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	<updated>2026-05-22T19:24:21Z</updated>
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		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41635</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41635"/>
		<updated>2026-04-17T22:03:35Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: added a panel with the mall rules- included image of said rules, and noted players should still check the rules directly in the mall the ensure they are following correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot, setting up a Shop using the Shop plugin, and how to purchase from Player Shops. &amp;lt;br&amp;gt; &lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
All commands relevant to the Mall can be found on the [[List of Commands]] page under the heading '''Mall Commands'''.&lt;br /&gt;
&lt;br /&gt;
{{Panel|title='''Rules for Using the Mall'''|&lt;br /&gt;
content=&lt;br /&gt;
[[File:S6Mall-rules.png|right|thumbnail|Rules as seen in the mall]]&lt;br /&gt;
This is a transcript of the rules that is accurate at the time of posting, however to ensure you are following the rules correctly it is best to double check them in the mall itself on the Dogcraft Server &amp;lt;br&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
# You are responsible for rental time on your plot&lt;br /&gt;
# No one on staff can help you if your time runs out&lt;br /&gt;
# Do not build farms or use any redstone automation&lt;br /&gt;
# Items sold by the server, can not be sold for less&lt;br /&gt;
# Do not cause lag in the mall&lt;br /&gt;
# Players may only sell items in one mall plot&lt;br /&gt;
# Mall plots are defined as the  following: &lt;br /&gt;
#* A single plot owned and operated by one person&lt;br /&gt;
#* A shared plot, owned by one person, shared with friends&lt;br /&gt;
#* Community Chest plot, a server owned plot where multiple players can sell 1-2 items &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Available Mall Plot]]&lt;br /&gt;
In order to sell items in the Mall, A Player must first rent a Mall Plot to sell those items in.&amp;lt;br&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
How To Rent A Plot:&lt;br /&gt;
# Find an empty Mall Plot. You can identify which plots are available for rent via the sign located in the right-hand corner of the plot. Green text means the plot is available, red text means it has already been rented to another Player.&lt;br /&gt;
# Right click the sign to rent the plot. Renting costs 200 DCD per 5 days, the rent must be paid manually via the sign. You can rent at plot for a maximum of 60 days at a time, the amount of time you have left on your plot will be displayed on the plot sign.&lt;br /&gt;
# By renting a plot Players understand that they are responsible for maintaining the rental time on said plot.&lt;br /&gt;
# '''IMPORTANT NOTE-''' If the time left on your plot reaches 0 then your plot will '''reset'''. All items, Player Shops, and builds in said plot '''will be deleted'''. There is no way to recover these items once the plot has been reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:CreatePlayerShopDefault.png|right|thumbnail|Creating a Shop selling axolotl buckets for 250 DCD each]]&lt;br /&gt;
Now that you have rented a Mall Plot, the next step is to set up a Player Shop to sell your items in.&lt;br /&gt;
# Place a barrel or chest in your plot and face it/target it with your crosshair&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt; (replace [price] with the amount you want to charge for the item)&lt;br /&gt;
#* The price you set is how much a player will pay for '''1 item''' not for the number of items you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
More commands for specific shop actions like changing sign colour, assigning shops to other players, etc can be found on the [[List of Commands|Commands]] page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RemovePlayerShop1.png|right|thumbnail|Method 1 for deleting a Player Shop]]&lt;br /&gt;
There are 2 ways of deleting a Player Shop &amp;lt;br&amp;gt;&lt;br /&gt;
Method 1&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Method 2&lt;br /&gt;
# Face shop you want to delete/target it with your crosshair&lt;br /&gt;
# type command &amp;lt;code&amp;gt;/qs remove&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for). This will show you the coordinates of all Player Shops that sell said item.  &amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41631</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41631"/>
		<updated>2026-04-17T06:19:49Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: forgor to finish a sentence oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot, setting up a Shop using the Shop plugin, and how to purchase from Player Shops. &amp;lt;br&amp;gt; &lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
All commands relevant to the Mall can be found on the [[List of Commands]] page under the heading '''Mall Commands'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Available Mall Plot]]&lt;br /&gt;
In order to sell items in the Mall, A Player must first rent a Mall Plot to sell those items in.&amp;lt;br&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
How To Rent A Plot:&lt;br /&gt;
# Find an empty Mall Plot. You can identify which plots are available for rent via the sign located in the right-hand corner of the plot. Green text means the plot is available, red text means it has already been rented to another Player.&lt;br /&gt;
# Right click the sign to rent the plot. Renting costs 200 DCD per 5 days, the rent must be paid manually via the sign. You can rent at plot for a maximum of 60 days at a time, the amount of time you have left on your plot will be displayed on the plot sign.&lt;br /&gt;
# By renting a plot Players understand that they are responsible for maintaining the rental time on said plot.&lt;br /&gt;
# '''IMPORTANT NOTE-''' If the time left on your plot reaches 0 then your plot will '''reset'''. All items, Player Shops, and builds in said plot '''will be deleted'''. There is no way to recover these items once the plot has been reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:CreatePlayerShopDefault.png|right|thumbnail|Creating a Shop selling axolotl buckets for 250 DCD each]]&lt;br /&gt;
Now that you have rented a Mall Plot, the next step is to set up a Player Shop to sell your items in.&lt;br /&gt;
# Place a barrel or chest in your plot and face it/target it with your crosshair&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt; (replace [price] with the amount you want to charge for the item)&lt;br /&gt;
#* The price you set is how much a player will pay for '''1 item''' not for the number of items you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
More commands for specific shop actions like changing sign colour, assigning shops to other players, etc can be found on the [[List of Commands|Commands]] page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RemovePlayerShop1.png|right|thumbnail|Method 1 for deleting a Player Shop]]&lt;br /&gt;
There are 2 ways of deleting a Player Shop &amp;lt;br&amp;gt;&lt;br /&gt;
Method 1&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Method 2&lt;br /&gt;
# Face shop you want to delete/target it with your crosshair&lt;br /&gt;
# type command &amp;lt;code&amp;gt;/qs remove&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for). This will show you the coordinates of all Player Shops that sell said item.  &amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41630</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41630"/>
		<updated>2026-04-17T06:09:24Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Page has been updated (hopefully I didn't miss anything)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot, setting up a Shop using the Shop plugin, and how to purchase from Player Shops. &amp;lt;br&amp;gt; &lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
All commands relevant to the Mall can be found on the [[List of Commands]] page under the heading '''Mall Commands'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Available Mall Plot]]&lt;br /&gt;
In order to sell items in the Mall, A Player must first rent a Mall Plot to sell those items in.&amp;lt;br&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
How To Rent A Plot:&lt;br /&gt;
# Find an empty Mall Plot. You can identify which plots are available for rent via the sign located in the right-hand corner of the plot. Green text means the plot is available, red text means it has already been rented to another Player.&lt;br /&gt;
# Right click the sign to rent the plot. Renting costs 200 DCD per 5 days, the rent must be paid manually via the sign. You can rent at plot for a maximum of 60 days at a time, the amount of time you have left on your plot will be displayed on the plot sign.&lt;br /&gt;
# By renting a plot Players understand that they are responsible for maintaining the rental time on said plot.&lt;br /&gt;
# '''IMPORTANT NOTE-''' If the time left on your plot reaches 0 then your plot will '''reset'''. All items, Player Shops, and builds in said plot '''will be deleted'''. There is no way to recover these items once the plot has been reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:CreatePlayerShopDefault.png|right|thumbnail|Creating a Shop selling axolotl buckets for 250 DCD each]]&lt;br /&gt;
Now that you have rented a Mall Plot, the next step is to set up a Player Shop to sell your items in.&lt;br /&gt;
# Place a barrel or chest in your plot and face it/target it with your crosshair&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt; (replace [price] with the amount you want to charge for the item)&lt;br /&gt;
#* The price you set is how much a player will pay for '''1 item''' not for the number of items you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
More commands for specific shop actions like changing sign colour, assigning shops to other players, etc can be found on the [[List of Commands|Commands]] page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RemovePlayerShop1.png|right|thumbnail|Method 1 for deleting a Player Shop]]&lt;br /&gt;
There are 2 ways of deleting a Player Shop &amp;lt;br&amp;gt;&lt;br /&gt;
Method 1&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Method 2&lt;br /&gt;
# Face shop you want to delete/target it with your crosshair&lt;br /&gt;
# type command &amp;lt;code&amp;gt;/qs remove&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for). This will show you all Player Shops  &amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41629</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41629"/>
		<updated>2026-04-17T05:57:41Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: remove shop box updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot, setting up a Shop using the Shop plugin, and how to purchase from Player Shops. &amp;lt;br&amp;gt;&lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Available Mall Plot]]&lt;br /&gt;
In order to sell items in the Mall, A Player must first rent a Mall Plot to sell those items in.&amp;lt;br&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
How To Rent A Plot:&lt;br /&gt;
# Find an empty Mall Plot. You can identify which plots are available for rent via the sign located in the right-hand corner of the plot. Green text means the plot is available, red text means it has already been rented to another Player.&lt;br /&gt;
# Right click the sign to rent the plot. Renting costs 200 DCD per 5 days, the rent must be paid manually via the sign. You can rent at plot for a maximum of 60 days at a time, the amount of time you have left on your plot will be displayed on the plot sign.&lt;br /&gt;
# By renting a plot Players understand that they are responsible for maintaining the rental time on said plot.&lt;br /&gt;
# '''IMPORTANT NOTE-''' If the time left on your plot reaches 0 then your plot will '''reset'''. All items, Player Shops, and builds in said plot '''will be deleted'''. There is no way to recover these items once the plot has been reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:CreatePlayerShopDefault.png|right|thumbnail|Creating a Shop selling axolotl buckets for 250 DCD each]]&lt;br /&gt;
Now that you have rented a Mall Plot, the next step is to set up a Player Shop to sell your items in.&lt;br /&gt;
