12-28T16:57:33Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Zoo sign in the Sur7 DCPS Zoo Sandbox planning area&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:DCPS_Zoo_Layout_1.png&amp;diff=40657</id>
		<title>File:DCPS Zoo Layout 1.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:DCPS_Zoo_Layout_1.png&amp;diff=40657"/>
		<updated>2025-12-28T16:55:47Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first layout plan of the Sur7 DCPS Zoo&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=40655</id>
		<title>User:Wanderer06</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=40655"/>
		<updated>2025-12-26T23:00:21Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Updated it!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
| aliases = Wanderer, Spudboy, Wome&lt;br /&gt;
| join_date = July 15, 2020&lt;br /&gt;
| activity = {{Active}}&lt;br /&gt;
| groups = Rome, Leon, The Beet Society, The NTN, The SRN, The RHN&lt;br /&gt;
| builds = &lt;br /&gt;
| projects = &lt;br /&gt;
| bases = The City of Rome&lt;br /&gt;
| accomplishments = Founded the DCPS (DogCraft Pet Store)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heyo, I'm '''Wanderer_06'''&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;aka '''Spudboy''' aka '''Wome''' aka '''jsteelycr8''' aka '''Josh''' :D&lt;br /&gt;
&lt;br /&gt;
==I Love DogCraft==&lt;br /&gt;
Dogcraft was the first SMP I joined! (besides Hypixel, but that doesn't count). I joined like many other youngins because of a RenDog stream, but stayed because of the amazing people and community!&lt;br /&gt;
&lt;br /&gt;
==== Sur4 ====&lt;br /&gt;
I joined [[Survival 4]] shortly after the start, but never really obtained direction for what to contribute. Near the end of the season I learned of the NTN, and was able to help dig a bit of those tunnels. My main contributions for the season were: A giant nether wart farm, an impressively slow dug-out guardian farm, a to-pixel-scale turtle (that I lived in), a quite extensive staff head collection, and a correspondingly organized dog-killing facility. I was also a finalist in [[Nitro Live|Nitro Live Season 3]]! I dug a few giant holes, and went to a few SRN openings and other events, but never did much organized construction. But that was only the beginning.&lt;br /&gt;
&lt;br /&gt;
==== Sur5 ====&lt;br /&gt;
I was on the server the day [[Survival 5]] launched, and I had a lot more direction. And thanks to the new NTN dig sessions, a lot more friends to do it with.&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;I started my own city, [[Rome]], featuring a to-scale Colosseum, among other Google-Earth-based buildings. I started the DCPS (DogCraft Pet Store)''Which BOY was it a lot of work, but it was oh so fun to see other people's bases and help out.'' I can now say I've 1)Transported an elder guardian by rail, bred every color and pattern of horse in the game, had every type of panda on four different worlds, had all the cats, transported sheep thousands of blocks in the end, put a Ravager on a city lampost, captured an evoker. I also built a bit (and bothered a lot) in [[Leon]], helped out with the [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], and even extended a road for the [[Road and Horse Network|RHN]] to go all the way to Rome!&lt;br /&gt;
&lt;br /&gt;
[[Tom's Tatties]] has been a '''monumental''' part of my Minecraft experience. I made the initial wikipage, and actually have an irl Tom's Tatties hoodie and self-made figurines! I am infinitely joyous in the memories I hold with Tom and the mischeif we got into during my time.&lt;br /&gt;
&lt;br /&gt;
==== Sur6 ====&lt;br /&gt;
Survival 6 introduced the new age-limit of 18+. While both Ze_Tais and I were momentarily infuriated, it is mainly amusing to me. The fact that I played on the server since I was the minimum age limit, and was then cut off from the server before I reached the next one. However, despite the setback, I was still able to help a little bit with the City of Tattington and the transportation networks. I would have loved to do a bit more on the server, but life also got a hold of me and shook me a bit from 2024 through 2025. I hope to return again with renewed DCPS plans in...&lt;br /&gt;
&lt;br /&gt;
==== Sur7 ====&lt;br /&gt;
My fourth season! While not yet officially, announced, I am officially excited. I hope to build &amp;quot;the DCPS Zoo&amp;quot;--a massive, sprawling Minecraft Zoo that will house every mob in the game. I hope to bring people together to construct an incredible sprawl of exhibits that really showcases players' affection for certain mobs. For example, I know the pig exhibit will be STELLAR and extremely interactive because I will be going ALL out with it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DogCraft will forever have been and still yet mat be a blessing in my life. Thank you RenDog and every Cyberdog out there (even though I watch Etho more) &amp;lt;3 &lt;br /&gt;
&lt;br /&gt;
=== '''Long live DogCraft!''' ===&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=40654</id>
		<title>DCPS</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=40654"/>
		<updated>2025-12-26T22:42:52Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: DCPS will hopefully be returning for Survival 7, whenever that launches. This edit is in anticipation for that launch, also hinting at the creation of the &amp;quot;DCPS Zoo&amp;quot; which will be my base, the production/distribution center for mobs, and a public area to visit!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| title = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
| image = Y17 MOTTO Plot.png&lt;br /&gt;
| caption = The Y17 MOTTO Plot&lt;br /&gt;
| type = Mob Collection and Transportation Organization&lt;br /&gt;
| purpose = &amp;quot;DCPS provides quality animals to all servers in the best way possible [insert winky-smiley face here].&amp;quot;&lt;br /&gt;
| leader = Wanderer_06&lt;br /&gt;
| members = Wanderer_06&lt;br /&gt;
| status = Dormant&lt;br /&gt;
| world = Survival 5&lt;br /&gt;
| founded = April 14, 2022&lt;br /&gt;
| dissolved = June 1, 2023&lt;br /&gt;
| startworld = Survival 5, Shepherd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The DogCraft Pet Store''' (henceforth referred to in short as '''DCPS''') was created at the start of [[Survival 5]] by {{Player|Wanderer_06}}. &lt;br /&gt;
&lt;br /&gt;
How often do ''you'' breed pandas by the dozens? How often do ''you'' try and collect all 35 types of horses? (That one was rough actually... wouldn't recommend it) Screaming goats? The fastest donkey? The 9-slot llama? DCPS does it all for you.&lt;br /&gt;
&lt;br /&gt;
Returning in Survival 7 under the direction of player {{Player|Wanderer_06}}, the DCPS will be expanding to an official '''DCPS Zoo'''! Information regarding the Zoo can/will be found on its own wiki page, as it will classify as a &amp;quot;Player Base&amp;quot; instead of a business (implying that entry is, of course, free, but resulting orders through DCPS are heavily encouraged).&lt;br /&gt;
&lt;br /&gt;
== Staffing ==&lt;br /&gt;
In [[Survival 5]], DCPS employed only its founder, {{Player|Wanderer_06}}, but is looking to grow its staff for the Survival 7 expansion plans. Contact Wanderer_06 on Discord with applications. &lt;br /&gt;
&lt;br /&gt;
Qualities for consideration in the hiring process include:&lt;br /&gt;
&lt;br /&gt;
# A willingness to grind&lt;br /&gt;
# Experience with potions, leads, saddles, boats, portals, minecarts, and as of late--happy ghasts&lt;br /&gt;
# And of course, an appreciation for our server transportation systems&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Founded on April 14th, 2022, the DogCraft Pet Store didn't officially open its doors until April 24th, 2022 in [[MOTTO]] plot Y17. Rather than focusing on profit, DCPS introduces a fun break from building and grinding by incorporating the adventuring, capturing, breeding, and transporting aspects of mobs into regular gameplay. DCPS encourages staff to familiarize themselves with the server's incredible transportation systems (including, but not limited to: The [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], [[Community Rail Network|CRN]], [[Connected Seas Coalition|CSC]], and [[Road and Horse Network|RHN]]). And even better, it can initiate interactions with some of the amazing DogCraft community members! There's nothing quite like delivering an Elder Guardian to somebody's base! (I'm talking about you,  {{Player|FRAS3R_}})&lt;br /&gt;
&lt;br /&gt;
===In the Scenes===&lt;br /&gt;
&lt;br /&gt;
===== Survival 5 =====&lt;br /&gt;
* DCPS only had one official location in Survival 5, plunked in the lovely [[MOTTO]] shopping district on plot Y17 (opened 4/14/2022). The magnificent storefront boasted a large grass block with a bunny inside to greet you, and an elevator up to the inside of a goat where you placed your orders.&lt;br /&gt;
* There was a pop-up turtle egg advertising the storefront in rented exhibition slot #1 in [[MOTTO]] as of 4/24/2022&lt;br /&gt;
* The largest deal of Survival 5 was made on 6/1/2022, promising a park in [[Leon|The City of Leon]] with &amp;lt;u&amp;gt;at least one swing&amp;lt;/u&amp;gt; in exchange for a discounted price of 85% off all mob purchases by Leon Members or Citizens needing mobs for Leon projects. And boy did Leon deliver! To the South of Leon's Grand Central Station sits Wanderer_OhPark!!&lt;br /&gt;
* Plans for future storefronts included stalls in cities like [[Leon]] and [[Caelon]], and appearances in community events like [[PinksVille]] and Holiday build zones, but were not completed.&lt;br /&gt;
&lt;br /&gt;
===== Survival 7 =====&lt;br /&gt;
&lt;br /&gt;
* The DCPS plans to have a storefront in the server's mall, both advertising the '''DCPS Zoo''' and providing a place for order form dropoff.&lt;br /&gt;
&lt;br /&gt;
=== The Scenes ===&lt;br /&gt;
&lt;br /&gt;
===== How do you order? =====&lt;br /&gt;
Well I'm glad you asked! Sadly, currently you cannot, as the DCPS is not operating in the Survival 6 worlds. &lt;br /&gt;
&lt;br /&gt;
In Survival 5, the order process was understandably janky. There was a storefront, but it was irregularly checked for orders, and MOTTO always was a bit of freelancer chaos. Book and Quills were submitted with some rudimentary information, but a more in-depth process may be considered for Survival 7 operations.&lt;br /&gt;
&lt;br /&gt;
Some things to consider are:&lt;br /&gt;
&lt;br /&gt;
# What mob(s)? (Be specific--don't just say &amp;quot;horse&amp;quot; unless you mean &amp;quot;any horse&amp;quot;)&lt;br /&gt;
# How many?&lt;br /&gt;
# Delivered where?&lt;br /&gt;
# Special delivery instructions?&lt;br /&gt;
# Payment?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is a book and quill the best way to go about it? Probably not. Expect a revamp to both this explanation and the process to come.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
&lt;br /&gt;
===== Survival 5 =====&lt;br /&gt;
Keeping track of all renewable mobs in Minecraft is quite the big ask. Which is why DCPS had four state-of-the-art facilities located across of Survival 5's four worlds. Each facility was identical in shape, but unique in color and location. &lt;br /&gt;
&lt;br /&gt;
* The '''Shepherd''' location was built in [[Rome]], the personal city project of {{Player|Wanderer_06}}. The first of its kind, it housed every type of cat, cow, fox, panda, ''and'' ''horse'' in the game.&lt;br /&gt;
* The '''Akita''' location was second to be constructed, and was conveniently placed in a Jungle around a temporary panda breeding pen.&lt;br /&gt;
* The '''Corgi''' and '''Labrador''' locations were both built in the same day, the Corgi location on a Mooshroom Island, and the Labrador in a Savannah biome.&lt;br /&gt;
&lt;br /&gt;
===== Survival 7 =====&lt;br /&gt;
The Survival 7 DCPS will be operating out of a zoo. However, to combat the multi-world approach to DogCraft (thankfully now back to only two worlds), the Zoo may &amp;quot;own a warehouse&amp;quot; on one of the worlds instead of a second highly prettified, tourist-y location. There will only be one official Zoo.&lt;br /&gt;
&lt;br /&gt;
The Zoo, like real-life zoos, will have viewing exhibits, but also holding areas and sick bays behind-the-scenes. This is where all of the legal experimentation will occur, as well as mass production for distribution. The owners, having volunteered at a real zoo, are aware that Minecraft does not accurately portray all ethical obligations, so will try to educate visitors about proper ethics while nonetheless practicing digitally inhumane storage of rabits (on an eternally sticky honey patch). &lt;br /&gt;
&lt;br /&gt;
To build the Zoo, Wanderer_06 will be looking for exhibit volunteers to design locations. To make coordination easier, there is a /warp on the DogCraft Sandbox world, where a full replica of the Zoo is being built in preparation for the new Sur.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard (Last Updated: 7/4/2022)==&lt;br /&gt;