# Place a barrel or chest in your plot and face it/target it with your crosshair&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt; (replace [price] with the amount you want to charge for the item)&lt;br /&gt;
#* The price you set is how much a player will pay for '''1 item''' not for the number of items you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
More commands for specific shop actions like changing sign colour, assigning shops to other players, etc can be found on the [[List of Commands|Commands]] page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:RemovePlayerShop1.png|right|thumbnail|Method 1 for deleting a Player Shop]]&lt;br /&gt;
There are 2 ways of deleting a Player Shop&lt;br /&gt;
Method 1&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop&lt;br /&gt;
Method 2&lt;br /&gt;
# Face shop you want to delete/target it with your crosshair&lt;br /&gt;
# type command &amp;lt;code&amp;gt;/qs remove&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for. The &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; command does NOT WORK any more.&amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:QS-ShopRemove.png&amp;diff=41628</id>
		<title>File:QS-ShopRemove.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:QS-ShopRemove.png&amp;diff=41628"/>
		<updated>2026-04-17T05:56:29Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:RemovePlayerShop1.png&amp;diff=41627</id>
		<title>File:RemovePlayerShop1.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:RemovePlayerShop1.png&amp;diff=41627"/>
		<updated>2026-04-17T05:56:24Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:CreatePlayerShopDefault.png&amp;diff=41626</id>
		<title>File:CreatePlayerShopDefault.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:CreatePlayerShopDefault.png&amp;diff=41626"/>
		<updated>2026-04-17T05:51:34Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41625</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41625"/>
		<updated>2026-04-17T05:41:34Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: selling box updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot, setting up a Shop using the Shop plugin, and how to purchase from Player Shops. &amp;lt;br&amp;gt;&lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Available Mall Plot]]&lt;br /&gt;
In order to sell items in the Mall, A Player must first rent a Mall Plot to sell those items in.&amp;lt;br&amp;gt;&lt;br /&gt;
#&lt;br /&gt;
How To Rent A Plot:&lt;br /&gt;
# Find an empty Mall Plot. You can identify which plots are available for rent via the sign located in the right-hand corner of the plot. Green text means the plot is available, red text means it has already been rented to another Player.&lt;br /&gt;
# Right click the sign to rent the plot. Renting costs 200 DCD per 5 days, the rent must be paid manually via the sign. You can rent at plot for a maximum of 60 days at a time, the amount of time you have left on your plot will be displayed on the plot sign.&lt;br /&gt;
# By renting a plot Players understand that they are responsible for maintaining the rental time on said plot.&lt;br /&gt;
# '''IMPORTANT NOTE-''' If the time left on your plot reaches 0 then your plot will '''reset'''. All items, Player Shops, and builds in said plot '''will be deleted'''. There is no way to recover these items once the plot has been reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:CreatePlayerShop.png|right|thumbnail|Creating a Shop selling axolotl buckets for 250 DCD each]]&lt;br /&gt;
Now that you have rented a Mall Plot, the next step is to set up a Player Shop to sell your items in.&lt;br /&gt;
# Place a barrel or chest in your plot and face it/target it with your crosshair&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt; (replace [price] with the amount you want to charge for the item)&lt;br /&gt;
#* The price you set is how much a player will pay for '''1 item''' not for the number of items you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
More commands for specific shop actions like changing sign colour, assigning shops to other players, etc can be found on the [[List of Commands|Commands]] page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for. The &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; command does NOT WORK any more.&amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:RemovePlayerShop.png&amp;diff=41624</id>
		<title>File:RemovePlayerShop.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:RemovePlayerShop.png&amp;diff=41624"/>
		<updated>2026-04-17T05:22:59Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:CreatePlayerShop.png&amp;diff=41623</id>
		<title>File:CreatePlayerShop.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:CreatePlayerShop.png&amp;diff=41623"/>
		<updated>2026-04-17T05:22:56Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41622</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41622"/>
		<updated>2026-04-17T05:11:31Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: how to rent a mall plot box added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot, setting up a Shop using the Shop plugin, and how to purchase from Player Shops. &amp;lt;br&amp;gt;&lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Available Mall Plot]]&lt;br /&gt;
In order to sell items in the Mall, A Player must first rent a Mall Plot to sell those items in.&amp;lt;br&amp;gt;&lt;br /&gt;
How To Rent A Plot:&lt;br /&gt;
# Find an empty Mall Plot. You can identify which plots are available for rent via the sign located in the right-hand corner of the plot. Green text means the plot is available, red text means it has already been rented to another Player.&lt;br /&gt;
# Right click the sign to rent the plot. Renting costs 200 DCD per 5 days, the rent must be paid manually via the sign. You can rent at plot for a maximum of 60 days at a time, the amount of time you have left on your plot will be displayed on the plot sign.&lt;br /&gt;
# By renting a plot Players understand that they are responsible for maintaining the rental time on said plot.&lt;br /&gt;
# '''IMPORTANT NOTE-''' If the time left on your plot reaches 0 then your plot will '''reset'''. All items, Player Shops, and builds in said plot '''will be deleted'''. There is no way to recover these items once the plot has been reset.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for. The &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; command does NOT WORK any more.&amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Stand close to a barrel or chest with no sign on it (there has to be space on at least one side of the block)&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace [price] with the price for '''ONE ITEM''', not the amount you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41621</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41621"/>
		<updated>2026-04-17T04:49:54Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the [[Mall (Survival 6)|Mall]] and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot and how to set up a Shop using the Shop plugin on the server. &amp;lt;br&amp;gt;&lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for. The &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; command does NOT WORK any more.&amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Renting A Plot&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:MallPlotForRent.png|right|thumbnail|Renting A Plot]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for. The &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; command does NOT WORK any more.&amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Stand close to a barrel or chest with no sign on it (there has to be space on at least one side of the block)&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace [price] with the price for '''ONE ITEM''', not the amount you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:MallPlotForRent.png&amp;diff=41620</id>
		<title>File:MallPlotForRent.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:MallPlotForRent.png&amp;diff=41620"/>
		<updated>2026-04-17T04:49:08Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41619</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41619"/>
		<updated>2026-04-17T04:43:36Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: first step of page makeover- intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
{{Notice&lt;br /&gt;
|title=1.21.4 Update&lt;br /&gt;
|message=As the shop plugin was changed during the update to 1.21.4 ALL SHOPS have to be re-created using the new plugin! Old shops no longer work!&amp;lt;br&amp;gt;Due to this the shop creation is FREE for 1 week, starting March 1st, 2025!&lt;br /&gt;
|contentbackcolor=white&lt;br /&gt;
|iconbackcolor=#8b0024&lt;br /&gt;
}}&lt;br /&gt;
This is a guide on how to use the Mall and associated plugins on the Dogcraft Server since it updated to Minecraft version 1.21.4.&lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, '''this means all shops created before the update no longer function.'''&amp;lt;br&amp;gt;&lt;br /&gt;
Player Shops on the Dogcraft Server are a way of buying and selling goods in exchange for [[Dogcraft Dollars|Dogcraft Dollars (DCD)]]. Player Shops take the form of container (chests/barrels/etc) placed in a rented Mall Plot. This guide will walk through the process of renting a Mall Plot and how to set up a Shop using the Shop plugin on the server. &amp;lt;br&amp;gt;&lt;br /&gt;
The shop plugin is only available on the [[Mall (Survival 6)|Mall]] world and cannot be used on any of the other worlds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Buying&amp;lt;/h1&amp;gt;&lt;br /&gt;
[[File:Shop-plugin-buy2.png|alt=Buying from a shop|right|thumbnail|Buying from a shop]]&lt;br /&gt;
One can find shops using the &amp;lt;code&amp;gt;/qs find [item]&amp;lt;/code&amp;gt; command. (replacing [item] with the name of the item to look for. The &amp;lt;code&amp;gt;/shop&amp;lt;/code&amp;gt; command does NOT WORK any more.&amp;lt;br&amp;gt;&lt;br /&gt;
To buy from a shop:&lt;br /&gt;
# Left click the sign of the shop&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs amount [amount]&amp;lt;/code&amp;gt; (replacing [amount] with the amount of items you wish to buy)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Selling/Creating a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Stand close to a barrel or chest with no sign on it (there has to be space on at least one side of the block)&lt;br /&gt;
# Hold the item you want to sell in your hand&lt;br /&gt;
# Type &amp;lt;code&amp;gt;/qs create [price]&amp;lt;/code&amp;gt;&lt;br /&gt;
#* Replace [price] with the price for '''ONE ITEM''', not the amount you are holding&lt;br /&gt;
#* You can use fractional prices (eg: 0.1). The smallest possible price is 0.01 per item&lt;br /&gt;
# A sign will be created on the barrel/chest and your shop is created&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Right click your own shop to change its settings.&lt;br /&gt;
Instead of /qs you can also use /shop, /quickshop, /chestshop or /cshop in all of the commands.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box2&lt;br /&gt;
|width=75%&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;h1&amp;gt;Deleting a shop&amp;lt;/h1&amp;gt;&lt;br /&gt;
# Right click the shop sign&lt;br /&gt;
# Click &amp;quot;Delete shop&amp;quot;&lt;br /&gt;
# Confirm that you want to delete the shop&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41618</id>
		<title>Guide:Server Mall</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Guide:Server_Mall&amp;diff=41618"/>
		<updated>2026-04-17T04:16:33Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: saving first edit bc i need to make notes for this one lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
''For previous Mall builds, see: [[Mall]]''&lt;br /&gt;
&lt;br /&gt;
This is a guide on how to use the Mall and associated shop plugin on the Dogcraft Server. &lt;br /&gt;
When the server updated to version 1.21.4 the Mall was updated to a new plugin, this means all shops created before the update no longer function.&lt;br /&gt;
&lt;br /&gt;
==Shops==&lt;br /&gt;
{{From page|Guide:Shops}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Server Features]]&lt;br /&gt;
{{Navbox ServerInfo}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41525</id>
		<title>DoggedOut Cards</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Cards&amp;diff=41525"/>
		<updated>2026-03-23T02:17:26Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
== Design and Terminology ==&lt;br /&gt;
The cards are blue banners with special names and the patterns on the banner showcases the cards effects and attributes.&lt;br /&gt;
&lt;br /&gt;
The border of the card shows the rarity and if it is a permanent or normal card. A light gray border signifies a common card, a lime border signifies a uncommon card and a light blue border signifies a rare card. If the border is indented (wavy), the card is '''permanent'''. Permanent cards are played immediately at the beginning of the run while all other cards are played slowly over time during the run at regular intervals.&lt;br /&gt;
&lt;br /&gt;
If the background of the card features a light blue gradient, the card is '''ethereal''', meaning that the card is used up when played. When a ethereal card is played during your run, you will '''not''' get that card back in your deck at the end of the run. If you have an ethereal card in your deck, but the card is not actually played during your run (eg because your run ended before it was played) the card will be returned to your deck with all your other cards. &lt;br /&gt;
&lt;br /&gt;
The other patterns on the card showcase the effects of the card. For a detailed description of the effects, see the '''Systems''' page.&lt;br /&gt;
&lt;br /&gt;
== Common Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=lozenge|patternColor2=orange|pattern3=bordure|patternColor3=light_gray|align=middle}} Loot Finder || style=&amp;quot;width: 33%;&amp;quot; | + Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=lozenge|pattern5=bordure|patternColor4=orange|patternColor5=light_gray|scale=2|align=middle}} Moment of Clarity || + Clank Block&amp;lt;br&amp;gt;+ Loot || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=roundel|patternColor4=orange|pattern5=bordure|patternColor5=light_gray}} Rations || + Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bordure|patternColor3=light_gray|align=middle}} Sneak || + Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=base_gradient|patternColor1=light_blue|pattern2=flower_charge|patternColor2=yellow|pattern3=bend|patternColor3=red|pattern4=snout|patternColor4=lime|pattern5=bordure_indented|patternColor5=light_gray}} Wormhole || + Secret&amp;lt;br&amp;gt;+ Clank Block || Ethereal&amp;lt;br&amp;gt;Permanent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Uncommon Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=chief_dexter_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=base_indented|patternColor4=red|pattern5=bordure|patternColor5=lime}} Adrenalin Rush || style=&amp;quot;width: 33%;&amp;quot; | + Clank &amp;lt;br&amp;gt;Loot per heartbeat || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=base_sinister_canton|patternColor4=red|pattern5=roundel|patternColor5=orange|pattern6=bordure|patternColor6=lime|color=blue}} Caf || ++ Food || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=bordure|patternColor4=lime}} Evasion || ++ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Motherlode || ++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=lozenge|patternColor3=orange|pattern4=bordure|patternColor4=lime}} Nimble Looting || + Clank Block&amp;lt;br&amp;gt;+ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=magenta|pattern1=skull_charge|pattern2=bordure|patternColor2=lime}} Radar || + Glowing to Enemies || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=flower_charge|patternColor2=yellow|pattern3=lozenge|patternColor3=cyan|patternColor4=lime|pattern4=bordure}} Reckless Charge || + Clank Block&amp;lt;br&amp;gt;+++ Loot || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=paly|patternColor1=lime|pattern2=chevron|patternColor2=white|pattern3=base|patternColor3=blue|pattern4=gradient|patternColor4=blue|pattern5=bordure|patternColor5=lime}} Speed || + Speed II || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare Cards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Card !! Effects !! Special Type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 33%;&amp;quot; | {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=thing|patternColor2=green|pattern3=per_fess_inverted|patternColor3=blue|pattern4=lozenge|patternColor4=orange|pattern5=snout|patternColor5=lime|pattern6=bordure_indented|patternColor6=light_blue}} Ceaseless Watcher || style=&amp;quot;width: 33%;&amp;quot; | + Secret&amp;lt;br&amp;gt;+ Loot&amp;lt;br&amp;gt;+ Food || Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=flower_charge|patternColor1=yellow|pattern2=bend|patternColor2=red|pattern3=bend_sinister|patternColor3=red|pattern4=fess|patternColor4=red|pattern5=bordure|patternColor5=light_blue}} Eerie Silence || +++ Clank Block&amp;lt;br&amp;gt;Next card has no effect || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=red|pattern2=globe|patternColor2=yellow|pattern3=bordure_indented|patternColor3=light_blue}} Eyes on the prize || Better cards at end of run&lt;br /&gt;
(This card has no effect if you chose deadly difficulty for your run)&lt;br /&gt;
| Permanent&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chevron|patternColor1=white|pattern2=base|patternColor2=blue|pattern3=base_indented|patternColor3=white|pattern4=bordure|patternColor4=light_blue}} Jump Boost || + Jump Boost || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=cross|patternColor1=lime|pattern2=base_gradient|patternColor2=light_blue|pattern3=bordure|patternColor3=light_blue}} Safe Passage || - Some traps || Ethereal&lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|patternColor1=lime|pattern1=paly|pattern2=base|patternColor2=blue|pattern3=gradient|patternColor3=blue|pattern4=flower_charge|patternColor4=yellow|pattern5=bend_sinister|patternColor5=red|pattern6=bordure|patternColor6=light_blue}} Silent Runner || + Speed II&amp;lt;br&amp;gt;+ Clank Block || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=chief_sinister_canton|patternColor2=red|pattern3=base_sinister_canton|patternColor3=red|pattern4=cross|patternColor4=blue|pattern5=lozenge|patternColor5=orange|pattern6=bordure|patternColor6=light_blue}} Speed Runner || +++ Loot (at specific location) || &lt;br /&gt;
|-&lt;br /&gt;
| {{Banner|scale=2|align=middle|color=blue|pattern1=chief_dexter_canton|patternColor1=red|pattern2=base_sinister_canton|patternColor2=red|pattern3=flower_charge|patternColor3=yellow|pattern4=lozenge|patternColor4=cyan|pattern5=bordure|patternColor5=light_blue}} Swagger || ++++ Loot&amp;lt;br&amp;gt;Next 2 cards: + Clank || &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggetOut_Shop&amp;diff=41524</id>
		<title>DoggetOut Shop</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggetOut_Shop&amp;diff=41524"/>
		<updated>2026-03-23T01:54:43Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: ViBEEng moved page DoggetOut Shop to DoggedOut Shop: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[DoggedOut Shop]]&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=DoggedOut_Shop&amp;diff=41523</id>
		<title>DoggedOut Shop</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=DoggedOut_Shop&amp;diff=41523"/>
		<updated>2026-03-23T01:54:42Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: ViBEEng moved page DoggetOut Shop to DoggedOut Shop: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{:DoggedOut-Header}}&lt;br /&gt;
&lt;br /&gt;
During a dungeon run the custom game-currency of '''Chips''' and '''Credits''' is available as loot in the dungeon.&amp;lt;br&amp;gt;&lt;br /&gt;
This currency is '''NOT''' comparable or related to the server currency DCD and is used only in connection with DoggedOut!&amp;lt;br&amp;gt;&lt;br /&gt;
Chips are a lower denomination then Credits and cannot be used directly. Instead Chips have to be exchanged for Credits in the '''Currency Exchange'''.&amp;lt;br&amp;gt;&lt;br /&gt;
Credits are the higher denomination and can be used in the games '''Shop''' to buy items that may help you in future runs.&lt;br /&gt;
&lt;br /&gt;
== Currency Exchange ==&lt;br /&gt;
The Currency Exchange is located at the front of the Embarkation Area on the east wall and can be used to exchange Chips for Credits.&amp;lt;br&amp;gt;&lt;br /&gt;
The Currency Exchange only accepts Chips, so please do not put anything else in the barrel.&amp;lt;br&amp;gt;&lt;br /&gt;
The current exchange rate is displayed on a sign in the Currency Exchange.&amp;lt;br&amp;gt;&lt;br /&gt;
Simply input the Chips to be exchanged into the barrel at the bottom and the Credits will drop from the ceiling.&amp;lt;br&amp;gt;&lt;br /&gt;
The Currency Exchange may take a few seconds to count your Chips and deliver the correct amount of Credits, so please be patient if you are not immediately seeing items drop.&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The Currency Exchange can only exchange complete sets and '''cannot give refunds or return excess Chips'''!&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the exchange rate is 4:1 and you input 3 Chips, you will not receive anything and will also not get your Chips back! If you input 12 Chips you will receive 3 Credits correctly.&lt;br /&gt;
&lt;br /&gt;
== DoggedOut Shop ==&lt;br /&gt;
The Shop is located next to the Embarkation Area and attaches to the west side of the entrance hallway.&amp;lt;br&amp;gt;&lt;br /&gt;
The Shop is where you can exchange the game currency Credits for items for the use in your future dungeon runs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Please note that this shop is not in the mall and does not accept DCD.'''&lt;br /&gt;
&lt;br /&gt;
Each shop is labelled with the item for sale as well as the cost of that item.&amp;lt;br&amp;gt;&lt;br /&gt;
All items are sold as individual items. The prices therefore always refer to a single item.&amp;lt;br&amp;gt;&lt;br /&gt;
'''All prices are in Credits''' and Credits are the only accepted currency.&amp;lt;br&amp;gt;&lt;br /&gt;
To use Chips please exchange them for Credits in the '''Currency Exchange''' (see section above).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To buy an item, simply put the required amount of Credits into the input barrel and the bought item(s) will drop from the ceiling shortly afterwards.&amp;lt;br&amp;gt;&lt;br /&gt;
Please be patient if the shop takes a second or two to count your money before dispensing items.&lt;br /&gt;
&lt;br /&gt;
'''Please note:''' The Shops can only exchange complete sets and '''cannot give refunds or return excess Credits'''!&amp;lt;br&amp;gt;&lt;br /&gt;
Example: If the item price is 4 and you input 3 Credits, you will not receive anything and will also not get your Credits back! If you input 12 Credits you will receive 3 items correctly.&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Template:Navbox_Survival_6&amp;diff=40691</id>
		<title>Template:Navbox Survival 6</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Template:Navbox_Survival_6&amp;diff=40691"/>