DCPS values each and every customer. To celebrate our especially dedicated customers, we have recorded every transaction made in terms of number purchased. Here it is!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Number of Animals Purchased&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|StenLLuk}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|strawberrysham}}&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|__Stormaggedon__}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ThatRoger1}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Duckyz}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Dudelmaster}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Angeleena}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|PopculturePanda}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Mika_Panda}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Firelenze}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ArtfulBandit}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|EddyTeach}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|FRAS3R_}}&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|miner15151}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|MrManatee13}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|5MileSmile}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|karekid2006}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|unknown537}}&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
''This article was written by  {{Player|Wanderer_06}}''&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=33076</id>
		<title>User:Wanderer06</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=33076"/>
		<updated>2023-10-18T11:22:16Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Major edit/update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
| aliases = Wanderer, Spudboy, Wome&lt;br /&gt;
| join_date = July 15, 2020&lt;br /&gt;
| activity = {{Active}}&lt;br /&gt;
| groups = Rome, Leon, The Beet Society, The NTN, The SRN, The RHN&lt;br /&gt;
| builds = &lt;br /&gt;
| projects = &lt;br /&gt;
| bases = The City of Rome&lt;br /&gt;
| accomplishments = Founded the DCPS (DogCraft Pet Store)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heyo, I'm '''Wanderer_06'''&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;aka '''Spudboy''' aka '''Wome''' aka '''jsteelycr8''' aka '''Josh''' :D&lt;br /&gt;
&lt;br /&gt;
==I Love DogCraft==&lt;br /&gt;
Dogcraft was the first SMP I joined! (besides Hypixel, but that doesn't count). I joined like many other youngins because of a RenDog stream, but stayed because of the amazing people and community!&lt;br /&gt;
&lt;br /&gt;
==== Sur4 ====&lt;br /&gt;
I joined [[Survival 4]] shortly after the start, but never really obtained direction for what to contribute. Near the end of the season I learned of the NTN, and was able to help dig a bit of those tunnels. My main contributions for the season were: A giant nether wart farm, an impressively slow dug-out guardian farm, a to-pixel-scale turtle (that I lived in), a quite extensive staff head collection, and a correspondingly organized dog-killing facility. I was also a finalist in [[Nitro Live|Nitro Live Season 3]]! I dug a few giant holes, and went to a few SRN openings and other events, but never did much organized construction. But that was only the beginning.&lt;br /&gt;
&lt;br /&gt;
==== Sur5 ====&lt;br /&gt;
I was on the server the day [[Survival 5]] launched, and I had a lot more direction. And thanks to the new NTN dig sessions, a lot more friends to do it with.&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;I started my own city, [[Rome]], featuring a to-scale Colosseum, among other Google-Earth-based buildings. I started the DCPS (DogCraft Pet Store) (''Which BOY was it a lot of work, but it was oh so fun to see other people's bases and help out.'' I can now say I've 1)Transported an elder guardian by rail, bred every color horse in the game, had every type of panda on four different worlds, had all the cats, transported sheep thousands of blocks in the end, put a Ravager on a city lampost, captured an evoker, and oh so much more thanks to DCPS.), built a bit and bothered a lot in [[Leon]], helped out with the [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], and even extended a road for the [[Road and Horse Network|RHN]] to go all the way to Rome!&lt;br /&gt;
&lt;br /&gt;
[[Tom's Tatties]] has been a '''monumental''' part of my Minecraft experience. I made the initial wikipage, and actually have an irl Tom's Tatties hoodie and self-made figurines! I am infinitely joyous in the memories I hold with Tom and the mischeif we got into over the course of the Sur. I look forward to any future Tom's Tatties plans, and hope to possibly play a role in them!&lt;br /&gt;
&lt;br /&gt;
==== Sur6 ====&lt;br /&gt;
Life priorities have shifted, so I plan to focus far more on my art in real life than that of in-game shenanigans. However I do believe I am now ready to adopt a more healthy mixture of play and work than what I was doing for a couple years. I will work on perfecting this balance while patiently waiting for my time to join Survival 6... beit partway through due to the new age-limit being upped to 18+. (I find it funny that I've played on the server since I was the minimum age limit, and now am being cut off from the server before I reach the new one.) Despite the setback, I plan to have a base prepared in creative for transfer to the Survival world (small than Rome this time) so I can jump right in to helping community projects! That's the best part of multiplayer, so why waste time doing singleplayer tasks?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DogCraft will forever be a part of my story, and a good one at that. &lt;br /&gt;
&lt;br /&gt;
=== '''Long live DogCraft!''' ===&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=31096</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=31096"/>
		<updated>2023-07-02T20:14:37Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: stuff&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|subworld=Shepherd|builders     =Wanderer_06 &lt;br /&gt;
|founded      =3/27/2022 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|nether       =Shepherd West (NTN), Biome Galore Road (RHN) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is the base and project of {{Player|Wanderer_06}} on the [[Survival 5]] [[Shepherd]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Besides being the residence of {{Player|Wanderer_06}}, Rome is intended as a scenic surrounding of the Colosseum, the focal point of the city. The Colosseum is intended to be a free-to-use server pvp arena, with a quality experience every time. It will officially open to the public after its opening event, but can already be accessed by '''/phome Rome'''. Besides the phome however, Rome is connected to the Shepherd West (red) Tunnel of the NTN (with a cactus stop thanks to {{Player|Mika_Panda}}) and the Biome Galore Road of the RHN (quite a scenic route Wanderer had the pleasure of helping design). All roads lead to Rome... on Shepherd at least...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome began its planning phase several months before the start of [[Survival 5]] in the hopes of having a clear view going forward. Being the largest build Wanderer has ever undertaken, the early planning definitely helped prevent burnout, and the clear goal helped focus efforts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of the [[Survival 5]] world, {{Player|Chriizsich}}, {{Player|Kar204}}, and {{Player|Wanderer_06}} (later joined by {{Player|Bigeater}} and {{Player|ChargedBluey}}) found a village to the West of Shepherd spawn, and quickly set up starter farms and villager trading. After getting geared up, each member set off to create their own bases, except {{Player|Wanderer_06}}, who built Rome conveniently next to the starter village. {{Player|Chriizsich}} also built a large tower, cliffside, flying boat, and RHN shelter over the remains of the village, and the villagers and starter farms were slowly incorporated into Rome in more permanent buildings over the course of the season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each building in Rome was built by following a Google-Earth model in a creative world, and then transferring the build over to survival. This made the process that much more manageable for Wanderer. The large landscape surrounding the city, however, was hand-carved in the world. Those large rolling hills surrounding the Colosseum? Yeah. Hand-placed. And there used to be hills where the Colosseum now stands. All the hills were hand-dug while watching the entire Agents of Shield series on Disney+. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Rome is not an ever-expanding city like that of [[Leon]], that simply lets {{Player|Wanderer_06}} garner a sense of accomplishment, and has allowed him to assist in other projects such as the SRN, RHN, NTN, CSC, Leon, Tom's Tatties, Food Wars, etc., etc., (the list goes on). If {{Player|Wanderer_06}} is indeed able to host a successful server-wide event and open such a facility to the public, the sense of accomplishment and a satisfying end to his Minecraft experience will be unmatched.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
Construction of Rome began around 3/27/2022, just a week or so after the start of Survival 5, giving time for gearing up and some resource collection.   &lt;br /&gt;
&lt;br /&gt;
● The first building in Rome was a large-scale wool farm to supply future streets with light gray wool sidewalks. &lt;br /&gt;
&lt;br /&gt;
● Quickly following the wool farm was an official storage room, into which all of the starter area resources were moved.&lt;br /&gt;
&lt;br /&gt;
● 4/14/2022 Plans for the Dogcraft Pet Store started emerging, with a request for goats by StenLLuk, and the Y17 plot claimed in [[MOTTO]].&lt;br /&gt;
&lt;br /&gt;
● 5/12/2022 the iron farm from the starter area was moved into a more official Rome building.&lt;br /&gt;
&lt;br /&gt;
● 5/23/2022 &amp;quot;The Road to Rome&amp;quot; was completed by connecting the &amp;quot;Biome Galore&amp;quot; Road far enough West to reach Rome.&lt;br /&gt;
&lt;br /&gt;
● 5/28/2022 Rome's first partnership deal idea with Tom's Tatties was introduced to {{Player|AwesomeTom21}} via discord.&lt;br /&gt;
&lt;br /&gt;
● 6/1/2022 {{Player|AwesomeTom21}} officialized the partnership by placing an &amp;quot;Official Snack of Rome&amp;quot; sign in the Tom's Tatties X14 [[MOTTO]] plot&lt;br /&gt;
&lt;br /&gt;
● 6/5/2022 The shell of the Colosseum was completed!! This included the three major walls, along with two more shorter inner walls and two covered stone areas. The center was also built of sandstone with a surrounding ring of coarse dirt, dirt, and gravel&lt;br /&gt;
&lt;br /&gt;
● 6/7/2022 The starting villagers, along with fresh villagers to fill gaps, were moved into an official Rome building and incorporated into a neat, 96 villager trading hall. (It was ''completed'' on 6/7/2022, though it took more than just one day to finalize fletcher trades)&lt;br /&gt;
&lt;br /&gt;
● 6/20/2022 The &amp;quot;Tom's Tatties mini putt putt ol' reliable 300 plane&amp;quot; was built flying the Tom's Tatties branding high and proud above the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/28/2022 Using twitch channel points, AwesomeTom21 claimed the former Wanderer_06's storage room as his own with a very official sign out front.&lt;br /&gt;
&lt;br /&gt;
● 6/29/2022 Collected '''every single''' color and type of horse for the Shepherd DCPS building and new racetrack around the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/30/2022 A racetrack, along with banners and decorations, was officialized around the colosseum and with two of the walls. This included separate lanes for horses, donks, and pigs, with corresponding banners delegating the paths.&lt;br /&gt;
&lt;br /&gt;
● 7/4/2022 The &amp;quot;Blue Team&amp;quot; of the Colosseum's Arena was handed over in an officially signed contract to {{Player|AwesomeTom21}} and Tom's Tatties Inc. This includes as stated in the contract: &amp;quot;decor, advertising, and merchandising responsibilities&amp;quot; in &amp;quot;full knowledge that Wanderer_06 will be [AwesomeTom21's and therefore Tom's Tatties'] adversary in the arena at all times by supporting the 'Red Team' with HIS full power and resources.&amp;quot; The contract (signed on 7/4/2022) was signed in a newly built &amp;quot;business room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot; HQ, a great room best used for its magnificent view of the Colosseum. &lt;br /&gt;
&lt;br /&gt;
● Little was recorded over the winter months due to the busyness of {{Player|Wanderer_06}}'s schooling, but some progress was made, such as the completion of terraforming surrounding the city, and progress on sandbox building. &lt;br /&gt;
&lt;br /&gt;
● The summer of 2023 led to the largest progress check since the summer of 2022. The completion of the final buildings in Rome, as well as the building of the Red and Blue team sections of the Colosseum, the improvements of the Colosseum for audience members, and the introduction of a ring of billboards atop the Colosseum are just a few upgrades the summer availability led to. With the big event rounding the corner, a living checklist has grown and been completed as the city is finalized. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The TatPlane.png|The TatPlane above Rome&lt;br /&gt;
File:The &amp;quot;Business&amp;quot; room.png|The &amp;quot;Business Room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot;&lt;br /&gt;
File:Biome Galore Road Extension (5-22-2022).png|Biome Galore Road extension to Rome&lt;br /&gt;
File:One of many Roman Streets.png|A Roman Street&lt;br /&gt;
File:Inside the Colosseum's Arena.png|Inside the Colosseum's Arena&lt;br /&gt;
File:Flying through Rome.png|Flying through Rome&lt;br /&gt;
File:The Colosseum.png|The Colosseum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Colosseum ==&lt;br /&gt;