		<updated>2026-01-03T23:52:15Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: finally figured out how to edit the navbox lol- linked the csc competition page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
| name  = Navbox Survival 6&lt;br /&gt;
| title = [[File:Survival6.png‎|35px|35px|link=Survival 6]] [[Survival 6|&amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Survival 6'''&amp;lt;/font&amp;gt;]]&lt;br /&gt;
| basestyle = background:#FFD000&lt;br /&gt;
&lt;br /&gt;
| group1 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Worlds'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list1  = [[Sheltie]] {{·}} [[Retriever]]&lt;br /&gt;
&lt;br /&gt;
| group2 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Settlements'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list2  = [[Stream Town (Survival 6)|Stream Town]]  {{·}}  [[Squish Bay]]  {{·}}  [[Shuone]] {{·}} [[City of Tattington]] {{·}} [[Waldeen Isles]] {{·}} [[Retriever Spawn City]] {{·}} [[Jungle Town]] {{·}} [[Dogcraft Transport HQ]] &lt;br /&gt;
&lt;br /&gt;
| group3 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Projects'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list3  = [[Survival Railway Network (Survival 6)|Survival Railway Network]] {{·}} [[Nether Transport Network]] {{·}} [[Road and Horse Network]] ''([[List of RHN Roads and Paths (Survival 6)|Paths]]{{·}} [[List of RHN Shelters (Survival 6)|Shelters]])''{{·}} [[Connected Seas Coalition]] {{·}} [[Canine Kingdom]]&lt;br /&gt;
&lt;br /&gt;
| group4 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Events'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list4  = [[Survival 6 Launch Event|Launch Event]] {{·}} [[Christmas 2023]] {{·}} [[New Years 2023]] {{·}} [[End Openings Survival 6]] {{·}} [[Valentines 2024]] {{·}} [[Statue build competition]] {{·}} [[Easter 2024]] {{·}} [[Battle of Spawns]] {{·}} [[Summer 2024]] {{·}} [[Connected Seas Competition 2024|Connected Seas Competition 2024]] {{·}} [[Halloween 2024]] {{·}} [[Tattington Building Competition]] {{·}} [[Christmas 2024]] {{·}} [[New Years 2024]] {{·}} [[Station Building Competition]] {{·}} [[Wiki Reflections 2024]] {{·}} [[Valentines 2025]]&lt;br /&gt;
&lt;br /&gt;
| group5 = &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt;'''Features'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| list5  = [[Rencoin]] {{·}} [[Plushies]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;{{Interface template}} [[Category:Navboxes|{{PAGENAME}}]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;[[Category:Survival 6]]&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40690</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40690"/>
		<updated>2026-01-03T23:49:33Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The GigaCorp Secret Lab is a semi-secret build that exists under [[viBEEng's Base]], accessible via a secret entrance in the basement. &lt;br /&gt;
&lt;br /&gt;
The original purpose of the build was simply to hold a prototype redstone machine that was intended to function as a scoring system for [[Cyberball]]. This machine has since become defunct and the lab itself has grown into an extensive project with complicated lore and a sprawling footprint.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title='''Lab Notes 1'''|content=Some axolotls have been acquired for the lab.  &lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment #38''' ''- Axolotl Names''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Question:''' Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:''' Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''  &lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.”   &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''  &lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evil” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The names are as follows:&lt;br /&gt;
  &lt;br /&gt;
''Cyan axolotl:'' baby &lt;br /&gt;
 &lt;br /&gt;
''Brown axolotl:'' cookie  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 1:'' pickle  &lt;br /&gt;
&lt;br /&gt;
''Pink axolotl 1:'' stinky  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 2:'' Sir Reginald III &lt;br /&gt;
 &lt;br /&gt;
''Pink axolotl 2:'' skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''  &lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
{{Panel|title='''Lab Notes 2'''|content=Our poisons lab is finally up and running!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction took longer than anticipated due to the particular growth requirements of the plants. We are now able to produce an ample supply of mushrooms and netherwart for poisons and potions.&lt;br /&gt;
&lt;br /&gt;
There have been some who have tried to criticize my eagerness to expand into poison research as being something malicious.&lt;br /&gt;
This, I assure you, is nonsense. My excitement stems from the research opportunities presented by a lab such as this. One of our researchers has already begun developing a mixture to clear silverfish infestations. &lt;br /&gt;
Another is attempting to produce an all-purpose antivenom from ethically harvested pufferfish toxins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More developments are sure to come soon!}}&lt;br /&gt;
{{Panel|title='''Lab Notes 3'''|content=There is a pigeon in the lab. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nobody is willing to claim responsibility for bringing it in. Nor can anybody say how it could have gotten in on it’s own.&lt;br /&gt;
It has found a spot it likes at the end of an old maintenance hall. Some of the employees were taking it water and seeds for a few days. That is until one of them didn’t return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We do not know what happened as there is no trace of them- living or deceased. It is almost as if the ground simply opened up and swallowed them where they stood.&lt;br /&gt;
Some of the researchers have posed the idea that perhaps the pigeon ate the remains of the missing individual and that is why there is no trace.&lt;br /&gt;
I think that is simply too large of a meal for one pigeon but I am willing to conduct further research on the matter to help us reach a substantial conclusion on the fate of our missing employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime, all have been forbidden from entering the hall containing the pigeon until further notice.}}&lt;br /&gt;
{{Panel|title='''Experiment Update'''|content='''Update on Experiment #38 ''“Axolotl Names”'''''&lt;br /&gt;
&lt;br /&gt;
An incident in the axolotl tank has caused some of the Junior Researchers to believe we were too hasty in coming to the conclusion that we reached in this experiment. I disagree, but will nonetheless present the incident and concerns: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Incident:'''&lt;br /&gt;
The lab was business as usual, peak work hours so the axolotl tank was unmanned. Suddenly one of the axolotls (we later found it to have been Pink Axolotl #1 “Stinky”)&lt;br /&gt;
Started making sounds of distress in the back of the tank. I had just returned from a meeting and was in the upper stairwell when the incident occurred. Several of us rushed to the tank but were unfortunately too late to intervene. “Stinky” passed away within seconds of us reaching the tank. &lt;br /&gt;
The other axolotls in the tank were largely unbothered and behaving as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Response:'''&lt;br /&gt;
In light of the incident, I personally removed the remaining axolotls from the tank temporarily while it underwent an investigation. &lt;br /&gt;
Based on the investigation and previous observation of axolotl behaviours in the tank, a risk factor was identified.&lt;br /&gt;
&lt;br /&gt;
Coral has been installed within the tank to provide enrichment and hiding places for the axolotls. This on its own is not an issue, however, a layer of air was also provided above the water level. This was also for enrichment purposes, as the axolotls have a tendency to perform breaching actions and jumps when playing.&lt;br /&gt;
One of the coral colonies was tall enough to meet this air layer and have one face exposed to air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conclusions/Solutions:'''&lt;br /&gt;
I suspect what occurred at the time of the incident is that “Stinky” performed a breach action that resulted in them landing atop of the exposed coral face. “Stinky” then became stuck and was unable to return to the water in time before they dried out, and passed away as a result. &lt;br /&gt;
&lt;br /&gt;
As a solution I have placed a glass block above the exposed face that prevents any of the axolotls from accessing it. &lt;br /&gt;
Axolotls have subsequently been returned to the tank under observation, and  no further incidents have occurred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Staff Concerns:'''&lt;br /&gt;
Several of our Junior Researchers appear to have developed a different conclusion to mine (though refused to inform me). As far as I can glean, the theory being shared amongst the lab staff (most of whom were not present for the underlying incident), is that the death of “Stinky” was actually the result of an attack. They are convinced that this occurrence reflects a different result to our initial ''“names experiment”'' and that “Skeletor” has resorted to violence and killed “Stinky”. &lt;br /&gt;
&lt;br /&gt;
I find this claim to be nothing more than a highly dubious conspiracy theory with no grounding in reality nor proof. But they seem insistent that “Skeletor” is now dangerous. &lt;br /&gt;
In response, I have scheduled all Junior Researchers who parrot this claim onto overnight shifts to record observations of the axolotls. I suspect this will result in the conspiracy soon being “debunked” via their recordings of normal axolotl behaviours.}} &lt;br /&gt;
{{Panel|title='''Lab Notes 4'''|content=We are officially a GigaCorp sponsored lab! The higher ups at the company were impressed by our work ethic and willingness to research during a recent tour. &lt;br /&gt;
They’ve asked us if we would be willing to do some research into squirtapods and the sulfur they produce. I have been dying to get my hands on a squirtapod sample for a long time so this is perfect!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work has already begun on a simulated environment for the samples that we were provided. We expect them to reach maturity in a matter of weeks once they’re settled in. &lt;br /&gt;
The sulfur produced will not only be useful as an ingredient in future poisons and elixirs, but possibly as an energy source!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GigaCorp has given us some notes from their top researcher who had initially been working with the squirtapods before they were injured in the space rat incident earlier this cycle.&lt;br /&gt;
They propose several ways we may be able to harness the squirtapods sulfur production and turn it into a renewable source of energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’m excited to see what will develop from this partnership!}}&lt;br /&gt;
{{Panel|title='''Experiment Log'''|content='''Experiment #43''' ''- Fish Behaviour''&lt;br /&gt;
'''Question:'''&lt;br /&gt;
Fish in tanks, both at the lab and outside it, have been observed showing a pattern of behaviour involving rising and falling the entire height of the tank. Should a hazard be introduced, would they continue such behaviours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:'''&lt;br /&gt;
Fish do not have much brain power in the “logic and reasoning” department, therefore it would be likely they would continue these actions. However, they do have survival and observational responses so may adapt over time as they and tankmates are injured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''&lt;br /&gt;
In a fish tank previously used for experiment '''[REDACTED]''' we have installed a row of dripstone spikes along the floor. A total of five tropical fish were then introduced to the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''&lt;br /&gt;
Interestingly, the fish behaved as expected to begin with, simply following the repeated up and down motions. But they were never struck by the spikes. &lt;br /&gt;
As time continued on, the fish chose to no longer continue these motions and have instead settled at the base of the tank amongst the spikes. None of the fish were harmed at all and avoided the spikes with skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is unclear if the fish have settled at the bottom because they enjoy the atmosphere or if they are depressed. Further observations will be done, and if found depressed, the fish will be rehomed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
Junior Researchers were offered the opportunity to name the fish, and chose to continue the theme of media villains they started upon naming the lab pufferfish. The names of the tropical fish are as follows:&lt;br /&gt;
&lt;br /&gt;
Gargamel&lt;br /&gt;
&lt;br /&gt;
Maleficent&lt;br /&gt;
&lt;br /&gt;
Ursula&lt;br /&gt;
&lt;br /&gt;
Jerma&lt;br /&gt;
&lt;br /&gt;
Bluto&lt;br /&gt;
}} &lt;br /&gt;
{{Panel|title='''Experiment Log'''|content=  tbc&lt;br /&gt;
&lt;br /&gt;
This concludes this portion of the experiment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40689</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40689"/>
		<updated>2026-01-03T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: big lore update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title='''Lab Notes 1'''|content=Some axolotls have been acquired for the lab.  &lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment #38''' ''- Axolotl Names''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Question:''' Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:''' Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''  &lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.”   &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''  &lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evil” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The names are as follows:&lt;br /&gt;
  &lt;br /&gt;
''Cyan axolotl:'' baby &lt;br /&gt;
 &lt;br /&gt;
''Brown axolotl:'' cookie  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 1:'' pickle  &lt;br /&gt;
&lt;br /&gt;
''Pink axolotl 1:'' stinky  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 2:'' Sir Reginald III &lt;br /&gt;
 &lt;br /&gt;
''Pink axolotl 2:'' skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''  &lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
{{Panel|title='''Lab Notes 2'''|content=Our poisons lab is finally up and running!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Construction took longer than anticipated due to the particular growth requirements of the plants. We are now able to produce an ample supply of mushrooms and netherwart for poisons and potions.&lt;br /&gt;
&lt;br /&gt;
There have been some who have tried to criticize my eagerness to expand into poison research as being something malicious.&lt;br /&gt;
This, I assure you, is nonsense. My excitement stems from the research opportunities presented by a lab such as this. One of our researchers has already begun developing a mixture to clear silverfish infestations. &lt;br /&gt;
Another is attempting to produce an all-purpose antivenom from ethically harvested pufferfish toxins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
More developments are sure to come soon!}}&lt;br /&gt;
{{Panel|title='''Lab Notes 3'''|content=There is a pigeon in the lab. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Nobody is willing to claim responsibility for bringing it in. Nor can anybody say how it could have gotten in on it’s own.&lt;br /&gt;
It has found a spot it likes at the end of an old maintenance hall. Some of the employees were taking it water and seeds for a few days. That is until one of them didn’t return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
We do not know what happened as there is no trace of them- living or deceased. It is almost as if the ground simply opened up and swallowed them where they stood.&lt;br /&gt;
Some of the researchers have posed the idea that perhaps the pigeon ate the remains of the missing individual and that is why there is no trace.&lt;br /&gt;
I think that is simply too large of a meal for one pigeon but I am willing to conduct further research on the matter to help us reach a substantial conclusion on the fate of our missing employee.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the meantime, all have been forbidden from entering the hall containing the pigeon until further notice.}}&lt;br /&gt;
{{Panel|title='''Experiment Update'''|content='''Update on Experiment #38 ''“Axolotl Names”'''''&lt;br /&gt;
&lt;br /&gt;
An incident in the axolotl tank has caused some of the Junior Researchers to believe we were too hasty in coming to the conclusion that we reached in this experiment. I disagree, but will nonetheless present the incident and concerns: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Incident:'''&lt;br /&gt;
The lab was business as usual, peak work hours so the axolotl tank was unmanned. Suddenly one of the axolotls (we later found it to have been Pink Axolotl #1 “Stinky”)&lt;br /&gt;
Started making sounds of distress in the back of the tank. I had just returned from a meeting and was in the upper stairwell when the incident occurred. Several of us rushed to the tank but were unfortunately too late to intervene. “Stinky” passed away within seconds of us reaching the tank. &lt;br /&gt;
The other axolotls in the tank were largely unbothered and behaving as usual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Response:'''&lt;br /&gt;
In light of the incident, I personally removed the remaining axolotls from the tank temporarily while it underwent an investigation. &lt;br /&gt;
Based on the investigation and previous observation of axolotl behaviours in the tank, a risk factor was identified.&lt;br /&gt;
&lt;br /&gt;
Coral has been installed within the tank to provide enrichment and hiding places for the axolotls. This on its own is not an issue, however, a layer of air was also provided above the water level. This was also for enrichment purposes, as the axolotls have a tendency to perform breaching actions and jumps when playing.&lt;br /&gt;
One of the coral colonies was tall enough to meet this air layer and have one face exposed to air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Conclusions/Solutions:'''&lt;br /&gt;
I suspect what occurred at the time of the incident is that “Stinky” performed a breach action that resulted in them landing atop of the exposed coral face. “Stinky” then became stuck and was unable to return to the water in time before they dried out, and passed away as a result. &lt;br /&gt;
&lt;br /&gt;
As a solution I have placed a glass block above the exposed face that prevents any of the axolotls from accessing it. &lt;br /&gt;
Axolotls have subsequently been returned to the tank under observation, and  no further incidents have occurred.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Staff Concerns:'''&lt;br /&gt;
Several of our Junior Researchers appear to have developed a different conclusion to mine (though refused to inform me). As far as I can glean, the theory being shared amongst the lab staff (most of whom were not present for the underlying incident), is that the death of “Stinky” was actually the result of an attack. They are convinced that this occurrence reflects a different result to our initial ''“names experiment”'' and that “Skeletor” has resorted to violence and killed “Stinky”. &lt;br /&gt;
&lt;br /&gt;
I find this claim to be nothing more than a highly dubious conspiracy theory with no grounding in reality nor proof. But they seem insistent that “Skeletor” is now dangerous. &lt;br /&gt;
In response, I have scheduled all Junior Researchers who parrot this claim onto overnight shifts to record observations of the axolotls. I suspect this will result in the conspiracy soon being “debunked” via their recordings of normal axolotl behaviours.}} &lt;br /&gt;
{{Panel|title='''Lab Notes 4'''|content=We are officially a GigaCorp sponsored lab! The higher ups at the company were impressed by our work ethic and willingness to research during a recent tour. &lt;br /&gt;
They’ve asked us if we would be willing to do some research into squirtapods and the sulfur they produce. I have been dying to get my hands on a squirtapod sample for a long time so this is perfect!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Work has already begun on a simulated environment for the samples that we were provided. We expect them to reach maturity in a matter of weeks once they’re settled in. &lt;br /&gt;
The sulfur produced will not only be useful as an ingredient in future poisons and elixirs, but possibly as an energy source!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
GigaCorp has given us some notes from their top researcher who had initially been working with the squirtapods before they were injured in the space rat incident earlier this cycle.&lt;br /&gt;
They propose several ways we may be able to harness the squirtapods sulfur production and turn it into a renewable source of energy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I’m excited to see what will develop from this partnership!}}&lt;br /&gt;
{{Panel|title='''Experiment Log'''|content='''Experiment #43''' ''- Fish Behaviour''&lt;br /&gt;
'''Question:'''&lt;br /&gt;
Fish in tanks, both at the lab and outside it, have been observed showing a pattern of behaviour involving rising and falling the entire height of the tank. Should a hazard be introduced, would they continue such behaviours?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:'''&lt;br /&gt;
Fish do not have much brain power in the “logic and reasoning” department, therefore it would be likely they would continue these actions. However, they do have survival and observational responses so may adapt over time as they and tankmates are injured.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''&lt;br /&gt;
In a fish tank previously used for experiment '''[REDACTED]''' we have installed a row of dripstone spikes along the floor. A total of five tropical fish were then introduced to the tank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''&lt;br /&gt;
Interestingly, the fish behaved as expected to begin with, simply following the repeated up and down motions. But they were never struck by the spikes. &lt;br /&gt;
As time continued on, the fish chose to no longer continue these motions and have instead settled at the base of the tank amongst the spikes. None of the fish were harmed at all and avoided the spikes with skill.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is unclear if the fish have settled at the bottom because they enjoy the atmosphere or if they are depressed. Further observations will be done, and if found depressed, the fish will be rehomed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
Junior Researchers were offered the opportunity to name the fish, and chose to continue the theme of media villains they started upon naming the lab pufferfish. The names of the tropical fish are as follows:&lt;br /&gt;
&lt;br /&gt;
Gargamel&lt;br /&gt;
&lt;br /&gt;
Maleficent&lt;br /&gt;
&lt;br /&gt;
Ursula&lt;br /&gt;
&lt;br /&gt;
Jerma&lt;br /&gt;
&lt;br /&gt;
Bluto&lt;br /&gt;
}} &lt;br /&gt;
{{Panel|title='''Experiment Log'''|content=  tbc&lt;br /&gt;
&lt;br /&gt;
This concludes this portion of the experiment}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40688</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40688"/>