A '''HUGE''' part of Rome is the to-scale interpretation of the great Colosseum. While the stands take up a large majority of the ovular structure, the center of the Colosseum is a large PVP/PVE arena for all scenarios. Under and besides the central arena are team areas where gear and morale are housed. Surrounding the arena aboveground are the interactive stands for specators, making the Colosseum one of the first spectator-inclusive PVP arenas.  &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
[[File:The Arena (in Rome).png|thumb|587x587px|The Arena and spectator-inclusive stands]]&lt;br /&gt;
Some notable ideas included:&lt;br /&gt;
&lt;br /&gt;
● A maze underneath a sand-covered arena with ravagers inside, forcing players to navigate and fight each other while ravagers hunt them down and spectators watch from above.&lt;br /&gt;
&lt;br /&gt;
● Mob cages along the sides like &amp;quot;How to train your Dragon&amp;quot; releasing challenges while the players try to avoid and outlast each other. &lt;br /&gt;
&lt;br /&gt;
● A floodable arena for boat and trident-heavy battles&lt;br /&gt;
&lt;br /&gt;
● The whole arena as a giant spleef (and PVP) arena, going down to bedrock. &lt;br /&gt;
&lt;br /&gt;
● Chariot races (on pigs of course)  &lt;br /&gt;
&lt;br /&gt;
The arena was used many times in its simple sandstone oval form by Wanderer_06, AwesomeTom21, Mika_Panda, strawberrysham, FRAS3R, unknown537, and others in fun, spontaneous battles, going for hours on end sometimes. These sessions brought wonderfully insightful information (along with tons of fun times) to {{Player|Wanderer_06}} on how to improve the colosseum and area surrounding. A notable one was brought up by {{Player|Mika_Panda}}, pointing out that they couldn't see the players fighting because the stands were simply out of view distance when the players were on the opposite side of the arena. Hence the closer stands.        &lt;br /&gt;
&lt;br /&gt;
===The Teams===&lt;br /&gt;
There are two teams in the arena: The red team and the blue team. The red team is owned by {{Player|Wanderer_06}} himself, and therefore has an extreme bias towards winning. The blue team is owned and supported by {{Player|AwesomeTom21}}, hence the red team being populated by people who love to just kill Tom.  &lt;br /&gt;
&lt;br /&gt;
The preparation areas are cavernous spaces you can choose to enter from the initial entrance, besides the staircase leading to the spectator area. These areas have various gear levels for play, along with personal gear access via enderchests, and lockers to store gear. &lt;br /&gt;
&lt;br /&gt;
=== The Stands ===&lt;br /&gt;
The stands surrounding the arena are some of the first (at least that I'm aware of) '''spectator-friendly''' stands. This means that they're '''interactive''' for those watching. The features include the standard pop-up market stalls and billboards for viewing and shopping purposes, but also snowballs to throw, lights and noteblocks to press, and even tipped arrow cannons to test your lucky aim on the competitors down below.&lt;br /&gt;
&lt;br /&gt;
=== The Event ===&lt;br /&gt;
Wanderer's entire goal with the city of Rome has been to lead to a server-wide PVP and/or PVE event, resulting in the opening of the space to the public. With the busyness of life catching up to him, and Minecraft time needing to be reallocated elsewhere, this has been decided to be Wanderer's last hurrah in the Minecraft universe. &lt;br /&gt;
&lt;br /&gt;
The planning has been over a year and a half in the making, so let's hope it's worth it! Hopefully the DCT will be willing and able to step up and assist Wanderer in hosting the big event and make it a success!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DCPS - The DogCraft Pet Store==&lt;br /&gt;
===Yes, this related to Rome===&lt;br /&gt;
Rome, being a privately owned and operated city, needed some diversion from the constant grind of construction and development, especially in the early stages. [[DCPS|The DogCraft Pet Store]] gave {{Player|Wanderer_06}} a fun break from building and grinding by introducing the adventuring, capturing, breeding, and transporting aspects of animals into regular gameplay, as well as a way to get to know more of the amazing DogCraft community! Just think, how often do ''you'' breed pandas by the hundreds? How often do ''you'' give yourself the challenge of capturing all 35 types of horses? (That one was rough, wouldn't suggest it) Screaming goats? The fastest donkey? The 9-slot llama?    &lt;br /&gt;
&lt;br /&gt;
Though the public service (for a fee) portion of DCPS was shut down due to time constraints, the infrastrucure and knowledge provided by the DCPS still helps provide mobs for the Colosseum, and great memories moving forward. &lt;br /&gt;
==Links==&lt;br /&gt;
● [https://earth.google.com/web/@41.88997525,12.49286473,27.32352892a,1039.3692197d,35y,0h,0t,0r Google Earth] (the most amazing tool ever)&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=31091</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=31091"/>
		<updated>2023-07-02T16:23:41Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Working on updating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|subworld=Shepherd|builders     =Wanderer_06 &lt;br /&gt;
|founded      =3/27/2022 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|nether       =Shepherd West (NTN), Biome Galore Road (RHN) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is the base and project of {{Player|Wanderer_06}} on the [[Survival 5]] [[Shepherd]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Besides being the residence of {{Player|Wanderer_06}}, Rome is intended as a scenic surrounding of the Colosseum, the focal point of the city. The Colosseum is intended to be a free-to-use server pvp arena, with a quality experience every time. It will officially open to the public after its opening event, but can already be accessed by '''/phome Rome'''. Besides the phome however, Rome is connected to the Shepherd West (red) Tunnel of the NTN (with a cactus stop thanks to {{Player|Mika_Panda}}) and the Biome Galore Road of the RHN (quite a scenic route Wanderer had the pleasure of helping design). All roads lead to Rome... on Shepherd at least...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome began its planning phase several months before the start of [[Survival 5]] in the hopes of having a clear view going forward. Being the largest build Wanderer has ever undertaken, the early planning definitely helped prevent burnout, and the clear goal helped focus efforts. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of the [[Survival 5]] world, {{Player|Chriizsich}}, {{Player|Kar204}}, and {{Player|Wanderer_06}} (later joined by {{Player|Bigeater}} and {{Player|ChargedBluey}}) found a village to the West of Shepherd spawn, and quickly set up starter farms and villager trading. After getting geared up, each member set off to create their own bases, except {{Player|Wanderer_06}}, who built Rome conveniently next to the starter village. {{Player|Chriizsich}} also built a large tower, cliffside, flying boat, and RHN shelter over the remains of the village, and the villagers and starter farms were slowly incorporated into Rome in more permanent buildings over the course of the season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each building in Rome was built by following a Google-Earth model in a creative world, and then transferring the build over to survival. This made the process that much more manageable for Wanderer. The large landscape surrounding the city, however, was hand-carved in the world. Those large rolling hills surrounding the Colosseum? Yeah. Hand-placed. And there used to be hills where the Colosseum now stands. All the hills were hand-dug while watching the entire Agents of Shield series on Disney+. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Rome is not an ever-expanding city like that of [[Leon]], that simply lets {{Player|Wanderer_06}} garner a sense of accomplishment, and has allowed him to assist in other projects such as the SRN, RHN, NTN, CSC, Leon, Tom's Tatties, Food Wars, etc., etc., (the list goes on). If {{Player|Wanderer_06}} is indeed able to host a successful server-wide event and open such a facility to the public, the sense of accomplishment and a satisfying end to his Minecraft experience will be unmatched.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
Construction of Rome began around 3/27/2022, just a week or so after the start of Survival 5, giving time for gearing up and some resource collection.   &lt;br /&gt;
&lt;br /&gt;
● The first building in Rome was a large-scale wool farm to supply future streets with light gray wool sidewalks. &lt;br /&gt;
&lt;br /&gt;
● Quickly following the wool farm was an official storage room, into which all of the starter area resources were moved.&lt;br /&gt;
&lt;br /&gt;
● 4/14/2022 Plans for the Dogcraft Pet Store started emerging, with a request for goats by StenLLuk, and the Y17 plot claimed in [[MOTTO]].&lt;br /&gt;
&lt;br /&gt;
● 5/12/2022 the iron farm from the starter area was moved into a more official Rome building.&lt;br /&gt;
&lt;br /&gt;
● 5/23/2022 &amp;quot;The Road to Rome&amp;quot; was completed by connecting the &amp;quot;Biome Galore&amp;quot; Road far enough West to reach Rome.&lt;br /&gt;
&lt;br /&gt;
● 5/28/2022 Rome's first partnership deal idea with Tom's Tatties was introduced to {{Player|AwesomeTom21}} via discord.&lt;br /&gt;
&lt;br /&gt;
● 6/1/2022 {{Player|AwesomeTom21}} officialized the partnership by placing an &amp;quot;Official Snack of Rome&amp;quot; sign in the Tom's Tatties X14 [[MOTTO]] plot&lt;br /&gt;
&lt;br /&gt;
● 6/5/2022 The shell of the Colosseum was completed!! This included the three major walls, along with two more shorter inner walls and two covered stone areas. The center was also built of sandstone with a surrounding ring of coarse dirt, dirt, and gravel&lt;br /&gt;
&lt;br /&gt;
● 6/7/2022 The starting villagers, along with fresh villagers to fill gaps, were moved into an official Rome building and incorporated into a neat, 96 villager trading hall. (It was ''completed'' on 6/7/2022, though it took more than just one day to finalize fletcher trades)&lt;br /&gt;
&lt;br /&gt;
● 6/20/2022 The &amp;quot;Tom's Tatties mini putt putt ol' reliable 300 plane&amp;quot; was built flying the Tom's Tatties branding high and proud above the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/28/2022 Using twitch channel points, AwesomeTom21 claimed the former Wanderer_06's storage room as his own with a very official sign out front.&lt;br /&gt;
&lt;br /&gt;
● 6/29/2022 Collected '''every single''' color and type of horse for the Shepherd DCPS building and new racetrack around the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/30/2022 A racetrack, along with banners and decorations, was officialized around the colosseum and with two of the walls. This included separate lanes for horses, donks, and pigs, with corresponding banners delegating the paths.&lt;br /&gt;
&lt;br /&gt;
● 7/4/2022 The &amp;quot;Blue Team&amp;quot; of the Colosseum's Arena was handed over in an officially signed contract to {{Player|AwesomeTom21}} and Tom's Tatties Inc. This includes as stated in the contract: &amp;quot;decor, advertising, and merchandising responsibilities&amp;quot; in &amp;quot;full knowledge that Wanderer_06 will be [AwesomeTom21's and therefore Tom's Tatties'] adversary in the arena at all times by supporting the 'Red Team' with HIS full power and resources.&amp;quot; The contract (signed on 7/4/2022) was signed in a newly built &amp;quot;business room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot; HQ, a great room best used for its magnificent view of the Colosseum. &lt;br /&gt;
&lt;br /&gt;
● Little was recorded over the winter months due to the busyness of {{Player|Wanderer_06}}'s schooling, but some progress was made, such as the completion of terraforming surrounding the city, and progress on sandbox building. &lt;br /&gt;
&lt;br /&gt;
● The summer of 2023 led to the largest progress check since the summer of 2022. The completion of the final buildings in Rome, as well as the building of the Red and Blue team sections of the Colosseum, the improvements of the Colosseum for audience members, and the introduction of a ring of billboards atop the Colosseum are just a few upgrades the summer availability led to. With the big event rounding the corner, a living checklist has grown and been completed as the city is finalized. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The TatPlane.png|The TatPlane above Rome&lt;br /&gt;
File:The &amp;quot;Business&amp;quot; room.png|The &amp;quot;Business Room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot;&lt;br /&gt;
File:Biome Galore Road Extension (5-22-2022).png|Biome Galore Road extension to Rome&lt;br /&gt;
File:One of many Roman Streets.png|A Roman Street&lt;br /&gt;
File:Inside the Colosseum's Arena.png|Inside the Colosseum's Arena&lt;br /&gt;
File:Flying through Rome.png|Flying through Rome&lt;br /&gt;
File:The Colosseum.png|The Colosseum&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Colosseum ==&lt;br /&gt;
A '''HUGE''' part of Rome is the to-scale interpretation of the great Colosseum. While the stands take up a large majority of the ovular structure, the center of the Colosseum is a large PVP/PVE arena for all scenarios. Under and besides the central arena are team areas where gear and morale are housed. Surrounding the arena aboveground are the interactive stands for specators, making the Colosseum one of the first spectator-inclusive PVP arenas.  &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