		<updated>2026-01-03T23:15:03Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title='''Lab Notes 1'''|content=Some axolotls have been acquired for the lab.  &lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment #38''' ''- Axolotl Names''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Question:''' Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:''' Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''  &lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.”   &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''  &lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evil” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The names are as follows:&lt;br /&gt;
  &lt;br /&gt;
''Cyan axolotl:'' baby &lt;br /&gt;
 &lt;br /&gt;
''Brown axolotl:'' cookie  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 1:'' pickle  &lt;br /&gt;
&lt;br /&gt;
''Pink axolotl 1:'' stinky  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 2:'' Sir Reginald III &lt;br /&gt;
 &lt;br /&gt;
''Pink axolotl 2:'' skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''  &lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery ==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info] ==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40687</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40687"/>
		<updated>2026-01-03T23:14:13Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title='''Lab Notes 1'''|content=Some axolotls have been acquired for the lab.  &lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted!&lt;br /&gt;
&lt;br /&gt;
'''Experiment #38''' ''- Axolotl Names''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Question:''' Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:''' Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''  &lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.”   &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''  &lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evil” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The names are as follows:&lt;br /&gt;
  &lt;br /&gt;
''Cyan axolotl:'' baby &lt;br /&gt;
 &lt;br /&gt;
''Brown axolotl:'' cookie  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 1:'' pickle  &lt;br /&gt;
&lt;br /&gt;
''Pink axolotl 1:'' stinky  &lt;br /&gt;
&lt;br /&gt;
''Yellow axolotl 2:'' Sir Reginald III &lt;br /&gt;
 &lt;br /&gt;
''Pink axolotl 2:'' skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''  &lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery ==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info] ==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40686</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40686"/>
		<updated>2026-01-03T23:10:23Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title=Lab Notes 1|content=Some axolotls have been acquired for the lab.  &lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted\!&lt;br /&gt;
&lt;br /&gt;
'''Experiment #38''' ''- Axolotl Names''&lt;br /&gt;
&lt;br /&gt;
'''Question:''' Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
'''Hypothesis:''' Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''  &lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.”   &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
'''Experiment:'''  &lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evi” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
The names are as follows:  &lt;br /&gt;
Cyan axolotl: baby  &lt;br /&gt;
Brown axolotl: cookie  &lt;br /&gt;
Yellow axolotl 1: pickle  &lt;br /&gt;
Pink axolotl 1: stinky  &lt;br /&gt;
Yellow axolotl 2: Sir Reginald III  &lt;br /&gt;
Pink axolotl 2: skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
'''Observations:'''  &lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40556</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40556"/>
		<updated>2025-11-30T01:34:39Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: lore update attempt 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title=Lab Notes 1|content=Some axolotls have been acquired for the lab.  &lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted\!&lt;br /&gt;
&lt;br /&gt;
### Experiment \#38 \- Axolotl Names&lt;br /&gt;
&lt;br /&gt;
**Question:** Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
**Hypothesis:** Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
**Notes:**  &lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.”   &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
**Experiment:**  &lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evi” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
The names are as follows:  &lt;br /&gt;
Cyan axolotl: baby  &lt;br /&gt;
Brown axolotl: cookie  &lt;br /&gt;
Yellow axolotl 1: pickle  &lt;br /&gt;
Pink axolotl 1: stinky  &lt;br /&gt;
Yellow axolotl 2: Sir Reginald III  &lt;br /&gt;
Pink axolotl 2: skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
**Observations:**  &lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40555</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40555"/>
		<updated>2025-11-30T01:30:48Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: lore update attempt 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title=Lab Notes 1|content=Some axolotls have been acquired for the lab.&lt;br /&gt;
It is hoped that they will raise employee spirits, while also being useful for a number of non-invasive observational experiments- The first of which has already been conducted!&lt;br /&gt;
&lt;br /&gt;
Experiment #38 - Axolotl Names&lt;br /&gt;
&lt;br /&gt;
Question: &lt;br /&gt;
Axolotls are happy, friendly, and unbothered creatures. If one were to give them a name associated with evil, would it impact their behaviour?&lt;br /&gt;
&lt;br /&gt;
Hypothesis: &lt;br /&gt;
Unlikely. I am unsure if axolotls are sentient enough to understand their name in the first place. Even if they are, they do not know human history and media and therefore would not know any biases associated with the name regardless.&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
The Junior Researcher who initially proposed this says “there is power in names.” &lt;br /&gt;
Despite it being their idea they are still concerned for the chosen axolotl’s wellbeing. I assured them the name will not be too evil.&lt;br /&gt;
&lt;br /&gt;
Experiment:&lt;br /&gt;
The lab contains 6 axolotls, they have been chosen at random with 5 “cute” named offered by employees and 1 “evi” name chosen by myself. (As Head Researcher it is my duty to undertake the hardship of difficult tasks like these)&lt;br /&gt;
&lt;br /&gt;
The names are as follows:&lt;br /&gt;
Cyan axolotl: baby&lt;br /&gt;
Brown axolotl: cookie&lt;br /&gt;
Yellow axolotl 1: pickle&lt;br /&gt;
Pink axolotl 1: stinky&lt;br /&gt;
Yellow axolotl 2: Sir Reginald III&lt;br /&gt;
Pink axolotl 2: skeletor (this is the evil one)&lt;br /&gt;
&lt;br /&gt;
Observations:&lt;br /&gt;
The axolotls remain unbothered by their names and continue to swim in their tank and snack on fish without a care in the world. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40553</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=40553"/>
		<updated>2025-11-30T01:18:32Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
{{Panel|title=Lab Notes 1|content=this is where the notes go}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Pride_Gardens_Event&amp;diff=40545</id>
		<title>Pride Gardens Event</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Pride_Gardens_Event&amp;diff=40545"/>
		<updated>2025-11-26T09:32:49Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: added some event info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InteractiveTimeline|year=2025|month=6|heading=June 2025: Pride Gardens Event opens}}&lt;br /&gt;
{{Infobox Event&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Pride-Bee-View.png&lt;br /&gt;
|caption      = A view of the Pride event as seen from the Trans bee in the sky&lt;br /&gt;
|type         = Celebration of Pride for International Pride Day during Pride Month&lt;br /&gt;
|date         =28/06/25 &lt;br /&gt;
|time         =10:00AM  NZT &lt;br /&gt;
|attendance   =Well Attended over several days :D &lt;br /&gt;
|organizers =viBEEng &lt;br /&gt;
|activities   =Head hunt, Parkour, Banner/Cookie/Flower collecting, Fireworks &lt;br /&gt;
|world        = [[Survival 6]]&lt;br /&gt;
|teleport=/phome PrideGardens|subworld=Retriever|xcoord=5526|dimension=Overworld|railway=Pride Station|nether=Retriever: 5500 East Tunnel|ycoord=64|zcoord=2416}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was an event on the [[Dogcraft Server]] that took place on [edit this!]&lt;br /&gt;
&lt;br /&gt;
==The Event==&lt;br /&gt;
The Pride Gardens event was an UNOFFICIAL Dogcraft event that opened on the 28th of June at 10am NZT to celebrate International Pride day, as well as Pride in general.&lt;br /&gt;
Built over the month of June by several players, the event area consisted of a garden built up around a lake in a flower forest biome, surrounded by a large glass rainbow wall. Large mushrooms coloured to represent pride flags were connected by winding paths, with small dioramas featuring assorted players celebrating Pride and enjoying the area. Above the main area, a series of pride themed minecraft bees watched over everything. &lt;br /&gt;
&lt;br /&gt;
One could access the event via either the phome /PrideGardens or via the Retriever NTN at 5500 in the East tunnel.&lt;br /&gt;
Taking the NTN would bring players to Pride Station alongside the event area, crossing the rainbow bridge would then bring you into the main event space, joining up near the phome and area map. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Event Ethos==&lt;br /&gt;
As Dogcraft does not celebrate Pride in any official capacity, this event was intended to give LGBTQIA+ players and friends a space in which they could both celebrate and be celebrated. The infoboard located at the event phome lays out the motivation behind the building of the event space and explains why Pride is important. It reads as follows:&lt;br /&gt;
&lt;br /&gt;
''Welcome to Pride Gardens!&lt;br /&gt;
A place to celebrate and take pride in your identity. A place to remind you that you're never alone.&lt;br /&gt;
Why does Pride Matter?&lt;br /&gt;
To celebrate Pride, is to create a space where people can feel safe to be themselves. To show people that no matter what, you are not alone. There are many others who are similar to you. You are valid and worthy of love. You are always welcome.&lt;br /&gt;
LGBTQIA+/Queer people still face discrimination and fear every day all over the world. And for some, the only place they can truly be themself is online, in communities like Dogcraft. For many, Pride is a time to celebrate their friendships and chosen families. The people who shaped them into the happiest version of themself. &lt;br /&gt;
Pride is about remembering the fight it took to get to today, and the fight it will take to get to tomorrow. Remembering the people who fought for us and  those who fight for us still, to allow us the right of existence. &lt;br /&gt;
In this garden we are celebrating you.''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pride-Infoboard.png|infoboard explaining why Pride is an important event&lt;br /&gt;
File:Pride-TrueWinter.png|image showing Pride, taken by TrueWinter&lt;br /&gt;
File:Pride-Fireworks.png|Pride themed fireworks set off by players during the event&lt;br /&gt;
File:Pride-Morning.png|section of the Pride event under morning light&lt;br /&gt;
File:Pride-Night.png|Pride event at night&lt;br /&gt;
File:Pride-Night-TrueWinter.png|Pride event at night, as taken by TrueWinter&lt;br /&gt;
File:Pride-Picnic.png|H_Di_Chemici joining one of the picnic dioramas&lt;br /&gt;
File:Pride-XP.png|armor stand featuring XPModder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:ViBEEng&amp;diff=40544</id>
		<title>User:ViBEEng</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:ViBEEng&amp;diff=40544"/>
		<updated>2025-11-26T08:47:41Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: minor edit to my user page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
| aliases = &lt;br /&gt;
| join_date = June 2024&lt;br /&gt;
| activity = {{Active}}&lt;br /&gt;
| role = &lt;br /&gt;
| groups = &lt;br /&gt;
| builds = Edit this!&lt;br /&gt;
| projects = &lt;br /&gt;
| bases = &lt;br /&gt;
| accomplishments = &lt;br /&gt;
}}&lt;br /&gt;
Hello, I am '''ViBEEng'''!&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Known most often as Bee, I am an artist and gamer from New Zealand. When I'm not playing Minecraft you'll find me playing mostly fantasy games, Wizard101, Skyrim, Deep Rock Galactic, just to name a few. I'm a big fan of animals, especially cats, and all things pink, cute, and fluffy. IRL I have a chronic pain condition that restricts me from doing much, but I find Minecraft to be a great distraction giving me plenty to do so that I never really get bored. &lt;br /&gt;
&lt;br /&gt;
'''Fun fact!''' Pronounced like &amp;quot;vibing&amp;quot; my username has a very simple origin: vibing+bee= viBEEng (Congrats to those who have figured that out on their own, surprisingly few do!)&lt;br /&gt;
&lt;br /&gt;
I joined the Cyberdog discord server around the start of June 2024, the Minecraft server at the end of that month, and then the Patreon about a month after that.  &lt;br /&gt;
&lt;br /&gt;
== On Dogcraft ==&lt;br /&gt;
My first death on the server came after I joined Retriever for the first time. I was busy admiring the scenery of the spawn area and stepped backwards off a ledge... so all things considered I'd call it a great start!&lt;br /&gt;
&lt;br /&gt;
==== Fun Facts: ====&lt;br /&gt;
&lt;br /&gt;
* I decorate my shop in the mall for the holidays! For Christmas I turned it into a gingerbread house.&lt;br /&gt;
* I was the first player on the server to breed a rare blue axolotl! &lt;br /&gt;
* For one day (10/11/2024) I held the record for highest spender on the server at 429,202 dcd. {{Player|jmsvvr}} then promptly took back the top spot and has maintained it since.&lt;br /&gt;
&lt;br /&gt;
==== Projects I have worked on: ====&lt;br /&gt;
&lt;br /&gt;
* [[ViBEEng's Base|My base]] (name TBD)&lt;br /&gt;
* [[Cyberball]] and the GigaCorp district in [[Canine Kingdom]] including Port GigaCorp™ &lt;br /&gt;
* [[GigaCorp Secret Lab|GigaCorp Labs]]&lt;br /&gt;
* [[BeetRoot Army|Beetroot Army HQ]]&lt;br /&gt;
* Numerous Maparts&lt;br /&gt;
* Easter 2025&lt;br /&gt;
* Dogcraft 10 year anniversary&lt;br /&gt;
* [[Retriever Spawn City|Retriever Spawn town]]&lt;br /&gt;
* [[Pride Gardens Event|Pride Gardens]] &lt;br /&gt;
&lt;br /&gt;
==== Competitions I have been a part of: ====&lt;br /&gt;
&lt;br /&gt;
* 2024 Connected Seas Competition -Judge&lt;br /&gt;
* 2024 Tattington Build Competition - Placed 3rd!&lt;br /&gt;
* 2024 Snowman Building Competition&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Pride_Gardens_Event&amp;diff=39767</id>
		<title>Pride Gardens Event</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Pride_Gardens_Event&amp;diff=39767"/>
		<updated>2025-07-10T05:49:51Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Event&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Pride-Bee-View.png&lt;br /&gt;
|caption      = A view of the Pride event as seen from the Trans bee in the sky&lt;br /&gt;
|type         = Celebration of Pride for International Pride Day during Pride Month&lt;br /&gt;
|date         =28/06/25 &lt;br /&gt;
|time         =10:00AM  NZT &lt;br /&gt;
|attendance   =Well Attended over several days :D &lt;br /&gt;
|organizers =viBEEng &lt;br /&gt;
|activities   =Head hunt, Parkour, Banner/Cookie/Flower collecting, Fireworks &lt;br /&gt;
|world        = [[Survival 6]]&lt;br /&gt;
|teleport=/phome PrideGardens|subworld=Retriever|xcoord=5526|dimension=Overworld|railway=Pride Station|nether=Retriever: 5500 East Tunnel|ycoord=64|zcoord=2416}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was an event on the [[Dogcraft Server]] that took place on [edit this!]&lt;br /&gt;
&lt;br /&gt;
==The Event==&lt;br /&gt;
Write about the event here; what happened (or is going to happen), who is leading it, where it took/is taking place etc!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Pride-Infoboard.png|infoboard explaining why Pride is an important event&lt;br /&gt;
File:Pride-TrueWinter.png|image showing Pride, taken by TrueWinter&lt;br /&gt;
File:Pride-Fireworks.png|Pride themed fireworks set off by players during the event&lt;br /&gt;
File:Pride-Morning.png|section of the Pride event under morning light&lt;br /&gt;
File:Pride-Night.png|Pride event at night&lt;br /&gt;
File:Pride-Night-TrueWinter.png|Pride event at night, as taken by TrueWinter&lt;br /&gt;
File:Pride-Picnic.png|H_Di_Chemici joining one of the picnic dioramas&lt;br /&gt;
File:Pride-XP.png|armor stand featuring XPModder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Pride_Gardens_Event&amp;diff=39766</id>
		<title>Pride Gardens Event</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Pride_Gardens_Event&amp;diff=39766"/>
		<updated>2025-07-10T05:39:06Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Created page for Pride gardens event&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Event&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = Pride-Bee-View.png&lt;br /&gt;
|caption      = A view of the Pride event as seen from the Trans bee in the sky&lt;br /&gt;
|type         = Celebration of Pride for International Pride Day during Pride Month&lt;br /&gt;
|date         =28/06/25 &lt;br /&gt;
|time         =10:00AM  NZT &lt;br /&gt;
|attendance   =Well Attended over several days :D &lt;br /&gt;
|organizers =viBEEng &lt;br /&gt;
|activities   =Head hunt, Parkour, Banner/Cookie/Flower collecting, Fireworks &lt;br /&gt;
|world        = [[Survival 6]]&lt;br /&gt;
|teleport=/phome PrideGardens|subworld=Retriever|xcoord=5526|dimension=Overworld|railway=Pride Station|nether=Retriever: 5500 East Tunnel|ycoord=64|zcoord=2416}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' was an event on the [[Dogcraft Server]] that took place on [edit this!]&lt;br /&gt;
&lt;br /&gt;
==The Event==&lt;br /&gt;
Write about the event here; what happened (or is going to happen), who is leading it, where it took/is taking place etc!&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some pictures of the event!&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Picnic.png&amp;diff=39765</id>
		<title>File:Pride-Picnic.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Picnic.png&amp;diff=39765"/>
		<updated>2025-07-10T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Night-TrueWinter.png&amp;diff=39764</id>
		<title>File:Pride-Night-TrueWinter.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Night-TrueWinter.png&amp;diff=39764"/>
		<updated>2025-07-10T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Morning.png&amp;diff=39763</id>
		<title>File:Pride-Morning.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Morning.png&amp;diff=39763"/>
		<updated>2025-07-10T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Night.png&amp;diff=39762</id>
		<title>File:Pride-Night.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Night.png&amp;diff=39762"/>
		<updated>2025-07-10T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Photo.png&amp;diff=39761</id>
		<title>File:Pride-Photo.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Photo.png&amp;diff=39761"/>
		<updated>2025-07-10T05:28:09Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Fireworks.png&amp;diff=39760</id>
		<title>File:Pride-Fireworks.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Fireworks.png&amp;diff=39760"/>
		<updated>2025-07-10T05:28:08Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Infoboard.png&amp;diff=39759</id>
		<title>File:Pride-Infoboard.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Infoboard.png&amp;diff=39759"/>
		<updated>2025-07-10T05:28:07Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Bee-View.png&amp;diff=39758</id>
		<title>File:Pride-Bee-View.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Bee-View.png&amp;diff=39758"/>
		<updated>2025-07-10T05:28:07Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Directory.png&amp;diff=39757</id>
		<title>File:Pride-Directory.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Directory.png&amp;diff=39757"/>
		<updated>2025-07-10T05:28:06Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-TrueWinter.png&amp;diff=39756</id>
		<title>File:Pride-TrueWinter.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-TrueWinter.png&amp;diff=39756"/>
		<updated>2025-07-10T05:28:06Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-Station-inside.png&amp;diff=39755</id>
		<title>File:Pride-Station-inside.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-Station-inside.png&amp;diff=39755"/>
		<updated>2025-07-10T05:28:06Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:Pride-XP.png&amp;diff=39754</id>
		<title>File:Pride-XP.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:Pride-XP.png&amp;diff=39754"/>
		<updated>2025-07-10T05:28:05Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=Mall_(Survival_6)&amp;diff=39196</id>
		<title>Mall (Survival 6)</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=Mall_(Survival_6)&amp;diff=39196"/>
		<updated>2025-03-17T11:19:02Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: correcting info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = S6Mall-map.png&lt;br /&gt;
|caption      = the mall as it appears on in-game maps&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|sur4subworld =&lt;br /&gt;
|builders     =Dogcraft Creative Team &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Mall''' is a district built by the [[Dogcraft Creative Team|DCT]] that provides players with an area dedicated to the selling and purchasing of items. They have been created in every [[Worlds|Survival world]] on the [[Dogcraft.net]] server, including [[Survival 6]]. The Survival 6 Mall utilizes the ''Shop'' plugin to facilitate a marketplace for Minecraft items. The plugin allows for transactions using either [[Dogcraft Dollars]], the server currency, or item bartering. More information on how to set up shops can be found [[Guide:Chest shops|here]]. Commands used within the mall can be found [[List of Commands|here]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Like Survival 5, the Survival 6 Mall is on its very own world which is accessible via the [[List of Commands|command]] &amp;lt;code&amp;gt;/mall&amp;lt;/code&amp;gt;. Over 100 17x17 plots are available for players to rent at the cost of 200 dcd per 5 days. The mall has been built to resemble a giant version of the boardgame [[wikipedia:Monopoly_(game)|Monopoly]], with the shop plots split across 8 different coloured districts. The districts are separated by structures similar to those found on a traditional Monopoly board, including a parking garage for free parking and a jail. The spaces which would be occupied by train stations in Monopoly have instead been replaced with builds representing the server transport networks with the [[Nether Transport Network|NTN]], [[Survival Railway Network|SRN]], [[Connected Seas Coalition|CSC]], and [[Road and Horse Network|RHN]] all represented. Several more details around the board include dice, a chest, stacks of chance cards, and a large stack of [[Rencoin|Rencoins]] in the middle, all scaled up to match the giant board.&lt;br /&gt;
&lt;br /&gt;