[[File:The Arena (in Rome).png|thumb|587x587px|The Arena and spectator-inclusive stands]]&lt;br /&gt;
Some notable ideas included:&lt;br /&gt;
&lt;br /&gt;
● A maze underneath a sand-covered arena with ravagers inside, forcing players to navigate and fight each other while ravagers hunt them down and spectators watch from above.&lt;br /&gt;
&lt;br /&gt;
● Mob cages along the sides like &amp;quot;How to train your Dragon&amp;quot; releasing challenges while the players try to avoid and outlast each other. &lt;br /&gt;
&lt;br /&gt;
● A floodable arena for boat and trident-heavy battles&lt;br /&gt;
&lt;br /&gt;
● The whole arena as a giant spleef (and PVP) arena, going down to bedrock. &lt;br /&gt;
&lt;br /&gt;
● Chariot races (on pigs of course)  &lt;br /&gt;
&lt;br /&gt;
The arena was used many times in its simple sandstone oval form by Wanderer_06, AwesomeTom21, Mika_Panda, strawberrysham, FRAS3R, unknown537, and others in fun, spontaneous battles, going for hours on end sometimes. These sessions brought wonderfully insightful information (along with tons of fun times) to {{Player|Wanderer_06}} on how to improve the colosseum and area surrounding. A notable one was brought up by {{Player|Mika_Panda}}, pointing out that they couldn't see the players fighting because the stands were simply out of view distance when the players were on the opposite side of the arena. Hence the closer stands.        &lt;br /&gt;
&lt;br /&gt;
===Within and around the walls===&lt;br /&gt;
Under the seating and around the arena, there is ''plenty'' of space. So far this has begun to inhabit a racecourse with separate lanes for horses, donks, and pigs, with decoration, obstacles, and banners utilizing the outer Colosseum walls as boundaries, as well as prep areas for players about to go into battles. &lt;br /&gt;
&lt;br /&gt;
===The Gladiators===&lt;br /&gt;
So far Wanderer_06 has '''not''' been able to come up with a clean way to move gladiator mobs into/out of the arena, but has created a breeding area for hoglins in the nether, and experimented with raid mob collecting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DCPS - The DogCraft Pet Store==&lt;br /&gt;
===Yes, this related to Rome===&lt;br /&gt;
Rome, being a privately owned and operated city, needed some diversion from the constant grind of construction and development, especially in the early stages. [[DCPS|The DogCraft Pet Store]] gave {{Player|Wanderer_06}} a fun break from building and grinding by introducing the adventuring, capturing, breeding, and transporting aspects of animals into regular gameplay, as well as a way to get to know more of the amazing DogCraft community! Just think, how often do ''you'' breed pandas by the hundreds? How often do ''you'' give yourself the challenge of capturing all 35 types of horses? (That one was rough, wouldn't suggest it) Screaming goats? The fastest donkey? The 9-slot llama?    &lt;br /&gt;
&lt;br /&gt;
Though the public service (for a fee) portion of DCPS was shut down due to time constraints, the infrastrucure and knowledge provided by the DCPS still helps provide mobs for the Colosseum, and great memories moving forward. &lt;br /&gt;
==Links==&lt;br /&gt;
● [https://earth.google.com/web/@41.88997525,12.49286473,27.32352892a,1039.3692197d,35y,0h,0t,0r Google Earth] (the most amazing tool ever)&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:The_Arena_(in_Rome).png&amp;diff=31090</id>
		<title>File:The Arena (in Rome).png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:The_Arena_(in_Rome).png&amp;diff=31090"/>
		<updated>2023-07-02T16:19:14Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The arena in Rome with the stands for spectators&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:One_of_many_Roman_Streets.png&amp;diff=31089</id>
		<title>File:One of many Roman Streets.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:One_of_many_Roman_Streets.png&amp;diff=31089"/>
		<updated>2023-07-02T16:15:56Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just a scenic shot of a Roman street.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Inside_the_Colosseum%27s_Arena.png&amp;diff=31088</id>
		<title>File:Inside the Colosseum's Arena.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Inside_the_Colosseum%27s_Arena.png&amp;diff=31088"/>
		<updated>2023-07-02T16:15:11Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A lively angle from within the pit that is the arena in Rome's Colosseum.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Flying_through_Rome.png&amp;diff=31087</id>
		<title>File:Flying through Rome.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Flying_through_Rome.png&amp;diff=31087"/>
		<updated>2023-07-02T16:13:49Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A nice, scenic view of Rome as you fly with the plane built by StrawberrySham&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:The_Colosseum.png&amp;diff=31086</id>
		<title>File:The Colosseum.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:The_Colosseum.png&amp;diff=31086"/>
		<updated>2023-07-02T16:12:24Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The view you can marvel at after walking down the main street in Wanderer_06's Sur5 Rome.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=31079</id>
		<title>User:Wanderer06</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=31079"/>
		<updated>2023-07-02T13:31:58Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
|aliases         =Wanderer&lt;br /&gt;
|join_date       = July 15, 2020&lt;br /&gt;
|activity        = {{Active}}&lt;br /&gt;
|groups          =Rome, Leon, The Beet Society, The NTN, The SRN, The RHN &lt;br /&gt;
|builds          = &lt;br /&gt;
|projects        = &lt;br /&gt;
|bases           =The City of Rome&lt;br /&gt;
|accomplishments =Founded the DCPS (DogCraft Pet Store) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heyo, I'm '''Wanderer_06'''&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;:P&lt;br /&gt;
&lt;br /&gt;
==My Dogcraft Story==&lt;br /&gt;
&lt;br /&gt;
*Oh man, I love Dogcraft.&lt;br /&gt;
*Dogcraft was the first SMP I joined! (besides Hypixel, but that doesn't count). I joined because of a Ren stream, but stayed because of the amazing people and community!&lt;br /&gt;
*I joined [[Survival 4]] shortly after the start, but it just wasn't the same as joining at the very beginning, so I didn't really feel I had a direction for what to do. This led to me digging a few giant holes, building and living in a turtle, and going to a few SRN openings and other events, but not much by myself. Nitro was definitely a highlight.&lt;br /&gt;
*However, in [[Survival 5]], I had a lot more direction to begin, and thanks to NTN dig sessions, a lot more friends to do it with.&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;I started my own city, [[Rome]], featuring a massive Colosseum, among some other buildings. I started the DCPS (DogCraft Pet Store), built a bit in [[Leon]], helped out with the [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], and even extended a road for the [[Road and Horse Network|RHN]] to go all the way to Rome!&lt;br /&gt;
*[[Tom's Tatties]] has been a huge part of my Minecraft experience, as I made the initial wikipage, and actually have an irl Tom's Tatties hoodie and self-made figurines! While I am sad to be unable to contribute to future plans regarding the business, I am infinitely joyous in the memories I hold with Tom and the mischeif we got into.&lt;br /&gt;
*Life priorities have shifted, and the time-sink that is Minecraft as a whole is something I need to relinquish if I am to accomplish my very real goals with my life. DogCraft will forever be a part of my story, and a good one at that, I just need to reallocate my time to that of my real, not virtual, reality.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=30971</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=30971"/>
		<updated>2023-06-25T15:27:56Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Just some updates, will be back with more time to update the Colosseum section a lot more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|subworld=Shepherd|builders     =Wanderer_06 &lt;br /&gt;
|founded      =3/27/2022 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|nether       =Shepherd West (NTN), Biome Galore Road (RHN) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is the base and project of {{Player|Wanderer_06}} on the [[Survival 5]] [[Shepherd]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Besides being the residence of {{Player|Wanderer_06}}, Rome is intended as a scenic surrounding of the Colosseum, the focal point of the city. The Colosseum is intended to be a free-to-use server pvp arena, with all the amenities needed. It will officially open to the public on its opening event, at which a phome will be created for ease of access. Besides a phome however, Rome is connected to the Shepherd West Line of the NTN, and the Biome Galore Road of the RHN, making foot travel easy. All roads lead to Rome though, if you walk them far enough...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rome began its planning phase several months before the start of [[Survival 5]] in the hopes of having a clear view going forward. Being the largest build Wanderer has ever undertaken, the early planning definitely helped prevent burnout. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of the [[Survival 5]] world, {{Player|Chriizsich}}, {{Player|Kar204}}, and {{Player|Wanderer_06}} (later joined by {{Player|Bigeater}} and {{Player|ChargedBluey}}) found a village to the West of Shepherd spawn, and quickly set up starter farms and villager trading. After getting geared up, each member set off to create their own bases, except {{Player|Wanderer_06}}, who built Rome conveniently next to the starter village. {{Player|Chriizsich}} also built a large tower, cliffside, flying boat, and RHN shelter over the remains of the village, and the villagers and starter farms were slowly incorporated into Rome in more permanent buildings over the course of the season.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each building in Rome was built by following a Google-Earth model in a creative world, and then transferring the build over to survival. This made the process that much more manageable for Wanderer. The large landscape surrounding the city, however, was hand-carved in the world. Those large rolling hills surrounding the Colosseum? Yeah. Hand-placed. And there used to be hills where the Colosseum now stands. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While Rome is not an ever-expanding city like that of [[Leon]], that simply lets {{Player|Wanderer_06}} garner a sense of accomplishment, and allows him to assist in other projects such as the SRN, RHN, NTN, CSC, Leon, Tom's Tatties, Food Wars, etc., etc., (the list goes on). If {{Player|Wanderer_06}} is indeed able to host a successful server-wide event and open such a facility to the public, moving forward into new Surs knowing he is capable of such feats, he can dream even bigger.&lt;br /&gt;
&lt;br /&gt;
==Timeline==&lt;br /&gt;
Construction of Rome began around 3/27/2022, just a week or so after the start of Survival 5, giving time for gearing up and some resource collection.   &lt;br /&gt;
&lt;br /&gt;
● The first building in Rome was a large-scale wool farm to supply future streets with light gray wool sidewalks. &lt;br /&gt;
&lt;br /&gt;
● Quickly following the wool farm was an official storage room, into which all of the starter area resources were moved.&lt;br /&gt;
&lt;br /&gt;
● 4/14/2022 Plans for the Dogcraft Pet Store started emerging, with a request for goats by StenLLuk, and the Y17 plot claimed in [[MOTTO]].&lt;br /&gt;
&lt;br /&gt;
● 5/12/2022 the iron farm from the starter area was moved into a more official Rome building.&lt;br /&gt;
&lt;br /&gt;
● 5/23/2022 &amp;quot;The Road to Rome&amp;quot; was completed by connecting the &amp;quot;Biome Galore&amp;quot; Road far enough West to reach Rome.&lt;br /&gt;
&lt;br /&gt;
● 5/28/2022 Rome's first partnership deal idea with Tom's Tatties was introduced to {{Player|AwesomeTom21}} via discord.&lt;br /&gt;
&lt;br /&gt;
● 6/1/2022 {{Player|AwesomeTom21}} officialized the partnership by placing an &amp;quot;Official Snack of Rome&amp;quot; sign in the Tom's Tatties X14 [[MOTTO]] plot&lt;br /&gt;
&lt;br /&gt;
● 6/5/2022 The shell of the Colosseum was completed!! This included the three major walls, along with two more shorter inner walls and two covered stone areas. The center was also built of sandstone with a surrounding ring of coarse dirt, dirt, and gravel&lt;br /&gt;
&lt;br /&gt;
● 6/7/2022 The starting villagers, along with fresh villagers to fill gaps, were moved into an official Rome building and incorporated into a neat, 96 villager trading hall. (It was ''completed'' on 6/7/2022, though it took more than just one day to finalize fletcher trades)&lt;br /&gt;
&lt;br /&gt;
● 6/20/2022 The &amp;quot;Tom's Tatties mini putt putt ol' reliable 300 plane&amp;quot; was built flying the Tom's Tatties branding high and proud above the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/28/2022 Using twitch channel points, AwesomeTom21 claimed the former Wanderer_06's storage room as his own with a very official sign out front.&lt;br /&gt;
&lt;br /&gt;
● 6/29/2022 Collected '''every single''' color and type of horse for the Shepherd DCPS building and new racetrack around the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/30/2022 A racetrack, along with banners and decorations, was officialized around the colosseum and with two of the walls. This included separate lanes for horses, donks, and pigs, with corresponding banners delegating the paths.&lt;br /&gt;
&lt;br /&gt;
● 7/4/2022 The &amp;quot;Blue Team&amp;quot; of the Colosseum's Arena was handed over in an officially signed contract to {{Player|AwesomeTom21}} and Tom's Tatties Inc. This includes as stated in the contract: &amp;quot;decor, advertising, and merchandising responsibilities&amp;quot; in &amp;quot;full knowledge that Wanderer_06 will be [AwesomeTom21's and therefore Tom's Tatties'] adversary in the arena at all times by supporting the 'Red Team' with HIS full power and resources.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
● The above contract (signed on 7/4/2022) was signed in a newly built &amp;quot;business room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot; HQ, a great room best used for its magnificent view of the Colosseum.&lt;br /&gt;
&lt;br /&gt;
● Little was recorded over the winter months due to the busyness of {{Player|Wanderer_06}}'s schooling, but some progress was made. &lt;br /&gt;
&lt;br /&gt;
● The summer of 2023 led to the largest progress check since the first summer. The completion of the final buildings in Rome, as well as the building of the Red and Blue team sections of the Colosseum, the improvements of the Colosseum for audience members, and the introduction of a ring of billboards atop the Colosseum are just a few upgrades the summer availability led to. &amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The TatPlane.png|The TatPlane above Rome&lt;br /&gt;
File:The &amp;quot;Business&amp;quot; room.png|The &amp;quot;Business Room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot;&lt;br /&gt;
File:Biome Galore Road Extension (5-22-2022).png|Biome Galore Road extension to Rome&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Colosseum ==&lt;br /&gt;
A '''HUGE''' part of Rome is the to-scale interpretation of the great Colosseum. While the stands take up a large majority of the ovular structure, the center of the Colosseum is a large PVP/PVE arena for all scenarios. Under and besides the central arena are team areas where gear and morale are housed. Surrounding the arena aboveground are the interactive stands for specators, making the Colosseum one of the first spectator-inclusive PVP arenas.  &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
The arena is the center and also open to air bit of the colosseum and has had a few brainstorming sessions along the way. &lt;br /&gt;
&lt;br /&gt;
Some notable ideas so far include:&lt;br /&gt;
&lt;br /&gt;
● A maze underneath a sand-covered arena that has ravagers inside, forcing players to navigate across and fight each other while ravagers hunt them down and spectators can watch from above.&lt;br /&gt;
&lt;br /&gt;
● Mob cages along the sides like &amp;quot;How to train your Dragon&amp;quot; releasing challenges for the players to avoid and outlast each other with. &lt;br /&gt;
&lt;br /&gt;
● A floodable arena for boat/trident battles&lt;br /&gt;
&lt;br /&gt;
● The whole arena as a giant spleef arena, going down to bedrock. &lt;br /&gt;
&lt;br /&gt;
● Chariot races (on pigs of course)  &lt;br /&gt;
&lt;br /&gt;
So far, the arena has been used many times in its simple sandstone oval form by Wanderer_06, AwesomeTom21, Mika_Panda, strawberrysham, FRAS3R, unknown537, and others in testing and fun, spontaneous battles, going on sometimes for hours on end.  &lt;br /&gt;
&lt;br /&gt;
All of these sessions have brought insightful information (along with tons of fun times) to {{Player|Wanderer_06}}, the builder, on how to improve the colosseum and area surrounding. A notable one was brought up by {{Player|Mika_Panda}}: pointing out that they couldn't see the players fighting at the time (Wanderer_06 and AwesomeTom21) because the stands were simply out of view distance when the players were on the opposite side of the arena.  &lt;br /&gt;
&lt;br /&gt;
===Within and around the walls===&lt;br /&gt;
Under the seating and around the arena, there is ''plenty'' of space. So far this has begun to inhabit a racecourse with separate lanes for horses, donks, and pigs, with decoration, obstacles, and banners utilizing the outer Colosseum walls as boundaries, as well as prep areas for players about to go into battles. &lt;br /&gt;
&lt;br /&gt;
===The Gladiators===&lt;br /&gt;
So far Wanderer_06 has '''not''' been able to come up with a clean way to move gladiator mobs into/out of the arena, but has created a breeding area for hoglins in the nether, and experimented with raid mob collecting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DCPS - The DogCraft Pet Store==&lt;br /&gt;
===Yes, this related to Rome===&lt;br /&gt;
Rome, being a privately owned and operated city, needed some diversion from the constant grind of construction and development, especially in the early stages. [[DCPS|The DogCraft Pet Store]] gave {{Player|Wanderer_06}} a fun break from building and grinding by introducing the adventuring, capturing, breeding, and transporting aspects of animals into regular gameplay, as well as a way to get to know more of the amazing DogCraft community! Just think, how often do ''you'' breed pandas by the hundreds? How often do ''you'' give yourself the challenge of capturing all 35 types of horses? (That one was rough, wouldn't suggest it) Screaming goats? The fastest donkey? The 9-slot llama?    &lt;br /&gt;
&lt;br /&gt;
Though the public service (for a fee) portion of DCPS was shut down due to time constraints, the infrastrucure and knowledge provided by the DCPS still helps provide mobs for the Colosseum, and great memories moving forward. &lt;br /&gt;
==Links==&lt;br /&gt;
● [https://earth.google.com/web/@41.88997525,12.49286473,27.32352892a,1039.3692197d,35y,0h,0t,0r Google Earth] (the most amazing tool ever)&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=30970</id>
		<title>DCPS</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=30970"/>
		<updated>2023-06-25T15:18:02Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Updated due to deactivation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| title = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
| image = Y17 MOTTO Plot.png&lt;br /&gt;
| caption = The Y17 MOTTO Plot&lt;br /&gt;
| type = Mob Collection and Transportation Organization&lt;br /&gt;
| purpose = &amp;quot;DCPS provides quality animals to all servers in the best way possible [insert winky-smiley face here].&amp;quot;&lt;br /&gt;
| leader = Wanderer_06&lt;br /&gt;
| members = Wanderer_06&lt;br /&gt;
| status = Dormant&lt;br /&gt;
| world = Survival 5&lt;br /&gt;
| founded = April 14, 2022&lt;br /&gt;
| dissolved = June 1, 2023&lt;br /&gt;
| startworld = Survival 5, Shepherd&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''', or rather, '''The DogCraft Pet Store''', was created at the start of [[Survival 5]] by {{Player|Wanderer_06}}. Just think, how often do ''you'' breed pandas by the dozens? How often do ''you'' give yourself the challenge of capturing all 35 types of horses? (That one was rough, wouldn't suggest it) Screaming goats? The fastest donkey? The 9-slot llama?&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
DCPS employed only its founder, {{Player|Wanderer_06}}, but if there are any future reactivations and expansions, DCPS may look into hiring, as mob collection and transport can be quite time consuming. &lt;br /&gt;
&lt;br /&gt;
Qualities for consideration in the hiring process would include:&lt;br /&gt;
&lt;br /&gt;
# A Willingness to grind,&lt;br /&gt;
# An Appreciation of the NTN,&lt;br /&gt;
# And a whole lotta Patience&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Founded on April 14th, 2022, the DogCraft Pet Store didn't open its doors officially until April 24th, 2022 in [[MOTTO]] plot Y17. Rather than focusing on profit, DCPS introduces a fun break from building and grinding by incorporating the adventuring, capturing, breeding, and transporting aspects of animals into regular gameplay. DCPS also gives the opportunity for its staff to get to know the incredible transportation systems (including, but not limited to: The [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], [[Community Rail Network|CRN]], [[Connected Seas Coalition|CSC]], and [[Road and Horse Network|RHN]]), and even some of the amazing DogCraft community and what they're working on!&lt;br /&gt;
&lt;br /&gt;
===In the Scenes===&lt;br /&gt;
&lt;br /&gt;
* DCPS only had one storefront in Survival 5, located in the lovely [[MOTTO]] shopping district on plot Y17 (opened 4/14/2022). The magnificent storefront boasted a large grass block with a bunny inside to greet you, and an elevator up to the inside of a goat where you placed your orders.&lt;br /&gt;
* There was a pop-up turtle egg advertising the storefront in rented exhibition slot #1 in [[MOTTO]] as of 4/24/2022&lt;br /&gt;
* On 6/1/2022, a park in [[Leon|The City of Leon]] with &amp;lt;u&amp;gt;at least one swing&amp;lt;/u&amp;gt; was promised in exchange for a discounted price of 85% off all mob purchases by Leon Members or Citizens needing mobs for Leon projects. And boy did Leon deliver! Now to the South of the magnificent Grand Central Station, you too can visit Wanderer_OhPark!!&lt;br /&gt;
* Plans for future storefronts included stalls in cities like [[Leon]] and [[Caelon]], and appearances in community events like [[PinksVille]] and Holiday build zones.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
Keeping track of, and having most of, all renewable mobs in Minecraft is quite the big ask. Which is why DCPS had four state-of-the-art facilities located across the four worlds. Each facility is identical in shape, but unique in color and location. &lt;br /&gt;
&lt;br /&gt;
* The '''Shepherd''' location was in [[Rome]], a personal city project of {{Player|Wanderer_06}}. This was the first of its kind, and housed every type of cat, cow, fox, panda, ''and'' ''horse'' in the game. &lt;br /&gt;
* The '''Akita''' location was second to be constructed, and was conveniently placed in a Jungle around a temporary panda breeding pen. &lt;br /&gt;
* The '''Corgi''' and '''Labrador''' locations were both built in the same day, the Corgi location on a Mooshroom Island, and the Labrador in a Savannah biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Transporting these mobs is a whole 'nother challenge. Most of it came down to portal placements, and connecting said portals to the [[Nether Transport Network|NTN]], and moving the mobs via the tunnel networks. Besides that, an incredible amount of rails on netherrack could be seen in the sky for orders such as {{Player|FRAS3R_}}'s Elder Guardian.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard (Last Updated: 7/4/2022)==&lt;br /&gt;
DCPS values each and every customer. To celebrate some long-term and dedicated patrons we record every transaction made in terms of number purchased. Here it is!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Number of Animals Purchased&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|StenLLuk}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|strawberrysham}}&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|__Stormaggedon__}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ThatRoger1}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Duckyz}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Dudelmaster}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Angeleena}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|PopculturePanda}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Mika_Panda}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Firelenze}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ArtfulBandit}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|EddyTeach}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|FRAS3R_}}&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|miner15151}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|MrManatee13}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|5MileSmile}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|karekid2006}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|unknown537}}&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Tom%27s_Tatties&amp;diff=30969</id>
		<title>Tom's Tatties</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Tom%27s_Tatties&amp;diff=30969"/>
		<updated>2023-06-25T14:52:16Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added quote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Tim's Tooties HQ.png&lt;br /&gt;
|caption      = The magnificent Tom's Tatties HQ&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|sur4subworld =Corgi &lt;br /&gt;
|founded      =AwesomeTom21 &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      =To-Be-Made NTN HQ Rail line &lt;br /&gt;
|nether       =North Tunnel &lt;br /&gt;
|contributors=AwesomeTom21, Wanderer_06,}}&lt;br /&gt;
&lt;br /&gt;
'''Tom's Tatties''' is the incredible baked potato business created by {{Player|AwesomeTom21}} on the [[Survival 5]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==The Business==&lt;br /&gt;
Though commonly laughed at by the seeming lack of profit, Tom's Tatties is a truly thriving business. With a magnificent and growing headquarters, a fleet of branded vehicles, and a number of contract deals; profits mean little in the overall success of Tom's Tatties Incorporated.&lt;br /&gt;