On 1/03/2025 the server was updated to [[minecraft:Java_Edition_1.21.4|version 1.21.4]] of Minecraft, and alongside this the opportunity was taken to change which plugin was used to manage shops in the mall. While the previous plugin had allowed players to assign a price per number of items (eg: 40dcd for 32 copper blocks), the new plugin requires shop owners to set a price per individual item (eg: 1dcd per copper block). This allows players more flexibility when it comes to purchasing as they can choose the amount of items they wish to purchase instead of only being offered a set amount. Due to the change all shops had to be updated to the new system before players could continue to purchase from them. Alongside this, the new mall plugin also came with a new set of commands which resulted in many players sending numbers in the global chat as they purchased items. &lt;br /&gt;
&lt;br /&gt;
== Shops ==&lt;br /&gt;
&lt;br /&gt;
=== DCT Server Shops ===&lt;br /&gt;
Several shops in the mall have been built by the DCT and provide players with the opportunity to purchase unique items not typically available in vanilla minecraft. &lt;br /&gt;
&lt;br /&gt;
'''The miniblock shop-''' &lt;br /&gt;
This shop sells over 200 unique [[List of Heads|miniblocks]]. Floors have been categorised into specific themes to help make it easier for players to find specific blocks within the shop (eg: food/animals/etc). &lt;br /&gt;
&lt;br /&gt;
'''The armorstand shop-''' &lt;br /&gt;
This shop sells armor stands available in a variety of poses allowing players to create scenes with more detail and is responsible for many of the dioramas that can be spotted around the server.&lt;br /&gt;
&lt;br /&gt;
'''Popup event miniblock shops-''' &lt;br /&gt;
Sometimes during a holiday or event time on the server a popup shop will appear with a variety of unique miniblocks themed to the occassion. These miniblocks are only available for a limited amount of time and often include many of the miniblocks used by the creative team in the themed [[dc:wiki/Events#Events_held_on_Survival_6|event areas]]. Events that have been accompanied by a mall popup shop include: Christmas 2024, and [[Valentines 2025]]&lt;br /&gt;
&lt;br /&gt;
'''The community chest-''' &lt;br /&gt;
This shop does not offer any unique items but instead offers a location for players to sell things without having to rent an entire plot. Players can sell up to 2 items here and are responsible for maintaining their stock as they would if they rented a plot.&lt;br /&gt;
&lt;br /&gt;
=== Other Notable Shops ===&lt;br /&gt;
&lt;br /&gt;
* [[Y21]] -Y21 makes a return on sur 6 with twin shops in the mall. One sells general building supplies and items, managed by {{Player|jmsvvr}}. Nextdoor a smaller building contains redstone supplies and is managed by {{Player|jvkermit}} and {{Player|kfr4014}}&lt;br /&gt;
* CXI - Managed by {{Player|xambaka}} and {{Player|CactusBrother}} this shop is a staple for many players, selling building supplies, redstone supplies, and other useful items at a much lower rate than competitor Y21. CXI also features maps by {{Player|elasmotherium1}} and items from {{Player|H_Di_Chemici}}&lt;br /&gt;
*The tallest shop in the mall belongs to {{Player|princess223}} where each floor contains a different colour of item&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:S6Mall-rules.png|Rules for the mall are displayed alongside a map&lt;br /&gt;
File:S6Mall-rencoins.png|The central feature of the mall is a stack of Rencoins, scaled up to fit with the size of the game board&lt;br /&gt;
File:S6mall-armorstand.png|The armor stand shop&lt;br /&gt;
File:S6mall-standposes.png|Some of the posed armor stands available in the mall&lt;br /&gt;
File:S6mall-cc.png|Community chest where players can sell 1-2 items&lt;br /&gt;
File:S6mall-shopsview.png|Some of the shops in the mall&lt;br /&gt;
File:S6mall-y21.png|The Y21 shops &lt;br /&gt;
&amp;lt;/gallery&amp;gt;{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=User:ViBEEng&amp;diff=39195</id>
		<title>User:ViBEEng</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=User:ViBEEng&amp;diff=39195"/>
		<updated>2025-03-17T03:11:40Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tab Userpage}}&lt;br /&gt;
{{Infobox Player&lt;br /&gt;
| aliases = &lt;br /&gt;
| join_date = June 2024&lt;br /&gt;
| activity = {{Active}}&lt;br /&gt;
| role = &lt;br /&gt;
| groups = &lt;br /&gt;
| builds = Edit this!&lt;br /&gt;
| projects = &lt;br /&gt;
| bases = &lt;br /&gt;
| accomplishments = &lt;br /&gt;
}}&lt;br /&gt;
Hello, I am '''ViBEEng'''!&lt;br /&gt;
&lt;br /&gt;
== About me ==&lt;br /&gt;
Known most often as Bee, I am an artist and gamer from New Zealand. When I'm not playing Minecraft you'll find me playing mostly fantasy games, Wizard101, Skyrim, Deep Rock Galactic, just to name a few. I'm a big fan of animals, especially cats, and all things pink, cute, and fluffy. IRL I have a chronic pain condition that restricts me from doing much, but I find Minecraft to be a great distraction giving me plenty to do so that I never really get bored. &lt;br /&gt;
&lt;br /&gt;
'''Fun fact!''' Pronounced like &amp;quot;vibing&amp;quot; my username has a very simple origin: vibing+bee= viBEEng (Congrats to those who have figured that out on their own, surprisingly few do!)&lt;br /&gt;
&lt;br /&gt;
I joined the Cyberdog discord server around the start of June 2024, the Minecraft server at the end of that month, and then the Patreon about a month after that.  &lt;br /&gt;
&lt;br /&gt;
== On Dogcraft ==&lt;br /&gt;
My first death on the server came after I joined Retriever for the first time. I was busy admiring the scenery of the spawn area and stepped backwards off a ledge... so all things considered I'd call it a great start!&lt;br /&gt;
&lt;br /&gt;
==== Fun Facts: ====&lt;br /&gt;
&lt;br /&gt;
* I decorate my shop in the mall for the holidays! For Christmas I turned it into a gingerbread house.&lt;br /&gt;
* I was the first player on the server to breed a rare blue axolotl! &lt;br /&gt;
* For one day (10/11/2024) I held the record for highest spender on the server at 429,202 dcd. {{Player|jmsvvr}} then promptly took back the top spot and has maintained it since.&lt;br /&gt;
&lt;br /&gt;
==== Projects I have worked on: ====&lt;br /&gt;
&lt;br /&gt;
* [[ViBEEng's Base|My base]] (name TBD)&lt;br /&gt;
* [[Cyberball]] and the GigaCorp district in [[Canine Kingdom]] including Port GigaCorp™ &lt;br /&gt;
* [[GigaCorp Secret Lab|GigaCorp Labs]]&lt;br /&gt;
* Beetroot Army HQ&lt;br /&gt;
* Numerous Maparts&lt;br /&gt;
&lt;br /&gt;
==== Competitions I have been a part of: ====&lt;br /&gt;
&lt;br /&gt;
* 2024 Connected Seas Competition -Judge&lt;br /&gt;
* 2024 Tattington Build Competition - Placed 3rd!&lt;br /&gt;
* 2024 Snowman Building Competition&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=ViBEEng%27s_Base&amp;diff=39194</id>
		<title>ViBEEng's Base</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=ViBEEng%27s_Base&amp;diff=39194"/>
		<updated>2025-03-17T03:09:44Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: linked to lab page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox base&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = ViBEEng-Base.png&lt;br /&gt;
|caption      = overhead shot of the main living area&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|subworld     =Retriever &lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|founded      =June 2024 &lt;br /&gt;
|xcoord       =4850 &lt;br /&gt;
|ycoord       =116 &lt;br /&gt;
|zcoord       =2520 &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|railway      = &lt;br /&gt;
|mapScale=1|nether       = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is the base of {{Player|viBEEng}} on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
This base is very pink. It sprawls across a mountain which has been slowly terraformed, with grass becoming moss, and stone swapped out for dripstone. Over 30 thousand pink petals cover the main section of the mountaintop. The builds in the main section consist of {{Player|viBEEng}}'s house, the apiary, and the hutch for the hermitbuns. Several paths lead from the main section, one going to a nearby barn and wheat field. Another path leads further to another peak where a tower for brewing and enchanting is located. &lt;br /&gt;
&lt;br /&gt;
Below the house, accessed via a series of stairways, corridors, and secret doors, is the main hub of the extensive [[GigaCorp Secret Lab|GigaCorp Labs]] project which {{Player|viBEEng}} has been developing over their time on the server. Originally built as a location to house a redstone contraption until it could be installed in Cyberball, the &amp;quot;secret&amp;quot; lab is filled with lore and experiments that expand on the GigaCorp lore established by {{Player|Renthedog}} in season 10 of Hermitcraft. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Started in June/July 2024 &lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ViBEEng-MainHouse.png|viBEEng's house&lt;br /&gt;
File:ViBEEng-EnchTower.png|viBEEng's enchanting and potions tower&lt;br /&gt;
File:ViBEEng-RabbitHutch.png|Rabbit hutch where viBEEng keeps the hermitbuns&lt;br /&gt;
File:ViBEEng-GeodePools.png|Geode pools viBEEng built on the side of their mountain&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your bases needs!&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=39193</id>
		<title>GigaCorp Secret Lab</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=GigaCorp_Secret_Lab&amp;diff=39193"/>
		<updated>2025-03-17T03:08:48Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: page for the labs! info incoming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Build&lt;br /&gt;
|title        = {{{{{|safesubst:}}}ROOTPAGENAME}}&lt;br /&gt;
|image        = GigaLabs-Room1.png&lt;br /&gt;
|caption      = The first room of the GigaCorp Labs complex&lt;br /&gt;
|world        = Survival 6&lt;br /&gt;
|builders     =viBEEng &lt;br /&gt;
|contributors = &lt;br /&gt;
|status       = {{Active}}&lt;br /&gt;
|completed    = &lt;br /&gt;
|xcoord       = &lt;br /&gt;
|ycoord       = &lt;br /&gt;
|zcoord       = &lt;br /&gt;
|dimension    = Overworld&lt;br /&gt;
|subworld=Retriever}}&lt;br /&gt;
&lt;br /&gt;
'''{{{{{|safesubst:}}}ROOTPAGENAME}}''' is a build in [[viBEEng's Base]] on the [[Survival 6]] world of the [[Dogcraft Server]].&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
Write about your build, describe what it is!&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
Write about the history of your build&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Add some photos of your build!&lt;br /&gt;
&lt;br /&gt;
==[Other Info]==&lt;br /&gt;
Add your own heading here, or change the headings above to suit your builds needs!&lt;br /&gt;
&lt;br /&gt;
{{Navbox Survival 6}}&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:2024-10-03_00.46.54.png&amp;diff=39192</id>
		<title>File:2024-10-03 00.46.54.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:2024-10-03_00.46.54.png&amp;diff=39192"/>
		<updated>2025-03-17T03:06:51Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: ViBEEng moved page File:2024-10-03 00.46.54.png to File:GigaLabs-Room1.png: needed to rename file smh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:GigaLabs-Room1.png]]&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:GigaLabs-Room1.png&amp;diff=39191</id>
		<title>File:GigaLabs-Room1.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:GigaLabs-Room1.png&amp;diff=39191"/>
		<updated>2025-03-17T03:06:51Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: ViBEEng moved page File:2024-10-03 00.46.54.png to File:GigaLabs-Room1.png: needed to rename file smh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;photos of the gigacorp lab&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
	<entry>
		<id>https://dogcraft.net/wiki/index.php?title=File:GigaLabs-Room1.png&amp;diff=39190</id>
		<title>File:GigaLabs-Room1.png</title>
		<link rel="alternate" type="text/html" href="https://dogcraft.net/wiki/index.php?title=File:GigaLabs-Room1.png&amp;diff=39190"/>
		<updated>2025-03-17T03:01:19Z</updated>

		<summary type="html">&lt;p&gt;ViBEEng: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;photos of the gigacorp lab&lt;/div&gt;</summary>
		<author><name>ViBEEng</name></author>
	</entry>
</feed>