&lt;br /&gt;
===The Humble Beginnings===&lt;br /&gt;
Previous to the large-scale takeover Tom's Tatties is today, it all started as {{Player|AwesomeTom21}}'s small, home-grown potato business run from his garden and cooked in his backyard smeltery. When the [[Nether Transport Network]] (NTN) started needing food for its growing numbers of workers, Tom took advantage of it and started his business. Tom's Tatties likely would never have grown beyond a humble potato garden if not for the NTN. &lt;br /&gt;
&lt;br /&gt;
===The Profits===&lt;br /&gt;
Tom's Tatties has a two official storefronts (as of October 2nd, 2022). &lt;br /&gt;
&lt;br /&gt;
*The first was originally prompted by the growing support of the Tatties from both the NTN and [[Rome]]. This storefront, quite the hidden gem, is located in [[MOTTO]] plot X14. It boasts reasonably priced Tatties inside a glorious golden dome topped with a giant potato. As of now, the shop has been &amp;quot;grossly underappreciated&amp;quot; says Tom. And it's understandable, as with the number of sponsorship deals out there, helping out with the right things gets you plenty of free Tom's Tatties.&lt;br /&gt;
&lt;br /&gt;
*The second storefront is within the Sur5 [[Mall (Survival 5)|Mall]]. Being the cheapskate he is, Tom placed it within the fitting, food-themed, mall plot of {{Player|Mika_Panda}} - plot Pink_47!&lt;br /&gt;
&lt;br /&gt;
===The Sponsorship Deals===&lt;br /&gt;
Tom's Tatties has become quite the household name associated with quality snacks around the Dogcraft worlds. With all this talk, there is sure to be a vast number of cities and organizations looking for large amounts of Tatties for a discount deal for them, and a bit of free exposure for Tom's Tatties. Here is the list so far:&lt;br /&gt;
&lt;br /&gt;
*The very first Tatties supply deal was made with the [[Nether Transport Network|NTN]]. With Tom's Tatties HQ being located in an area dubbed &amp;quot;NTN Land&amp;quot;, home of the donations center for the NTN, as well as the location of the managers' belongings and infrastructure, the deal was not hard to negotiate. Providing food for the NTN during their weekly build sessions, the brand began to gain a small amount of traction within the management of the NTN. This extended particularly to the NTN Project Lead {{Player|TrainerMoon}} who promptly vowed to live off the Tatties for the entirety of Survival 5. Tom's Tatties have since become the official food of the NTN, provided for all at the donations center in NTN land.&lt;br /&gt;
*After hearing of the budding entrepreneur in a NTN Dig Session chat, {{Player|Wanderer_06}}  inquired if Tom's Tatties would be interested in a partnership of sorts with [[Rome]], Wanderer's personal city project. Tom enthusiastically agreed to the proposition, and since then Tom's Tatties and Rome have worked in tandem to cause chaos across the server... (just kidding,,, or am I...). Tom's Tatties has since then: launched a plane boasting a banner advertisement over Rome's Colosseum, become the official owner of Rome's Colosseum's &amp;quot;Blue&amp;quot; team, and supplied food for all Colosseum gladiators and participants.&lt;br /&gt;
*With the increased efficiency and output the newly built Tat HQ delivered, Tom was able to secure a deal with the [[Survival Railway Network]] (SRN). For a monthly subscription, the SRN crew and helpers are now able to access an unlimited supply of Tatties via a Tatcopter('''tm''') next to the [[Shepherd Post Office]]. This hugely benefits {{Player|expedtadam}} , the leader of the SRN, who is famously known among the NTN crew for being incredibly broke and in debt. At least he won't starve now.&lt;br /&gt;
&lt;br /&gt;
===The Headquarters===&lt;br /&gt;
Despite what statistically was viewed as a failure of a MOTTO shop, {{Player|AwesomeTom21}} decided to press on with the expansion of Tom's Tatties, beginning construction on the large domed headquarters in May of 2022. The main body of the HQ was completed in early July of 2022, but continues to be added to with vehicles, roads, and a basement... (see: TatMan and SpudBoy).  &lt;br /&gt;
&lt;br /&gt;
Some additions to the main HQ have included: &lt;br /&gt;
&lt;br /&gt;
*Eight industrial-grade potato plots&lt;br /&gt;
*Pipes that link the potato plots to a massive smoker array&lt;br /&gt;
*An industrial grade bamboo/stick farm to fuel the smoker array&lt;br /&gt;
*XP/Tattie naming stations&lt;br /&gt;
*An army's worth of &amp;quot;Tat Bot 3000's&amp;quot; to handle manual labor&lt;br /&gt;
&lt;br /&gt;
While the redstone to the smoker array may be questionable, (to quote Tom, &amp;quot;when building redstone I look at it and I think 'would mumbo cry looking at this' if yes - then I done good&amp;quot;), it, along with the new potato plots, more than '''tripled''' Tattie production: From as little to two-thirds of a double chest per harvest, to around two and a half double chests per harvest. &lt;br /&gt;
&lt;br /&gt;
*Paths made out of unnecessarily expensive raw iron blocks&lt;br /&gt;
*A helicopter landing pad (and helicopter)&lt;br /&gt;
*A flight control tower&lt;br /&gt;
*A port with a fleet of boats for Tatties transport&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;They're truly golden&amp;quot; Tom 2022, when prompted to say exactly that about his Tatties&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations besides the Main HQ===&lt;br /&gt;
&lt;br /&gt;
*Tom's Tatties has a Shepherd Regional HQ in the [[Leon|City of Leon]]! (6737, 68, 256) The magnificent yellow building, fitting the style of surrounding Leon, contains a multitude of desks, documents, and secrets.&lt;br /&gt;
*Tom not only has a building in Leon, but a truck too! (6865, 70, 281)&lt;br /&gt;
*The wiki page! This page was (and is) featured in the month of October, 2022!! Very cool.&lt;br /&gt;
&lt;br /&gt;
==The Personas and Lore==&lt;br /&gt;
With a theme as clear as potatoes, it is not very hard to invent nicknames and personas for a cheery fellow such as Tom. Starting with &amp;quot;Mr. Tatties&amp;quot; and ending with who knows what... the names and storylines of Tom have become more and more complex as time passes, even leading to art being made and base plans expanded.&lt;br /&gt;
&lt;br /&gt;
#Mr. Tatties - Originated quite early on, developed by the NTN team due to the introduction of Tom's Tatties to their diets. &amp;quot;Mr. Tatties&amp;quot; is short, sweet, and to the point. It is commonly used as a business signature by Tom, and is his discord nickname in (at least one) discord.&lt;br /&gt;
#Billionaire - I think Tom was dreaming when he made this bling-covered skin, as we are aware the glasses are not gold, but rather spray painted aluminum foil.&lt;br /&gt;
#TatMan and Spudboy - Along with a plethora of new uses for &amp;quot;Tat&amp;quot; as a prefix, comes Tatman and Spudboy. Spudboy is {{Player|Wanderer_06}}, but rather than fighting crime, Wanderer fights lawsuits and paperwork (as well as this wiki page) for the Tatties empire. While Tom's title is simply &amp;quot;Owner and Founder of Tom's Tatties&amp;quot;, Wanderer's is &amp;quot;Tom's Tatties Potato Production and Promotions Executive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The TatPlane.png&lt;br /&gt;
File:Tim's Tooties HQ.png&lt;br /&gt;
File:Tom's Tatties Truck.png&lt;br /&gt;
File:Tom's Tatties First Harvest.png&lt;br /&gt;
File:Tom's Tatties Jet.png&lt;br /&gt;
File:Tat Bot 3000 info.png&lt;br /&gt;
File:Tat Bot 3000 info 2.png&lt;br /&gt;
File:Pink 47 Tattie Stall.png&lt;br /&gt;
File:Tatties Merch.png&lt;br /&gt;
File:Leon Regional Tatties HQ.png&lt;br /&gt;
File:MOTTO Tatties Shop.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Plans==&lt;br /&gt;
Tom's Tatties has many future projects in the works including (but not limited to):&lt;br /&gt;
&lt;br /&gt;
*Possible spotlight in the [[Cyberdog News Network|CDNN]]?&lt;br /&gt;
*Irl merch (at least Wanderer wants a Tat-hoodie)&lt;br /&gt;
*More deals with groups and/or individuals&lt;br /&gt;
**Including YOU, yes '''YOU.''' Message Tom NOW to possibly have your own contract with the #1 Tattie company on DogCraft!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======The Conclusion:======&lt;br /&gt;
Tom is very scottish, mmhmm yes.&lt;br /&gt;
&lt;br /&gt;
{{Featured Article}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=27552</id>
		<title>Rome</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Rome&amp;diff=27552"/>
		<updated>2022-10-16T14:02:06Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Moved the majority of DCPS information to its own article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Rome 7-4-2022.png&lt;br /&gt;
|caption      = Rome as of 7/4/2022&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|sur4subworld = &lt;br /&gt;
|builders     =Wanderer_06 &lt;br /&gt;
|founded      =3/27/2022 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      =(Eventual Shepherd West line) &lt;br /&gt;
|nether       =Shepherd NTN West &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is the base and project of {{Player|Wanderer_06}} on the [[Survival 5]] (Shepherd) world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The base began its planning a few months before the start of [[Survival 5]] in a world-edit creative world, in hopes of having a clear view going forward. This has (as of July, 2022) been discovered to have been a mistake, as collaboration would have been much more easily incorporated if the creative world version of Rome had been built on the Dogcraft Sandbox server, a whitelisted World-Edit Multiplayer for trustworthy Dogcraft Members to build and collaborate in and on. &lt;br /&gt;
&lt;br /&gt;
At the start of [[Survival 5]], {{Player|Chriizsich}}, {{Player|Karbloem}}, and {{Player|Wanderer_06}} (later joined by {{Player|Bigeater}} and {{Player|ChargedBluey}}) found a village West on Shepherd, and quickly set up starter farms and villager trading within. Being lazy, and with the end not having opened yet, ''Wanderer_06'' decided to start Rome just next to the starter village, with the plan of slowly incorporating all of the starter farms into more permanent buildings within the city in future.&lt;br /&gt;
&lt;br /&gt;
Shortly after getting basic gear and the end opening up, all but Wanderer_06 moved out to work on their own bases. Bigeater moving farther out on Shepherd, and Chriizsich, Karbloem, and ChargedBluey finding a lovely shattered savannah to settle in with steampunk-style base plans in mind.&lt;br /&gt;
&lt;br /&gt;
The end goal for Rome is to have a beautiful (and somewhat accurate) in-game version of the Colosseum and nearby Rome, with the Colosseum being a hub for server minigames and gatherings.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Timeline (So far)==&lt;br /&gt;
Construction of Rome began around 3/27/2022, just a week or so after the start of Survival 5, giving time for gearing up and some resource collection. &lt;br /&gt;
&lt;br /&gt;
All of the buildings in Rome follow a similar process: whenever time allows, I (''Wanderer_06'' ) go into my creative world and build more buildings closely resembling the Google Earth versions in Rome, Italy. When the resources have been counted and collected, I build them in DogCraft Survival with the Single Player pulled up on a second monitor.  &lt;br /&gt;
&lt;br /&gt;
● The first building in Rome was a large-scale wool farm to supply future streets with light gray wool sidewalks. &lt;br /&gt;
&lt;br /&gt;
● Quickly following the wool farm was an official storage room, into which all of the starter area resources were moved.&lt;br /&gt;
&lt;br /&gt;
● 4/14/2022 Plans for the Dogcraft Pet Store started emerging, with a request for goats by StenLLuk, and the Y17 plot claimed in [[MOTTO]].&lt;br /&gt;
&lt;br /&gt;
● 5/2/2022 the outer shell of the &amp;quot;Pink Building&amp;quot; Shepherd DCPS HQ for was built in Rome.&lt;br /&gt;
&lt;br /&gt;
● 5/12/2022 the iron farm from the starter area was moved into a more official Rome building.&lt;br /&gt;
&lt;br /&gt;
● 5/23/2022 &amp;quot;The Road to Rome&amp;quot; was completed by connecting the &amp;quot;Biome Galore&amp;quot; Road far enough West to reach Rome.&lt;br /&gt;
&lt;br /&gt;
● 5/28/2022 Rome's first partnership deal idea with Tom's Tatties was introduced to {{Player|AwesomeTom21}} via discord.&lt;br /&gt;
&lt;br /&gt;
● 6/1/2022 {{Player|AwesomeTom21}} officialized the partnership by placing an &amp;quot;Official Snack of Rome&amp;quot; sign in the Tom's Tatties X14 [[MOTTO]] plot&lt;br /&gt;
&lt;br /&gt;
● 6/5/2022 The shell of the Colosseum was completed!! This included the three major walls, along with two more shorter inner walls and two covered stone areas. The center was also built of sandstone with a surrounding ring of coarse dirt, dirt, and gravel&lt;br /&gt;
&lt;br /&gt;
● 6/7/2022 The starting villagers, along with fresh villagers to fill gaps, were moved into an official Rome building and incorporated into a neat, 96 villager trading hall. (It was ''completed'' on 6/7/2022, though it took more than just one day to finalize fletcher trades)&lt;br /&gt;
&lt;br /&gt;
● 6/17/2022 Wanderer_06 delivered an '''elder guardian''' several hundred, maybe thousands, of blocks to the one and only {{Player|FRAS3R_}}'s base. To this day nobody knows why besides &amp;quot;coolness&amp;quot; as the reason in the DCPS request book.&lt;br /&gt;
&lt;br /&gt;
● 6/20/2022 The &amp;quot;Tom's Tatties mini putt putt ol' reliable 300 plane&amp;quot; was built flying the Tom's Tatties branding high and proud above the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/28/2022 Using twitch channel points, AwesomeTom21 claimed the former Wanderer_06's storage room as his own with a very official sign out front.&lt;br /&gt;
&lt;br /&gt;
● 6/29/2022 Collected '''every single''' color and type of horse for the Shepherd DCPS building and new racetrack around the Colosseum&lt;br /&gt;
&lt;br /&gt;
● 6/30/2022 A racetrack, along with banners and decorations, was officialized around the colosseum and with two of the walls. This included separate lanes for horses, donks, and pigs, with corresponding banners delegating the paths.&lt;br /&gt;
&lt;br /&gt;
● 7/1/2022 Rome's froglight farm was completed on Shepherd, even with lack of frogs due to still being on 1.18.&lt;br /&gt;
&lt;br /&gt;
● 7/3/2022 The Akita DCPS &amp;quot;green building&amp;quot; location was built, prompted by an order for a screaming goat, among other mobs, by {{Player|Unknown537}} with the requested delivery to a base on Akita.&lt;br /&gt;
&lt;br /&gt;
● 7/4/2022 The &amp;quot;Blue Team&amp;quot; of the Colosseum's Arena was handed over in an officially signed contract to {{Player|AwesomeTom21}} and Tom's Tatties Inc. This includes as stated in the contract: &amp;quot;decor, advertising, and merchandising responsibilities&amp;quot; in &amp;quot;full knowledge that Wanderer_06 will be [AwesomeTom21's and therefore Tom's Tatties'] adversary in the arena at all times by supporting the 'Red Team' with HIS full power and resources.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
● The above contract (signed on 7/4/2022) was signed in a newly built &amp;quot;business room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot; HQ, a great room best used for its magnificent view of the Colosseum.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The TatPlane.png|The TatPlane above Rome&lt;br /&gt;
File:The &amp;quot;Business&amp;quot; room.png|The &amp;quot;Business Room&amp;quot; atop the Shepherd DCPS &amp;quot;Pink Building&amp;quot; &lt;br /&gt;
File:DCPS Akita HQ.png|The DCPS Akita HQ&lt;br /&gt;
File:Deal with Leon and the DCPS.png|The Deal with Leon and the DCPS&lt;br /&gt;
File:Biome Galore Road Extension (5-22-2022).png|Biome Galore Road extension to Rome&lt;br /&gt;
File:DCPS HQ.png|The DCPS Shepherd HQ&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Colosseum==&lt;br /&gt;
A '''HUGE''' part of Rome is the relatively to-scale interpretation of the great Colosseum. While the stands take up a large majority of the ovular structure, the center of the Colosseum will be a large PVP/PVE arena for all scenarios. Under the arena may be a maze-like structure similar to that of ancient times, housing a large collection of gladiator pandas, and numerous other enemies to face in the arena. &lt;br /&gt;
&lt;br /&gt;
===The Arena===&lt;br /&gt;
The arena is the center and also open to air bit of the colosseum and has had a few brainstorming sessions along the way. &lt;br /&gt;
&lt;br /&gt;
Some notable ideas so far include:&lt;br /&gt;
&lt;br /&gt;
● A maze underneath a sand-covered arena that has ravagers inside, forcing players to navigate across and fight each other while ravagers hunt them down and spectators can watch from above.&lt;br /&gt;
&lt;br /&gt;
● Mob cages along the sides like &amp;quot;How to train your Dragon&amp;quot; releasing challenges for the players to avoid and outlast each other with. &lt;br /&gt;
&lt;br /&gt;
● A floodable arena for boat/trident battles&lt;br /&gt;
&lt;br /&gt;
● The whole arena as a giant spleef arena, going down to bedrock. &lt;br /&gt;
&lt;br /&gt;
● Chariot races (on pigs of course)  &lt;br /&gt;
&lt;br /&gt;
So far, the arena has been used many times in its simple sandstone oval form by Wanderer_06, AwesomeTom21, Mika_Panda, strawberrysham, FRAS3R, unknown537, and others in testing and fun, spontaneous battles, going on sometimes for hours on end.  &lt;br /&gt;
&lt;br /&gt;
All of these sessions have brought insightful information (along with tons of fun times) to {{Player|Wanderer_06}}, the builder, on how to improve the colosseum and area surrounding. A notable one was brought up by {{Player|Mika_Panda}}: pointing out that they couldn't see the players fighting at the time (Wanderer_06 and AwesomeTom21) because the stands were simply out of view distance when the players were on the opposite side of the arena.  &lt;br /&gt;
&lt;br /&gt;
===Within and around the walls===&lt;br /&gt;
Under the seating and around the arena, there is ''plenty'' of space. So far this has begun to inhabit a racecourse with separate lanes for horses, donks, and pigs, with decoration, obstacles, and banners utilizing the outer Colosseum walls as boundaries, as well as prep areas for players about to go into battles. &lt;br /&gt;
&lt;br /&gt;
===The Gladiators===&lt;br /&gt;
So far Wanderer_06 has '''not''' been able to come up with a clean way to move gladiator mobs into/out of the arena, but has created a breeding area for hoglins in the nether, and experimented with raid mob collecting.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==DCPS - The DogCraft Pet Store==&lt;br /&gt;
&amp;quot;DCPS provides quality animals to all servers in the best way possible [insert winky-smiley face here].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Yes, this relates to Rome===&lt;br /&gt;
Rome, being a privately owned and operated city, needs funding, but also some diversion from the constant grind of construction and development. [[DCPS|The DogCraft Pet Store]] gives me ({{Player|Wanderer_06}}) a fun break from building and grinding by introducing the adventuring, capturing, breeding, and transporting aspects of animals into my regular gameplay, as well as helping me get to know more of the amazing DogCraft community and what they're working on! Just think, how often do ''you'' breed pandas by the dozens? How often do ''you'' give yourself the challenge of capturing all 35 types of horses? (That one was rough, wouldn't suggest it) Screaming goats? The fastest donkey? The 9-slot llama?  &lt;br /&gt;
&lt;br /&gt;
DCPS also has the privilege of sponsoring the Colosseum with all its necessary mobs for fights, challenges, and even decoration! &lt;br /&gt;
&lt;br /&gt;
'''Do you need a new pet or an outrageous amount of pigs? Contact {{Player|Wanderer_06}}  today!'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
==Links==&lt;br /&gt;
● [https://earth.google.com/web/@41.88997525,12.49286473,27.32352892a,1039.3692197d,35y,0h,0t,0r Google Earth] (the most amazing tool ever)&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=27551</id>
		<title>DCPS</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DCPS&amp;diff=27551"/>
		<updated>2022-10-16T14:01:05Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Well, I wrote the base article. Moved stuff over from my previous Rome article onto this one.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
|title={{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image=Y17 MOTTO Plot.png&lt;br /&gt;
|caption=The Y17 MOTTO Plot&lt;br /&gt;
|type= Mob Collection and Transportation Organization&lt;br /&gt;
|purpose=&amp;quot;DCPS provides quality animals to all servers in the best way possible [insert winky-smiley face here].&amp;quot;&lt;br /&gt;
|leader=Wanderer_06&lt;br /&gt;
|members=Wanderer_06 &lt;br /&gt;
|status=Active|world=Survival 5|founded=April 14, 2022|startworld=Survival 5, Shepherd}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''', or rather, '''The DogCraft Pet Store''', was created at the start of [[Survival 5]] by {{Player|Wanderer_06}}. Just think, how often do ''you'' breed pandas by the dozens? How often do ''you'' give yourself the challenge of capturing all 35 types of horses? (That one was rough, wouldn't suggest it) Screaming goats? The fastest donkey? The 9-slot llama?&lt;br /&gt;
&lt;br /&gt;
'''Do you need a new pet or an outrageous amount of pigs? Contact {{Player|Wanderer_06}}  today!'''&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
Currently, DCPS employs only its founder, {{Player|Wanderer_06}}, but in future expansion, DCPS may look into hiring, as mob collection and transport can be quite time consuming. &lt;br /&gt;
&lt;br /&gt;
Qualities for consideration in the hiring process would include:&lt;br /&gt;
&lt;br /&gt;
# A Willingness to grind,&lt;br /&gt;
# An Appreciation of the NTN,&lt;br /&gt;
# And a whole lotta Patience&lt;br /&gt;
&lt;br /&gt;
If interested, contact Wanderer#8856 on discord with your application and DogCraft cover letter for consideration.&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Founded on April 14th, 2022, the DogCraft Pet Store didn't open its doors officially until April 24th, 2022 in [[MOTTO]] plot Y17. Rather than focusing on profit, DCPS introduces a fun break from building and grinding by incorporating the adventuring, capturing, breeding, and transporting aspects of animals into regular gameplay. DCPS also gives the opportunity for staff to get to know the incredible transportation systems (including, but not limited to: The [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], [[Community Rail Network|CRN]], [[Connected Seas Coalition|CSC]], and [[Road and Horse Network|RHN]]), and even some of the amazing DogCraft community's bases and what they're working on!&lt;br /&gt;
&lt;br /&gt;
===In the Scenes===&lt;br /&gt;
&lt;br /&gt;
* Currently DCPS only has one storefront, and it is located in the lovely [[MOTTO]] shopping district in plot Y17 (opened 4/14/2022). The magnificent storefront boasts a large grass block with a bunny inside to greet you, and an elevator up to the inside of a goat where you place your orders.&lt;br /&gt;
* There is a pop-up turtle egg advertising the storefront in rented exhibition slot #1 in [[MOTTO]] as of 4/24/2022&lt;br /&gt;
* On 6/1/2022, a park in [[Leon|The City of Leon]] with &amp;lt;u&amp;gt;at least one swing&amp;lt;/u&amp;gt; was promised in exchange for a discounted price of 85% off all mob purchases by Leon Members or Citizens needing mobs for Leon projects. And boy did Leon deliver! Now to the South of the magnificent Grand Central Station, you too can visit Wanderer_OhPark!!&lt;br /&gt;
* Plans for future storefronts include stalls in cities like [[Leon]] and [[Caelon]], and appearances in community events like [[PinksVille]] and Holiday build zones.&lt;br /&gt;
&lt;br /&gt;
=== Behind the Scenes ===&lt;br /&gt;
Keeping track of, and having most of, all renewable mobs in Minecraft is quite the big ask. Which is why DCPS has four state-of-the-art facilities located across the four worlds. Each facility is identical in shape, but unique in color and location. &lt;br /&gt;
&lt;br /&gt;
* The '''Shepherd''' location is in [[Rome]], a personal city project of {{Player|Wanderer_06}}. This was the first of its kind, and houses every type of cat, cow, fox, panda, and '''horse''' in the game. &lt;br /&gt;
* The '''Akita''' location was second to be constructed, and was conveniently placed in a Jungle around a temporary panda breeding pen. &lt;br /&gt;
* The '''Corgi''' and '''Labrador''' locations were both built in the same day, the Corgi location on a Mooshroom Island, and the Labrador in a Savannah biome.&lt;br /&gt;
&lt;br /&gt;
[Gallery of all four locations to come]&lt;br /&gt;
&lt;br /&gt;
Transporting these mobs is a whole 'nother challenge. Most of it comes down to portal placement, and connecting said portals to the [[Nether Transport Network|NTN]], and moving the mobs via the tunnel networks. Besides that, an incredible amount of rails on netherrack can be seen in the sky for orders such as {{Player|FRAS3R_}}'s Elder Guardian.&lt;br /&gt;
&lt;br /&gt;
==Leaderboard (Last Updated: 7/4/2022)==&lt;br /&gt;
DCPS values each and every customer. To celebrate some long-term and dedicated patrons we record every transaction made in terms of number purchased. Here it is!&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Player&lt;br /&gt;
!Number of Animals Purchased&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|StenLLuk}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|strawberrysham}}&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|eybwam}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|__Stormaggedon__}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ThatRoger1}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Duckyz}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Dudelmaster}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Angeleena}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|PopculturePanda}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Mika_Panda}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|Firelenze}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|ArtfulBandit}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|EddyTeach}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|FRAS3R_}}&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|miner15151}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|MrManatee13}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|5MileSmile}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|karekid2006}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|{{Player|unknown537}}&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=26764</id>
		<title>User:Wanderer06</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:Wanderer06&amp;diff=26764"/>
		<updated>2022-10-02T13:29:58Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Tatties mmm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
|aliases         =Wanderer&lt;br /&gt;
|join_date       = July 15, 2020&lt;br /&gt;
|activity        = {{Active}}&lt;br /&gt;
|groups          =Rome, Leon, The Beet Society, The NTN, The SRN, The RHN &lt;br /&gt;
|builds          = &lt;br /&gt;
|projects        = &lt;br /&gt;
|bases           =The City of Rome&lt;br /&gt;
|accomplishments =Founded the DCPS (DogCraft Pet Store) &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Heyo, I'm '''Wanderer_06'''&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;:P&lt;br /&gt;
&lt;br /&gt;
==As a Player I am...==&lt;br /&gt;
Heyo! I guess as a player I'm good at digging holes and building large scale, minimally detailed builds, but otherwise I love just hanging out and playing some Minecraft&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;:D&lt;br /&gt;
&lt;br /&gt;
==My Dogcraft Story==&lt;br /&gt;
&lt;br /&gt;
*Oh man, I love Dogcraft&lt;br /&gt;
*Dogcraft is actually the first ever SMP I joined! (besides hypixel, but that's not the same). I joined because of a RenDog stream, but stayed because of the amazing people and community &amp;lt;3&lt;br /&gt;
*I joined [[Survival 4]] shortly after the start, but it wasn't the same as joining at the very beginning, so I didn't really feel like I had a direction for what to do. This led to me digging a few giant holes, building and living in a turtle, and going to a few SRN openings and other events, but not much by myself.&lt;br /&gt;
*However, in [[Survival 5]], I have a lot more direction, and thanks to the NTN dig sessions, a lot more friends.&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;:P I've started my own private city, [[Rome]], featuring a massive Colosseum, among some other buildings, started the DCPS (DogCraft Pet Store), been around [[Leon]] a bit and built a building there (only one so far). I've helped quite a bit with the [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], and even extended a road for the [[Road and Horse Network|RHN]] to go all the way to Rome&amp;lt;span&amp;gt; &amp;lt;/span&amp;gt;:D&lt;br /&gt;
*I plan to do SO much more on DogCraft with all the amazing people, and don't plan to leave anytime soon &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tom's Tatties ===&lt;br /&gt;
Tom is super cool and no, I'm not paid to say that. I've loved being part of the Sur5 &amp;quot;Food war&amp;quot; with Tom's Tatties as the &amp;quot;Tom's Tatties potato production and promotions executive.&amp;quot; Aka: Spudboy.&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Tom%27s_Tatties&amp;diff=26763</id>
		<title>Tom's Tatties</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Tom%27s_Tatties&amp;diff=26763"/>
		<updated>2022-10-02T13:27:23Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: Added pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Tim's Tooties HQ.png&lt;br /&gt;
|caption      = The magnificent Tom's Tatties HQ&lt;br /&gt;
|world        = Survival 5&lt;br /&gt;
|sur4subworld =Corgi &lt;br /&gt;
|founded      =AwesomeTom21 &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      =To-Be-Made NTN HQ Rail line &lt;br /&gt;
|nether       =North Tunnel &lt;br /&gt;
|contributors=AwesomeTom21, Wanderer_06,}}&lt;br /&gt;
&lt;br /&gt;
'''Tom's Tatties''' is the incredible baked potato business created by {{Player|AwesomeTom21}} on the [[Survival 5]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==The Business==&lt;br /&gt;
Though commonly laughed at by the seeming lack of profit, Tom's Tatties is a truly thriving business. With a magnificent and growing headquarters, a fleet of branded vehicles, and a number of contract deals; profits mean little in the overall success of Tom's Tatties Incorporated.&lt;br /&gt;
&lt;br /&gt;
===The Humble Beginnings===&lt;br /&gt;
Previous to the large-scale takeover Tom's Tatties is today, it all started as {{Player|AwesomeTom21}}'s small, home-grown potato business run from his garden and cooked in his backyard smeltery. When the [[Nether Transport Network]] (NTN) started needing food for its growing numbers of workers, Tom took advantage of it and started his business. Tom's Tatties likely would never have grown beyond a humble potato garden if not for the NTN. &lt;br /&gt;
&lt;br /&gt;
===The Profits===&lt;br /&gt;
Tom's Tatties has a two official storefronts (as of October 2nd, 2022). &lt;br /&gt;
&lt;br /&gt;
*The first was originally prompted by the growing support of the Tatties from both the NTN and [[Rome]]. This storefront, quite the hidden gem, is located in [[MOTTO]] plot X14. It boasts reasonably priced Tatties inside a glorious golden dome topped with a giant potato. As of now, the shop has been &amp;quot;grossly underappreciated&amp;quot; says Tom. And it's understandable, as with the number of sponsorship deals out there, helping out with the right things gets you plenty of free Tom's Tatties.&lt;br /&gt;
&lt;br /&gt;
*The second storefront is within the Sur5 [[Mall (Survival 5)|Mall]]. Being the cheapskate he is, Tom placed it within the fitting, food-themed, mall plot of {{Player|Mika_Panda}} - plot Pink_47!&lt;br /&gt;
&lt;br /&gt;
===The Sponsorship Deals===&lt;br /&gt;
Tom's Tatties has become quite the household name associated with quality snacks around the Dogcraft worlds. With all this talk, there is sure to be a vast number of cities and organizations looking for large amounts of Tatties for a discount deal for them, and a bit of free exposure for Tom's Tatties. Here is the list so far:&lt;br /&gt;
&lt;br /&gt;
*The very first Tatties supply deal was made with the [[Nether Transport Network|NTN]]. With Tom's Tatties HQ being located in an area dubbed &amp;quot;NTN Land&amp;quot;, home of the donations center for the NTN, as well as the location of the managers' belongings and infrastructure, the deal was not hard to negotiate. Providing food for the NTN during their weekly build sessions, the brand began to gain a small amount of traction within the management of the NTN. This extended particularly to the NTN Project Lead {{Player|TrainerMoon}} who promptly vowed to live off the Tatties for the entirety of Survival 5. Tom's Tatties have since become the official food of the NTN, provided for all at the donations center in NTN land.&lt;br /&gt;
*After hearing of the budding entrepreneur in a NTN Dig Session chat, {{Player|Wanderer_06}}  inquired if Tom's Tatties would be interested in a partnership of sorts with [[Rome]], Wanderer's personal city project. Tom enthusiastically agreed to the proposition, and since then Tom's Tatties and Rome have worked in tandem to cause chaos across the server... (just kidding,,, or am I...). Tom's Tatties has since then: launched a plane boasting a banner advertisement over Rome's Colosseum, become the official owner of Rome's Colosseum's &amp;quot;Blue&amp;quot; team, and supplied food for all Colosseum gladiators and participants.&lt;br /&gt;
*With the increased efficiency and output the newly built Tat HQ delivered, Tom was able to secure a deal with the [[Survival Railway Network]] (SRN). For a monthly subscription, the SRN crew and helpers are now able to access an unlimited supply of Tatties via a Tatcopter('''tm''') next to the [[Shepherd Post Office]]. This hugely benefits {{Player|expedtadam}} , the leader of the SRN, who is famously known among the NTN crew for being incredibly broke and in debt. At least he won't starve now.&lt;br /&gt;
&lt;br /&gt;
===The Headquarters===&lt;br /&gt;
Despite what statistically was viewed as a failure of a MOTTO shop, {{Player|AwesomeTom21}} decided to press on with the expansion of Tom's Tatties, beginning construction on the large domed headquarters in May of 2022. The main body of the HQ was completed in early July of 2022, but continues to be added to with vehicles, roads, and a basement... (see: TatMan and SpudBoy).  &lt;br /&gt;
&lt;br /&gt;
Some additions to the main HQ have included: &lt;br /&gt;
&lt;br /&gt;
*Eight industrial-grade potato plots&lt;br /&gt;
*Pipes that link the potato plots to a massive smoker array&lt;br /&gt;
*An industrial grade bamboo/stick farm to fuel the smoker array&lt;br /&gt;
*XP/Tattie naming stations&lt;br /&gt;
*An army's worth of &amp;quot;Tat Bot 3000's&amp;quot; to handle manual labor&lt;br /&gt;
&lt;br /&gt;
While the redstone to the smoker array may be questionable, (to quote Tom, &amp;quot;when building redstone I look at it and I think 'would mumbo cry looking at this' if yes - then I done good&amp;quot;), it, along with the new potato plots, more than '''tripled''' Tattie production: From as little to two-thirds of a double chest per harvest, to around two and a half double chests per harvest. &lt;br /&gt;
&lt;br /&gt;
*Paths made out of unnecessarily expensive raw iron blocks&lt;br /&gt;
*A helicopter landing pad (and helicopter)&lt;br /&gt;
*A flight control tower&lt;br /&gt;
*A port with a fleet of boats for Tatties transport&lt;br /&gt;
&lt;br /&gt;
===Locations besides the Main HQ===&lt;br /&gt;
&lt;br /&gt;
*Tom's Tatties has a Shepherd Regional HQ in the [[Leon|City of Leon]]! (6737, 68, 256) The magnificent yellow building, fitting the style of surrounding Leon, contains a multitude of desks, documents, and secrets.&lt;br /&gt;
*Tom not only has a building in Leon, but a truck too! (6865, 70, 281)&lt;br /&gt;
*The wiki page! This page was (and is) featured in the month of October, 2022!! Very cool.&lt;br /&gt;
&lt;br /&gt;
==The Personas and Lore==&lt;br /&gt;
With a theme as clear as potatoes, it is not very hard to invent nicknames and personas for a cheery fellow such as Tom. Starting with &amp;quot;Mr. Tatties&amp;quot; and ending with who knows what... the names and storylines of Tom have become more and more complex as time passes, even leading to art being made and base plans expanded.&lt;br /&gt;
&lt;br /&gt;
#Mr. Tatties - Originated quite early on, developed by the NTN team due to the introduction of Tom's Tatties to their diets. &amp;quot;Mr. Tatties&amp;quot; is short, sweet, and to the point. It is commonly used as a business signature by Tom, and is his discord nickname in (at least one) discord.&lt;br /&gt;
#Billionaire - I think Tom was dreaming when he made this bling-covered skin, as we are aware the glasses are not gold, but rather spray painted aluminum foil.&lt;br /&gt;
#TatMan and Spudboy - Along with a plethora of new uses for &amp;quot;Tat&amp;quot; as a prefix, comes Tatman and Spudboy. Spudboy is {{Player|Wanderer_06}}, but rather than fighting crime, Wanderer fights lawsuits and paperwork (as well as this wiki page) for the Tatties empire. While Tom's title is simply &amp;quot;Owner and Founder of Tom's Tatties&amp;quot;, Wanderer's is &amp;quot;Tom's Tatties Potato Production and Promotions Executive&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==The Images==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:The TatPlane.png&lt;br /&gt;
File:Tim's Tooties HQ.png&lt;br /&gt;
File:Tom's Tatties Truck.png&lt;br /&gt;
File:Tom's Tatties First Harvest.png&lt;br /&gt;
File:Tom's Tatties Jet.png&lt;br /&gt;
File:Tat Bot 3000 info.png&lt;br /&gt;
File:Tat Bot 3000 info 2.png&lt;br /&gt;
File:Pink 47 Tattie Stall.png&lt;br /&gt;
File:Tatties Merch.png&lt;br /&gt;
File:Leon Regional Tatties HQ.png&lt;br /&gt;
File:MOTTO Tatties Shop.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Plans==&lt;br /&gt;
Tom's Tatties has many future projects in the works including (but not limited to):&lt;br /&gt;
&lt;br /&gt;
*Possible spotlight in the [[Cyberdog News Network|CDNN]]?&lt;br /&gt;
*Irl merch (at least Wanderer wants a Tat-hoodie)&lt;br /&gt;
*More deals with groups and/or individuals&lt;br /&gt;
**Including YOU, yes '''YOU.''' Message Tom NOW to possibly have your own contract with the #1 Tattie company on DogCraft!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
======The Conclusion:======&lt;br /&gt;
Tom is very scottish, mmhmm yes.&lt;br /&gt;
&lt;br /&gt;
{{Featured Article}}&lt;br /&gt;
{{Navbox Survival 5}}&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:MOTTO_Tatties_Shop.png&amp;diff=26762</id>
		<title>File:MOTTO Tatties Shop.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:MOTTO_Tatties_Shop.png&amp;diff=26762"/>
		<updated>2022-10-02T13:26:20Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The glorious golden dome that is Tom's Tatties Motto shop X14&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Leon_Regional_Tatties_HQ.png&amp;diff=26761</id>
		<title>File:Leon Regional Tatties HQ.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Leon_Regional_Tatties_HQ.png&amp;diff=26761"/>
		<updated>2022-10-02T13:25:36Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Leon Regional Tatties headquarters&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Tatties_Merch.png&amp;diff=26760</id>
		<title>File:Tatties Merch.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Tatties_Merch.png&amp;diff=26760"/>
		<updated>2022-10-02T13:24:55Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tom and Wanderer swag&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pink_47_Tattie_Stall.png&amp;diff=26759</id>
		<title>File:Pink 47 Tattie Stall.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pink_47_Tattie_Stall.png&amp;diff=26759"/>
		<updated>2022-10-02T13:23:44Z</updated>

		<summary type="html">&lt;p&gt;Wanderer06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A mall plot with Tom's Tatties available for purchase&lt;/div&gt;</summary>
		<author><name>Wanderer06</name></author>
	</entry>
</feed>